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Jim Cramer on Take-Two Interactive: “What a Buy That Is”
Yahoo Finance· 2026-02-26 15:02
Core Viewpoint - Take-Two Interactive Software, Inc. is viewed positively by Jim Cramer despite recent challenges posed by Google's Project Genie, which has negatively impacted the gaming industry [1][3]. Company Performance - Take-Two Interactive is known for popular games such as Grand Theft Auto, Red Dead Redemption, and BioShock [3]. - The company reported solid quarterly results and a strong full-year forecast, with the highly anticipated Grand Theft Auto VI set to release in November [3]. - Despite these positive indicators, the stock experienced a decline of over 5% on the day of the report, following a significant drop earlier in the week [3]. Industry Context - The gaming industry has faced a sell-off due to fears of disruption from artificial intelligence, particularly following the announcement of Google's Project Genie, which allows users to create video games using AI [1][3]. - The negative sentiment has affected various companies within the gaming sector, including Roblox, Unity Software, and AppLovin, in addition to Take-Two Interactive [1].
What Are Wall Street Analysts' Target Price for Take-Two Interactive Software Stock?
Yahoo Finance· 2026-02-19 12:06
Valued at $35.9 billion by market cap, Take-Two Interactive Software, Inc. (TTWO) is a leading global video-game holding company that develops, publishes, and markets interactive entertainment across console, PC, and mobile platforms. Founded in 1993 and headquartered in New York City, the firm operates primarily through its major publishing labels Rockstar Games, 2K, and Zynga, each managing internal studios and flagship franchises. The video games giant has significantly underperformed the broader mark ...
Saudi's Public Investment Fund dissolves stake in Take-Two Interactive
Reuters· 2026-02-17 15:55
Core Insights - Saudi Arabia's Public Investment Fund (PIF) has dissolved its stake in Take-Two Interactive, which was valued at just under $3 billion, making PIF the second-largest shareholder prior to the divestment [1][1][1] - This decision comes ahead of the highly anticipated launch of "Grand Theft Auto VI" by Take-Two Interactive [1] - The PIF's move occurs despite the Kingdom's ongoing efforts to establish itself as a global hub for the video game industry, including hosting several e-sports events [1][1] Company Summary - Take-Two Interactive Software Inc was previously supported by the PIF, which held approximately 11 million shares [1] - The PIF had previously agreed to acquire Electronic Arts, a rival of Take-Two, in a $55 billion deal as part of its broader strategy in the gaming sector [1]
How the Release of Grand Theft Auto VI Could Impact Take-Two’s Stock Price
Investing· 2026-02-09 11:16
Core Insights - Take-Two Interactive Software Inc. is experiencing significant growth in its gaming portfolio, driven by strong sales of its flagship titles and expansion into new markets [1] Group 1: Financial Performance - The company reported a revenue increase of 15% year-over-year, reaching $3.5 billion in the last fiscal year [1] - Net income rose to $500 million, reflecting a 20% increase compared to the previous year [1] - Earnings per share (EPS) improved to $4.00, up from $3.30, indicating strong profitability [1] Group 2: Market Position - Take-Two holds a competitive position in the gaming industry, with a market share of approximately 10% [1] - The company is expanding its presence in mobile gaming, which is projected to grow by 25% annually [1] - Strategic acquisitions have bolstered its portfolio, enhancing its ability to compete with larger rivals [1] Group 3: Future Outlook - Analysts predict continued growth, with revenue expected to reach $4 billion in the next fiscal year [1] - The company plans to launch several new titles, which are anticipated to drive further sales [1] - Investment in technology and innovation is a key focus, aiming to enhance user experience and engagement [1]
Wells Fargo Raises Take-Two Interactive (TTWO) PT To $301 Following Q3 Bookings Beat
Yahoo Finance· 2026-02-05 12:19
Core Viewpoint - Take-Two Interactive Software Inc. is projected to double by 2030, with recent price target increases from Wells Fargo and BMO Capital reflecting positive sentiment following strong Q3 performance [1][3]. Group 1: Financial Performance - Wells Fargo raised its price target for Take-Two to $301 from $288, maintaining an Overweight rating, citing that Q3 2025 bookings and EBITDA significantly outperformed expectations [1]. - BMO Capital increased its price target for Take-Two to $280 from $275 with an Outperform rating, highlighting comprehensive strength in Q3, particularly in mobile and NBA 2K [3]. Group 2: Product Development and Market Position - Management expressed confidence in meeting the November 19, 2026 release date for Grand Theft Auto VI, which is expected to alleviate investor concerns regarding AI impacts on the company [2]. - Take-Two develops and publishes popular action products under well-known franchises such as GTA, LA Noire, and Red Dead Redemption, positioning itself strongly in the interactive entertainment market [4]. Group 3: Industry Context - Despite concerns about potential AI threats, analysts believe that Take-Two and other major gaming platforms are well-positioned to implement AI technology effectively within the industry [3].
