Electronic Arts(EA)
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Electronic Arts beats Q1 estimates, reaffirms full-year guidance ahead of major game releases
Proactiveinvestors NA· 2025-07-30 17:30
Company Overview - Proactive is a provider of fast, accessible, informative, and actionable business and finance news content aimed at a global investment audience [2] - The company operates with a focus on medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [3] Technology Adoption - Proactive is recognized for its forward-looking approach and enthusiastic adoption of technology to enhance workflows [4] - The company utilizes automation and software tools, including generative AI, while ensuring that all content is edited and authored by humans [5] Content Production - The news team at Proactive delivers unique insights across various sectors, including biotech and pharma, mining and natural resources, battery metals, oil and gas, crypto, and emerging digital and EV technologies [3] - The content produced is designed to excite and engage motivated private investors [3]
Electronic Arts Q1 Earnings Decline Year Over Year, Revenues Increase
ZACKS· 2025-07-30 16:41
Core Insights - Electronic Arts (EA) reported a first-quarter fiscal 2026 earnings of 25 cents per share, a decrease of 51.9% year over year, with revenues rising 0.7% to $1.67 billion, driven by an increase in full-game revenues [1][10] - The Zacks Consensus Estimate for earnings was 10 cents per share, while the revenue consensus was $1.24 billion [1] - Net bookings for the fiscal first quarter were $1.3 billion, reflecting a 2.9% year-over-year increase [1] Revenue Breakdown - Full-game net bookings reached $214 million, marking a 27% year-over-year increase, while live services net bookings were $1.08 billion, down 1% year over year [2] - Full-game revenues constituted 17.3% of total revenues, increasing 15.6% year over year to $289 million, with full-game download revenues rising 23% to $233 million; however, revenues from packaged goods declined 7% to $56 million [3] - Live services and other revenues, making up 82.7% of total revenues, decreased 2% year over year to $1.38 billion [3] Platform Performance - Revenues from consoles remained stable year over year at approximately $1 billion, while revenues from PC & Other increased 2% to $374 million; mobile platform revenues were unchanged at $290 million [4] Operating Performance - EA's GAAP gross profit decreased 0.4% year over year to $1.39 billion, with gross margin contracting by 90 basis points to 83.3% [5] - Operating expenses rose 8.5% year over year to $1.12 billion, increasing as a percentage of revenues from 62.2% to 67.1% [5] - GAAP operating income fell 25.5% year over year to $271 million, with the operating margin contracting from 21.9% to 16.2% [6] Financial Position - As of June 30, 2025, EA had $1.63 billion in cash and short-term investments, down from $2.25 billion as of March 31, 2025 [7] - Net cash provided by operating activities was $17 million for the quarter and $1.98 billion for the trailing 12 months [7] - EA repurchased 3 million shares for $375 million during the quarter, totaling 17.8 million shares for $2.5 billion over the trailing 12 months [7] Dividend and Guidance - The company declared a quarterly cash dividend of 19 cents per share, payable on September 17, 2025, to stockholders of record as of August 27, 2025 [8] - For fiscal 2026, EA expects revenues between $7.1 billion and $7.5 billion, with earnings per share projected between $3.09 and $3.79; net bookings are anticipated to be between $7.6 billion and $8 billion [10][11]
美股异动|艺电盘初一度涨超5% 首财季净预订额超预期
Ge Long Hui· 2025-07-30 13:52
游戏开发商艺电(EA.US)盘初一度涨超5%,最高触及155.43美元。消息面上,艺电第一财季营收同比增 长0.7%至16.7亿美元,其中净预订额为13亿美元,好于市场预期的12.4亿美元;调整后每股盈利0.79美 元,亦好于预期的0.1美元。(格隆汇) ...
美股异动丨艺电盘前涨1.5% 首财季盈收皆胜预期
Ge Long Hui· 2025-07-30 09:22
Core Viewpoint - Electronic Arts (EA) reported a 28% year-over-year decline in profit to $201 million for the first fiscal quarter of 2026, but revenue increased by 0.7% to $1.67 billion, both exceeding expectations, driven by strong performance from the game "F1 25" [1][1][1] Financial Performance - Profit decreased by 28% to $201 million compared to the previous year [1] - Revenue increased by 0.7% to $1.67 billion [1] - Orders grew by 2.9%, reaching $1.3 billion during the quarter [1] Stock Performance - EA's stock rose by 1.5% in pre-market trading [1] - Closing price on July 29 was $147.79, with a decrease of 2.76% [1] - Pre-market price on July 30 was $150.00, reflecting an increase of $2.21 [1]
艺电首财季盈利同比下滑超28% 次季业绩指引低于预期
Ge Long Hui A P P· 2025-07-30 01:28
格隆汇7月30日|游戏开发商艺电公布,截至今年6月底止第一财季营收同比增长0.7%至16.7亿美元,其 中净预订额为13亿美元,好于市场预期的12.4亿美元;净利润同比下滑28.2%至2.01亿美元,调整后每 股盈利0.79美元,亦好于预期的0.1美元。集团预期,第二季净预订额将介乎18亿至19亿美元,低于市场 预期的20.1亿美元;每股盈利介乎0.29至0.46美元,市场预期0.79美元;收入介乎18亿至19亿美元,市场 预期20亿美元。 ...
