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BAY AREA HOST COMMITTEE AND DOLBY PARTNER TO DELIVER IMMERSIVE FAN EXPERIENCES
Prnewswire· 2025-11-19 16:00
Accessibility StatementSkip Navigation During the Week of Football's Biggest Game, Dolby will Showcase the Future of Live Sports and Real-time Streaming Powered by Dolby Vision, Dolby Atmos and Dolby OptiView MOUNTAIN VIEW, Calif., Nov. 19, 2025 /PRNewswire/ -- The Bay Area Host Committee (BAHC) announced today a multi-faceted partnership with Dolby, a leader in immersive and real-time entertainment experiences, as an Official Signature Partner of the BAHC during Super Bowl LX and its weeklong festivities a ...
Dolby's Q4 Earnings & Revenues Surpass Estimates, Increase Y/Y
ZACKS· 2025-11-19 14:21
Key Takeaways DLB's Q4 EPS beat and slight revenue rise were driven by Products and Services growth.Atmos, Vision and new imaging initiatives helped broaden DLB's market reach in fiscal 2025.DLB's fiscal 2026 outlook implies higher revenues and improved operating margins.Dolby Laboratories, Inc. (DLB) reported fourth-quarter fiscal 2025 non-GAAP earnings per share (EPS) of 99 cents, surpassing the Zacks Consensus Estimate of 70 cents. It reported 81 cents in the prior-year quarter.Total revenues were $307 m ...
Dolby Laboratories(DLB) - 2025 Q4 - Earnings Call Transcript
2025-11-18 23:02
Dolby Laboratories (NYSE:DLB) Q4 2025 Earnings Call November 18, 2025 05:00 PM ET Company ParticipantsPatrick Sholl - VPPeter Goldmacher - VP of Investor RelationsRobert Park - CFOKevin Yeaman - CEOConference Call ParticipantsSteve Frankel - Director of Research and Senior Research AnalystVikram Kesavabhotla - Senior Research AnalystRalph Schackart - Research AnalystOperatorThank you for standing by. Welcome to the Dolby Laboratories conference call discussing fourth quarter fiscal year 2025 results. During ...
Dolby Laboratories(DLB) - 2025 Q4 - Earnings Call Transcript
2025-11-18 23:02
Dolby Laboratories (NYSE:DLB) Q4 2025 Earnings Call November 18, 2025 05:00 PM ET Company ParticipantsPatrick Sholl - VPPeter Goldmacher - VP of Investor RelationsRobert Park - CFOKevin Yeaman - CEOConference Call ParticipantsSteve Frankel - Director of Research and Senior Research AnalystVikram Kesavabhotla - Senior Research AnalystRalph Schackart - Research AnalystOperatorThank you for standing by. Welcome to the Dolby Laboratories conference call discussing fourth quarter fiscal year 2025 results. During ...
