Accel Entertainment(ACEL)
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Forget IGT Stock and Look at ACEL Instead
The Motley Fool· 2025-12-20 10:35
Core Viewpoint - Accel Entertainment is a lesser-known gaming stock that presents a unique investment opportunity due to its business model and potential for growth in the distributed gaming sector [2][4]. Company Overview - Accel Entertainment operates as a distributed gaming or route operator, placing video gaming terminals (VGTs) in non-casino locations such as bars and convenience stores, distinguishing it from traditional casino operators [4]. - The company has a market capitalization of approximately $936.9 million, making it a small-cap stock with limited coverage from analysts [2][9]. Market Position and Customer Base - Accel's customer base primarily consists of older individuals (age 55+), who are less affected by economic fluctuations and demonstrate loyalty to the gaming terminals [8]. - The company currently controls around 28,000 VGTs across 10 states, with Illinois contributing about 75% of its revenue [8]. Growth Potential - The opening of new markets is seen as a catalyst for Accel's growth, with analysts suggesting that state budget deficits may lead to increased VGT expansion as a less controversial alternative to internet casinos [8]. - Accel's revenue has grown at a compound annual growth rate (CAGR) of 19% since 2022, indicating effective execution of its acquisition strategy [13]. Financial Health - Accel boasts one of the strongest balance sheets in the gaming industry, with the potential to generate up to $1.36 per share in free cash flow (FCF) next year [10]. - The company is actively pursuing a prudent mergers and acquisitions strategy to mitigate risks associated with its competitive market, including recent acquisitions in northern Nevada and Louisiana [12].
Accel Entertainment Acquires Nevada's Dynasty Games' Route Operations in Accretive Transaction
Businesswire· 2025-12-02 21:15
Core Viewpoint - Accel Entertainment, Inc. has announced the acquisition of route operation assets from Dynasty Games, which is expected to enhance the company's financial performance by 2026 [1] Group 1: Company Overview - Accel Entertainment is a leading gaming operator focused on local markets, partnering with small businesses, local communities, and state governments to provide safe and convenient gaming experiences nationwide [1] Group 2: Acquisition Details - The acquisition involves the route operation assets of Dynasty Games, and it is anticipated to be accretive to Accel's financial results in 2026 [1]
Accel Entertainment: Another Beat, But Market Still Missing The Regional Consolidation Story
Seeking Alpha· 2025-11-19 11:27
Core Insights - Accel Entertainment (ACEL), a national VGT operator and owner of Fairmount Casino, has once again exceeded Wall Street expectations, indicating strong performance [1] Company Overview - Accel Entertainment operates in the gaming and casino sector, specifically focusing on video gaming terminals (VGT) [1] - The company is recognized for its ability to outperform market expectations consistently, although it still faces challenges in fully convincing the market of its value [1] Analyst Background - The analysis is conducted by a seasoned equity analyst with a decade of experience in investment banking, specializing in thematic research and valuation across various sectors including consumer discretionary, food & beverage, and gaming [1] - The analyst employs advanced financial modeling and sector-specific KPIs to identify hidden value in public equities, particularly in micro and small-cap companies [1]
Accel Entertainment, Inc. 2025 Q3 - Results - Earnings Call Presentation (NYSE:ACEL) 2025-11-07
Seeking Alpha· 2025-11-07 23:24
Group 1 - The article does not provide any relevant content regarding company or industry insights [1]
Accel Entertainment (ACEL) Q3 Earnings Beat Estimates
ZACKS· 2025-11-05 01:15
Core Insights - Accel Entertainment reported quarterly earnings of $0.24 per share, exceeding the Zacks Consensus Estimate of $0.20 per share, and showing an increase from $0.22 per share a year ago, resulting in an earnings surprise of +20.00% [1] - The company generated revenues of $329.69 million for the quarter ended September 2025, which was slightly below the Zacks Consensus Estimate by 0.36%, but an increase from $302.23 million year-over-year [2] - Accel Entertainment has surpassed consensus EPS estimates three times over the last four quarters and has topped consensus revenue estimates two times in the same period [2] Earnings Outlook - The current consensus EPS estimate for the upcoming quarter is $0.21 on revenues of $341.07 million, while for the current fiscal year, the estimate is $0.90 on revenues of $1.33 billion [7] - The stock currently holds a Zacks Rank 3 (Hold), indicating expected performance in line with the market in the near future [6] Industry Context - The Gaming industry, to which Accel Entertainment belongs, is currently ranked in the top 32% of over 250 Zacks industries, suggesting a favorable outlook compared to the bottom 50% of industries [8] - Empirical research indicates a strong correlation between near-term stock movements and trends in earnings estimate revisions, which can be tracked by investors [5]
