CMON(01792)
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CMON(01792) - 2023 - 年度业绩
2024-03-28 11:21
Financial Performance - For the year ended December 31, 2023, CMON Limited reported total revenue of $45,051,708, a decrease of 0.63% from $45,337,007 in 2022[4] - The cost of sales decreased significantly to $21,436,424, down 20.5% from $26,920,837 in the previous year, resulting in a gross profit of $23,615,284, an increase of 28.5% from $18,416,170[4] - Operating profit for the year was $1,831,106, representing a 36% increase compared to $1,345,897 in 2022[4] - Net profit for the year was $755,948, up 48% from $510,101 in the previous year[4] - Basic and diluted earnings per share increased to $0.0004 from $0.0003, reflecting a growth of 33.33%[6] - The group’s net profit for 2023 was $755,948, compared to $579,571 in 2022, indicating a year-over-year growth of 30.5%[29] Revenue Breakdown - Revenue from North and South America was $22,828,405, accounting for 50.7% of total revenue, while revenue from Europe was $15,067,638, representing 33.4%[17] - Revenue for the year ended December 31, 2023, decreased by approximately 0.6% to about $45.1 million from approximately $45.3 million for the year ended December 31, 2022, primarily due to a decline in recognized wholesale sales[49] - Revenue from wholesale sales decreased from approximately $19.8 million for the year ended December 31, 2022, to approximately $18.6 million for the year ended December 31, 2023, a decline of about 0.6%[49] - Revenue from Kickstarter increased from approximately $25.1 million for the year ended December 31, 2022, to approximately $26.4 million for the year ended December 31, 2023, driven by higher sales from six Kickstarter projects in 2023 compared to five in 2022[49] Assets and Liabilities - Total assets as of December 31, 2023, were $28,776,392, a slight decrease from $29,892,015 in 2022[8] - The company reported a net asset value of $19,360,817, up from $18,615,425 in the previous year, indicating a growth of 4%[9] - The company’s total bank borrowings decreased from approximately $7.3 million as of December 31, 2022, to about $5.8 million as of December 31, 2023[64] - The company's debt-to-asset ratio as of December 31, 2023, was approximately 48.1%, a decrease from 50.6% in 2022, reflecting improved financial stability[76] Expenses - Total sales and distribution expenses increased from approximately $7.8 million for the year ended December 31, 2022, to approximately $9.6 million for the year ended December 31, 2023[57] - General and administrative expenses rose from approximately $9.3 million for the year ended December 31, 2022, to approximately $12.2 million for the year ended December 31, 2023, primarily due to increased game development expenses[58] - Financing costs increased from $342,911 for the year ended December 31, 2022, to $468,624 for the year ended December 31, 2023, mainly due to rising short-term borrowing rates[59] Cash Flow and Investments - As of December 31, 2023, the bank and cash balance reached $168,082, an increase from $145,596 in 2022[37] - The company has no major investments, acquisitions, or disposals of subsidiaries, associates, or joint ventures for the fiscal year ending December 31, 2023[70] - The company plans to expand its game portfolio through acquisitions or licensing agreements to increase market share, primarily funded by internal resources and external borrowings[75] Future Plans - The company plans to continue focusing on the design and development of board games and other leisure products, with an emphasis on expanding its market presence[11] - The company aims to launch new games based on popular intellectual properties such as Marvel and Song of Ice & Fire in 2024[47] - The company plans to expand into the Asian wholesale market and enhance its game design capabilities, aiming for long-term growth[47] Corporate Governance - The roles of the Chairman and Co-CEO are held by different individuals, with Mr. Huang Cheng'an currently serving as both Chairman and Co-CEO, which the board believes