Dolby Laboratories(DLB) - 2025 Q4 - Earnings Call Transcript
2025-11-18 23:00
Financial Data and Key Metrics Changes - Revenue for Q4 2025 was $307 million, exceeding the midpoint of guidance, with non-GAAP earnings per share of $0.99, boosted by a $0.28 discrete tax benefit [16] - For FY2025, total revenue reached $1.35 billion, a 6% year-over-year increase, with non-GAAP earnings per share of $4.24 [17] - Operating cash flow was approximately $123 million, with a share repurchase of $35 million and a declared dividend of $0.36, up 9% from the previous year [16][17] Business Line Data and Key Metrics Changes - Licensing revenue was $282 million, while products and services revenue was $25 million for Q4 2025 [16] - Dolby Atmos, Dolby Vision, and Imaging Patents grew just over 14% in FY2025, representing 45% of licensing revenue [17] - Foundational audio technology revenue declined just under 1%, aligning with expectations of flat growth [17] Market Data and Key Metrics Changes - Strong growth was observed in the mobile segment, driven by the GE Licensing acquisition, while PC and broadcast grew in mid-single digits [17] - Consumer electronics (CE) revenue was down, consistent with expectations [17] - The automotive sector continues to grow rapidly, with new agreements signed with major brands like Maruti Suzuki and VinFast [7][8] Company Strategy and Development Direction - The company aims to expand its total addressable market through consumption-based revenue models, including the video distribution program for content streamers and Dolby OptiView [11][12] - Dolby is focusing on innovation and collaboration within the ecosystem to enhance the quality and efficiency of entertainment experiences [13][14] - The company is optimistic about growing Dolby Atmos, Dolby Vision, and Imaging Patents at a rate of 15%-20% per year over the next three to five years [15] Management's Comments on Operating Environment and Future Outlook - Management noted that while the overall device market is sluggish, they have not seen specific impacts from tariffs, and partners are resilient [48] - The company expects revenue for FY2026 to be between $1.39 billion and $1.44 billion, reflecting a 3%-7% year-over-year increase [19] - For Q1 FY2026, revenue is expected to be between $315 million and $345 million, with licensing revenue between $290 million and $320 million [20] Other Important Information - The company recorded a $6 million restructuring charge in Q4 2025 as part of operational streamlining [16] - The first licensees for the new imaging patent pool were signed in the second half of FY2025, with revenue recognition expected in FY2026 [10] Q&A Session Summary Question: Expansion of Total Addressable Market - Management confirmed that the video distribution program for streamers combines existing imaging patents with GE Licensing patents, significantly expanding the addressable market [24][26] Question: Imaging Patents and Revenue Generation - The imaging patent licensing is primarily driven through patent pools, with five licensees signed up in the second half of FY2025, expected to generate revenue in FY2026 [29] Question: Automotive Market Progress - Management anticipates that automotive will become a separate end market, with ongoing efforts to deepen partnerships with existing brands [35] Question: Macro Environment Observations - Management has not identified specific impacts from tariffs and noted that the device market is stabilizing after previous declines [48] Question: Capital Allocation Strategy - The company has over $270 million remaining in share repurchase authorization and continues to evaluate its capital allocation strategy regularly [52]
Dolby Laboratories Reports Fourth Quarter and Fiscal Year 2025 Financial Results
Prnewswire· 2025-11-18 21:15
Core Insights - Dolby Laboratories reported strong financial results for Q4 and fiscal year 2025, highlighting growth in Dolby Atmos, Dolby Vision, and imaging patents, along with an expanded addressable market [1][7]. Financial Highlights - Total revenue for Q4 2025 was $307 million, a slight increase from $305 million in Q4 2024 [7]. - GAAP net income for Q4 2025 was $49 million, or $0.51 per diluted share, compared to $59 million, or $0.61 per diluted share in Q4 2024 [7]. - Non-GAAP net income for Q4 2025 was $96 million, or $0.99 per diluted share, up from $78 million, or $0.81 per diluted share in Q4 2024 [7]. - Full year revenue for fiscal 2025 reached $1.35 billion, compared to $1.27 billion in fiscal 2024 [7]. - GAAP net income for the full year was $255 million, or $2.62 per diluted share, down from $262 million, or $2.69 per diluted share in fiscal 2024 [7]. - Non-GAAP net income for the full year was $414 million, or $4.24 per diluted share, compared to $369 million, or $3.79 per diluted share in fiscal 2024 [7]. Business Developments - Dolby announced a cash dividend of $0.36 per share, payable on December 10, 2025 [4]. - The company repurchased approximately 479,000 shares for about $35 million, with $277 million remaining in stock repurchase authorization [7]. - Dolby Vision 2 was introduced, enhancing the capabilities of modern displays and providing new tools for artists [7]. - Partnerships were established with automakers in India, China, and Vietnam, and new products featuring Dolby technologies were launched by major brands [7]. Financial Outlook - For Q1 2026, total revenue is estimated to range from $315 million to $345 million, with licensing revenue expected between $290 million and $320 million [8]. - Full year 2026 revenue is projected to be between $1.39 billion and $1.44 billion, with licensing revenue estimated between $1.285 billion and $1.335 billion [8]. - Gross margins are anticipated to be approximately 88% on a GAAP basis and 90% on a non-GAAP basis [8].
