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为什么零食口味变得越来越多,有的还那么奇怪? | Knock Knock 世界
声动活泼· 2025-08-09 01:04
Group 1: Nintendo's Competitive Edge - Nintendo has maintained its competitiveness in the gaming industry despite inferior graphics compared to its competitors, focusing instead on unique gameplay experiences [2][3] - The design philosophy of Nintendo's iconic character Mario, created by Shigeru Miyamoto, was initially "anti-mainstream," which contributed to its distinctiveness in the gaming market [3][4] - Nintendo's approach to gaming includes engaging non-gamers, as evidenced by the popularity of games like "Just Dance" during the pandemic, appealing to a broader audience [4] Group 2: Coconut Water Pricing Dynamics - The price of bottled 100% coconut water is significantly lower than fresh coconuts, with 1 liter priced at 9.9 yuan, highlighting cost efficiencies in processing and packaging [5] - China consumes over 4 billion coconuts annually, while Hainan only produces about 200 million, indicating a reliance on imports for fresh coconuts [5] - The production process of bottled coconut water minimizes losses during transportation, allowing for competitive pricing compared to fresh coconuts [5] Group 3: Snack Flavor Innovations - The development of new snack flavors is a complex process, requiring advanced technology to create unique taste experiences [6] - The introduction of cheese and onion-flavored chips by Tayto in 1954 marked a significant innovation in the snack industry, moving beyond traditional salt flavoring [7] - Nestlé's KitKat brand successfully adapted to local tastes in Japan by introducing strawberry-flavored variants, demonstrating the importance of regional flavor preferences [7]
上世纪的国产游戏之光,已经“恶堕”成博彩游戏公司了
Hu Xiu· 2025-08-04 01:45
"我在找一款主角是黄飞鸿的游戏,小时候在街机厅玩过,里面花木兰能用胸部放导弹……" 互联网上从来不乏寻找童年记忆的身影,前段时间,我也又在网上看到了寻找这款"黄飞鸿游戏"的玩家。这看似离谱的描述,其实出自一款真实存在的格 斗游戏:《星宿会战》,制作这款游戏的开发商是位于中国台湾的IGS,全称"鈊象电子股份有限公司"。 IGS这个名字或许已经被人所遗忘,但它制作的游戏无疑是国内80后和90后玩家的集体记忆——《西游释厄传》《三国战纪》《形意拳》……这些作品, 在当年占据了国内街机厅的半壁江山。 所以,前段时间《IGS经典街机游戏合集》宣布登陆Steam时,引起了很多老玩家的注意。 相关讨论在网上挺热闹的,但翻一翻IGS的资料,却会发现一个意外的事实:他们的官网已经很多年没更新过了,FaceBook等社交账号也压根儿没宣传这 事,所有消息都来自韩国发行商H2 Interactive。 这事儿其实不是很重要。最近几年,不少90年代的厂商都在打包出售自己手里的经典游戏,或授权给他人运营。这种情况下,虽然IP还活着,公司可能已 经名存实亡了。 最近还有日本公司在雅虎拍卖过往作品版权 不过,IGS的情况截然相反。这家成立 ...
劝君不做孙正义
虎嗅APP· 2025-07-24 00:18
Core Viewpoint - The article discusses the investment journey of Masayoshi Son, highlighting his significant financial losses and gains, and how his bold investment strategies have shaped his career and the tech industry [3][45]. Group 1: Investment Philosophy and Strategies - Masayoshi Son's investment approach is characterized by high risk and high reward, often betting on emerging technologies and companies, such as Alibaba and ARM, which have yielded substantial returns [25][27]. - The article contrasts Son's investment style with that of Warren Buffett, emphasizing Son's willingness to take risks in innovative sectors, while Buffett prefers a more conservative approach [45][48]. - Son's ability to identify and invest in transformative technologies, such as the iPhone and AI, showcases his forward-thinking mindset and willingness to act on intuition rather than conventional metrics [26][35]. Group 2: Major Investment Milestones - Son's early investments in Yahoo and Alibaba were pivotal, with Alibaba's IPO yielding a return of approximately 2900 times on his initial investment [25][27]. - The acquisition of ARM for £24 billion in 2016 is highlighted as a strategic move to position SoftBank at the forefront of the AI revolution, despite facing challenges in realizing its full potential [35][36]. - The article notes Son's significant losses from investments in WeWork, which have impacted his reputation and financial standing, yet he continues to pursue ambitious projects like the $500 billion StarGate initiative [33][39]. Group 3: Challenges and Future Outlook - The article discusses the challenges Son faces in the current AI landscape, where SoftBank has struggled to secure impactful investments compared to competitors like Microsoft and Google [36][41]. - Son's vision for Japan's role in the AI industry is questioned, as he acknowledges the lack of talent and infrastructure necessary to compete globally [40][42]. - The future of SoftBank and Son's investments hinges on navigating the evolving tech landscape and capitalizing on emerging opportunities, particularly in AI [44][48].