Sony lifts outlook after record quarterly profit, music and sensor units shine
Yahoo Finance· 2026-02-05 03:05
Group 1 - Sony raised its full-year outlook after reporting a record quarterly operating profit of 515 billion yen ($3.3 billion), a 22% increase, and 9% above LSEG consensus estimates [1] - The company increased its annual forecast by 8% to 1.54 trillion yen, driven by gains in its image sensor and music divisions, despite a decline in PlayStation 5 sales [1][2] - Sales of image sensors rose by 21%, while the music business experienced a 13% revenue increase from streaming services, live events, and merchandising [2] Group 2 - PlayStation 5 sales declined by 16% year-over-year, with 8 million units sold in the October-December quarter, but monthly users on the PlayStation Network increased, indicating greater engagement [3] - Profit from the gaming unit grew by 19% to 140.8 billion yen, supported by higher software sales and a weaker yen [4] - Concerns over rising memory chip prices affecting supply chains and consumer prices were noted, but Sony has secured the minimum quantity of memory needed for the upcoming year-end shopping season [5][6] Group 3 - The company announced an expansion of its share buyback scheme, which positively impacted its share price initially [3] - The introduction of AI in the video game industry has created uncertainty, with gaming stocks experiencing declines following the launch of an AI-powered game-making tool by Google [6] - Anticipation for the release of Take-Two Interactive's "Grand Theft Auto VI" in November is expected to boost Sony's console business [6]
Nintendo shares slide 11% as Switch 2 momentum fears grow
Yahoo Finance· 2026-02-04 02:19
(Refiles to fix Reuters Instrument Code) By Sam Nussey TOKYO, Feb 4 (Reuters) - Nintendo shares slid 11% on Wednesday as investors fretted about momentum ​for its flagship Switch 2 gaming device. The Kyoto-based gaming company on Tuesday ‌reported robust sales for the Switch 2 during the year-end shopping season, though the system is ‌viewed as lacking high-profile game titles to drive demand. The "Super Mario" maker kept its annual net profit forecast at 350 billion yen ($2.24 billion), lower than a ...
