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浙数文化(600633) - 浙数文化2024年年度股东大会的通知
2025-03-28 14:16
证券代码:600633 证券简称:浙数文化 编号:2025-021 浙报数字文化集团股份有限公司 关于召开 2024 年年度股东大会的通知 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈 述或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 重要内容提示: 一、 召开会议的基本情况 (一)股东大会类型和届次 2024 年年度股东大会 召开的日期时间:2025 年 4 月 18 日 14 点 30 分 召开地点:浙江省杭州市拱墅区储鑫路 15 号浙报数字文化科技园 A 座 3 楼 306 会议室 1 / 6 (五)网络投票的系统、起止日期和投票时间。 股东大会召开日期:2025年4月18日 本次股东大会采用的网络投票系统:上海证券交易所股东大会网络投票 系统 (二) 股东大会召集人:董事会 (三) 投票方式:本次股东大会所采用的表决方式是现场投票和网络投票相结 合的方式 (四) 现场会议召开的日期、时间和地点 网络投票系统:上海证券交易所股东大会网络投票系统 网络投票起止时间:自 2025 年 4 月 18 日 至 2025 年 4 月 18 日 采用上海证券交易所网络投票系统,通 ...
浙数文化(600633) - 浙数文化监事会对公司2024年度内部控制评价报告的书面审核意见
2025-03-28 14:15
浙报数字文化集团股份有限公司 监事会对公司《2024年度内部控制评价报告》的审核意见 根据《企业内部控制基本规范》及其配套指引的规定和其他内部控制监管要 求,公司对 2024 年内部控制制度建立健全及实施情况以及 2024 年内部控制的健 全性和有效性进行了评价,并编制了《2024年度内部控制评价报告》。监事会对 公司 2024 年度内部控制评价报告进行审核后认为: h 监事: 1、公司已根据基本规范、评价指引以及其他相关法律法规的要求,对公司 2024 年 12 月 31 日的内部控制设计与运行的有效性进行了评价。公司编制的 《2024 年度内部控制评价报告》的自我评价意见全面、真实、客观地反映了公 司内部控制制度的建立、健全及执行现状。 2、根据公司财务报告内部控制重大缺陷的认定情况,在内部控制评价报告 基准日,公司不存在财务报告内部控制重大缺陷,公司已按照企业内部控制规范 体系和相关规定的要求在所有重大方面保持了有效的财务报告内部控制。 浙报数字文化集团股份有 2025年3 根据公司非财务报告内部控制重大缺陷认定情况,在内部控制评价报告基准 日,公司不存在非财务报告内部控制重大缺陷。 监事会对公司《20 ...
浙数文化(600633) - 2024 Q4 - 年度财报
2025-03-28 14:15
Financial Performance - The company's operating revenue for 2024 reached ¥3,096,732,448.72, a slight increase of 0.61% compared to ¥3,078,024,010.81 in 2023[21] - The net profit attributable to shareholders for 2024 was ¥511,530,032.65, representing a decrease of 22.84% from ¥662,942,876.76 in 2023[21] - The net cash flow from operating activities significantly declined by 71.08% to ¥242,951,517.13 from ¥840,008,362.15 in the previous year[21] - The total assets of the company decreased by 4.43% to ¥12,337,510,201.86 at the end of 2024, down from ¥12,909,971,693.76 at the end of 2023[21] - The basic earnings per share for 2024 was ¥0.40, down 23.08% from ¥0.52 in 2023[22] - The weighted average return on net assets decreased to 5.27% in 2024 from 6.92% in 2023, a decline of 1.65 percentage points[22] - The net profit after deducting non-recurring gains and losses increased by 12.80% to ¥405,407,666.56 in 2024 from ¥359,402,867.32 in 2023[21] - The company reported a net asset attributable to shareholders of ¥10,004,903,701.33 at the end of 2024, an increase of 1.37% from ¥9,869,298,444.84 at the end of 2023[21] Cash Flow and Investments - The company highlighted that the decline in net cash flow from operating activities was primarily due to the expansion of its internet digital marketing business[22] - The cash flow from operating activities showed a negative value of ¥237.66 million in Q1 2024, but turned positive to ¥424.97 million in Q4 2024, demonstrating a recovery in cash flow[25] - The company reported a significant increase in cash management products, with a balance of approximately ¥100.22 million by year-end, reflecting a strategic shift in asset management[31] - The company recognized an asset impairment loss of ¥91,530,200.00, which reduced the net profit attributable to shareholders by the same amount[82] - The company made 5 new external investments totaling 38.53 million, a 403.65% increase year-on-year[88] - The company disposed of 33 external investment projects with a total cost of 12,327.78 million[88] Market and Economic Environment - The GDP growth for 2024 was reported at 5.0%, with per capita disposable income increasing by 5.1%, indicating a stable economic environment for the company[34] - In 2024, China's information technology service revenue is expected to grow by 11%, with cloud computing and big data services increasing by 9.9%, showcasing the robust development of the digital economy[40] - The domestic gaming market's actual sales revenue reached 325.78 billion yuan in 2024, a year-on-year increase of 7.53%, with a user base of 674 million, marking a historical high[41] Business Expansion and Strategy - The company plans to continue expanding its market presence and optimizing its economic structure in line with national development goals[34] - The company is exploring new business models and fostering core competitiveness in digital technology and culture, aiming to strengthen its sustainable development capabilities[36] - The