promotes effective management and business development[89] - The company has adopted the standard code of conduct for securities trading as per the listing rules, confirming compliance by all directors for the year ending December 31, 2023[90] - The audit committee reviewed the accounting policies and practices adopted by the group and discussed internal controls and financial reporting matters with management for the year ending December 31, 2023[93] Dividends - The group did not declare any dividends for the year ending December 31, 2023, consistent with 2022[28] - The board of directors does not recommend the payment of a final dividend for the fiscal year ending December 31, 2023, maintaining the same stance as in 2022[85]
CMON(01792) - 2023 - 中期财报
2023-09-15 08:57
on Limited (於開曼群島註冊成立的有限公司) 股 份 代 號 : 1792 中 期 報 告 CMON Limited 目錄 1 2023年中期報告 2 公司資料 4 簡明綜合損益及其他全面收益表 5 簡明綜合財務狀況表 7 簡明綜合權益變動表 8 簡明綜合現金流量表 9 簡明綜合財務報表附註 16 管理層討論及分析 22 企業管治及其他資料 CMON Limited | 公司資料 | 提名委員會 | | --- | --- | | 董事會 | 蔡敏先生 (主席) | | | 王宇山先生 | | 執行董事 | 梁毓雄先生 | | 黃成安先生 | 授權代表 | | (主席兼聯席行政總裁) | | | 建邦先生 | 伍秀薇女士 | | (聯席行政總裁) | 許政開先生 | | David Preti先生 | | | 許政開先生 | 公司秘書 | | 非執行董事 | 伍秀薇女士 | | 蔡穩健先生 | 法律顧問 | | 獨立非執行董事 | 衛達仕律師事務所 | | | 香港 | | 王宇山先生 | 金鐘道95號 | | 蔡敏先生 | 統一中心30樓 | | 梁毓雄先生 | (香港律師) | | 審核委員會 ...
CMON(01792) - 2023 - 中期业绩
2023-08-30 11:32
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其 準確性或完整性亦不發表任何聲明,並明確表示概不就因本公告全部或任何部分內容而 產生或因倚賴該等內容而引致之任何損失承擔任何責任。 CMON LIMITED (於開曼群島註冊成立的有限公司) (股份代號:1792) 截至二零二三年六月三十日止六個月 中期業績公告 中期業績 CMON Limited(「本公司」)董事(「董事」)會(「董事會」)欣然宣佈本公司及其附屬公司(統 稱「本集團」)截至二零二三年六月三十日止六個月的未經審核簡明綜合財務業績,連同 截至二零二二年六月三十日止六個月的比較數字如下: 簡明綜合損益及其他全面收益表 截至二零二三年六月三十日止六個月 截至六月三十日止六個月 二零二三年 二零二二年 (未經審核) (未經審核) 附註 美元 美元 ...
CMON(01792) - 2022 - 年度财报
2023-04-27 14:17
Financial Performance - Revenue increased from $38 million in the previous year to $45 million, representing a growth of approximately 18%[10] - Profit attributable to equity holders rose from about $0.4 million to approximately $0.6 million, marking a 50% increase[16] - Revenue increased by approximately 20.0% from about $37.8 million for the year ended December 31, 2021, to about $45.3 million for the year ended December 31, 2022, primarily due to increased Kickstarter sales[20] - Revenue from Kickstarter increased from approximately $17.4 million to about $25.1 million, driven by five Kickstarter projects in 2022 compared to four in 2021[20] - Gross profit increased by approximately 27.1% from about $14.5 million to about $18.4 million, with gross margin rising from approximately 38.3% to about 40.6%[26] - Other income decreased from $169,313 to $138,628, primarily due to reduced government subsidies related to the COVID-19 pandemic[27] - The company had cash and cash equivalents of approximately $3.9 million and $3.1 million as of December 31, 2022, and 2021, respectively[33] - Total bank borrowings decreased from about $8.3 million to approximately $7.3 million, with short-term borrowings increasing from about $3.2 million to about $3.4 million[34] - The company generated approximately $25.1 million in revenue from Kickstarter projects for the year ended December 31, 2022, compared to $17.4 million in 2021[41] - The amount of successfully launched but not yet delivered Kickstarter projects was about $7.8 million for the year ended December 31, 2022, up from $6.9 million in 2021, with expected delivery in the first half of 2023[41] Business Expansion and Strategy - Five new games were successfully launched, raising a total of approximately $15.4 million through Kickstarter campaigns[16] - The company expanded its distribution business in Asia, establishing branches in Japan and Thailand[11] - Future plans include launching new games based on popular intellectual properties, such as "Song of Ice & Fire" and "God of War"[17] - The company aims to enhance its game design capabilities and introduce high-quality intellectual properties to drive growth[17] - The company plans to expand its game portfolio through acquisitions or licensing agreements to increase market share[45] Operational