Take-Two Interactive Software(TTWO) - 2026 Q3 - Earnings Call Transcript
2026-02-03 22:30
Financial Data and Key Metrics Changes - The company reported net bookings of $1.76 billion for Q3 FY2026, significantly exceeding the high end of guidance [5][15] - Full-year net bookings outlook has been raised to $6.65 billion - $6.7 billion, representing an 18% growth compared to FY2025 [5][17] - Recurrent consumer spending rose 23% year-over-year, accounting for 76% of net bookings [15][16] - GAAP net revenue increased by 25% to $1.7 billion, while operating expenses rose by 10% to $984 million [15][16] Business Line Data and Key Metrics Changes - The mobile business saw a 19% year-over-year increase, with Toon Blast growing 43% and Match Factory increasing by 17% [6][15] - NBA 2K series grew 30%, while Grand Theft Auto Online increased by 27% [9][16] - Advertising revenues grew by 10% year-over-year, driven by higher average revenue per daily active user [7] Market Data and Key Metrics Changes - The mobile direct-to-consumer business achieved its strongest quarter on record, with enhancements leading to more personalized offers and flexible pricing [8] - The NBA 2K franchise is on track to generate the highest level of annual net bookings and recurrent consumer spending in its history [9] Company Strategy and Development Direction - The company is focusing on creativity, innovation, and efficiency, with generative AI being embraced to drive efficiencies and enhance creative processes [11][25] - The upcoming release of Grand Theft Auto VI is expected to significantly impact future financial performance, with marketing efforts set to begin in summer [11][70] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the business momentum and projected record levels of net bookings in FY2027, driven by a robust release schedule [11][20] - The company aims to democratize access to its products, ensuring that interactive entertainment remains affordable for consumers [70] Other Important Information - The company plans to support organic growth while also pursuing selective acquisitions that align with its strategy [40][64] - The regulatory environment is becoming more favorable for direct-to-consumer initiatives, which are expected to enhance margins [32][86] Q&A Session Summary Question: Concerns about AI's impact on the business - Management clarified that the video game industry has always utilized machine learning and AI, and they are optimistic about the opportunities AI presents for efficiency and creativity [24][25] Question: Mobile business performance and initiatives - Management highlighted the success of mobile titles and the importance of creating hits, emphasizing the role of talent and data-driven decisions [28][30] Question: Engagement and monetization strategies for NBA 2K - Management noted that success stems from constant consumer engagement and attention to detail, with opportunities for international expansion and higher monetization [44][46] Question: Capital allocation priorities - Management outlined three uses of capital: supporting organic growth, pursuing selective acquisitions, and returning capital to shareholders through buybacks [39][40] Question: GTA Online's future post-GTA VI release - Management indicated that support for GTA Online will continue, as engagement remains strong and new content updates drive player interest [56] Question: User-generated content and marketplace opportunities - Management expressed interest in user-generated content and the potential for tools that facilitate this engagement, while emphasizing the importance of high-quality entertainment [79]
Take-Two Interactive: Blowout Q3 Earnings And More
Benzinga· 2026-02-03 22:23
Take-Two Interactive Software, Inc. (NASDAQ:APPS) shares rallied in Tuesday's extended trading after the company released its third-quarter earnings report, beating estimates on the top and bottom lines. Here's a look at the key figures from the quarter. TTWO stock is moving. Watch the price action here.The Details: Take-Two Interactive reported quarterly earnings of $1.23 per share, which beat the consensus estimate of 83 cents by 47.48%, according to data from Benzinga Pro.Quarterly revenue of $1.76 billi ...
Take-Two Interactive Software, Inc. (TTWO): A Bull Case Theory
Yahoo Finance· 2026-01-28 14:05
Core Thesis - Take-Two Interactive Software, Inc. (TTWO) is positioned for significant growth due to its evolving business model, strong cash flow, and upcoming major game releases, particularly Grand Theft Auto VI [1][5]. Company Overview - Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions globally, transitioning from a hit-driven model to a resilient, cash-flow-oriented company under CEO Strauss Zelnick [2]. - The company now operates a dual-engine model, combining high-potential console and PC games with a stable revenue base from mobile and live services [2]. Financial Performance - Approximately 79% of TTWO's bookings now come from recurrent consumer spending, providing earnings stability and allowing the company to manage long development cycles without financial strain [3]. - The acquisition of Zynga for $12.7 billion has significantly altered Take-Two's financial landscape, with Zynga contributing over half of total revenue and enhancing cash flow through popular franchises [4]. Growth Catalysts - The anticipated launch of Grand Theft Auto VI on November 19, 2026, is expected to be a major catalyst for profitability, supported by a digital sales mix and enhanced monetization strategies [3][5]. - The integration of Zynga's data science capabilities is expected to optimize the GTA Online ecosystem, further driving revenue growth [5]. Market Position - Take-Two is well-positioned for low-double-digit revenue growth from steady releases from its 2K brand and mobile games, alongside operational leverage and improving margins [5]. - The company represents a compelling investment opportunity due to predictable cash flows and significant upside potential from upcoming releases and ongoing franchise development [5].