三角洲行动
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竞逐春节档 游戏厂商花式联动抢市场
Zhong Guo Jing Ying Bao· 2026-02-27 19:34
中经记者 李哲 北京报道 春节档一直是游戏厂商的"必争之地"。2026年春节期间,各大厂商通过与文旅、春晚联动等方式展开竞 逐,让游戏走出屏幕,更加多元化、立体化与玩家见面。 不过,相比花样百出的联动方式,从收入方面来看,整体市场表现并不突出。根据Sensor Tower数据, 2026年春节档游戏iOS端收入约为4.4亿美元,与去年同期基本持平。 游戏产业时评人张书乐向《中国经营报》记者表示,春节档本身就有"休假"意味,玩家休假,大厂也在 休假,因此在1月新游集中发布后,大多数游戏都进入休假期,只是通过春节档活动来进行日常维护。 这和暑期档的高强度维护形成了差异性。 厂商花式联动 2月15日,腾讯旗下《王者荣耀》在春节假期第一天推出了马年"皮肤",随后便迅速冲上iOS畅销榜总 榜,并且因服务器宕机登上了各大社交平台热搜。 此外,腾讯旗下另一款游戏大作《和平精英》则在春节版本推出了以敦煌文化为载体的新地图,并上线 了一系列符合新春氛围的活动,包括"月牙泉许愿打卡""年兽大作战"等。这一系列的联动让《和平精 英》在除夕夜的日活跃用户数突破9000万。 春节假期的"团圆"特性,成为了派对类游戏施展的舞台。网易旗下 ...
游戏市场下跌0.03%,《三角洲行动》暴增433%,2026年春节档谁在开卷
3 6 Ke· 2026-02-26 00:01
相较起来,游戏行业的「平淡」或许已经是一个不错的消息。Sensor Tower数据显示,今年春节档游戏iOS端收入约为4.4亿美元,和去年春节档相比仅下 滑0.03%,变化幅度微乎其微。 游戏新知根据Sensor Tower数据整理了春节假期前后(2月14日~2月23日共10天)的游戏产品表现,当中仅统计了国内iOS端的数据。 今年春节档刚刚结束了。 娱乐行业的市场发生了些许变化。拿电影院线举例,今年春节电影票房为57.52亿元,观影人次为1.20亿,相比2025年的116.34亿元和2.4亿人次下滑了整整 一半。人们似乎不再无脑为电影掏钱,而是想要为更好的内容而消费。 通过春节档,一方面能够看到一些强势的新品依旧在发力,比如《无畏契约:源能行动》《超自然行动组》《我的花园世界》。另一方面,伴随着春节假 期的社交场景、流量爆发,也为部分产品带来了创收的窗口期。 从春节档的收入表现来看,排名前30名的产品中出现了4款新品,另外有12款产品相比去年春节档出现了收入上涨。 | | | | | 2026年春节档游戏收入排名(国内iOS) | | | | | | | --- | --- | --- | --- | -- ...
在县城,谁赢下了春节档?
3 6 Ke· 2026-02-25 03:38
"宜家福后面有一家网吧,其它的就不知道了。" "你去过吗?" "之前和朋友玩过一小时,感觉有点吵,全是烟味。" 年前,我预报了一个关于网吧业态的选题。带着这样的目的,春节期间我走访了自己所在县城的多家网吧,也与身边亲朋、网吧用户以及老板聊了聊。与 预想中一样的是,过年期间网吧时常爆满,一位朋友的陪玩工作室也爆单了。但侄子的一番话,多少令我感到些许意外。 因为在我的印象中,他从小就接触游戏,哥嫂对待孩子玩游戏也多是引导性,只要不过度沉迷,一般都不会过分管制。在我看来,网吧这类游戏氛围浓厚 的场所,侄子应该十分熟悉。毕竟,在同他一样的年纪,网吧就是我与死党的聚集地。 另外,根据中国互联网上网服务行业协会数据,2025年中国网吧经营主体达12.26万家,同比增长12.68%,营收规模突破1016.8亿元。换言之,网吧业态 吸引了越来越多年轻群体。 当然,前述提到的现象有一定的"身边统计学"嫌疑。但不可否认的是,它与宏观层面多少存在一些矛盾表现。这也让我更好奇,到底是谁在网吧玩游戏, 玩什么?曾经被视为夕阳产业的网吧,为何又呈现出兴起的姿态? 大家都在网吧玩什么? 米诺网咖,位于县城的中心步行街,周边有影院、小吃街等 ...
