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The Future of Learning with AI | Nithiik Khuraana | TEDxSGRR
TEDx Talks· 2025-11-03 17:23
Hi, my name is Dea Kurana, an upcoming sophomore at Fairmont Preparatory Academy in Orange County, California. Today, I would like to talk to you about the future of learning with AI. Imagine this, a teacher who never sleeps, who knows your learning style.A teacher that never gets tired and doesn't judge you for asking the same question 10 times. A teacher that doesn't get frustrated when you fail, and celebrates when you finally understand. Now imagine that that same teacher is with you every step of the w ...
Chegg vs. Udemy: Which EdTech Stock Offers More Upside Now?
ZACKS· 2025-09-17 15:51
Core Insights - The edtech market is experiencing growth driven by the demand for AI-based digital learning solutions and personalized learning across various educational segments [1][20] - Chegg, Inc. and Udemy, Inc. are two key players benefiting from these trends, with Chegg focusing on AI-driven tutoring and Udemy expanding its subscription model [1][6] Chegg Overview - Chegg operates a direct-to-consumer subscription model, providing digital study aids and AI-driven tutoring for college students [2] - The company is transforming its Chegg Study product into an AI-powered Personalized Learning Assistant, aimed at improving student graduation rates [3][21] - Chegg's investments in Busuu and Skills are enhancing its offerings in language learning and workplace readiness, with AI integration boosting engagement and retention [4][21] - The company has significantly reduced operating expenses by 72% year-over-year to $202.5 million in the first half of 2025, with expected adjusted savings of $165 million to $175 million for 2025 [5] Udemy Overview - Udemy operates as an online learning marketplace, with a market cap of approximately $1.05 billion, and is focusing on AI-powered innovations and subscription offerings [6] - About 70% of Udemy's revenue is now subscription-based, with plans to expand this model to reach over 250,000 consumer subscriptions by the end of 2025 [6][20] - The company is enhancing its partnership ecosystem, notably with Indeed and UKG, to integrate its content into broader career marketplaces and streamline enterprise learning management [7][8] - Despite growth in subscriptions, Udemy's Consumer segment faced a 6% year-over-year revenue decline to $143.1 million in the first half of 2025 due to macroeconomic challenges [10] Stock Performance and Valuation - Chegg's stock has outperformed Udemy's in the past six months, indicating stronger market momentum [11] - Chegg is currently trading at a discount compared to Udemy, which has a premium valuation despite facing headwinds [15][23] - EPS estimates for Chegg indicate a loss for 2025 but a break-even point for 2026, while Udemy's EPS estimates show significant growth potential [16][18] Investment Appeal - Chegg is positioned as a more compelling near-term buy due to its cost discipline, AI-led transformation, and relative valuation discount [23] - Udemy, while an attractive long-term player, faces macroeconomic risks and a reliance on discretionary spending, which may impact its near-term performance [22][23]
Revolution in Mathematics education | Mathew Yip | TEDxNIELIT Aurangabad
TEDx Talks· 2025-09-04 15:06
Now let's demonstrate a short live math lesson. Okay. Now give you 30 seconds to try to answer this question.Um now I read the question. It is given as wx is perpendicular to wy. WX is perpendicular to W set.WX = 36.2%. Angle W set Y = 20° and angle YW Z = 110°. If A is the center of the circumscribed sphere passing through WX, Y and Z and the angle between the planks A, Wy, and WY Z is 35° from Y.Okay, 30 seconds has gone by. Does anyone have the answer. Okay.Uh but still we have to move on to the solution ...
