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GCL Subsidiary, 2Game Digital, Partners with KuCoin Pay to Accept Secure Crypto Payments in Real Time
Globenewswire· 2025-08-28 20:05
Core Insights - GCL Global Holdings Ltd's subsidiary, 2Game Digital, has partnered with KuCoin to integrate KuCoin Pay as a payment method on its ecommerce platform, 2Game.com, marking a significant move towards cryptocurrency adoption in the gaming industry [2][3][5] Company Overview - GCL Global Holdings Ltd focuses on immersive games and entertainment, aiming to connect creators with gaming communities globally, particularly in the rapidly expanding Asian gaming market [7][8] - 2Game Digital is dedicated to transforming digital gaming commerce and community engagement through its unique ecosystem [8] Strategic Developments - The integration of KuCoin Pay allows 41 million KuCoin users to make secure and instant payments using their cryptocurrency holdings for digital games and related products on 2Game.com [3][5] - This initiative is part of a broader strategy to incorporate Web3 infrastructure, including the upcoming launch of the "2Game Token," which will enhance loyalty programs and competitive gaming rewards [4] Customer Benefits - Customers using KuCoin Pay from August 29, 2025, to November 28, 2026, will receive exclusive benefits such as a 20% discount on eligible products, special release discounts, bi-weekly promotions, and early access to the 2Game Token ICO [6] Industry Impact - The partnership with KuCoin is seen as a milestone in making cryptocurrency a seamless part of everyday transactions, particularly in the dynamic gaming sector, enhancing the payment experience for millions of gamers [5]
GCL’s Subsidiary Completes Compulsory Acquisition and Delisting of Ban Leong Technologies Limited
Globenewswire· 2025-08-25 12:00
Core Viewpoint - GCL Global Holdings Ltd has successfully completed the compulsory acquisition of Ban Leong Technologies Limited, which will be delisted from the Singapore Stock Exchange, marking a significant milestone for both companies in enhancing their market presence and operational capabilities [1][3]. Company Overview - GCL Global Holdings Ltd is a leading provider of games and entertainment, with a focus on bridging Asian-developed intellectual property to a global audience [5]. - Ban Leong Technologies Limited has been a prominent distributor of technology products in Asia for over three decades, offering a wide range of products including IT accessories, gaming components, and smart devices [2][9]. Acquisition Details - The acquisition of Ban Leong is expected to unlock new opportunities, fuel innovation, and enhance GCL's ability to deliver technology solutions across Asia [3]. - Ban Leong will leverage GCL's global ecosystem and distribution network to accelerate growth and create value for customers and partners [3][4]. Strategic Synergies - The combination of GCL and Ban Leong is anticipated to result in significant synergies, including operational efficiencies, economies of scale, and new revenue streams [4]. - Initiatives such as introducing branded gaming devices pre-installed with GCL game titles and expanding B2C offerings for gaming peripherals are planned to enhance market positioning [4].
GCL 公布 2025 财年财务业绩
Globenewswire· 2025-08-05 06:18
新加坡, Aug. 05, 2025 (GLOBE NEWSWIRE) -- 游戏与娱乐领域领先供应商 GCL Global Holdings Ltd (NASDAQ: GCL,简称 “GCL” 或“公司”),今日公布截至 2025 年 3 月 31 日的 2025 财年财务业绩。 2025 财年及后续亮点 收入 1.421 亿美元,较去年同期增长 45.7%毛利率 15.0%,2024 财年为 13.7%净收入 500 万美元,相较 2024 财年 200 万美元的净亏损增长 350%息税折旧摊销前利润 (EBITDA) 1,080 万美元,较 2024 财年的 100 万美元增长 980% “今年是我们业务的重大转折点,主要体现在恢复盈利、毛利率提升及顶线增长这几方面,”GCL 集团首席执行官 Sebastian Toke 表示。 这一增长主要得益于《黑神话:悟空》(Black Myth: Wukong) 在全球范围大获成功,以及游戏库的扩大和分销及发行业务整体需求的提升。 我们相信《黑神话:悟空》这款先驱作品为众多有望风靡全球的亚洲 3A 级游戏打下基础,而 GCL 已做好充分准备驾驭新浪潮。 “展望未 ...