Challenges - The company faced challenges such as supply chain disruptions and material shortages but demonstrated resilience and adaptability[11] - The company has identified potential risks related to reliance on a limited number of outsourced manufacturers for game production[51] - The company is exploring other crowdfunding platforms and enhancing internal capabilities to mitigate risks associated with reliance on Kickstarter for game launches[53] Corporate Governance and Compliance - The company is committed to sustainable development and corporate governance standards[12] - The company is committed to complying with relevant laws and regulations in Singapore, China, the United States, and the Cayman Islands[82] - The company has established compliance procedures to ensure adherence to applicable laws and regulations that significantly impact its operations[82] - The company has implemented measures to reduce paper usage and energy consumption in its operations[80] - The company has a strong management team with extensive experience in finance and accounting, including the CFO who has over 15 years of experience[58] Employee and Management Information - Total employee costs for the year ended December 31, 2022, amounted to approximately $3.9 million, an increase from $3.2 million in 2021[43] - The total number of employees increased to 78 as of December 31, 2022, from 65 in the previous year[43] - The company maintains good working relationships with employees, with no labor disputes reported during the fiscal year[84] - The company encourages continuous professional development for directors, providing necessary training and updates on relevant regulations[155] Shareholder and Financial Policies - The board of directors did not recommend a final dividend for the year ending December 31, 2022, compared to zero in 2021[71] - The board has adopted a dividend policy to allow shareholders to benefit from profits while retaining liquidity for future opportunities[196] - The board will consider various factors, including actual and expected financial performance, capital and debt levels, and market conditions when declaring dividends[198] - The company emphasizes the importance of effective communication with shareholders to enhance investor relations and understanding of business strategies[195] Risk Management and Internal Controls - The board is responsible for ensuring the establishment and maintenance of effective risk management and internal control systems, which are reviewed annually[185] - The company has engaged an independent third party to conduct an internal control review to ensure the effectiveness and adequacy of its internal control systems[188] - The audit committee regularly reviews the effectiveness of the company's risk management and internal control systems, finding them effective and adequate as of December 31, 2022[190] - The management team continuously monitors and reviews risk management measures to ensure significant risks are adequately addressed[190] Board Composition and Diversity - The board consists of four executive directors, one non-executive director, and three independent non-executive directors, complying with listing rules regarding board composition[149] - The company has achieved its measurable goals for board diversity, with eight board members, including three independent non-executive directors[152] - The company plans to appoint at least one female director by the end of 2024 to enhance gender diversity on the board[153] - The company has adopted a board diversity policy since November 17, 2016, focusing on various aspects such as skills, knowledge, gender, age, race, culture, and educational background[175]
CMON(01792) - 2022 - 年度业绩
2023-03-30 13:45
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其 準確性或完整性亦不發表任何聲明,並明確表示概不就因本公告全部或任何部分內容而 產生或因倚賴該等內容而引致之任何損失承擔任何責任。 CMON LIMITED (於開曼群島註冊成立的有限公司) (股份代號:1792) 截至二零二二年十二月三十一日止年度 年度業績公告 截至二零二二年十二月三十一日止年度的年度業績 CMON Limited(「本公司」)董事(「董事」)會(「董事會」)欣然宣佈本公司及其附屬公司(統 稱(「本集團」)截至二零二二年十二月三十一日止年度的經審核綜合業績連同截至二零二 一年十二月三十一日止年度的比較數字如下: ...