Compared to Estimates, Electronic Arts (EA) Q1 Earnings: A Look at Key Metrics
ZACKS· 2025-07-29 23:01
Core Insights - Electronic Arts (EA) reported revenue of $1.3 billion for the quarter ended June 2025, reflecting a year-over-year increase of 2.9% and a surprise of +4.65% over the Zacks Consensus Estimate of $1.24 billion [1] - The earnings per share (EPS) for the quarter was $0.25, a decrease from $0.52 in the same quarter last year, with an EPS surprise of +150% compared to the consensus estimate of $0.10 [1] Financial Performance Metrics - Net Bookings for EA were reported at $1.3 billion, exceeding the average estimate of $1.24 billion from seven analysts [4] - Net revenue from Live services and other (Non-GAAP Net Bookings) was $1.08 billion, slightly above the three-analyst average estimate of $1.03 billion, showing a year-over-year decline of -0.9% [4] - Net revenue from Full game downloads (Non-GAAP Net Bookings) was $147 million, surpassing the two-analyst average estimate of $139.3 million, with a year-over-year increase of +2.8% [4] - Net revenue from Full game packaged goods (Non-GAAP Net Bookings) was $27 million, exceeding the two-analyst average estimate of $24.02 million, representing a year-over-year increase of +8% [4] Stock Performance - EA's shares have returned -4.8% over the past month, contrasting with the Zacks S&P 500 composite's +3.6% change [3] - The stock currently holds a Zacks Rank 2 (Buy), indicating potential for outperformance in the near term [3]
Electronic Arts (EA) Q1 Earnings and Revenues Beat Estimates
ZACKS· 2025-07-29 22:21
Core Viewpoint - Electronic Arts (EA) reported quarterly earnings of $0.25 per share, exceeding the Zacks Consensus Estimate of $0.1 per share, but down from $0.52 per share a year ago, indicating a significant earnings surprise of +150.00% [1][2] Financial Performance - EA's revenues for the quarter ended June 2025 were $1.3 billion, surpassing the Zacks Consensus Estimate by 4.65% and showing a year-over-year increase from $1.26 billion [2] - Over the last four quarters, EA has exceeded consensus EPS estimates three times and has also topped consensus revenue estimates three times [2] Stock Performance and Outlook - EA shares have increased approximately 3.9% since the beginning of the year, while the S&P 500 has gained 8.6% [3] - The future performance of EA's stock will largely depend on management's commentary during the earnings call and the company's earnings outlook [3][4] Earnings Estimates - The current consensus EPS estimate for the upcoming quarter is $2.08 on revenues of $1.99 billion, and for the current fiscal year, it is $8.22 on revenues of $7.88 billion [7] - The estimate revisions trend for EA was favorable prior to the earnings release, resulting in a Zacks Rank 2 (Buy) for the stock, indicating expected outperformance in the near future [6] Industry Context - The gaming industry, to which EA belongs, is currently ranked in the top 38% of over 250 Zacks industries, suggesting a positive outlook compared to the bottom 50% [8] - The performance of EA's stock may also be influenced by the overall industry outlook, as empirical research indicates a strong correlation between near-term stock movements and earnings estimate revisions [5][8]
Electronic Arts(EA) - 2026 Q1 - Earnings Call Transcript
2025-07-29 22:02
Financial Data and Key Metrics Changes - The company reported net bookings of $1.3 billion, up 3% year-over-year, exceeding the high end of guidance [19] - Full game net bookings were $214 million, up 27%, driven by ongoing momentum from Split Fiction and a resurgence in Star Wars Battlefront II [20] - Live services net bookings were $1.08 billion, down 1%, with growth in the low single digits when excluding Apex Legends [20][24] Business Line Data and Key Metrics Changes - The EA Sports business showed strong performance, with net bookings in global football growing mid-single digits year-over-year [21] - FC Mobile outperformed expectations with over 50 million installs and significant daily active user growth [9] - Apex Legends delivered flat sequential net bookings, with improved engagement trends particularly among new and casual players [23] Market Data and Key Metrics Changes - The company is seeing deeper engagement in its core franchises, particularly in global football and American football ecosystems [12][17] - The integration of real-world sports content into games, such as Apple's MLS season pass into FC Mobile, is enhancing player engagement [9] Company Strategy and Development Direction - The company is entering an exciting release cycle, with major titles like Battlefield 6 and continued innovation in EA Sports franchises [8][29] - A community-centric approach is being emphasized, focusing on deeper engagement and value for players over time [26][30] - The strategy includes building massive online communities and expanding the reach of franchises across geographies and platforms [17][30] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to deliver against FY 2026 outlook, supported by strong momentum and a compelling slate of upcoming launches [19][29] - The company is encouraged by strong retention and positive player sentiment, particularly for upcoming titles [27][29] Other Important Information - The company returned $423 million to shareholders through buybacks and dividends during the quarter [24] - The upcoming launches are expected to deepen player engagement and expand the audience [29] Q&A Session Summary Question: Thoughts on full game pricing - Management stated no changes in pricing strategy are planned, maintaining a broad pricing scheme across products [36][37] Question: Life Services growth excluding Apex - Live services growth outside of Apex was reported as low single digits, with expectations for continued momentum [42] Question: Cohort spending and Ultimate Team - Strong pickup in cohort spending was noted, with ongoing focus on enhancing player engagement through various modes [46] Question: Competitive setup between Battlefield and Call of Duty - Management feels confident about Battlefield's competitive position and has invested significantly in its marketing [65] Question: Consumer receptivity to bundling Madden and NCAA - The dual purchase strategy has been successful, and management expects continued positive reception [75] Question: Mobile opportunity post-App Store changes - The company aims to create frictionless experiences for players while exploring new monetization opportunities [90][92]