华源证券:传媒行业AI应用加速迭代 内容消费格局凸显
智通财经网· 2026-02-24 01:52
智通财经APP获悉,华源证券发布研报称,建议持续把握AI+应用逐步落地,以及B端、C端用户真实反 馈,关注商业模式的延展。目前传媒行业景气度仍在持续提升,调整中建议继续沿新渠道+新内容方向 布局。 风险提示:新电影上线表现不及预期、新技术发展不及预期、行业竞争加剧、新产品研发上线及表现不 及预期。 游戏:春节档期间玩家偏好以大DAU游戏为主,集中于MOBA和FPS赛道 从2026年2月1日至21日的游戏畅销榜数据来看,春节档期间玩家偏好以大DAU游戏为主,集中于 MOBA和FPS赛道。腾讯游戏占据主导地位,《王者荣耀》和《和平精英》几乎稳居前两名,具有较大 的用户基本盘。《三角洲行动》多次位列第三、四名,2月10日至11日短暂登顶。中游排名竞争激烈, 《金铲铲之战》《无畏契约》《无尽冬日》《火影忍者》等产品位次每日均有波动,各游戏通过限时活 动、版本更新等方式争夺用户时间和消费。SLG游戏表现分化,《无尽冬日》凭借持续攀升势头多次进 入总榜前10名,成为SLG品类头部游戏。 影视:口碑分化明显,三四线城市成为观影主力 2026年春节档(2月15日-23日)长达9天,创下史上最长纪录。截至2月22日,春节档总票 ...
传媒行业点评报告:春节前后多款游戏运营数据创新高,产品大年逻辑持续
ZHESHANG SECURITIES· 2026-02-24 00:45
Investment Rating - The industry investment rating is "Positive" (maintained) [7] Core Insights - The gaming sector has shown resilience in the current macroeconomic environment, with strong performance from both listed and non-listed companies during the Spring Festival period, confirming the ongoing logic of a significant product year in 2026 [7] - Notable games such as "Goose Goose Duck" have dominated the App Store charts, while companies like Century Huatong and Perfect World have seen impressive pre-registration numbers and revenue growth for their upcoming titles [2][3][5] - The overall industry sentiment is improving, with non-listed companies also achieving remarkable results, as seen with "Blue Archive" and "Arknights" celebrating significant anniversaries and experiencing substantial revenue increases [4] Summary by Sections Company Performance - Tencent's games have shown comprehensive growth, with "Goose Goose Duck" topping charts and "Dark Zone Breakthrough" reaching over 230 million registered users [7] - Century Huatong's "Yihuan" has surpassed 25 million pre-registrations, outperforming titles like "Genshin Impact" in pre-launch interest [3] - Giant Network's "Supernatural Action Group" has achieved a daily active user (DAU) count exceeding 10 million, benefiting from the holiday season [3] Revenue Growth - Tencent's "Honor of Kings" saw a 105% month-on-month revenue increase to $220 million, while "Peacekeeper Elite" surpassed $110 million in revenue during January [7] - Non-listed games like "Blue Archive" and "Arknights" reported global revenue increases of 220% and 122%, respectively, in January [4] Investment Recommendations - The report recommends focusing on Perfect World due to the strong pre-registration numbers for "Yihuan" and suggests monitoring companies like Tencent, Huya, Century Huatong, Giant Network, and Kingsoft for their product lines [5]
2026春节,游戏大厂打响“存量保卫战”
3 6 Ke· 2026-02-12 11:03
Core Insights - The gaming industry is experiencing a shift during the Spring Festival, with a noticeable decrease in the launch of new blockbuster games compared to previous years [1][2][3] - Major companies like Tencent, NetEase, and miHoYo are focusing on retaining existing players rather than aggressively promoting new titles, indicating a strategic pivot towards "user retention" [1][5][27] Group 1: Market Trends - The number of new game launches during the Spring Festival is significantly lower, with established titles like "Sandstone Town Time" and "Little Nightmares" relying on their successful PC versions for traction [2][3] - The cost of acquiring new users has more than doubled compared to previous years, making it less viable to invest in new games during a highly competitive