Accel Entertainment(ACEL) - 2025 Q3 - Earnings Call Transcript
2025-11-04 23:00
Financial Data and Key Metrics Changes - Total revenue increased by 9.1% year-over-year to $330 million, with net income at $13 million and adjusted EBITDA growing by 11.5% to $51 million, reflecting strong execution and market expansion [6][18] - Operating income for the quarter was $25 million, up 16.1% year-over-year, while capital expenditures were approximately $21 million for the quarter and $72 million year-to-date [18] Business Line Data and Key Metrics Changes - Illinois revenue increased by 7% year-over-year to $239 million, driven by stable demand and location optimization [16] - Montana revenue grew by 2.1% to $40 million, while Nebraska revenue surged by 30% to $9 million, and Georgia revenue rose by 49.3% to $5 million [17] - Nevada revenue declined by 7.4% to $26 million due to the loss of a key customer [17] Market Data and Key Metrics Changes - Developing markets, including Nebraska and Georgia, contributed significantly to revenue growth, representing just over 12% of total revenue [8] - Louisiana, contributing about 3% of revenue, showed impressive results with 670 terminals across nearly 100 locations [9] Company Strategy and Development Direction - The company aims to drive steady growth and efficiency in core markets while scaling profitability in developing and new markets [12] - Focus on disciplined capital management and opportunistic share repurchases, with a strong emphasis on M&A opportunities in the fragmented local gaming market [11][12] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the long-term strategy and highlighted the importance of optimizing routes and enhancing player convenience through technology [23][24] - The company is well-positioned to deliver steady top-line growth and improving returns as it moves into 2026, supported by strong free cash flow generation [12][19] Other Important Information - A $900 million Senior Secured Credit Facility was completed, enhancing liquidity and lowering the cost of capital [11][19] - The company repurchased $6.8 million of common stock during the quarter, totaling approximately $23.7 million year-to-date [11] Q&A Session Summary Question: Illinois strategy and TITO rollout impact - Management indicated that the strategy involves optimizing routes and that TITO utilization is expected to grow, enhancing revenue and reducing costs [21][23] Question: Future uses of free cash flow - Management noted that cash is primarily used for loading redemption terminals and that they are under-levered compared to peers, with a focus on both bolt-on and transformational M&A opportunities [25][26] Question: M&A environment and seller expectations - Management observed no significant changes in seller expectations but noted a recognition of reduced transaction multiples in the current market [29][30] Question: Nevada market performance - Management confirmed that new locations are being added and that the market is expected to continue growing [31][32] Question: Potential for route gaming expansion in 2026 - Management highlighted states like Pennsylvania, Missouri, North Carolina, and Virginia as potential markets for future gaming expansion [33][34] Question: Priorities for bolt-on M&A - The primary focus for bolt-on M&A is Louisiana, with Illinois also being a target market due to available operators [37][38]
Accel Entertainment(ACEL) - 2025 Q3 - Earnings Call Presentation
2025-11-04 22:00
Company Overview - Accel operates over 27,700 gaming machines in neighborhood restaurants, bars, and other local businesses[9] - The company has 4,451 local retail partners across 10 states[9] - Accel has contributed $134 billion in taxes since January 2021 to support state and local governments[9] Financial Performance - Q3 2025 revenues reached $330 million, a 91% increase compared to Q3 2024[22] - Excluding acquisitions, Q3 2025 revenue was $310 million, a 26% increase year-over-year[24] - Net income for Q3 2025 was $13 million, a 1718% increase compared to Q3 2024[24] - Adjusted EBITDA for Q3 2025 was $51 million, an 115% increase compared to Q3 2024[24] Capital Allocation - A new $900 million credit facility was closed, extending maturities to 2030[21] - As of Q3 2025, $167 million of Accel Class A-1 Common Stock has been repurchased since November 2021[27] Expansion and Growth - The number of locations increased by 4% from 4,289 in Q3 2024 to 4,451 in Q3 2025[34] - The number of terminals increased by 5% from 26,509 in Q3 2024 to 27,714 in Q3 2025[34]
Accel Entertainment(ACEL) - 2025 Q3 - Quarterly Report
2025-11-04 21:22