【招银研究|行业深度】传媒行业之电子游戏篇②——千亿蓝海,破壁远航:游戏出海全景洞察
招商银行研究· 2025-07-01 12:13
Development History and Market Size - The development of domestic games going overseas has gone through four key stages: pre-2012 trial in Southeast Asia with PC games; 2012-2018 explosion of SLG mobile games; post-2018 entry into a full-category era; and 2024 marked by the release of a landmark AAA title, "Black Myth: Wukong," leading a new phase of cultural export [1][6][21] - By 2024, China's self-developed games' overseas revenue reached $18.557 billion, accounting for approximately 11% of the global market share, demonstrating strong growth momentum [1][5][21] Regional Market Structure - The global market shows a "core stable volume, emerging incremental" pattern, with the US, Japan, and South Korea contributing 57.27% of revenue, but with divergent growth rates (South Korea growing rapidly, the US stagnating) [1][6] - Europe has become the "fourth pole" market with a scale of €24.5 billion, while Southeast Asia, the Middle East, and Latin America represent significant emerging incremental markets [1][6][21] Hardware Ecosystem and Cultural Preferences - The share of mobile games in China (73.13%) is significantly higher than the global average (52.25%), leading to a focus on mobile games for overseas expansion, with potential opportunities in console games in the future [2][7] - Game type preferences are heavily influenced by regional cultures: the US leads in gambling games (28.9% revenue), Europe prefers SLG (33.7%), and Japan dominates in RPGs (52% share) [2][7] Industry Chain Collaboration and Corporate Strategies - The overseas industry chain has formed a three-layer system of "R&D-localization-channels," with companies possessing full-chain capabilities adopting a "R&D-operation integration" model, retaining over 70% of revenue [3][6] - Leading companies like Tencent and NetEase diversify their product lines to mitigate risks, while others like Lilith focus on vertical tracks, with single products contributing over 80% of revenue [3][6] Business Models and Emerging Opportunities - Product positioning determines the profit model, with high-cost projects relying on direct user payments, while lighter games bind deeply with traffic platforms for ad monetization [3][6] - To break growth bottlenecks, companies need to focus on emerging markets (Southeast Asia's user base, Middle East's payment power, and Latin America's casual gaming demand) and localize deeply [3][6] Market Trends and Future Outlook - The game export process is now seen as a key pillar of digital trade globalization, with significant financial service opportunities arising from the robust demand in mature markets like the US, Japan, and South Korea, as well as emerging markets [5][6] - Future trends include the export of high-quality "flagship products," capital outflows through mergers and acquisitions, and the export of a complete soft and hardware ecosystem [5][6][27]
南极光成任天堂供应商股价翻倍 首季营收增265%将持续受益Switch2
Chang Jiang Shang Bao· 2025-06-26 23:25
Core Insights - The company, Nanji Guang, is the exclusive supplier of backlight modules for Nintendo's Switch2, which has seen impressive sales of over 3.5 million units within four days of its launch, surpassing the initial sales of both Sony's PS5 and the previous Switch model [1][2] - The company has reported significant financial improvements, achieving a revenue increase of 265.54% and a net profit growth of 367.01% in Q1 2024, marking a turnaround from previous losses [1][4] - The stock price of Nanji Guang has more than doubled, increasing over 100% since its low point in April 2025 [1][2] Company Performance - Nanji Guang's revenue for 2024 was reported at 457 million yuan, a slight decrease of 2.5% year-on-year, while net profit reached 20.63 million yuan, indicating a return to profitability [4] - In Q1 2024, the company achieved a revenue of 186 million yuan, with net profit exceeding 29.73 million yuan, reflecting a growth rate of over three times compared to the previous year [4][6] - The company has shifted its strategy from a heavy reliance on the mobile supply chain to a more diversified