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《猎冰》难以狂飙,2024年的开年剧集没有爆款

3 6 Ke· 2024-02-28 03:04
从2022年开始,剧集开年一爆成为惯例。 这很大程度取决于当时的环境。由于疫情原因,更多用户选择在家娱乐,剧集成为了家人、朋友相处间最好的娱乐消费品。 优秀的剧集,在多人共同的认可下得以快速传播。 也因为此,2022年与2023年开年的爆款剧大多预示着此后一年剧集受捧的方向与题材。 如2022年《开端》大火,新奇的无限流走入观众视野,此后一年“多元化”与“反套路”成为剧集热播密码,《卿卿日常》与《苍兰诀》打破古装爱情剧与仙侠剧固有模版成就顶流;《人世间》与《风吹半夏》新视角下的年代剧大热;《猎罪图鉴》与《三悦有了新工作》爆冷崛起,作品聚焦特殊职业,前者以“模拟画像师”视角展开侦查,后者则把镜头放在了殡葬行业的日常。 而2023年在《狂飙》之后,则无疑开启了现实主义与犯罪题材的元年,男性观众入场,此后《漫长的季节》、《似火流年》纷至沓来,腾讯视频与优酷纷纷选择以犯罪题材“破题”,推出“X剧场”与“精品先锋短剧”,完成平台的剧场化。 但到了2024年,只有复刻,没有爆剧。 无限流没有《开端》,《猎冰》难以狂飙 1月16日,芒果TV在《开端》播出相似的时间开启了自制悬疑冒险剧《19层》的独家首播。 该剧于2022年 ...
天美如履薄冰研发4年的新作,在腾讯从来没被验证过

3 6 Ke· 2024-02-25 05:34
Core Viewpoint - The article discusses the development and unique features of the mobile game "Crossfire: Future," highlighting its ambitious design and gameplay mechanics that differentiate it from traditional PvP-focused games [1][15]. Group 1: Game Development and Features - The game "Crossfire: Future" has been in development for over four years, with significant challenges faced during its creation [3][10]. - The game features a unique structure combining world exploration and dungeon loot mechanics, which is not commonly seen in mobile shooting games [6][8]. - The game is designed to provide a rich narrative experience, with a complex world set in 2071, featuring various factions and classic characters from the original IP [7][8]. Group 2: Gameplay Mechanics - The gameplay consists of two main components: world exploration and dungeon looting, allowing players to engage in diverse environments and combat scenarios [4][6]. - The game incorporates RPG elements such as character and weapon upgrades, focusing on a satisfying loot cycle and combat experience [5][6]. - The design emphasizes player strategy and decision-making rather than just mechanical skill, adapting to mobile controls [5][10]. Group 3: Market Position and Challenges - The game aims to fill a gap in the mobile market for content-driven PvE shooting games, an area that has not yet seen a dominant title [8][14]. - The development team is aware of the risks involved in pursuing a PvE-focused game in a market that heavily favors PvP experiences [8][10]. - The success of similar titles in the console market, like "Destiny 2," suggests potential for growth in the mobile PvE segment [8][14].
79岁的宗庆后因肺癌进ICU,500亿娃哈哈帝国何去何从?