company is committed to enhancing its data center operations, focusing on optimizing its facilities in Hangzhou and Beijing to support the growing demand for digital services[38] - The company is actively responding to national calls for cultivating new productive forces, focusing on the integration of culture and technology, and enhancing its core competitiveness in digital culture and technology sectors[36] - The company plans to leverage the opportunities presented by the new round of technological revolution and industrial transformation driven by AI[98] Governance and Management - The company has established a comprehensive risk control system, enhancing the "one core and five lines" risk control framework to mitigate investment risks[109] - The company has been recognized for its governance practices, receiving multiple awards including "Outstanding Practice Case of the Board of Directors" and maintaining a 5A rating for three consecutive years[123] - The company is focusing on optimizing its governance structure and enhancing the efficiency of its governance evaluation system to drive high-quality development[119][120] - The company has established specialized committees under the board, including the audit committee and the strategic and investment committee[143] - The company is committed to transparency in its governance, with independent directors providing annual reports on their duties[140] Employee Development and Compensation - The company has established a compensation system that aligns with external market competition and internal equity, focusing on performance-based pay[155] - During the reporting period, the company conducted over 170 training sessions, with more than 4,000 participants and a total of over 6,800 training hours[156] - The total number of employees in the parent company is 69, while the main subsidiaries employ 1,585, resulting in a total of 1,654 employees[153] Environmental Responsibility - The company emphasizes environmental responsibility, with initiatives aimed at sustainable development and reducing environmental impact through energy-efficient practices in its operations[174] - The data center operated by Fuchun Cloud achieved a Power Usage Effectiveness (PUE) of approximately 1.29 in 2024, indicating improved energy efficiency[175] - Fuchun Cloud is actively exploring advanced low-carbon energy-saving technologies, particularly the use of renewable energy in data centers, to enhance energy efficiency and sustainability[175] Shareholder Returns and Dividends - The company implemented a mid-term cash dividend of 114 million yuan, representing 77.36% of the net profit attributable to shareholders, marking a historical high for shareholder returns[122] - The proposed cash dividend for 2024 is 0.16 RMB per share, with a total distribution amounting to approximately 202.89 million RMB based on a total share capital of 1,268,074,472 shares[159] - The total cash dividend for 2024 is expected to reach 317 million RMB, accounting for 61.93% of the net profit attributable to shareholders for the year[160] Related Party Transactions and Compliance - The company reported a total of RMB 5,806 million in related party transactions during the reporting period, with major daily related transactions amounting to RMB 5,767 million, accounting for 99% of the total[195] - The company has committed to maintaining the independence of its corporate governance structure, ensuring that all governing bodies operate independently according to laws and regulations[185] - The company has made long-term commitments regarding the management of related party transactions to minimize potential conflicts[181]
浙数文化(600633) - 浙数文化关于第十届董事会第二十四次会议决议的公告
2025-03-28 14:14
证券代码:600633 股票简称:浙数文化 编号:临 2025-016 浙报数字文化集团股份有限公司 第十届董事会第二十四次会议决议的公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述或 者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 公司第十届董事会第二十四次会议(以下简称"本次会议")于 2025 年 3 月 27 日下午 2:30 在浙江省杭州市拱墅区储鑫路 15 号浙报数字文化科技园 A 座 1817 楼 会议室以现场结合通讯会议的方式召开,会议由董事长童杰先生主持,独立董事李 永明先生因工作原因,以通讯形式参加本次会议,会议通知于 2025 年 3 月 17 日以 书面形式发出。本次会议应到董事 5 名,实到董事 5 名,符合《公司法》及公司章 程的规定。会议审议并通过了以下议案: 一、审议通过《2024年年度报告及摘要》 公司年度报告已提前经公司第十届董事会审计委员会 2025 年第二次会议全体 成员审议通过,年度报告具体内容详见上海证券交易所网站 www.sse.com.cn,摘要 详见《上海证券报》及上海证券交易所网站 www.sse.com.cn。 表决结 ...