CMON(01792) - 2022 - 中期财报
2022-09-16 08:45
Financial Performance - For the six months ended June 30, 2022, CMON Limited reported revenue of $15,192,007, a slight increase of 0.54% compared to $15,111,314 for the same period in 2021[9]. - Gross profit for the same period was $6,871,848, representing a gross margin of approximately 45.3%, up from $6,630,858 in 2021[9]. - Operating profit increased to $316,719, compared to $194,318 in the previous year, reflecting a growth of 63%[9]. - The net profit after tax for the period was $134,359, significantly higher than $35,721 in the prior year, marking an increase of 276%[9]. - Total revenue for the six months ended June 30, 2022, was $15,192,007, a slight increase from $15,111,314 in the same period of 2021, representing a growth of 0.54%[23]. - The company reported a net profit attributable to equity holders of $138,381 for the six months ended June 30, 2022, compared to $33,241 in the same period of 2021, an increase of 315%[31]. - The company reported a total comprehensive income of $138,381 for the period, compared to $33,241 in the same period last year, an increase of 316%[9]. Assets and Liabilities - Total assets as of June 30, 2022, amounted to $44,647,747, up from $36,603,681 at the end of 2021, indicating a growth of 22%[10]. - Cash and cash equivalents decreased to $2,934,961 from $3,090,120, a decline of 5%[10]. - The company’s total equity rose to $18,234,721, compared to $18,096,341 at the end of 2021, an increase of 0.76%[10]. - As of June 30, 2022, the company had a total of 114 games, including 108 board games, 3 model war games, 2 mobile games, and 1 computer game[47]. - As of June 30, 2022, the total bank borrowings of CMON Limited amounted to approximately $9.0 million, an increase from $8.3 million as of December 31, 2021[59]. - The asset-liability ratio was approximately 59.2% as of June 30, 2022, up from 50.6% as of December 31, 2021[69]. Cash Flow and Investments - Net cash generated from operating activities for the six months ended June 30, 2022, was $2,978,625, down from $5,984,241 in the prior year, a decrease of 50%[16]. - The company invested approximately $2.0 million in property, plant, and equipment during the six months ended June 30, 2022, compared to $2.5 million in the same period of 2021[35]. - The company incurred a total of $1,278,756 in game development expenses for the six months ended June 30, 2022, down from $1,308,534 in the previous year, a decrease of 2.3%[26]. - The company has no major investment plans but intends to acquire more quality games to increase market share[68]. - The company plans to use internal funds and external borrowings to support its expansion plans[68]. Revenue Breakdown - Revenue from North America decreased to $6,579,987 in 2022 from $8,625,784 in 2021, a decline of 23.7%[22]. - Revenue from Asia increased significantly to $3,220,675 in 2022 from $1,467,687 in 2021, representing a growth of 119%[22]. - Revenue for the six months ended June 30, 2022, was approximately $15.2 million, a slight increase of 0.5% from $15.1 million for the same period in 2021, primarily due to more Kickstarter revenue being recognized[50]. Shareholder Information - Major shareholders include Huang Cheng'an and Jianbang, each holding approximately 40.27% of the shares, totaling 727,198,463 shares[80]. - Cai Wanjian holds 18.18% of the shares, amounting to 328,249,232 shares, while David Preti holds 16.71%, equivalent to 301,692,691 shares[80]. - Quantum Asset and Magic Carpet collectively own 17.87% of the shares, totaling 322,669,232 shares[85]. - The company maintains compliance with the Securities and Futures Ordinance regarding the disclosure of interests and positions in its shares[82]. Stock Options and Dividends - The company did not declare any interim dividend for the six months ended June 30, 2022, consistent with the previous year[34]. - A total of 74,620,000 stock options were granted to certain directors and employees at an exercise price of HKD 0.232 per share[92]. - The maximum number of shares that may be issued under the stock option plan cannot exceed 180,600,000 shares, equivalent to 10% of the total issued shares as of the interim report date[91]. - No stock options were exercised, cancelled, or lapsed during the six months ended June 30, 2022[95]. - The stock option plan is valid for a period of ten years from the date of adoption, with approximately 4 years and 3 months remaining[93].