3 6 Ke· 2024-02-23 07:44
Core Points - The founder of Wahaha, Zong Qinghou, is currently hospitalized due to severe health issues, specifically lung cancer, and his daughter, Zong Fuli, has confirmed that his condition is stable [1][2][3] - Wahaha Group, founded in 1991, has become a leading player in China's food and beverage industry, achieving significant revenue and profit growth in 2023, despite Zong's health challenges [1][3][10] - Zong Fuli has been groomed for leadership within the company, having worked in various roles since her return from studying abroad, and is now positioned to potentially lead Wahaha into its next growth phase [6][8] Company History - Zong Qinghou started his career in a school-run factory and identified a market opportunity for children's nutritional products, leading to the creation of Wahaha's first product in 1988 [2][3] - The company expanded rapidly through strategic acquisitions, including the takeover of a struggling canned food factory, which allowed Wahaha to scale its production capabilities [3][4] - Wahaha's partnership with Danone in the late 1990s significantly contributed to its growth, although the relationship ended in a protracted legal battle [3][4] Current Performance - Wahaha achieved a revenue of nearly 783 billion RMB in 2013, but has faced declining revenues in subsequent years, with a recent resurgence bringing revenues back above 500 billion RMB [10] - The company has launched numerous new products in recent years, but still struggles with brand perception, often being associated with its older products [10][11] Challenges Ahead - Wahaha faces challenges from product aging and a need for innovation, as well as competition from emerging brands like Nongfu Spring and Yuanqi Forest, which are capturing market share through effective marketing strategies [10][12] - The traditional distribution model of Wahaha is under pressure from the rise of e-commerce and new retail formats, necessitating a reevaluation of its marketing and distribution strategies [11][12] - The potential transition of leadership from Zong Qinghou to Zong Fuli raises questions about the company's future direction and ability to adapt to changing market dynamics [6][10]
出版业自救,从下架电子书开始?

3 6 Ke· 2024-02-18 23:56
WeChat Reading Platform Overview - WeChat Reading has become a popular e-reading app among urban readers due to its simple interface, extensive e-book library, and affordable unlimited reading cards [1] - The app targets serious and deep reading, differentiating itself from competitors like iReader and Qidian Reading that focus on web novels and comics [1] - Backed by WeChat, the app has attracted a large user base, with over 200 million registered users and 5 million daily active users by the end of 2019 [1] - The platform has partnered with numerous publishers, including People's Posts and Telecommunications Press (5000 books), CITIC Press (3681 books), and People's Literature Publishing House (2238 books) [1] Publisher Concerns and Challenges - Publishers are dissatisfied with the revenue distribution model, as they struggle to profit from e-book sales on the platform [1][6] - Some publishers, like Paris Review, have withdrawn their e-books from WeChat Reading and shifted to single-book sales on other platforms [2][3] - The platform's membership model, which allows unlimited reading for a fixed fee, has led to reduced income for publishers and authors [6][7] - E-books on WeChat Reading are priced significantly lower than physical books, impacting the sales and reprint rates of physical copies [7][8] Revenue Distribution and Financial Impact - Publishers receive a share of membership fees based on the reading time of their books relative to the total reading time on the platform [6] - Some publishers report minimal earnings from e-books, with one translator earning only 4321.14 RMB from WeChat Reading compared to 37236.23 RMB from Amazon [6] - The decline in e-book revenue has been exacerbated by Kindle's exit from the Chinese market, with some publishers seeing a drop of over 80% in e-book income [6][7] Platform Strategy and Future Directions - WeChat Reading has shifted its focus to a membership-based revenue model, moving away from free reading and advertising [4] - The platform is exploring self-publishing, having released 62 e-books and considering IP adaptations for further commercialization [10] - The platform's strategy includes leveraging user data to create popular content and potentially prioritizing its own publications, which could further challenge traditional publishers [10] Industry Trends and Publisher Adaptation - Despite challenges, most publishers continue to offer e-books on WeChat Reading due to the platform's large user base and the growing trend of digital reading [8] - Some publishers are advocating for changes in e-book pricing and revenue models to better align with the interests of content creators [8] - The industry is grappling with the balance between digital and physical book sales, as e-books can both promote and cannibalize physical book sales [7][8]
解码广东制造“含新量”

Zhong Jin Zai Xian· 2024-02-18 08:35
2月18日,龙年新春后首个工作日,广东省委、省政府召开“新春第一会”——全省高质量发展大会。大会将关注高质量发展主题,围绕促进产业和科技互促双强,全面提升科技高水平自立自强能力,不断塑造发展新动能新优势,进一步统一思想认识、凝聚智慧力量、共商发展大计。 广东省实现高质量发展,必须加快打造形成新质生产力,抢占经济、科技发展的制高点。当前,广东省新质生产力发展情况如何? 2024年伊始,广东省省情调查研究中心组成了课题组,开展了“广东省新质生产力发展状况调研”,并形成了《广东新质生产力2023发展调研报告》(以下简称《报告》)。 《报告》认为,广东省新质生产力发展布局早、速度快、总量大、体系相对完整,粤港澳大湾区将成为新质生产力的“加速器”“储能池”。 《广东新质生产力2023发展调研报告》以案例调研和大数据分析相结合的方式,对广东省新质生产力的发展基础、要素、结构、地位及问题等进行了深入研究。 广东新质生产力发展生态链正在形成,相关产业链竞争力明显,重点产业全国领先 近年来,广东通过部署“10+5”新质生产力产业体系(即半导体与集成电路产业、高端装备制造产业等10大战略性新兴产业集群,未来电子信息、未来生命健康 ...
OpenAI创始人就芯片项目寻求美国政府的支持,目标是筹集数十亿美元