浙数文化(600633) - 浙数文化关于2024年度利润分配预案相关事项征求意见的公告
2025-03-28 14:14
证券代码:600633 股票简称:浙数文化 编号:临 2025-018 浙报数字文化集团股份有限公司 关于2024年度利润分配预案相关事项征求意见的公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 根据国务院办公厅《关于进一步加强资本市场中小投资者合法权益保护工作 的意见》、中国证监会《上市公司监管指引第 3 号——上市公司现金分红》、上海 证券交易所《上市公司自律监管指引第 1 号——规范运作》以及《公司章程》的 相关规定和要求,为进一步增强公司分红透明度,切实维护投资者合法权益,现 就公司 2024 年度利润分配预案事项向广大投资者征求意见。 公司 2024 年度利润分配预案主要内容详见已于 2025 年 3 月 29 日在《上海 证券报》和上海证券交易所网站(www.sse.com.cn)披露的《浙数文化关于 2024 年度利润分配预案的公告》(公告编号:临 2025-017),本次征求意见于即日起至 2025 年 4 月 3 日下午 17:00 止,投资者可通过以下途径与公司进行交流: 联 系 人:浙数文化董事会办 ...
浙数文化(600633) - 浙数文化关于2024年度利润分配预案的公告
2025-03-28 14:14
证券代码:600633 证券简称:浙数文化 编号:临 2025-017 浙报数字文化集团股份有限公司 关于2024年度利润分配预案的公告 根据《上市公司监管指引第 3 号——上市公司现金分红》《上海证券交易所 上市公司自律监管指引第 1 号——规范运作》及《公司章程》的相关规定,并综 合考虑公司未来发展规划及资金需求,拟定 2024 年度利润分配预案情况如下: 一、利润分配方案内容 (一)利润分配方案的具体内容 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 重要内容提示: 每股分配比例:每股派发现金红利 0.16 元(含税)。 本次利润分配以实施权益分派股权登记日登记的总股本为基数,具体日 期将在权益分派实施公告中明确。 在实施权益分派的股权登记日前公司总股本发生变动的,拟维持每股分 配比例不变,相应调整分配总额,并将另行公告具体调整情况。 经天健会计师事务所(特殊普通合伙)审计,截至 2024 年 12 月 31 日,公 司母公司报表中期末未分配利润为人民币 827,333,095.47 元。经董事会决议,公 司 2024 ...
浙数文化: 浙数文化关于控股股东非公开发行可交换公司债券股份质押完成的公告
Zheng Quan Zhi Xing· 2025-03-27 10:39
Core Viewpoint - Zhejiang Digital Culture Group Co., Ltd. announced that its controlling shareholder, Zhejiang Media Holdings Group Co., Ltd., has pledged 200 million shares to secure a non-public issuance of exchangeable bonds, which will not affect the company's control or operations [1][2]. Group 1: Exchangeable Bonds Issuance - Zhejiang Media Holdings plans to issue up to 1.4 billion yuan in exchangeable bonds, with the issuance approved by the Shanghai Stock Exchange [1]. - The bonds will be issued in phases within 12 months from the issuance of the approval letter [1]. Group 2: Share Pledge Details - The pledged shares represent 32.32% of the total shares held by Zhejiang Media Holdings and 15.77% of the total shares of the company [1]. - Prior to this pledge, Zhejiang Media Holdings had no shares pledged, and this pledge is intended to secure the bondholders' rights [1]. Group 3: Impact on the Company - The share pledge will not lead to a change in the actual control of the company and will not significantly impact its operations or governance [2]. - In case of any risks arising, Zhejiang Media Holdings will provide additional guarantees as required by the bond trustee [2].