Electronic Arts(EA) - 2026 Q1 - Earnings Call Transcript
2025-07-29 22:00
Financial Data and Key Metrics Changes - The company reported net bookings of $1.3 billion, up 3% year-over-year, exceeding the high end of guidance [19] - Full game net bookings were $214 million, up 27%, driven by ongoing momentum from Split Fiction and a resurgence in Star Wars Battlefront II [20] - Live services net bookings were $1.08 billion, down 1%, but excluding Apex Legends, live services grew in the low single digits [20][21] - Net revenue was $1.67 billion, up 1%, with a gross margin of 83.3%, down 90 basis points [23] - Operating expenses increased by 9% to $1.12 billion, primarily due to increased personnel costs [23] Business Line Data and Key Metrics Changes - The EA Sports business showed strong performance, particularly in global football, with net bookings growing mid-single digits year-over-year [21] - FC Mobile outperformed expectations with over 50 million installs and significant daily active user growth [8] - Apex Legends maintained flat net bookings sequentially, driven by strong operational execution and content innovation [22] - The American football ecosystem demonstrated strength with sustained engagement across Madden NFL and college football, with College Football '26 receiving strong reviews [11][12] Market Data and Key Metrics Changes - The company is seeing deeper engagement in its core franchises, particularly in global football and American football, with a focus on community-centric strategies [9][10] - The integration of real-world sports content into games, such as the partnership with Apple for FC Mobile, is enhancing player engagement [8][10] Company Strategy and Development Direction - The company is entering an exciting release cycle, with anticipated launches for Battlefield 6, Madden NFL 26, and FC 26, aiming to deepen player engagement and expand audiences [7][29] - The strategy focuses on building massive online communities and enhancing player experiences through innovative gameplay and community-driven content [17][30] - The company is committed to a community-centric approach, aiming to deliver long-term value for players and adapt to their feedback [9][26] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to deliver against FY 2026 outlook, citing strong momentum and a compelling slate of upcoming launches [19][29] - The company anticipates a challenging comparison for College Football '26 due to last year's strong launch but remains optimistic about retention and player sentiment [26][27] - Management highlighted the importance of competition in driving innovation and improving offerings across franchises [68] Other Important Information - The company returned $423 million to shareholders through buybacks and dividends during the quarter [23] - The upcoming Battlefield 6 reveal is expected to generate significant excitement and engagement from the community [15][56] Q&A Session Summary Question: Thoughts on full game pricing strategy - Management indicated no immediate changes to pricing strategy, emphasizing a broad pricing scheme to capture the full spectrum of player value [36][37] Question: Life Services growth excluding Apex - Life Services growth outside of Apex was reported as low single digits, with expectations for continued momentum [41][43] Question: Marketing strategy for Battlefield - The company is investing heavily in marketing Battlefield 6, aiming to build it as a platform rather than just a product [56][57] Question: Competitive landscape between Battlefield and Call of Duty - Management feels confident about Battlefield's competitive positioning and the expectations of fans [63][66] Question: Consumer receptivity to bundling Madden and NCAA - The dual purchase strategy for Madden and NCAA is expected to continue being well received, with a vision for deeper connections between the two experiences [72][74] Question: Mobile opportunity post-App Store changes - The company is focused on creating frictionless experiences for players on mobile platforms, adapting to new economic opportunities [88][90]
Electronic Arts(EA) - 2026 Q1 - Earnings Call Presentation
2025-07-29 21:00
Financial Performance Highlights - TTM net bookings reached $7.4 billion[8] - Live Services accounted for 72% of total TTM net bookings[9] - TTM Return on Capital was $2.7 billion through stock repurchase program and cash dividends[7] - TTM Free Cash Flow was $1.8 billion[9] Q1 FY26 Results - Net bookings increased by 3% year-over-year to $1.298 billion[11] - Full game net bookings increased by 27% year-over-year[11] - Console net bookings increased by 2% year-over-year to $690 million[16] - PC & Other net bookings increased by 8% year-over-year to $320 million[16] FY26 Guidance - The company expects net revenue between $7.1 billion and $7.5 billion[23] - GAAP EPS is projected to be between $3.09 and $3.79[23] - The company anticipates operating cash flow between $2.2 billion and $2.4 billion[23]