3 6 Ke· 2024-02-18 08:17
Group 1 - OpenAI CEO Sam Altman is seeking U.S. government support for a large-scale joint venture aimed at boosting global AI chip production [1][2] - The plan has raised concerns among U.S. regulators regarding national security and antitrust issues [1][2] - Altman has met with potential investors and partners from the U.S., Middle East, and Asia, emphasizing the need for Washington's approval to proceed [1][2] Group 2 - Altman aims to raise billions of dollars to significantly enhance the production capacity of advanced computing chips [1][2] - Major chip manufacturers like TSMC, Intel, and Samsung are potential partners for this initiative [1][2] - The project may face scrutiny from the U.S. Treasury and could conflict with the Commerce Department's policies on chip exports to the Middle East [2][3] Group 3 - The Biden administration has intensified scrutiny of interlocking directorates, which could impact Altman's plans if the new company competes directly with OpenAI [3] - Altman is considering incorporating green energy into the project, which may increase costs and complexity [2][3] - The initiative could pose new challenges for the U.S. Commerce Department, especially in light of the $100 billion semiconductor subsidies from the 2022 CHIPS Act [2][3]
都2024年了,腾讯怎么做了个“小小元宇宙”?

雷峰网· 2024-02-18 05:34
导语:“人们往往把《元梦之星》只看做一个派对游戏——这么想,格局还是小了。” 引语: 2024年了,元宇宙还是一个好赛道吗? 探索2年后,也遭遇了不少质疑,元宇宙的探索似乎也碰到了瓶颈,不少公司难以为继,转而去做 To B,依靠给企业做“数字会场”维持生计; 也有不少人直接偃旗息鼓,把注意力转向了新的风口,再不碰元宇宙这一摊。 而到了2024年,《元梦之星》的小小元宇宙,却标志着腾讯在元宇宙新形式上的探索。 一、绝不止是一款游戏 短短2个月前,派对游戏成为了游戏赛道上竞争最猛烈的品类。而腾讯的《元梦之星》,则正处于这场风暴的中心。 令人震惊的,是《元梦之星》内置了腾讯视频、QQ音乐等内部跨部门的产品,让玩家能在游戏中如在现实世界中一样,体验腾讯全娱乐矩阵的产品,堪称“复仇者联盟”级别的大统合。 而实际上,腾讯的眼光,却似乎并未过多在这场激战上停留——恰恰相反,《元梦之星》的S级投入,是腾讯计划之中,在元宇宙赛道上的再一次冲锋。 腾讯并不把《元梦之星》只看做一款派对游戏,毕竟对于这个品类的诸多批评,对一家深耕多年的游戏大厂来说并不是什么秘密。 而在主创团队的公开信中,他们表示:早在立项之初,他们就把《元梦》定 ...
微信又更新了!这一功能下线

成都发布· 2024-02-14 04:09
Core Viewpoint - The "Shake" feature in WeChat has been removed in the latest version 8.0.47, replaced by a new feature called "Discover" [1][3][6]. Group 1: Feature Changes - The "Shake" feature, which allowed users to find nearby or national users for social interaction, has been officially discontinued [6]. - The new "Discover" feature includes functionalities that allow users to customize what appears on their discovery page [1][7]. - The "Shake" feature was initially launched in 2015 and gained significant popularity, recording 810 million shakes during its promotional event [6]. Group 2: User Reactions - Users have expressed disappointment over the removal of the "Shake" feature, with some reminiscing about its past utility [9][10]. - The new features introduced in WeChat, such as "Live Audio" and "Scene Audio," aim to enhance user engagement but have not fully replaced the social interaction aspect of "Shake" [7].
长视频的下一场战役:会员精细化

