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Warframe | The Game Awards
CNET· 2025-12-12 03:02
WAKE UP, TENNO #thegameawards #wernerherzog #warframe #gametrailer #gaming ...
2025年,射击PvE是不是该变了?
3 6 Ke· 2025-10-10 13:04
Core Insights - The gaming industry is at a crossroads, with 2025 seen as a potential "new starting point" as traditional gameplay models face challenges and uncertainties [1] - There is a growing demand for PvE (Player vs Environment) gameplay, despite a historical perception that the user base for traditional PvE shooters is limited [1][2] - Recent titles like "Matrix: Zero Day Crisis" and "Destiny: Stars" indicate a shift towards exploring PvE mechanics, suggesting a latent market demand that has yet to be fully tapped [1][4] Market Dynamics - The PvE market is characterized by a relatively small scale, estimated at around $2.5 billion, making it less attractive for large companies [2] - Major PvE titles have not seen significant updates in years, leading to a stagnation in the market [2] - The cost of content production in PvE shooters is high, which limits the variety and complexity of gameplay experiences [4][5] Gameplay Trends - Successful PvE games like "Warframe" demonstrate that a strong gameplay foundation and user engagement can lead to profitability, with PvE players showing a higher willingness to pay compared to PvP players [4] - The current trend in PvE shooters leans towards "loot box" mechanics, which allow for repeated engagement with existing content while managing production costs [8][11] - The market is experiencing a paradox where user demand for new content is high, but the cost and limited user base hinder the development of new titles [7][9] User Expectations - Players of PvE shooters often have backgrounds in PvP games, leading to expectations for high-intensity gameplay and challenging environments [12][14] - The need for balance between content production costs and user satisfaction is critical, as players desire both engaging gameplay and new content [15][17] - The challenge lies in creating a sustainable model that meets the evolving expectations of PvE players while managing production costs effectively [20] Future Directions - Potential solutions for the PvE shooter market include emergent gameplay structures that enhance player experience through dynamic interactions [17][19] - There is an opportunity to blend PvE mechanics with elements of PvP to create more engaging and sustainable gameplay experiences [20] - The industry is at a pivotal moment where the end of traditional models could lead to innovative approaches and new opportunities in PvE gaming [20][21]
国产3A游戏《明末:渊虚之羽》登上Steam全球热销榜
news flash· 2025-07-22 00:07
Core Insights - The domestic AAA game "Mingmo: Yuanshu Zhi Yu" has reached the second position on the Steam global sales chart, excluding free games and Steam Deck, ranking only behind the independent game "PEAK" [1] Group 1: Game Performance - "Mingmo: Yuanshu Zhi Yu" is currently available for pre-order at HK$ 298.00 [2] - The game has seen an increase in sales, with a notable rise of 88 positions in the rankings [2] Group 2: Market Context - The current top-selling games on Steam include "Counter-Strike 2" (free to play), "Steam Deck," and "Warframe" (free to play), indicating a competitive market landscape [2] - "PEAK," the only game above "Mingmo: Yuanshu Zhi Yu," is priced at HK$ 48.00 and has experienced a decrease in its ranking by 2 positions [2]