CMON(01792) - 2021 - 年度财报
2022-04-25 09:04
Financial Performance - In 2021, CMON Limited reported a revenue increase from approximately $25.1 million to about $37.8 million, marking a significant recovery from the previous year's loss of approximately $4.9 million[13]. - Overall, the company achieved a profit attributable to equity holders of approximately $0.4 million for the year, a turnaround from the previous year's loss[13]. - Revenue increased by approximately 50.3% from about $25.1 million for the year ended December 31, 2020, to about $37.8 million for the year ended December 31, 2021, primarily due to increased wholesale sales[17]. - Gross profit increased by approximately 54.9% from about $9.4 million in 2020 to about $14.5 million in 2021, with gross margin rising from approximately 37.2% to 38.3%[23]. - The company recorded a profit attributable to equity holders of approximately $0.4 million for the year ended December 31, 2021, compared to a loss of about $4.9 million in 2020[30]. - Cash and cash equivalents increased to approximately $3.1 million as of December 31, 2021, from about $509,585 as of December 31, 2020[31]. - The revenue contribution from Kickstarter projects for the year ended December 31, 2021, was approximately $17.4 million, compared to $16.9 million in 2020[37]. Sales and Market Growth - Sales on Kickstarter grew by approximately 5.4% to about $17.4 million, while sales to distributors surged by 137.0% to approximately $20.1 million compared to the previous fiscal year[8]. - The company's sales in Asia increased by approximately 52.1% to about $3.8 million, which is viewed as a key growth driver[8]. - CMON Limited plans to expand its market presence in Asia, particularly targeting end-users and players in China, to enhance market share[15]. - The company successfully launched a game based on licensed and proprietary IP, "Marvel Zombies — A Zombicide Game," which raised $9.0 million on Kickstarter[15]. - The company aims to enhance its game design capabilities and introduce high-quality intellectual properties to drive long-term growth[15]. - The company plans to expand its game portfolio through acquisitions or licensing agreements to increase market share[41]. Expenses and Financial Management - Total sales and distribution expenses rose from about $5.2 million in 2020 to about $6.0 million in 2021, mainly due to increased royalties from licensed games[26]. - Total bank borrowings decreased from approximately $8.8 million as of December 31, 2020, to about $8.3 million as of December 31, 2021[33]. - The amount of successfully launched but not yet delivered Kickstarter projects as of December 31, 2021, was approximately $6.9 million, down from $14.3 million in 2020, with expected delivery in the first half of 2022[37]. Corporate Governance and Compliance - The board of directors consists of three executive directors, one non-executive director, and three independent non-executive directors as of December 31, 2021[142]. - The company has adopted corporate governance practices in line with the applicable codes and has complied with all relevant provisions for the year ended December 31, 2021[138]. - The audit committee, composed of three independent non-executive directors, reviewed the financial performance for the year ended December 31, 2021[131]. - The company has appropriate liability insurance for its directors, which is reviewed annually[140]. - The company confirmed compliance with the non-competition agreement for the year ended December 31, 2021[123]. Shareholder Information - The board of directors did not recommend a final dividend for the year ending December 31, 2021, compared to zero in 2020[68]. - The company has adopted a dividend policy to allow shareholders to enjoy profits while retaining liquidity for future development opportunities[192]. - The board will consider various factors, including financial performance and capital needs, when determining dividend payments[194]. - Shareholders can propose matters for consideration at the company's general meetings, provided they hold at least 10% of the voting shares[196]. Risk Management and Internal Control - The company has no internal audit department, and the board directly oversees the internal control system's effectiveness[184]. - The management is responsible for designing and maintaining the risk management and internal control systems to ensure compliance with relevant laws and regulations[185]. - The company engaged an independent third party to review the internal control system's effectiveness during the year ended December 31, 2021[184]. - The audit committee regularly reviews the effectiveness of the company's risk management and internal control systems[191]. - The company has not identified any significant issues that would adversely affect the effectiveness and adequacy of its risk management and internal control systems[191].