Gaotu(GOTU) - 2025 Q2 - Earnings Call Transcript
2025-08-26 13:00
Financial Data and Key Metrics Changes - In Q2 2025, the company's revenue increased by 37.6% year over year to nearly CNY 1,400,000,000, with gross billings up by 36.2% to approximately CNY 2,300,000,000 [9][19] - The net loss was narrowed by 50.5% year over year on a non-GAAP basis, with a net operating cash inflow of CNY 588,800,000, an increase of CNY 202,600,000 from the same period last year [9][10] - Deferred revenue increased by 38.9% year over year to about CNY 2,200,000,000, providing a solid foundation for sustained future growth [20] Business Line Data and Key Metrics Changes - Learning services contributed over 95% of net revenues, with over 85% coming from academic tutoring services, which saw a 50% year-over-year increase [22] - Non-academic tutoring services in both online and offline settings delivered strong growth, with gross billings up by over 100% year over year, contributing nearly 40% of total revenues [23] - Educational services for college students and adults contributed over 10% of total revenues, with operating cash flow turning positive [26] Market Data and Key Metrics Changes - The referral rate surged by 75% compared to a year ago, indicating strong customer satisfaction and brand loyalty [26] - The number of students admitted to the top two universities in China from Gaotu's class of 2025 reached 267, marking five consecutive years of growth [26] Company Strategy and Development Direction - The company is deepening its investment in AI to enhance teaching models and technology infrastructure, aiming to empower personalized learning at scale [10][11] - A new tri-teacher model has been introduced, integrating instructors, tutors, and AI companions to improve educational delivery [11] - The company is focused on building a lifelong learning services platform that is accessible and enjoyable for all, with a comprehensive product portfolio [15] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's future trajectory, citing a diverse educational product portfolio and rapidly evolving AI technology capabilities [17] - The company aims to deliver a best-in-class learning experience while creating long-term shareholder value and advancing social impact [18] - The guidance for total net revenues in 2025 is expected to be between CNY 1,578,000,000, representing an increase of 28.9% to 30.6% year over year [32] Other Important Information - The company has allocated nearly CNY 557,000,000 to repurchase approximately 25,000,000 ADS, demonstrating a commitment to long-term shareholder value [16] - The company is actively expanding into emerging traffic platforms and introducing innovative products to optimize customer acquisition mechanisms [23] Q&A Session Summary Question: Update on offline centers development - Management reported that offline learning center revenue grew by more than 20% year over year, contributing over 5% of gross billings this quarter, with strong customer loyalty and brand recognition driving growth [36][37][39] Question: Insights on summer enrollment and full-year growth outlook - Management highlighted that summer enrollment exceeded expectations, with improved teaching quality and retention rates contributing to strong performance. The company raised its revenue growth expectations for the full year based on strong first-half results [46][49][52]
Use of Transformer Models in Teaching | Robert Gentleman | TEDxBerkshires
TEDx Talks· 2025-07-21 16:15
AI在教育领域的潜力 - AI工具能够支持教育工作者,提供课程计划,生成问答,并自动评分和反馈,从而减轻教师的工作负担,使他们能够专注于更重要的任务 [1] - AI可以检查课程是否涵盖了所有预定的主题,确保教学内容的完整性 [1] - AI能够为学生提供独立于教师的界面和学习方式,从而改变课堂中的权力平衡,促进学生更深入地探究问题 [1] - AI可以被设计成具有不同的角色,例如气候怀疑论者、统计学家或流行病学家,从而为学生提供多角度的思考 [2] - AI可以通过半自主代理在Zoom通话中进行对话,分析输入信息并提供评论,从而改变学生与AI的互动方式 [3][4][5] AI的局限性与监管 - AI可能会给出基于不准确信息的权威性答案,需要评估其准确性,以避免在课堂上产生反效果 [7][8] - AI需要像教师一样受到监管,包括标准化考试和持续认证,以确保其在不同环境中的表现 [11][12] - AI系统需要快速报告不良事件,以便及时发现问题并进行修复,从而确保其安全性和有效性 [14][15] AI在主动学习中的应用 - AI辅导可以优于主动学习,因为它可以提供有针对性的反馈和信息,并允许学生进行自我调节 [21][26] - AI工具可以帮助学生提出更难或更容易的问题,并在他们遇到困难时提供帮助,从而实现个性化学习 [27] - AI可以促进终身学习体验,例如理解医疗保险和医疗补助法律和表格,并帮助人们填写表格 [30] AI与多样性 - AI可以通过设计具有类人多样性的聊天机器人,在缺乏自然多样性的情况下引入不同的观点 [32] AI的部署与改进 - AI的部署应遵循“部署、评估、改进”的循环,通过不断试验和改进,使其能够更好地服务于教育 [32][33] - 行业需要克服对AI的抵触情绪,并参与到AI的推广中,同时建立监管和报告机制,以确保AI的合理使用 [33]
Project Management Institute Selects D2L Brightspace to Help Power Global Learning Ecosystem
Prnewswire· 2025-07-21 14:00
Core Insights - D2L has been selected by the Project Management Institute (PMI) to enhance their digital learning ecosystem for project professionals globally [1][2][3] - The partnership aims to provide adaptive learning paths tailored to specific career goals, supporting transformative global learning in project management [2][3] - PMI, with nearly 750,000 members in over 200 countries, has a long-standing commitment to project management success and offers various professional development resources [3][5] Company Overview - D2L is focused on transforming learning experiences, aiming to make education more engaging and effective across various sectors, including K-12, higher education, and business [6] - The company collaborates with global customers to inspire and enhance learning outcomes [6] Industry Context - PMI is recognized as a leading authority in project management, providing certifications, courses, and networking opportunities to empower professionals and organizations [5] - The collaboration with D2L is expected to expand PMI's global impact by equipping more individuals and organizations with essential knowledge and skills [4]