period [5][29] - The focus has shifted from attracting new users to enhancing the experience for existing players, with companies offering substantial in-game benefits and events [5][30] Group 2: Marketing Strategies - Major games are launching significant Spring Festival events to engage existing users, such as "League of Legends Mobile" offering new year benefits and "Honor of Kings" providing free skins and discounts [7][9][11] - Companies are extending their marketing efforts beyond online platforms to include offline activities, creating immersive experiences for players [12][16][18] - The trend of focusing on existing user engagement rather than new user acquisition reflects a more mature approach to sustainable growth in the gaming industry [31][32]
《王者荣耀》重返全球手游收入榜榜首
Bei Jing Shang Bao· 2026-02-11 03:56
Core Insights - The article highlights that in January, "Honor of Kings" returned to the top of the global mobile game revenue chart, indicating strong performance [1] - "Peacekeeper Elite" also showed a significant recovery, climbing 19 positions to re-enter the global top ten [1] Tencent Game Performance - Several other Tencent games demonstrated robust recovery trends, contributing to the overall positive performance [1] - "Dungeon & Fighter" mobile game improved its ranking due to progress-driven updates and long-term operational activities [1] - "Delta Action" benefited from the refresh of competitive shooting seasons and the launch of premium content in China and Southeast Asia [1] - "Naruto Mobile" successfully reactivated long-term fans through IP-driven events and character-focused updates, allowing it to break into the top ten [1]
腾讯元宝微信屏蔽「罗生门」背后,组织乱战还是「左右脑互搏」?
雷峰网· 2026-02-04 10:05
Core Viewpoint - The article discusses Tencent's recent marketing strategies, particularly focusing on the "Yuanbao" app and its challenges in penetrating lower-tier markets while maintaining user engagement and product experience [1][5][15]. Group 1: Marketing Strategy and Performance - The "Yuanbao" app experienced a surge in downloads due to the "Shang Yuanbao, distribute 1 billion" campaign, reaching the top of the Apple App Store free chart shortly after its launch [4]. - Concerns were raised about the effectiveness of such marketing tactics, as high daily active user (DAU) numbers do not guarantee long-term user retention or loyalty, as evidenced by the decline of the "Yuanmeng Zhixing" game despite initial success [5]. - The marketing strategy aimed to penetrate lower-tier markets but ended up primarily engaging Tencent employees and the tech community, failing to create significant traction in essential family and local groups [7][8]. Group 2: Internal Dynamics and Strategic Implications - The article highlights the internal challenges within Tencent regarding cross-departmental coordination for the "Yuanbao" campaign, suggesting that such initiatives require strong leadership from top executives [15]. - There is speculation that Tencent's decision to halt the initial marketing push was a strategic move to maintain platform integrity while also generating discussion around the brand, potentially benefiting from the controversy [14]. - The integration of AI resources within Tencent remains a work in progress, indicating that the company has yet to fully leverage its social capabilities to enhance its AI business [15].