Leaping into the future of interaction
Thesun.My· 2025-10-09 01:33
Core Insights - The evolution of multimedia is shifting from passive consumption to active engagement, driven by advancements in technology such as augmented reality (AR), artificial intelligence (AI), and ultra-high definition formats [1][3][15] Multimedia Features - Next-generation multimedia integrates AR, AI, and ultra-high definition formats to create immersive experiences that enhance user interaction and personalization [1][4][15] - Users are now active participants in multimedia experiences, utilizing gesture-based interfaces and interactive content [2][3] Augmented Reality - AR is revolutionizing various industries, including entertainment, healthcare, retail, and education, by merging digital data with the physical world [3][4] - Examples include interactive cooking videos and educational tools that allow users to manipulate 3D models [4] Artificial Intelligence - AI enhances multimedia by adapting content based on user behavior and preferences, creating a more relevant experience [5][15] - AI-generated content can produce images, videos, or music tracks that are often indistinguishable from human-created works [5] Audio Innovations - The future of audio in multimedia includes 3D audio technologies like Dolby Atmos and Apple Spatial Audio, providing immersive sound experiences [6][7] - Spatial audio enhances gaming and virtual meetings by allowing users to locate sounds more accurately [7] Ultra-High Definition Formats - The industry is moving towards 8K and 16K displays, which offer remarkable clarity and detail, impacting fields like digital art and medical imaging [8][9] - Improvements in color gamuts, refresh rates, and HDR contribute to lifelike viewing experiences [9] Multisensory Experiences - Next-generation multimedia is expanding beyond sight and sound to include touch, taste, and smell through technologies like haptic feedback [10][11] - This multisensory feedback enhances the immersion of experiences, such as virtual reality applications [11] Cloud-Based Platforms - The shift to cloud-based platforms enables real-time collaboration among creators globally, democratizing multimedia production [12][13] - AI-assisted design tools simplify the creation process, making professional-level content accessible to a wider audience [13] Ethical Considerations - As multimedia evolves, there is a growing emphasis on ensuring ethical, inclusive, and accessible features [14] - Investments in resources and training are necessary to help users navigate the challenges posed by AI-generated content [14] Future of Multimedia - The next generation of multimedia represents a reinvention, integrating digital content into the environment and fostering greater engagement [15][16] - Future multimedia experiences will be more immersive, intelligent, and impactful, transforming how users interact with content [16]
Dolby Laboratories Announces Conference Call and Webcast for Q4 Fiscal 2025 Financial Results
Prnewswire· 2025-10-08 20:15
Core Insights - Dolby Laboratories, Inc. will release its financial results for Q4 and the full fiscal year 2025 on November 18, 2025, after market close [1] - A conference call will be held at 2:00 p.m. PT (5:00 p.m. ET) on the same day to discuss the financial results [1] Financial Results Announcement - The financial results will cover the fourth quarter and the entire fiscal year 2025 [1] - Access to the teleconference will be available via a dedicated link or by phone, with a confirmation code required for entry [2] Teleconference Details - A replay of the conference call will be available from November 18, 2025, at 5:00 p.m. PT until November 25, 2025, at 8:59 p.m. PT [3] - The replay can be accessed by phone, and an archived version will also be available on the investor relations website [3] Company Overview - Dolby Laboratories is recognized as a leader in immersive entertainment, providing innovative experiences across various media including movies, TV, music, and gaming [4] - The company collaborates with artists and brands to enhance entertainment through technologies like Dolby Atmos and Dolby Vision [4]
3 Audio Video Stocks to Focus on From a Flourishing Industry
ZACKS· 2025-09-23 15:36
