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Anime Market Size Forecast 2026–2031: Global Industry to Grow at 10.6% CAGR, Reaching USD 49.6 Billion, Reports Mordor Intelligence
Globenewswire· 2026-01-19 08:14
Hyderabad, Jan. 19, 2026 (GLOBE NEWSWIRE) -- Mordor Intelligence has published a new report on the global anime market, highlighting robust demand and steady commercial expansion across content creation, licensing, and distribution channels. According to the report, the anime market size is expected to grow from USD 27.1 billion in 2025 to USD 29.97 billion in 2026, and is further projected to reach USD 49.6 billion by 2031, registering a compound annual growth rate (CAGR) of 10.6% during the 2026–2031 fore ...
Fantôme Rapport Launches in English — A Romance, Horror, and Mystery Adventure Aboard a Ghostly Luxury Liner
Businesswire· 2026-01-16 03:00
Core Viewpoint - The English version of "Fantôme Rapport," a romantic horror mystery set on a ghostly luxury liner, is set to launch on January 16, 2026 [1] Group 1 - The narrative focuses on how bonds shape the fate of characters aboard the luxury liner [1]
Sony raises profit forecast by 8%, cites lower tariff hit
RTE.ie· 2025-11-11 07:58
Core Insights - Sony has raised its operating profit forecast for the year ending March 2026 by 8% to 1.43 trillion yen ($9.5 billion) due to a smaller-than-expected impact from US tariffs and strong performance in its entertainment and chips businesses [1] - The operating profit for the July-September quarter increased by 10% to 429 billion yen, driven by higher sales in its music unit and chips business, with the success of the animated movie "Demon Slayer: Kimetsu no Yaiba Infinity Castle" contributing significantly [1] Group 1: Financial Performance - Sony's games business experienced a decline in profit during the second quarter due to impairment losses related to the "Destiny 2" video game, with user engagement falling short of expectations [2] - The company sold 3.9 million units of its PlayStation 5 during the quarter, showing a slight increase compared to the same period last year [3] - Sony anticipates a 50 billion yen hit from tariffs for the financial year, a reduction from the previously estimated 70 billion yen impact [7] Group 2: Strategic Initiatives - The company plans to expand its PlayStation install base during the year-end sales season while balancing this expansion with overall segment profitability [5] - Sony has sold 3.3 million units of "Ghost of Yotei," which has received positive reception since its launch last month [6] - The company announced a share buyback plan of up to 35 million shares for approximately 100 billion yen, resulting in a 5.5% increase in its share price following the earnings release [7] Group 3: Market Trends - The growth of the anime sector is a key focus for Sony as it transitions from being known primarily for household electronics to becoming an entertainment powerhouse [2] - The anticipated release of "Grand Theft Auto VI" in November next year is expected to boost Sony's PlayStation business as customers upgrade their consoles or purchase new gaming hardware [5] - Sales of larger image sensors have positively impacted Sony's chips unit, with customers potentially bringing forward purchases due to tariffs and other factors [6]
X @CoinDesk
CoinDesk· 2025-11-10 04:00
🎌 ANIME & WEB3: Japan DAO (@japandaoen), one of Japan's largest DAOs, is pioneering a new model where creators and fans co-own the next generation of anime and original IP.Learn how its key universes (AMATO, NIJI, KAGURA) are bridging culture and blockchain through community-owned creativity.Read the full story ⤵️[Sponsored by @japandaoen] ...
Sony upgraded to Outperform from Peer Perform at Wolfe Research
Yahoo Finance· 2025-11-06 11:56
Core Viewpoint - Wolfe Research upgraded Sony (SONY) to Outperform from Peer Perform with a price target of 5,300 yen, citing a "triple threat" in games, anime, and music as key growth drivers [1] Group 1: Company Analysis - The video games and music segments of Sony are positioned strongly in expanding markets, indicating robust growth potential [1] - Wolfe Research anticipates a re-rating of Sony's stock to higher levels from its current valuation [1] Group 2: Market Position - The analyst highlights that Sony's diverse portfolio across games, anime, and music provides a competitive advantage in the market [1]
Demon Slayer Infinity Castle OTT Release: Where to watch the blockbuster Japanese anime movie after theatrical run
The Economic Times· 2025-09-16 03:15
Core Insights - The film "Demon Slayer: Infinity Castle" is expected to follow a typical release pattern for anime films, likely landing on Crunchyroll approximately four to five months after its theatrical release [1][6] - The film had a strong opening weekend in India, grossing Rs 44.5 crore, with a notable Sunday collection of Rs 14.5 crore [3][6] - Positive word-of-mouth and a growing anime fanbase in India suggest that the film will continue to perform well in the coming days [4][6] Streaming and Release Patterns - Sony has not yet confirmed a streaming date for "Demon Slayer: Infinity Castle," but based on previous releases, it is anticipated to be available on Crunchyroll between late January and mid-February 2026 [1][2][6] - Previous anime films, such as "Spy x Family Code: White" and "Haikyu!! The Movie," followed a similar release timeline, indicating a consistent strategy by Sony [2][6] Box Office Performance - The film's weekday earnings showed solid momentum, with Rs 3.5 crore collected by Monday, despite a drop from the weekend [4][6] - The film's success is attributed to its diverse language screenings, including English, Hindi, Japanese, Tamil, and Telugu [3][6] Availability of Series - All four seasons of "Demon Slayer," including the Mugen Train arc, are currently available on both Crunchyroll and Netflix, catering to a wide audience [4][6] - Crunchyroll engaged fans by hosting a free YouTube livestream of the entire series prior to the movie's release, enhancing viewer engagement [5][6]