AI Agents | Dev Aditya | TEDxCégep Champlain St Lawrence
TEDx Talks· 2025-07-03 15:54
AI技术发展 - LLM(大型语言模型)时代正在走向终结,行业正迈向更强大的自主代理(Autonomous Agents)时代 [2] - 从LLM到自主代理的转变是生成式AI的自然演进,而非彻底的革命 [18] - 行业不应犹豫是否采用自主代理,而应思考如何快速拥抱它们以释放其全部潜力 [31] 自主代理的优势与应用 - 自主代理能够独立完成整个工作流程,无需持续的人工指令或输入,是协作工具 [10] - 自主代理可以应用于多个行业,包括商业运营、内容发布、医疗和教育等 [13] - 在商业运营中,自主代理可以生成报告、发送给利益相关者、在社交媒体上发布摘要,并根据回复进行个性化修改 [20][21] - 在医疗领域,自主代理可以查看患者历史记录、X光片,并提供医生只需批准的建议 [23] 教育领域的革新 - 自主代理可以为每个学生定制课程、分发课程、监控参与度、评分作业,并向教师和家长提供报告 [24][25] - 通过自动化教师的重复性工作,教师可以将更多精力集中在与学生的个人互动上 [26] - AI教师Kaya已经实现了5倍以上的课程完成率和平均每小时4个学生提问 [27] - 行业正在努力使Kaya成为完全自主的代理,可以在VR世界甚至手机游戏中无缝支持学生 [29]
Learner Vs. Platform | Mridula Manikandan | TEDxKGCAS
TEDx Talks· 2025-06-25 16:14
Core Argument - The education industry needs to shift from a one-size-fits-all platform approach to personalized learning platforms that adapt to individual learner needs [1][2][3] - Current standardized education systems create friction, resistance, and disengagement because they don't account for diverse learning styles [3][5][14] - Personalization is accepted in other industries like food and entertainment, and should be embraced in education as well [4] Learning Preferences - Learning preferences exist on multiple layers: environmental (time of day, noise level), sensory (visual, auditory, kinesthetic), and cognitive (analytical vs global thinking) [6][7][8] - Individual personality traits, such as introversion or extroversion, also influence learning preferences [9] - Platforms should offer choice, autonomy, and voice to accommodate these diverse preferences [13] Systemic Issues - Traditional education systems often prioritize standardization and efficiency over individual student needs, which can hinder learning [5][14] - The focus should be on creating connections and understanding, rather than simply delivering content [5][12] - The assumption that efficiency equals equity and standardization means fairness is flawed [14] Call to Action - Educators, developers, and designers should collaborate to build technology that honors human variety in learning [13][15] - The future of education lies in platforms that recognize difference as a starting point, not a problem to solve [15] - Learning should feel like being understood, not like trying to fit into a mold [15]
5 ways to revolutionize learning | Dr. Kavita Sharma | TEDxThaltej Youth
TEDx Talks· 2025-06-18 16:10
Educational Transformation Strategies - The industry emphasizes a shift from content memorization to competency development, focusing on critical thinking, creative thinking, innovation, collaboration, communication, culture, compassion, and passion [1] - The industry advocates for personalized education that caters to individual learning styles and purposes, leveraging technology to empower teachers in identifying student needs and strengths [1] - The industry promotes integrated learning that breaks down subject silos and encourages interdisciplinary projects to address real-world problems collaboratively [1] Technology in Education - The industry recognizes technology's potential for personalization and connection but stresses the importance of training students to be creators rather than just consumers of technology [1] - The industry aims to utilize technology to amplify potential while preserving human relationships at the heart of learning [1] Innovation and Ecosystem - The industry encourages schools to foster a culture of inquiry, curiosity, collaboration, teamwork, digital literacy, global perspectives, resilience, and adaptability to spark innovation and startups [1] Call to Action - The industry urges teachers to consider who their students should become, parents to nurture their child's potential beyond test scores, and policymakers to create assessment systems that measure what matters [1]
The Role of Gaming in Education | Hoang Bien | TEDxYouth@WASS
TEDx Talks· 2025-06-12 15:31
Role of Gaming in Education - Gaming enhances student engagement, skill development (cognitive and social), and personalized learning [2][3][4] - Games offer instant feedback and adaptive learning, catering to individual student needs [5] - Game-based learning benefits teachers through innovative teaching methods, student progress tracking, and improved classroom management [7][8] - Gaming can reduce the need for expensive tutoring classes, potentially saving parents 300,000 to 500,000 Vietnam Dong per class [9] Challenges and Solutions - Excessive screen time is a concern, necessitating a balance between digital and non-digital games [11] - Lack of educational value can be addressed by carefully selecting and evaluating games based on addictiveness, relevance, and budget [12] - High costs of games (e.g., Minecraft at 800,000 Vietnam Dong) can be mitigated through collaboration with community or nonprofit organizations, or by encouraging student-created games [13][14] - Accessibility for disabled individuals should be considered when designing or selecting games [14] Implementation and Action - Schools and teachers must provide adequate resources and supportive policies for game implementation [15] - Teachers should incorporate games thoughtfully and responsibly, not just as a substitute for direct instruction [15][16] - Students should be proactive and creative in their approach to game-based learning [16]