CMON(01792) - 2021 - 中期财报
2021-09-21 08:48
Financial Performance - Revenue for the six months ended June 30, 2021, was $15,111,314, representing a 26.3% increase from $11,915,693 in the same period of 2020[8] - Gross profit for the same period was $6,630,858, up 32.8% from $4,993,916 in 2020[8] - Operating profit turned positive at $194,318 compared to an operating loss of $101,663 in the previous year[8] - Net profit after tax was $35,721, a significant improvement from a loss of $589,772 in the prior year[8] - For the six months ended June 30, 2021, CMON Limited reported a revenue of $14,744,971, an increase of 25.5% compared to $11,745,583 for the same period in 2020[22] - The company recorded a net loss of $(589,772) for the six months ended June 30, 2020, but achieved a profit of $33,241 for the same period in 2021, marking a turnaround[30] - Revenue increased by approximately 26.8% from about $11.9 million for the six months ended June 30, 2020, to about $15.1 million for the six months ended June 30, 2021, primarily due to increased wholesale amounts in Q2 2021[45] - Gross profit rose approximately 32.8% from about $5.0 million for the six months ended June 30, 2020, to about $6.6 million for the six months ended June 30, 2021, with gross margin increasing from approximately 41.9% to 43.9%[49] Assets and Liquidity - Total assets increased to $39,224,038 as of June 30, 2021, compared to $34,362,500 at the end of 2020[9] - Cash and cash equivalents rose to $3,443,628 from $509,585 at the end of 2020, indicating improved liquidity[9] - Total cash and cash equivalents at the end of June 30, 2021, were $3,443,628, down from $4,082,552 at the end of June 30, 2020[15] - Trade receivables as of June 30, 2021, totaled $1,485,577, compared to $1,311,562 as of December 31, 2020, with significant increases in amounts due within 30 days and 181 to 365 days[37] - The company's total cash and cash equivalents were approximately $3.6 million as of June 30, 2021, compared to $0.7 million as of December 31, 2020[54] Expenses and Costs - The cost of goods sold increased to $6,272,249 for the six months ended June 30, 2021, compared to $4,257,347 in the same period of 2020, reflecting a rise in sales volume[25] - Sales and distribution expenses increased from approximately $2.2 million for the six months ended June 30, 2020, to about $2.8 million for the six months ended June 30, 2021, due to an increase in sales personnel and online marketing expenses[51] - General and administrative expenses rose from approximately $3.2 million for the six months ended June 30, 2020, to about $3.8 million for the six months ended June 30, 2021, primarily due to increased game development costs and professional service fees[52] - The total employee costs for the six months ended June 30, 2021, were approximately $1.6 million, up from $1.1 million for the same period in 2020[60] - The cost of sales increased by approximately 22.5% from about $6.9 million for the six months ended June 30, 2020, to about $8.5 million for the six months ended June 30, 2021, mainly due to inventory