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TGA不是野鸡奖,还得做中国游戏人十几年的白月光
3 6 Ke· 2025-12-12 07:57
Group 1 - The article discusses the evolution of the global gaming industry over the past 22 years, highlighting the differences in development across regions such as China, the US, Japan, and Korea [2][4]. - The Game Awards (TGA) has emerged as a significant platform for showcasing the global gaming industry, despite criticisms regarding its transparency and the influence of Western media [5][8]. - The lack of a globally recognized gaming award from China is noted, despite the country being the largest gaming market [4][5]. Group 2 - The TGA remains the most influential gaming event worldwide, capturing the attention of players and industry professionals alike, even when there are no Chinese games nominated [6][8]. - The article emphasizes the cultural and commercial value of games, noting that while many players recognize iconic games from other regions, Chinese games often lack similar recognition [18][19]. - The development trajectory of Chinese gaming companies is discussed, indicating a shift from mobile games back to high-quality single-player games, as exemplified by the game "影之刃零" [28][30]. Group 3 - The article highlights the disparity between the demand for quality gaming products from Chinese players and the global recognition of Chinese games, suggesting a need for improvement in cultural output [19][39]. - The historical context of the Chinese gaming industry is provided, illustrating how it has evolved alongside the internet economy, with a focus on the missed opportunities in the console gaming sector [20][23]. - The potential for future Chinese games to gain recognition on global platforms like TGA is discussed, with examples of upcoming titles that may compete for awards [41][43].