Operations and Expansion - The company operates in multiple states, including Illinois, Montana, and Louisiana, with a focus on providing gaming solutions to local businesses [136][138]. - The company has expanded its operations by acquiring Fairmount Park - Casino & Racing, which opened in April 2025, featuring approximately 270 gaming positions and a thoroughbred horse race track [137][138]. - The company is continuously evaluating opportunities complementary to its core business, including the development of proprietary gaming terminals and software [137]. Financial Performance - Total net revenues for Q3 2025 were $329.7 million, an increase of $27.5 million, or 9.1%, compared to Q3 2024 [159]. - Net gaming revenue increased by $18.6 million, reflecting growth in gaming locations and terminals [159]. - ATM fees and other revenue surged by $9.1 million, or 164.9%, driven by revenue from racing operations [159]. - Operating income for Q3 2025 was $25.4 million, up $3.5 million, or 16.1%, from the prior year [159]. - Net income for Q3 2025 reached $13.3 million, a significant increase of $8.4 million, or 171.8% [159]. - For the nine months ended September 30, 2025, total net revenues were $989.5 million, an increase of $76.1 million, or 8.3% [172]. Expenses and Costs - General and administrative expenses rose to $55.6 million, an increase of $7.7 million, or 16.0%, due to higher compensation-related costs [162]. - Depreciation and amortization of property and equipment increased by $2.3 million, or 21.3%, to $13.3 million, attributed to more gaming terminals [163]. - Amortization of intangible assets and route and customer acquisition costs for the nine months ended September 30, 2025, was $19.0 million, an increase of $2.2 million, or 13.0% compared to the prior-year period [177]. - Other expenses, net for the nine months ended September 30, 2025, were $9.5 million, a decrease of $4.1 million, or 30.3% compared to the prior-year period [178]. Taxation - The effective tax rate for Q3 2025 was 25.2%, down from 42.2% in the prior year, influenced by discrete items [170]. - The One Big Beautiful Bill Act, signed into law on July 4, 2025, introduces significant tax law changes affecting the timing of tax deductions, resulting in a favorable reduction in current tax expense [146]. - Income tax expense for the nine months ended September 30, 2025, was $14.6 million, an increase of $2.3 million, or 18.8% compared to the prior-year period [183]. Cash Flow and Financing - The company had $290.2 million in cash and cash equivalents as of September 30, 2025 [195]. - The new Credit Agreement established a $300.0 million revolving credit facility and a $600.0 million term loan facility, with a maturity date of September 10, 2030 [198]. - For the nine months ended September 30, 2025, net cash provided by operating activities was $119.8 million, an increase of $12.1 million or 11.3% compared to the prior year [206][207]. - Net cash used in investing activities for the nine months ended September 30, 2025, was $80.7 million, a decrease of $9.5 million or 10.6% compared to the prior year, primarily due to less cash used for acquisitions [206][208]. - Net cash used in financing activities for the nine months ended September 30, 2025, was $30.2 million, an increase of $16.2 million or 116.0% compared to the prior year, mainly due to lower net borrowings and higher stock repurchases [206][209]. Capital Expenditures and Investments - The company anticipates capital expenditures of approximately $75-80 million in 2025, with specific allocations of $31-32 million for Fairmount and $5-7 million for Louisiana [208]. - The company hedged the variability of cash flows attributable to changes in the 1-month SOFR interest rate on the first $300 million of the term loan through a series of 48 caplets, set to expire in January 2026 [204][214]. Market and Economic Factors - For the first nine months of 2025, there have been no material impacts observed from macroeconomic factors such as inflation and interest rate uncertainty [144]. - Seasonal trends affect the company's operations, with gross revenue per gaming terminal typically lower in summer and higher from February to April [211]. - Market risk exposure is primarily due to fluctuations in interest rates, impacting the company's financial position [213]. Revenue Recognition - Net gaming revenue includes amounts earned by location partners, recognized at the time of gaming play, while amusement revenue is recognized when amusement devices are used [147]. - The company operates under both statutory and negotiated revenue splits, with statutory splits in states like Illinois and Georgia, and negotiated splits in states like Montana and Nevada [142]. Location and Terminal Growth - The number of locations as of September 30, 2025, was 4,451, an increase of 162 locations, or 3.8% compared to the prior-year period [186]. - The number of gaming terminals as of September 30, 2025, was 27,714, an increase of 1,205 terminals, or 4.5% compared to the prior-year period [188].
