《反恐精英2》
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张一鸣死磕游戏,字节海外再出平台
3 6 Ke· 2025-10-28 23:29
Core Insights - ByteDance is planning to launch a new game distribution platform called GameTop in overseas markets, similar to Steam, which will integrate game content distribution, creative tool support, and player social features [1][2] - This move indicates a strategic shift in ByteDance's gaming business, transitioning from a traditional development and publishing model to a self-owned platform approach [2][5] Group 1: Strategic Shift - After Zhang Yunfan took over the gaming business, he emphasized a long-term approach, indicating that the gaming business is entering a "second phase" [3] - ByteDance previously acquired Moonton Technology for $4 billion in March 2021, but attempts to sell it for at least $5 billion in 2023 fell short, highlighting challenges in the gaming sector [3][5] - The company is now focusing on a new strategy to grow its gaming business through platform development and enhanced marketing efforts, moving away from previous attempts to sell or merge its gaming assets [5] Group 2: Market Challenges - The gaming platform landscape is dominated by Steam, which boasts 150 million users and a vast ecosystem, making it difficult for new entrants to compete [6][8] - Other platforms like Epic and Tencent's WeGame have not achieved significant market presence compared to Steam, with WeGame not disclosing any revenue figures since its launch [8] - ByteDance's previous attempt to create a gaming platform, Ohayoo, did not yield successful results, indicating the challenges of breaking into the competitive gaming market [9] Group 3: Industry Opportunities - According to a report, China's overseas game sales are projected to reach $18.557 billion in 2024, marking a 13.39% year-on-year increase, signaling a rebound in the industry [11] - ByteDance's new platform could reduce reliance on third-party platforms like Google Play and App Store, leveraging its existing channel advantages to integrate domestic game developers [11] - The gaming industry is experiencing new opportunities as game approvals have become more regularized, and various regions are launching support plans for game exports [9][11]
又一全球顶级电竞赛事落地中国,为何是成都?
Mei Ri Jing Ji Xin Wen· 2025-08-28 08:48
Core Insights - The article highlights the significance of esports as a powerful symbol of globalization, attracting young tourists and enhancing a city's international influence [1] Group 1: Event Announcement - A major esports event, the BLAST DOTA2 Grand Slam, will be co-hosted in Chengdu in December 2023 by BLAST, Chengdu Radio and Television Station, and Chengdu Broadcasting and Television Group [1][2] - The BLAST Grand Slam is an international esports tournament created in collaboration with DOTA2 developer Valve, with the first three events held in Europe before moving to Chengdu in 2025 [1][2] Group 2: Strategic Importance - Chengdu was chosen for the event due to its rich cultural heritage, superior infrastructure, and mature esports environment, marking it as a significant esports destination [1][2] - BLAST aims to tap into the rapidly growing Chinese esports market, which is one of its fastest-growing audience markets [2][4] Group 3: Event Details - The total prize pool for the tournament is set at $1 million, featuring 12 top-ranked teams from various global regions, including China, Southeast Asia, and Europe [2][3] - The event will consist of online qualifiers from November 25 to 30, followed by the main event from December 5 to 7, with live audience attendance and global streaming in over 50 countries [3] Group 4: Local Impact and Collaboration - The event provides a platform for local DOTA2 teams to compete against international teams, enhancing the local esports scene [3] - A three-year strategic cooperation agreement was signed between Chengdu Broadcasting Group and BLAST to bring more international esports events to Chengdu [5] Group 5: Industry Development - Chengdu has a history of hosting major international sports events and has been recognized as China's "Esports Cultural Capital" [3][6] - The city has introduced policies to support the esports industry, including financial incentives for esports clubs and event hosting, fostering a robust esports ecosystem [6]