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张一鸣死磕游戏,字节海外再出平台
3 6 Ke· 2025-10-28 23:29
Core Insights - ByteDance is planning to launch a new game distribution platform called GameTop in overseas markets, similar to Steam, which will integrate game content distribution, creative tool support, and player social features [1][2] - This move indicates a strategic shift in ByteDance's gaming business, transitioning from a traditional development and publishing model to a self-owned platform approach [2][5] Group 1: Strategic Shift - After Zhang Yunfan took over the gaming business, he emphasized a long-term approach, indicating that the gaming business is entering a "second phase" [3] - ByteDance previously acquired Moonton Technology for $4 billion in March 2021, but attempts to sell it for at least $5 billion in 2023 fell short, highlighting challenges in the gaming sector [3][5] - The company is now focusing on a new strategy to grow its gaming business through platform development and enhanced marketing efforts, moving away from previous attempts to sell or merge its gaming assets [5] Group 2: Market Challenges - The gaming platform landscape is dominated by Steam, which boasts 150 million users and a vast ecosystem, making it difficult for new entrants to compete [6][8] - Other platforms like Epic and Tencent's WeGame have not achieved significant market presence compared to Steam, with WeGame not disclosing any revenue figures since its launch [8] - ByteDance's previous attempt to create a gaming platform, Ohayoo, did not yield successful results, indicating the challenges of breaking into the competitive gaming market [9] Group 3: Industry Opportunities - According to a report, China's overseas game sales are projected to reach $18.557 billion in 2024, marking a 13.39% year-on-year increase, signaling a rebound in the industry [11] - ByteDance's new platform could reduce reliance on third-party platforms like Google Play and App Store, leveraging its existing channel advantages to integrate domestic game developers [11] - The gaming industry is experiencing new opportunities as game approvals have become more regularized, and various regions are launching support plans for game exports [9][11]