Accel Entertainment(ACEL) - 2025 Q3 - Quarterly Results
2025-11-04 21:20
Financial Performance - Revenue increased by 9.1% to $329.7 million in Q3 2025 compared to Q3 2024, with net income rising 171.8% to $13.4 million[5] - Adjusted EBITDA for Q3 2025 was $51.2 million, reflecting an 11.5% increase from Q3 2024[5] - Net income for Q3 2025 was $13,305,000, a significant increase of 171% compared to $4,895,000 in Q3 2024[25] - Adjusted EBITDA for Q3 2025 reached $51,170,000, up 11% from $45,879,000 in Q3 2024[15] - Total net revenues for Q3 2025 were $329,693,000, representing a 9% increase from $302,227,000 in Q3 2024[25] - Net gaming revenues increased to $308,481,000 in Q3 2025, compared to $289,923,000 in Q3 2024, reflecting a growth of 6%[25] - Operating income for the nine months ended September 30, 2025, was $78,187,000, up from $70,087,000 in the same period of 2024, marking an increase of 11%[25] - Accel's earnings per share for Q3 2025 were $0.16, compared to $0.06 in Q3 2024, reflecting a 167% increase[25] Market Expansion - The company is focused on expanding in developing markets such as Nebraska, Georgia, and Louisiana, with significant growth opportunities identified[6] - The racino venue, Fairmount Park - Casino & Racing, opened in April 2025, featuring over 270 electronic gaming machines[19] - The company plans to expand into casino operations and horse racing, indicating growth opportunities in the local gaming market[20] Operational Metrics - The company ended Q3 2025 with 4,451 locations, a 3.8% increase year-over-year, and 27,714 gaming terminals, up 4.5%[5] - Illinois market revenue was $239.0 million in Q3 2025, up from $223.3 million in Q3 2024, while Louisiana generated $9.5 million in revenue[9] - Location hold-per-day in Illinois increased by 4.4% to $876 in Q3 2025 compared to Q3 2024[11] - The company operates over 28,000 electronic gaming terminals across more than 4,500 locations in ten states[18] - Fairmount Park Casino & Racing contributed to consolidated growth, with early results supporting long-term confidence in its performance[6] Financial Position - Cash and cash equivalents stood at $290.2 million, with net debt approximately $305 million as of September 30, 2025[5] - The new $900 million credit facility extends maturities to 2030, lowering the cost of capital and enhancing growth capital flexibility[5] - Net debt as of September 30, 2025, was $305,173,000, an increase from $288,977,000 as of September 30, 2024[16] - Total assets increased to $1,085,378,000 as of September 30, 2025, compared to $1,048,398,000 on December 31, 2024, reflecting a growth of approximately 3.5%[27] - Current assets rose to $333,625,000, up from $326,152,000, indicating an increase of about 2.3%[27] - Cash and cash equivalents increased to $290,235,000 from $281,305,000, representing a growth of approximately 3.3%[27] - Total liabilities increased to $814,121,000 from $789,091,000, marking an increase of about 3.2%[27] - Stockholders' equity grew to $267,117,000, up from $255,029,000, reflecting an increase of approximately 4.7%[27] - Long-term liabilities rose to $684,412,000 from $670,738,000, indicating an increase of about 2.0%[27] - Accounts receivable decreased to $8,656,000 from $10,550,000, a decline of approximately 18.0%[27] - Inventories increased to $9,556,000 from $8,122,000, representing a growth of about 17.7%[27] - Accumulated earnings increased to $170,054,000 from $134,736,000, reflecting a growth of approximately 26.2%[27] - Total current liabilities rose to $129,709,000 from $118,353,000, marking an increase of about 9.8%[27] Shareholder Actions - The company repurchased 0.6 million shares of Accel Class A-1 common stock for approximately $6.8 million in Q3 2025[5]
加速资本|10月首家中概股在OTC上市挂牌
Sou Hu Cai Jing· 2025-10-23 11:38
Core Viewpoint - Accelerate Capital (Jiangsu) Co., Ltd. has successfully completed its OTC listing with a stock code of ACEL, raising $8 million through the issuance of 1.8 million shares at an offering price of $6.5 per share, marking a significant milestone for Chinese concept stocks in the OTC market [1][3]. Group 1: Listing and Financial Performance - The company achieved a market capitalization of approximately $52 million upon listing, making it the first Chinese concept stock to enter the OTC market in October [1]. - The fundraising scale of $8 million is notably higher than the average of $6.5 million for Chinese concept stocks in the OTC market during the same period, ranking 6th [3]. - The company’s issuance price reflects a price-to-earnings ratio of 16.8 times, which is 15.9% higher than the average of 14.5 times for similar "trade + service" Chinese concept stocks [3]. Group 2: Business Model and Operations - Accelerate Capital operates a dual business model comprising "media marketing + electrolytic aluminum trade," which injects new vitality into the niche segment of Chinese concept stocks [1][5]. - In the media marketing sector, the company focuses on corporate brand communication and cross-border marketing services, particularly aiding local manufacturing enterprises in expanding into Southeast Asia and Europe [5]. - The electrolytic aluminum trade business benefits from Jiangsu's strategic location as a major industrial base, establishing a stable supply chain from upstream aluminum manufacturers to downstream manufacturing clients, with an annual trade scale exceeding 300 million RMB [5]. Group 3: Operational Metrics - The core customer retention rate in media marketing stands at 91%, surpassing the industry average of 80%, while the new customer conversion cycle is reduced to 45 days, compared to the industry standard of 60 days [3]. - In the electrolytic aluminum trade, the top three suppliers account for 45% of procurement, which is lower than the industry average of 60%, and the payment cycle for downstream customers is 38 days, shorter than the industry average of 45 days [3].