costs rising from approximately $4.3 million to about $6.3 million[47] Market and Growth Strategy - The company plans to continue expanding its market presence and investing in new product development to drive future growth[8] - The company aims to expand into Asian markets and enhance game design capabilities to increase market share and attract new players[43] - The company has a total of 106 games, including 100 board games, 3 model war games, 2 mobile games, and 1 computer game as of the report date[42] - The company invested approximately $2.5 million in property, plant, and equipment during the six months ended June 30, 2021, compared to $1.1 million in the same period of 2020[33] - CMON Limited has no major investment plans but intends to acquire quality games to increase market share[63] Shareholder Information - Major shareholders include Huang Cheng'an and Jianbang, each holding 901,248,078 shares, representing 49.90% of the total shares[78] - Cai Wanjian holds 328,249,232 shares, which is approximately 18.18% of the total shares[78] - Quantum Asset and Magic Carpet each hold 322,669,232 shares, representing 17.87% of the total shares[82] - David Preti holds 127,643,076 shares, accounting for 7.06% of the total shares[82] - Magumaki Limited, associated with David Preti, holds 112,143,076 shares, which is 6.21% of the total shares[82] Debt and Liabilities - As of June 30, 2021, the total bank borrowings of CMON Limited amounted to approximately $9.2 million, an increase from $8.8 million as of December 31, 2020[54] - The company's debt repayment schedule as of June 30, 2021, included $2.7 million due within one year and $6.5 million due beyond one year[64] - The asset-liability ratio as of June 30, 2021, was approximately 55.0%, compared to 48.7% as of December 31, 2020[64] - There were no significant contingent liabilities as of June 30, 2021[66] Share Option Plan - The company has a stock option plan adopted on November 17, 2016, to reward eligible individuals for their contributions[86] - A total of 180,600,000 shares, representing 10% of the company's issued share capital, are available for issuance under the share option plan[93] - No share options were exercised, cancelled, or lapsed during the six months ended June 30, 2021[93] - A total of 74,620,000 share options were granted to certain directors and employees under the share option plan[89] - The share option plan is valid for a period of ten years from the date of adoption, with approximately 5 years and 3 months remaining[90]
CMON(01792) - 2020 - 年度财报
2021-04-27 09:38
1792 2020 1792 目錄 1 CMON Limited 2020年度報告 2 公司資料 4 主席報告 5 管理層討論及分析 15 董事及高級管理層 18 董事會報告 31 企業管治報告 46 獨立核數師報告 49 綜合損益及其他全面收益表 50 綜合財務狀況表 51 綜合權益變動表 52 綜合現金流量表 54 綜合財務報表附註 94 財務概要 公司資料 董事會 執行董事 黃成安先生 (主席兼聯席行政總裁) 建邦先生 (聯席行政總裁) 許政開先生 非執行董事 蔡穩健先生 獨立非執行董事 鍾平先生 Tan Lip-Keat先生 (於二零二零年四月三日辭任) 蕭兆隆先生 (於二零二零年四月二日辭任) 王宇山先生 (於二零二零年五月六日獲委任) 蔡敏先生 (於二零二零年六月十五日獲委任) 審核委員會 王宇山先生 (主席;於二零二零年五月六日獲委任) Tan Lip-Keat先生 (前主席;於二零二零年四月三日辭任) 蕭兆隆先生 (於二零二零年四月二日辭任) 鍾平先生 蔡敏先生 (於二零二零年六月十五日獲委任) 薪酬委員會 鍾平先生 (主席) Tan Lip-Keat先生 (於二零二零年四月三日辭任) 蕭兆隆 ...