GCL Announces Fiscal Year 2025 Financial Results
Globenewswire· 2025-07-31 10:00
Core Insights - GCL Global Holdings Ltd reported a significant turnaround in FY2025, achieving net income and improved gross margins, primarily driven by the success of "Black Myth: Wukong" and an expanded game library [2][6][9]. Financial Performance - Revenues for FY2025 reached $142.1 million, marking a 45.7% increase from $97.5 million in FY2024 [3][9]. - Gross margin improved to 15.0%, up from 13.7% in FY2024, reflecting higher profit margins from publishing and digital sales [3][9]. - Net income was $5.0 million, a 350% increase compared to a net loss of $2.0 million in FY2024 [6][9]. - EBITDA for FY2025 was $10.8 million, representing a 980% increase from $1.0 million in the previous year [6][9]. Cost Structure - Cost of revenues increased to $120.8 million, a 43.5% rise from $84.2 million in FY2024 [4][9]. - Selling and marketing expenses remained stable at $2.6 million, indicating improved efficiency [4]. - General and administrative expenses rose by 17.8% to $15.4 million, reflecting investments in personnel and infrastructure [5]. Strategic Developments - The acquisition of Ban Leong Technologies is expected to enhance GCL's financial position and integrate hardware, software, and IP [3][11]. - GCL is building a robust pipeline of new game releases, focusing on the Asian gaming market [12][15]. Balance Sheet Highlights - As of March 31, 2025, GCL had $21.4 million in cash and restricted cash, up from $4.3 million a year earlier [10].
GCL Announces Close of Subsidiary’s Offer for Ban Leong Technologies Limited with Compulsory Acquisition and Delisting to follow
Globenewswire· 2025-07-02 12:11
Core Viewpoint - GCL Global Holdings Ltd has successfully closed its voluntary unconditional cash offer for Ban Leong Technologies Limited, acquiring approximately 96.59% of the total issued shares, leading to a suspension of trading on the Singapore Stock Exchange due to a drop in public float below the required threshold [2][5]. Company Summary - GCL Global Holdings Ltd is a leading provider of games and entertainment, with a focus on bridging Asian-developed intellectual property to a global audience [9]. - Epicsoft Asia Pte. Ltd., a wholly-owned subsidiary of GCL Global Pte. Ltd., is a premier distributor of interactive entertainment software in Taiwan, Hong Kong, and Southeast Asia [12]. - Ban Leong Technologies Limited, incorporated in Singapore, specializes in the wholesale and distribution of computer peripherals and multimedia products, with a significant presence in IT accessories, gaming, and smart technology [13]. Offer Details - The offer closed with valid acceptances for 104,122,998 shares, which is approximately 96.59% of the total issued shares, including 30,318,400 shares from the Managing Director and his wife [3][4]. - The total number of issued shares for Ban Leong is 107,796,700, excluding treasury shares [8]. Market Impact - The public float of Ban Leong has fallen below 10%, triggering a trading suspension by the Singapore Stock Exchange, with GCL indicating no intention to restore the public float [5].
GCL Announces Subsidiary’s Intention to Exercise Right of Compulsory Acquisition in relation to the Offer for Ban Leong Technologies Limited and Subsequent Delisting
Globenewswire· 2025-06-12 12:55
Core Viewpoint - GCL Global Holdings Ltd has successfully acquired approximately 92.92% of Ban Leong Technologies Limited's shares, enabling it to proceed with a compulsory acquisition of the remaining shares and plans to delist Ban Leong from the Singapore Stock Exchange [2][4][3]. Group 1: Acquisition Details - As of June 12, 2025, GCL's indirect subsidiary, Epicsoft Asia Pte. Ltd., owns 100,167,499 shares of Ban Leong, representing about 92.92% of the total issued shares [1][3]. - The Offeror has received acceptances exceeding 90% of the total issued shares, excluding treasury shares [2]. Group 2: Future Plans and Synergies - The acquisition is expected to create synergies through economies of scale and improved operational efficiencies, leading to new revenue streams and enhanced brand positioning within an integrated gaming ecosystem [5]. - GCL plans to align with Ban Leong's marketing and procurement strategies in consumer electronics and gaming hardware, exploring B2C sales opportunities and evaluating the introduction of branded gaming devices pre-installed with GCL titles [6].