浙数文化(600633) - 浙数文化关于控股股东非公开发行可交换公司债券股份质押完成的公告
2025-03-27 09:15
证券代码:600633 证券简称:浙数文化 编号:2025-014 2025 年 3 月 27 日,公司收到公司控股股东浙报传媒控股集团有限公司 (以下简称"浙报控股")通知,浙报控股已将其持有的本公司 200,000,000 股无 限售流通股质押给本次可交换债券受托管理人浙商证券股份有限公司(以下简称 "浙商证券"),并将相应股份划转至浙报控股在中国证券登记结算有限责任公司 上海分公司(以下简称"中登上海分公司")开立的质押专户。 截至本公告披露日,浙报控股持有本公司股份 618,873,836 股,占本公司 股份总数的 48.80%。 本次股份质押前,浙报控股持有本公司股份累计质押数量 0 股。本次股 份质押后,浙报控股持有本公司股份累计质押数量(含本次)200,000,000 股, 占其持有本公司股份总数的 32.32%,占本公司股份总数的 15.77%,本次质押的 股份用于对债券持有人交换股份和本次可交换债券本息偿付提供担保。 一、本次拟发行可交换公司债券的情况 公司控股股东浙报控股拟进行非公开发行可交换公司债券(以下简称"本次 可交换债券"),该事项已取得上海证券交易所出具的《关于对浙报传媒控股集团 ...
浙数文化(600633) - 浙数文化关于控股股东非公开发行可交换公司债券拟办理股份质押的提示性公告
2025-03-25 09:00
公司控股股东浙报传媒控股集团有限公司(以下简称"浙报控股")拟进行非 公开发行可交换公司债券(以下简称"本次可交换债券"),该事项已取得上海证 券交易所出具的《关于对浙报传媒控股集团有限公司非公开发行可交换公司债券 挂牌转让无异议的函》【上证函〔2025〕271 号】(以下简称"《无异议函》"),上 海证券交易所同意浙报控股面向专业投资者非公开发行总额不超过 14 亿元的可 交换公司债券,由浙商证券股份有限公司(以下简称"浙商证券")承销。本次 可交换债券采取分期发行方式,浙报控股应在《无异议函》出具之日起 12 个月 内,按照报送上交所的相关文件组织发行。《无异议函》自出具之日起 12 个月内 有效。详见公司于 2025 年 1 月 23 日在上海证券交易所网站 www.sse.com.cn 和 《上海证券报》披露的临 2025-005《浙数文化关于控股股东非公开发行可交换公 司债券获上海证券交易所无异议函的公告》。 2025 年 3 月 25 日,公司收到浙报控股通知,浙报控股本次可交换债券事项 已取得相关主管部门的同意,浙报控股拟将其持有的本公司部分 A 股股票(以 下简称"标的股票")及其孳息作为担保 ...
游戏行业探寻系列报告(三):二手游戏道具交易:一种新的游戏数字资产交易形式
Hua Yuan Zheng Quan· 2025-03-10 23:43
Investment Rating - The report maintains a "Positive" investment rating for the gaming industry [4] Core Insights - The gaming industry is experiencing rapid market expansion, with the virtual goods trading market in China reaching a total scale of 742.5 billion yuan in 2023 [5][12] - The industry is evolving towards a more mature three-tiered supply chain, consisting of game developers, distributors, trading platforms, and end-users [5][12] - The report highlights the increasing diversification of trading goods, including accounts, items, in-game currency, and services [5][12] Summary by Sections 1. Gaming Trading Industry Market and Leading Platforms - The gaming trading market is rapidly expanding, with a total market size of 742.5 billion yuan in 2023, including segments for equipment (248.7 billion yuan), currency (253.9 billion yuan), consumables (190.1 billion yuan), accounts (5.2 billion yuan), and boosting services (33.4 billion yuan) [12] - The industry has formed a mature three-tier supply chain, with upstream players including game developers and studios, midstream trading platforms, and downstream players being the gamers [12][15] 2. Feasibility of Data Asset Trading in Cultural and Digital Exchanges - The report discusses the legal protection of virtual assets in online games, indicating that the legal framework is evolving to support such transactions [46] - The trading of virtual goods is seen as a growing trend, with cultural and digital exchanges like the Zhejiang Cultural Exchange gaining traction in facilitating these transactions [51] 3. Growth Drivers of the Second-Hand Trading Market - From the manufacturer’s perspective, a mature second-hand trading system is crucial for sustaining game operations and enhancing market transparency [5] - From the player’s perspective, the second-hand market meets the demand for virtual asset monetization and fosters a complete gaming ecosystem [5] 4. Advantages of Cultural and Digital Exchanges Over In-Game Trading Systems - Cultural and digital exchanges offer more secure and regulated trading environments compared to in-game systems, which are often prone to fraud [5] - These exchanges can facilitate the conversion of virtual currencies into legal tender, addressing a significant limitation of in-game trading systems [5] 5. Market Outlook - The gaming industry is moving towards the standardization of in-game trading markets, with manufacturers shifting from merely restricting transactions to actively designing rules to guide market order [5]