投资界· 2024-02-06 08:38
Core View - The core focus of video streaming platforms in 2024 is on enhancing member services and providing more value to retain users, as highlighted by Netflix's co-CEO Greg Peters and similar strategies from Disney, Tencent Video, iQiyi, and Mango TV [1] - The industry is shifting from content-driven growth to member retention through精细化 (refined) services, as platforms like Netflix, iQiyi, and Mango TV report significant growth in membership revenue [2] Membership Refinement Strategies Content Rights Refinement - Platforms are offering more granular content rights, such as pay-per-view for specific movies or categories, as seen with Universal's "Trolls World Tour" and Disney's "Mulan" on Disney+ [2] - Domestic platforms are also adopting similar models, particularly for theatrical releases and original web movies [2] Experience Refinement - Platforms are focusing on improving user experience through better content recommendations, immersive viewing experiences, and higher-quality video standards like 4K, HDR10, and Dolby Vision [5] - Netflix's "53-second golden rule" emphasizes the importance of quick engagement, with cover design and content layout playing a crucial role in user retention [5] Fan Engagement Refinement - Platforms are enhancing fan engagement through social media interactions, collaborations with influencers, and offline experiences like Netflix's planned "Netflix House" in 2025 [8] - Disney's D23 events and exclusive merchandise for fans are examples of how platforms are creating deeper connections with their most loyal users [8] Membership Bundling and Packages - Disney has successfully bundled its streaming services (Disney+, ESPN+, Hulu) to offer a comprehensive content package, which helped Disney+ reach 50 million subscribers within six months [3] - Domestic platforms are also exploring联合会员 (joint membership) models, combining video VIP with sports, anime, or music VIP services [3] Membership Revenue Growth - Membership revenue has become a critical driver of profitability, with iQiyi's Q3 report showing membership revenue three times higher than advertising revenue [2] - Mango TV also reported double-digit growth in membership revenue for Q4 and the full year [2] Industry Trends - The video streaming industry is moving towards a more sustainable and high-quality development phase, with platforms focusing on精细化 (refined) member services rather than relying on low-price promotions [2] - The trend of会员精细化 (refined membership services) is expected to continue, with platforms offering more diverse choices and attractive benefits to retain users [2]
腾讯做了《幻兽帕鲁》的平替?

投中网· 2024-02-01 02:08
投中网 > 商业深度 > 正文 腾讯做了《幻兽帕鲁》的平替? AI蓝媒汇 | 叶二 2024-02-01 10:05:13 在相似游戏的赛道上,注定胜利的也大多只有先入场的那一个。 游戏行业,再次被萌萌可爱的“宝可梦”们给征服。 进入2024年,一款名为《幻兽帕鲁》的游戏,成为了当下大火的爆款。首日销量200万、5天时间突破700万、创收15亿元,在Steam平台一经上线,快速冲到玩家在线第一位,最高峰值破200万...... “刚火那阵,我关注到的很多斗鱼DOTA2主播,都直播起了这个游戏,熬夜直接开肝,甚至是互相比拼进度。水友还时不时在各个直播间通风报信,谁谁谁起床了。”斗鱼用户曾小可告诉AI蓝媒汇。 《幻兽帕鲁》的爆火程度,可见一斑。 类宝可梦的幻兽萌宠设计、玩家与幻兽一同探索战斗、开放式世界的冒险体验,甚至衍生的“帕鲁打工人”等等内容玩法,都让众多玩家沉迷其中。 公开资料显示,《幻兽帕鲁》是由日本一家游戏小厂Pocketpair开发制作,即便该游戏也存有不少争议,比如涉嫌抄袭宝可梦、究极缝合怪等,但Pocketpair已然赚得是盆满钵满。 这场流量金矿,国产游戏大厂也在迅速跟进 ...