approach, targeting multiple application scenarios and both domestic and international markets [4][5] Market Position and Strategy - Nanji Guang is the only backlight module supplier certified by Nintendo, which enhances its credibility and market position in the high-end gaming display module sector [2][3] - The company has established stable partnerships with leading clients, including major brands in consumer electronics and automotive sectors, which supports its supply chain stability and profitability [4][6] - The international revenue share of Nanji Guang has significantly increased, rising from 6.25% in 2023 to 48.42% in 2024, indicating successful market expansion [5]
2025年福布斯日本富豪榜:优衣库柳井正身家创历史新高
Sou Hu Cai Jing· 2025-06-13 12:46
Economic Outlook - Japan has revised its economic growth forecast for this year from 1.1% to 0.5% due to the impact of increased tariffs from the United States, which is its largest export market [2] Wealth and Billionaires - The total wealth of Japan's billionaires increased by 14% to $228 billion, despite a nearly 2% drop in the Nikkei 225 index [2] - Tadashi Yanai, the founder of Fast Retailing (Uniqlo's parent company), saw his net worth rise by over $10 billion to a record high of $48.2 billion, driven by double-digit growth in revenue and net profit for the first half of the fiscal year [2] - Masayoshi Son, founder of SoftBank Group, ranked second on the list with a net profit of $7.8 billion for the fiscal year ending in March, marking the first annual profit in four years [4] - Yasumitsu Shigeta, chairman of Hikari Tsushin, entered the top five billionaires with a net worth of $6.9 billion, thanks to a 62% increase in stock price driven by sales and profit growth [5] - Kagemasa Kozuki, a billionaire in the video game industry, doubled his wealth to $3.5 billion, ranking 17th, with significant success from Konami's eFootball and the upcoming release of Silent Hill 2 [5] Notable Changes in Wealth - The Sekiya family, one of the nine billionaires who saw a decrease in wealth, experienced a $2.4 billion drop to $5 billion due to a nearly 40% decline in the stock price of their semiconductor equipment manufacturer, Disco [5] - Shintaro Tsuji, founder of Sanrio, returned to the billionaire list under the leadership of his grandson, who revitalized the company known for Hello Kitty [6] - Keiichi Shibahara, founder of Amvis Holdings, dropped off the list after the company faced allegations of overcharging, leading to an 80% stock price drop [6] Forbes Japan Rich List 2025 - The top five billionaires in Japan are: 1. Tadashi Yanai & family - $48.2 billion (Fashion & Retail) 2. Masayoshi Son - $28.2 billion (Finance & Investment) 3. Takemitsu Taki - $20.7 billion (Manufacturing) 4. Nobutada Saji & family - $10.5 billion (Food & Beverage) 5. Yasumitsu Shigeta - $6.9 billion (Telecommunications) [7][8]
隔夜美股 | 标普500三连涨 芯片股跑赢大盘 美商务部长表示中美谈判“进展顺利”
智通财经网· 2025-06-10 23:47
Market Performance - The Nasdaq led the three major U.S. stock indices, with the S&P 500 rising for the third consecutive day as investors awaited signals from U.S.-China trade negotiations [1] - As of the market close, the Dow Jones increased by 105.11 points (0.25%) to 42,866.87 points, the Nasdaq rose by 123.75 points (0.63%) to 19,714.99 points, and the S&P 500 gained 32.93 points (0.55%) to 6,038.81 points [1] - Notable stock movements included Tesla (TSLA.US) up 5.67%, Google (GOOGL.US) up 1.44%, and Meta Platforms (META.US) up 1.20% [1] Currency and Commodities - The ICE U.S. Dollar Index rose by 0.15% to 99.085 points, while the Bloomberg Dollar Index increased by 0.13% to 1,210.98 points [2] - Gold prices fell slightly, with spot gold down 0.10% to $3,222.71 per ounce and COMEX gold futures down 0.31% to $3,344.40 per ounce [2] - WTI crude oil futures decreased by $0.31 (over 0.47%) to $64.98 per barrel, and Brent crude oil futures fell by $0.17 (over 0.25%) to $66.87 per barrel [2] Company News - Meta (META.US) is establishing a new AI research lab and is reportedly in talks to invest over $10 billion in Scale AI to enhance its strategic positioning in the AI sector [7] - GameStop (GME.US) faced a stock price decline despite reporting its fourth consecutive profitable quarter, as Q1 revenue fell short of Wall Street expectations, dropping 17% year-over-year from $88.18 million to $73.24 million [7] Economic Outlook - The U.S. Congressional Budget Office (CBO) indicated that the U.S. government may run out of funds to meet all obligations between mid-August and the end of September if the debt ceiling remains unchanged [3] - The World Bank downgraded its global economic growth forecast for 2025 to 2.3%, citing trade tensions and policy uncertainties as significant factors [3]