Rio Tinto, Bumble And Other Big Stocks Moving Lower In Tuesday's Pre-Market Session
Benzinga· 2025-06-03 12:31
U.S. stock futures were lower this morning, with the Dow futures falling around 100 points on Tuesday.Shares of Rio Tinto Group RIO fell sharply in today's pre-market trading.Jefferies analyst Chris LaFemina downgraded the rating for Rio Tinto from Buy to Hold.Rio Tinto shares dipped 2.1% to $58.36 in the pre-market trading session.Latest Startup Investment Opportunities:Here are some other stocks moving lower in pre-market trading.Bumble Inc. BMBL shares dipped 5.8% to $5.41 in today's pre-market trading. ...
GCL Secures USD $2.9 Million Senior Unsecured Convertible Note Financing
Globenewswire· 2025-05-22 12:30
Core Viewpoint - GCL Global Holdings Ltd has entered into a securities purchase agreement with ATW Partners for the issuance of senior unsecured convertible notes, totaling up to $45.5 million, which is expected to support the company's strategic growth initiatives and operational scaling [1][2][3]. Financing Details - The initial note will have an original principal amount of $2,900,000, purchased at $2,610,000. GCL can require the investor to purchase additional notes up to $42,600,000 at a purchase price of $38,340,000, subject to certain conditions [2]. - The notes will have a three-year term with an interest rate of 6% per annum, payable monthly in cash or, under certain conditions, in GCL's ordinary shares [2]. Strategic Implications - The financing is viewed as a strong endorsement of GCL's strategy and future, providing necessary capital to accelerate growth and invest in gaming innovations while maintaining long-term financial health [3]. - GCL aims to leverage its diverse portfolio to bridge cultures and audiences, focusing on the rapidly expanding Asian gaming market [4].
GCL Announces Voluntary Conditional Cash Offer for Ban Leong Technologies Limited at S$0.6029 per Share
Globenewswire· 2025-04-30 13:43
Core Viewpoint - GCL Global Holdings Ltd has made a voluntary conditional cash offer to acquire Ban Leong Technologies Limited, aiming to enhance its product offerings and positively impact adjusted EBITDA [1][3][4]. Company Overview - GCL Global Holdings Ltd is a leading provider of games and entertainment, while Ban Leong Technologies Limited is Singapore's leading distributor of computer hardware and IT accessories, with over 30 years of experience in the technology product distribution across Asia [1][2][19]. Transaction Details - The offer price is S$0.6029 per share (approximately US$0.4580), representing a premium of 60.8% to the last transacted price of S$0.375 on April 29, 2025 [1][7][13]. - The Offer is conditional upon receiving valid acceptances for more than 50% of the voting rights of Ban Leong's issued shares [6][9]. Strategic Rationale - The acquisition aligns with GCL's strategy to deliver next-generation gaming experiences and expand its Asian footprint, enhancing its product portfolio with new licensing opportunities and customized hardware [3][5]. - GCL plans to leverage Ban Leong's focus on consumer electronics and gaming hardware to capitalize on the rising demand for high-performance chipsets in gaming and AI applications [5]. Financial Impact - Ban Leong reported revenues of S$97.5 million for the six months ended September 30, 2024, and S$208.1 million for the fiscal year ended March 31, 2024 [4]. - The transaction is expected to have a positive impact on GCL's adjusted EBITDA and will be financed through a secured term loan facility and cash on hand [4][5]. Market Position - Ban Leong is an authorized distributor for over 50 well-known brands, including Razer, Nvidia, and Samsung, and employs a multi-channel distribution strategy [2][19]. - The acquisition is anticipated to strengthen GCL's brand in the gaming industry by introducing branded, high-performance gaming laptops and consoles pre-installed with GCL game titles [5].
RF Acquisition Corp II(RFAIU) - Prospectus
2024-03-08 23:25
As filed with the Securities and Exchange Commission on March 8, 2024 Registration No. 333-____ UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM S-1 REGISTRATION STATEMENT UNDER THE SECURITIES ACT OF 1933 RF Acquisition Corp II (Exact name of registrant as specified in its charter) Cayman Islands 6770 N/A (State or other jurisdiction of incorporation or organization) (Primary Standard Industrial Classification Code Number) (I.R.S. Employer Identification Number) RF Acquisition Co ...