1月行业月报:AI应用催化密集,同时关注春节档表现
Zhong Guo Yin He Zheng Quan· 2026-02-04 02:50
Investment Rating - The report maintains a positive outlook on the media and internet industry, particularly highlighting the growth potential driven by AI applications and content quality [1]. Core Insights - The media and internet industry index rose by 17.94% in January 2026, outperforming the Shanghai and Shenzhen 300 index, which increased by 1.65% [6][8]. - The film industry experienced a significant decline in box office revenue, with January 2026 box office at 1.965 billion yuan, down 69.15% year-on-year and 47.08% month-on-month [16][18]. - The gaming industry saw record-high user revenue, with actual sales revenue reaching 350.789 billion yuan in 2025, a year-on-year increase of 7.68% [30][34]. - The advertising market grew by 5.4% year-on-year in 2025, with notable increases in sectors such as telecommunications and personal goods [16]. - AI applications are rapidly advancing, with companies like Zhihui and Minimax listing in Hong Kong, indicating a strong market interest in AI commercialization [1][4]. Market Dynamics - The media industry index showed a strong performance in January 2026, with all sub-sectors experiencing growth, particularly advertising marketing, which rose by 35.73% [7][8]. - The film industry is expected to see a rebound in February 2026 due to the release of new films during the Spring Festival [25][29]. - The gaming market continues to expand, with a user base of 683 million, marking a historical high [30][34]. Sub-industry Data Tracking Film Industry - January 2026 saw a total of 41 films released, with a box office champion being "Zootopia" at 423 million yuan, accounting for 21.5% of the total box office [16][26]. - The average ticket price in January 2026 was 38.84 yuan, down 17.45% year-on-year [18]. Gaming Industry - The domestic mobile gaming market generated 257.076 billion yuan in revenue in 2025, a 7.92% increase year-on-year [30][34]. - The number of approved domestic game licenses increased significantly, with 177 games approved in January 2026, indicating a stable supply for the market [42][44]. Advertising Industry - The advertising market's total expenditure increased by 5.4% in 2025, with significant growth in sectors like telecommunications and IT products [16].
怒怼豆包、赞赏阿里!马化腾的AI江湖恩怨,靠游戏也赢麻了
Sou Hu Cai Jing· 2026-01-29 16:14
Core Viewpoint - Tencent's Chairman Ma Huateng openly criticized the "Doubao model" for being "extremely unsafe and irresponsible," while also praising Alibaba's AI integration efforts, highlighting the competitive landscape in the AI sector [1][3][6]. Group 1: AI Competition and Strategy - The AI sector has become highly competitive, with major players like Tencent, Alibaba, and ByteDance racing to innovate [3]. - Ma Huateng expressed a positive view on Alibaba's "Tongyi Qianwen," acknowledging its efforts in internal ecosystem integration, but cautioned that bundling AI features into all products may not meet user needs [4]. - In stark contrast, Ma Huateng condemned the Doubao model for its security risks related to user privacy, emphasizing Tencent's commitment to user safety [6]. Group 2: Tencent's Business Performance - Tencent has successfully turned around its cloud business, achieving over 37 billion yuan in revenue with a gross margin exceeding 30%, marking a significant recovery from previous losses [10]. - The gaming sector has also shown remarkable performance, with international game revenue surpassing 20.8 billion yuan, reflecting a 43% year-on-year growth [12]. - Tencent's overall business has stabilized after a challenging period, with a focus on core operations and cost efficiency leading to renewed growth [21]. Group 3: Future Directions and Challenges - Ma Huateng acknowledged Tencent's slow initial response to AI opportunities, attributing it to a focus on integrating AI with existing business lines, but emphasized a renewed commitment to accelerate AI development [14]. - The company is actively recruiting AI talent and restructuring teams to enhance collaboration between AI products and large models [14]. - Ma Huateng highlighted the need for Tencent to develop its AI capabilities without blindly following competitors, advocating for a strategy that aligns with its unique strengths [16]. Group 4: Market Dynamics and External Factors - The competitive landscape in the food delivery sector has intensified, with JD.com and Meituan engaging in aggressive market strategies, prompting Alibaba to integrate Ele.me into its e-commerce framework [17]. - Tencent Music's market value has fluctuated significantly, reflecting broader industry challenges and the need for resilience in navigating market cycles [19]. - Ma Huateng reflected on Tencent's past struggles during the industry downturn, emphasizing the importance of focusing on core business and efficiency improvements [21]. Group 5: Upcoming Initiatives - For the upcoming Spring Festival, Tencent plans to convert substantial marketing expenditures into red envelopes, aiming to replicate the success of the WeChat red envelope campaign from 11 years ago [22].