Industry Overview - The Zacks Audio Video Production industry includes manufacturers of televisions, speakers, video players, camcorders, gaming consoles, drones, and high-end cameras, providing advanced audio, imaging, and voice technologies to enhance entertainment and communication experiences [3] - The industry is experiencing growth driven by technological advancements such as 4K, 8K, and immersive audio formats, alongside the rise of streaming platforms [4] Key Trends - Increasing demand for premium entertainment is noted, with strong performance despite changes in media consumption and distribution, benefiting from a direct-to-consumer, subscription-centric model [5] - Global macroeconomic uncertainty, including trade tensions and inflationary pressures, is expected to restrain consumer spending, particularly on discretionary items [6] - Intense competition from low-priced imports, especially from countries like China, Vietnam, and Mexico, is leading to price wars and margin contraction [7] Market Performance - The Zacks Audio Video Production industry has outperformed the broader Zacks Consumer Discretionary sector and the S&P 500, with a growth of 50.8% over the past year compared to the S&P 500's 18.8% [11] - The industry has a forward 12-month P/E ratio of 24.36X, higher than the S&P 500's 23.59X and the sector's 20.17X [14] Company Highlights - **Sonos, Inc.**: The company is benefiting from strong sales of portable products and an expanded geographic footprint, with projected revenues for the fiscal fourth quarter between $260 million and $290 million, reflecting a year-over-year increase of 2-14% [21][19] - **Dolby Laboratories, Inc.**: Dolby is expanding its presence in the automotive market, with 30 leading car brands integrating Dolby Atmos sound, and targeting growth in the range of 15% to 25% [24][25] - **GoPro, Inc.**: GoPro is set to introduce a diversified range of products and expects to return to revenue growth and profitability by the fourth quarter of 2025, despite projecting lower unit sales and revenue growth for 2025 due to macroeconomic conditions [29][31]
全球与中国空间音频解决方案市场现状及未来发展趋势
QYResearch· 2025-09-16 03:55
Core Insights - The global spatial audio solutions market is experiencing dynamic growth, with a projected market size of 5.345 billion in 2024 and an expected increase to 10.49 billion by 2031, reflecting a compound annual growth rate (CAGR) of 9.87% [3] - China is a significant market, with a forecasted growth from 704 million in 2024 to 1.727 billion by 2031, indicating a CAGR of 13.37% [3] - North America currently holds the largest market share at 35.16% in 2024, followed by Europe and China, with China expected to grow the fastest in the coming years [3] Market Trends - The spatial audio solutions market is characterized by a "software + hardware" integration model, balancing cost and user experience [4] - Technological advancements, including 3D audio and AI applications, are driving market growth by enhancing audio production and playback efficiency [4] - The demand for immersive audio experiences is rising across various sectors, including education, healthcare, aviation, and architecture [6] Competitive Landscape - The market is competitive, with major players like Dolby, Sonos, Xperi (DTS), and Qualcomm Technologies leading the field [3][12] - Both established companies and startups are actively entering the spatial audio space, with larger firms leveraging their R&D capabilities and market channels, while startups focus on innovative solutions [6] - Companies are encouraged to enhance user experience and product iteration to stand out in the competitive landscape, with personalized audio experiences becoming crucial [6] Policy Analysis - The Chinese government is promoting the development of audiovisual electronic technologies, with spatial audio identified as a key technology [9] - A collaborative initiative among several government departments aims to accelerate the adoption of spatial audio solutions in various applications [9] - Compliance with regulations such as the GDPR is essential for companies operating in the European market, impacting operational costs and necessitating technological improvements [9] Future Outlook - The spatial audio solutions market is poised for significant growth, driven by technological advancements and diverse application scenarios [7] - Companies that can adapt to these dynamic trends are likely to gain a competitive edge in this emerging market [7]