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Anime Market Size Forecast 2026–2031: Global Industry to Grow at 10.6% CAGR, Reaching USD 49.6 Billion, Reports Mordor Intelligence
Globenewswire· 2026-01-19 08:14
Core Insights - The global anime market is projected to grow from USD 27.1 billion in 2025 to USD 29.97 billion in 2026, reaching USD 49.6 billion by 2031, with a CAGR of 10.6% from 2026 to 2031, driven by increasing global consumption across various platforms [1][2]. Market Trends - Streaming platforms are transforming anime distribution and monetization, with major platforms becoming involved in production, enhancing revenue stability and audience reach [2]. - Anime has transitioned from niche entertainment to mainstream culture, appealing to adult audiences and expanding spending into gaming, collectibles, and theatrical releases [3]. Regional Market Dynamics - The Asia Pacific region remains the backbone of the anime ecosystem, with Japan as the primary production center and a growing audience base, despite facing operational pressures from rising talent costs [4]. - North America is emerging as a high-value growth region, treating anime as premium content, with strong fan engagement and higher spending on digital content and merchandise [5].
Fantôme Rapport Launches in English — A Romance, Horror, and Mystery Adventure Aboard a Ghostly Luxury Liner
Businesswire· 2026-01-16 03:00
Core Viewpoint - The English version of "Fantôme Rapport," a romantic horror mystery set on a ghostly luxury liner, is set to launch on January 16, 2026 [1] Group 1 - The narrative focuses on how bonds shape the fate of characters aboard the luxury liner [1]
X @BSCN
BSCN· 2025-12-01 17:30
RT BSCN (@BSCNews)🚀 SONY BANK MOVES TO LAUNCH A USD BACKED STABLECOIN FOR GAMES AND ANIME!Payments for PlayStation titles, mobile games, and digital content could shift to a dollar token by 2026. Crucial details 👇https://t.co/UjKVl3s7xw ...
X @BSCN
BSCN· 2025-12-01 13:30
RT BSCN (@BSCNews)🚀 SONY BANK MOVES TO LAUNCH A USD BACKED STABLECOIN FOR GAMES AND ANIME!Payments for PlayStation titles, mobile games, and digital content could shift to a dollar token by 2026. Crucial details 👇https://t.co/UjKVl3s7xw ...
X @BSCN
BSCN· 2025-12-01 10:23
🚀 SONY BANK MOVES TO LAUNCH A USD BACKED STABLECOIN FOR GAMES AND ANIME!Payments for PlayStation titles, mobile games, and digital content could shift to a dollar token by 2026. Crucial details 👇https://t.co/UjKVl3s7xw ...
Sony raises profit forecast by 8%, cites lower tariff hit
RTE.ie· 2025-11-11 07:58
Core Insights - Sony has raised its operating profit forecast for the year ending March 2026 by 8% to 1.43 trillion yen ($9.5 billion) due to a smaller-than-expected impact from US tariffs and strong performance in its entertainment and chips businesses [1] - The operating profit for the July-September quarter increased by 10% to 429 billion yen, driven by higher sales in its music unit and chips business, with the success of the animated movie "Demon Slayer: Kimetsu no Yaiba Infinity Castle" contributing significantly [1] Group 1: Financial Performance - Sony's games business experienced a decline in profit during the second quarter due to impairment losses related to the "Destiny 2" video game, with user engagement falling short of expectations [2] - The company sold 3.9 million units of its PlayStation 5 during the quarter, showing a slight increase compared to the same period last year [3] - Sony anticipates a 50 billion yen hit from tariffs for the financial year, a reduction from the previously estimated 70 billion yen impact [7] Group 2: Strategic Initiatives - The company plans to expand its PlayStation install base during the year-end sales season while balancing this expansion with overall segment profitability [5] - Sony has sold 3.3 million units of "Ghost of Yotei," which has received positive reception since its launch last month [6] - The company announced a share buyback plan of up to 35 million shares for approximately 100 billion yen, resulting in a 5.5% increase in its share price following the earnings release [7] Group 3: Market Trends - The growth of the anime sector is a key focus for Sony as it transitions from being known primarily for household electronics to becoming an entertainment powerhouse [2] - The anticipated release of "Grand Theft Auto VI" in November next year is expected to boost Sony's PlayStation business as customers upgrade their consoles or purchase new gaming hardware [5] - Sales of larger image sensors have positively impacted Sony's chips unit, with customers potentially bringing forward purchases due to tariffs and other factors [6]
X @CoinDesk
CoinDesk· 2025-11-10 04:00
🎌 ANIME & WEB3: Japan DAO (@japandaoen), one of Japan's largest DAOs, is pioneering a new model where creators and fans co-own the next generation of anime and original IP.Learn how its key universes (AMATO, NIJI, KAGURA) are bridging culture and blockchain through community-owned creativity.Read the full story ⤵️[Sponsored by @japandaoen] ...
Sony upgraded to Outperform from Peer Perform at Wolfe Research
Yahoo Finance· 2025-11-06 11:56
Core Viewpoint - Wolfe Research upgraded Sony (SONY) to Outperform from Peer Perform with a price target of 5,300 yen, citing a "triple threat" in games, anime, and music as key growth drivers [1] Group 1: Company Analysis - The video games and music segments of Sony are positioned strongly in expanding markets, indicating robust growth potential [1] - Wolfe Research anticipates a re-rating of Sony's stock to higher levels from its current valuation [1] Group 2: Market Position - The analyst highlights that Sony's diverse portfolio across games, anime, and music provides a competitive advantage in the market [1]
Demon Slayer Infinity Castle OTT Release: Where to watch the blockbuster Japanese anime movie after theatrical run
The Economic Times· 2025-09-16 03:15
Core Insights - The film "Demon Slayer: Infinity Castle" is expected to follow a typical release pattern for anime films, likely landing on Crunchyroll approximately four to five months after its theatrical release [1][6] - The film had a strong opening weekend in India, grossing Rs 44.5 crore, with a notable Sunday collection of Rs 14.5 crore [3][6] - Positive word-of-mouth and a growing anime fanbase in India suggest that the film will continue to perform well in the coming days [4][6] Streaming and Release Patterns - Sony has not yet confirmed a streaming date for "Demon Slayer: Infinity Castle," but based on previous releases, it is anticipated to be available on Crunchyroll between late January and mid-February 2026 [1][2][6] - Previous anime films, such as "Spy x Family Code: White" and "Haikyu!! The Movie," followed a similar release timeline, indicating a consistent strategy by Sony [2][6] Box Office Performance - The film's weekday earnings showed solid momentum, with Rs 3.5 crore collected by Monday, despite a drop from the weekend [4][6] - The film's success is attributed to its diverse language screenings, including English, Hindi, Japanese, Tamil, and Telugu [3][6] Availability of Series - All four seasons of "Demon Slayer," including the Mugen Train arc, are currently available on both Crunchyroll and Netflix, catering to a wide audience [4][6] - Crunchyroll engaged fans by hosting a free YouTube livestream of the entire series prior to the movie's release, enhancing viewer engagement [5][6]
X @Forbes
Forbes· 2025-09-14 18:55
Box Office Performance - "Demon Slayer: Infinity Castle" 以 70 million 美元的首周末票房打破动漫纪录 [1] - 该影片在美国国内票房表现突出 [1]