实探日本Switch 2首发:抽签限购,顾客寥寥,国人无缘购买
news flash· 2025-06-05 10:17
Core Insights - The global launch date for Nintendo Switch 2 is today, marking a significant event for the company and the gaming industry [1] - Unlike the previous generation's launch, there is no visible queue of customers waiting to purchase the new console [1] - Purchases in physical stores require a lottery system, where only selected individuals can buy the console, and only Japanese residents with identification are eligible [1] Group 1 - The launch of Nintendo Switch 2 is a notable event in the gaming industry [1] - The absence of long queues indicates a shift in consumer behavior compared to the previous generation [1] - The lottery system for purchasing the console restricts sales to Japanese residents, impacting potential international sales [1]
一季度品类消费与用户情绪数据监测报告发布
Zhong Guo Zhi Liang Xin Wen Wang· 2025-06-05 06:36
Core Insights - The report highlights three major trends in the consumer market for Q1 2025, driven by consumption policies, technological innovation, and an upgrade in quality and services [1]. Group 1: Consumption Trends - Consumption policies and technological innovations are expanding domestic demand, with promotional activities like "New Year Refresh" and "Trade-in Subsidies" stimulating sales [1]. - The gaming industry is leveraging short video sharing and esports events to enhance user engagement, while the travel sector is increasing discussion through "AI Customized Itineraries" and exploration of niche destinations [1]. - The upgrade in quality and services is becoming a significant trend in market development [1]. Group 2: Sales Data Growth - The top 10 consumer categories with the highest sales growth index in Q1 2025 include computer digital products, home appliances, healthcare, home decoration, office equipment, toys and musical instruments, fresh food, maternal and infant products, pet supplies, and outdoor sports [2]. - The sales growth index for computer digital products is 4.33, driven by promotional activities and policies that lower consumption barriers [2]. - Home appliances have a sales growth index of 3.75, supported by consumer demand for convenience, intelligence, and health, along with the promotion of energy-saving subsidies [2]. Group 3: Consumer Satisfaction - The highest consumer satisfaction in Q1 2025 was recorded in the art collection category, with a positive feedback rate of 97.8% [3]. - Video games and toys/musical instruments had lower positive feedback rates of 86.4% and 89.1%, respectively, indicating areas for improvement [3]. - The gaming sector saw significant discussion around product pricing and consumer experience, with a negative sentiment rate of 13.6% primarily due to issues like game lag and pricing disputes [3]. Group 4: Future Research Directions - The project team aims to leverage big data monitoring in the consumer sector to enhance research output and application, contributing to the release of diverse and differentiated consumption potential [4].
百思买和游戏驿站预计,任天堂的Switch 2主机将迅速脱销
news flash· 2025-06-04 22:49
Core Insights - Best Buy anticipates that the new Nintendo Switch 2 console will sell out shortly after its midnight launch on June 4th, Eastern Time [1] - Fans have already begun lining up outside stores hours before the console's release, with some picking up pre-ordered devices and others hoping to purchase remaining stock [1] - GameStop, the largest independent video game retailer globally, also expects the Switch 2 to sell out on launch day and plans to restock weekly [1]