Mureka V1
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从冷门歌手到热门金曲,AI音乐成了?
Tai Mei Ti A P P· 2025-12-11 06:37
文 | 惊蛰研究所,作者 | 雨谷 最近两个月,使用AI创作的爵士版、R&B版、福音版《大东北我的家乡》,从B站鬼畜区一直火到抖音 短视频。截至目前,B站《大东北我的家乡》相关视频的最高播放量超过690万,而在抖音平台,"大东 北我的家乡"话题播放量超过29.8亿。 几乎在同一时期,一首名为《Walk My Walk》的AI歌曲,也在11月登上了Billboard乡村音乐数字销售榜 的榜首。回想到两年前的2023年,"AI孙燕姿"凭借一系列翻唱作品让"AI音乐"这个概念小露锋芒,而如 今AI音乐的进步已然超出了人们的想象。 AI音乐的"全栈升级" 2023年的AI孙燕姿,本质上还是"技术缝合"的产物:通过AI模型提取孙燕姿的声线特征,对已有的歌曲 进行翻唱改编。彼时的AI音乐,更像是一种"声音滤镜",核心价值在于"模仿",而音乐的核心创作环节 ——谱曲、编曲、填词,依然依赖人类创作者。 包括当时与AI音乐有关的舆论话题,也更多停留在"猎奇""模仿"层面。因为彼时的AI音乐,归根结底还 只是用AI模拟真人声线的"二次创作"。但谁也没想到,短短两年时间,AI音乐就完成了从"冷门技术试 水"到"热门内容爆发"的逆袭 ...
专访昆仑万维方汉:AI不能画饼,“能挣钱这件事很重要”
Xin Lang Cai Jing· 2025-04-30 10:23
Core Insights - The company is focusing on AI talent acquisition and has successfully attracted key technical personnel for its projects Mureka and SkyReels, which are seen as crucial for its future in the AI sector [1][5][25] - The company has shifted its focus from text models to music and video models, believing that these areas present less competition and greater potential for achieving state-of-the-art (SOTA) performance [2][8][10] - The company reported a total revenue of 5.66 billion yuan in 2024, a year-on-year increase of 15.2%, with its AI business generating an annualized revenue of approximately $140 million [5][30] Talent Acquisition - The company’s CEO has personally engaged in talent acquisition by visiting potential hires in informal settings, emphasizing the importance of sincerity in attracting talent [1][23][24] - The focus is on recruiting core creators for the Mureka and SkyReels projects, which are pivotal for the company's growth in the AI space [25][23] Product Development - The company launched its first music generation model, Mureka V1, in April 2024, followed by the Mureka O1 model, which incorporates Chain of Thought (CoT) technology, outperforming competitors [4][10] - The company also introduced the SkyReels platform for AI short dramas, integrating video and 3D models, and has open-sourced its video generation model SkyReels-V1 [5][4] Market Positioning - The company believes that the music and video content generation markets are more accessible, with a global audience of 8 billion for video and 4 billion for music, compared to smaller markets for comics and novels [5][30] - The CEO argues that focusing on niche markets allows the company to build a competitive edge that larger firms cannot easily replicate [6][20] Financial Performance - The company’s AI music business has an annual recurring revenue (ARR) of approximately $12 million, with a monthly revenue of around $1 million as of March 2025 [5][30] - The CEO estimates the AI music creation market could reach a size of $10 billion to $20 billion annually, with the company aiming to capture a significant share [32][30] Strategic Vision - The company aims to achieve general artificial intelligence (AGI) by 2030, with a clear focus on both AGI and AIGC (AI-generated content) as key areas of development [45][14] - The CEO emphasizes the importance of achieving SOTA in specific fields to attract top talent and maintain a competitive advantage [22][10]