CMON(01792) - 2020 - 中期财报
2020-11-30 14:22
Financial Performance - For the six months ended June 30, 2020, CMON Limited reported total revenue of $11,915,693, a decrease of 7.05% compared to $12,820,010 for the same period in 2019[9] - Gross profit for the same period was $4,993,916, down 15% from $5,871,049 in 2019[9] - The company recorded a net loss attributable to equity holders of $589,772, an improvement from a loss of $1,147,613 in the prior year[9] - Operating cash flow for the six months ended June 30, 2020, was a net outflow of $91,595, a significant decline from a net inflow of $1,157,483 in 2019[15] - The cost of goods sold for the six months ended June 30, 2020, was $4,257,347, a slight decrease from $4,388,334 in 2019[22] - The company reported a foreign exchange gain of $111,053 for the six months ended June 30, 2020, compared to a loss of $25,132 in 2019[25] - Revenue for the six months ended June 30, 2020, was approximately $11.9 million, a decrease of about 7% from $12.8 million for the same period in 2019[44] - Kickstarter sales accounted for 82.4% of total revenue in the first half of 2020, amounting to $9,821,017, compared to only 15.1% in the same period of 2019[45] - Gross profit decreased from approximately $5.9 million in the first half of 2019 to about $5.0 million in the first half of 2020, with a gross margin decline from 45.8% to 41.9%[47] - Other income decreased from $236,533 in the first half of 2019 to $206,025 in the first half of 2020, primarily due to a decline in advertising revenue from the company’s website[48] Assets and Liabilities - Total assets as of June 30, 2020, amounted to $41,573,490, an increase from $39,796,679 as of December 31, 2019[10] - Cash and cash equivalents increased significantly to $4,082,552 from $757,743 at the end of 2019, reflecting a strong liquidity position[10] - Non-current liabilities rose to $10,682,125 from $5,962,701, primarily due to increased bank borrowings[11] - Inventory levels increased to $2,837,153 from $2,010,838, indicating potential growth in sales or production[10] - As of June 30, 2020, CMON Limited's total bank borrowings amounted to approximately $11.4 million, an increase from $10.4 million as of December 31, 2019[53] - The company's asset-liability ratio as of June 30, 2020, was approximately 45.3%, up from 44% as of December 31, 2019[64] Strategic Initiatives - The company has plans for market expansion and new product development, although specific details were not disclosed in the report[9] - The company is actively exploring strategic initiatives, including potential mergers and acquisitions, to enhance its market position[9] - The company’s strategy focuses on expanding into Asian markets and enhancing game design capabilities to drive long-term growth[41] - CMON Limited plans to use its capital for operational funding, game development activities, acquisition of intellectual property, and expansion plans[54] - The company has no major investment plans but intends to acquire quality games to increase market share[63] Shareholder Information - As of June 30, 2020, major shareholders include Mr. Huang and Mr. Jian, each holding 31,000,000 shares, representing 49.90% of the total shares[93] - Mr. Cai holds 5,580,000 shares, which accounts for 18.18% of the total shares[93] - Major shareholders include Huang Cheng'an Special Purpose Company and Jianbang Special Purpose Company, each holding 901,248,078 shares, representing 49.90% of the total shares[97] - Quantum Asset and Magic Carpet collectively hold 322,669,232 shares, accounting for 17.87% of the total shares[97] - David Preti holds 127,643,076 shares, which is 7.06% of the total shares[97] Employee and Operational Metrics - Total employee costs for the six months ended June 30, 2020, were approximately $1.1 million, a decrease from $1.6 million for the same period in 2019[60] - As of June 30, 2020, the company had 56 employees, an increase from 52 employees as of June 30, 2019[60] Corporate Governance - The audit committee reviewed the unaudited condensed consolidated financial statements for the six months ended June 30, 2020, and recommended their adoption to the board[79] - The company has established a risk management framework to identify and mitigate risks to acceptable levels[87] - The audit committee consists of three independent non-executive directors, ensuring independence in oversight[78] - The company has adopted measures to allow employees and stakeholders to confidentially raise concerns about potential misconduct in financial reporting[88] - The company believes that its risk management and internal control systems are effective and sufficient, with no significant adverse issues identified[91] Stock Options - The company has a stock option plan that allows for a maximum of 180,600,000 shares to be issued, equivalent to 10% of the total issued shares as of the report date[102] - A total of 74,620,000 stock options were granted at an exercise price of HKD 0.232 per share, with the market price prior to grant being HKD 0.229[104] - An additional 17,000,000 stock options were granted at an exercise price of HKD 0.112 per share, with the market price prior to grant being HKD 0.111[104] - The share options granted on August 13, 2018, have a vesting schedule where up to 33% will vest after 12 months, another 33% after 24 months, and the remaining 34% after 36 months[109] - A total of 91,620,000 share options remain available for issuance under the share option scheme as of June 30, 2020[106]