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X @Messari
Messari· 2025-12-04 15:17
The Sandbox is evolving from a single metaverse game into a full-stack creator and culture platform, with $SAND at the center of its tools, incentives, and new financial rails.@CryptoRick98 breaks down how @TheSandboxGame is rebuilding its ecosystem around creators, SANDchain, and a shared SAND-based economy.Rick (@CryptoRick98):The Sandbox is evolving from a metaverse game into a full-stack creator and culture platform with its own financial rails.At the center of it all sits $SAND, tying together tools, c ...
LinkedIn Provides Pointers for SMB Brand Building
Yahoo Finance· 2025-12-03 18:56
This story was originally published on Social Media Today. To receive daily news and insights, subscribe to our free daily Social Media Today newsletter. LinkedIn has published a new report which looks at evolving opportunities for SMBs, based on data gleaned from the 18 million small businesses that have a presence in the app. LinkedIn’s “How Small Businesses Can Win in 2026” report highlights key opportunities and developments, which may help SMBs tap into the right streams, in order to boost their perfo ...
Gamified Foodtainment Content Coming to Connected TV and Mobile Advertising Through Groundbreaking Partnership Between Super League, Meta-Stadiums™ TasteViral Platform, AdArcade, and ES3
Globenewswire· 2025-12-02 14:00
Core Insights - Super League has announced a collaboration with ES3, AdArcade, and Meta-Stadium's TasteViral platform to enhance customer engagement for quick-service restaurant (QSR) and food delivery brands through interactive media and gamified content [1][7][10] Group 1: Collaboration and Offerings - The collaboration aims to create captivating short-form content from TikTok creators, shoppable recipes using generative AI, and measurable calls-to-action within mobile video and connected television (CTV) advertising [2][5] - The TasteViral platform will utilize creator-led food content to drive consumer engagement and purchases, leveraging real-time trend intelligence and proprietary algorithms to match brands with suitable creators and recipes [7][15] Group 2: Market Potential and Consumer Engagement - The QSR market is valued at approximately $447 billion in the U.S. and is projected to grow to $732 billion by 2030, while the online food delivery market is expected to increase from $53 billion in 2024 to $93 billion by 2030 [11] - According to Newzoo's Global Gamer Study, 85% of consumers engage with games, indicating a significant opportunity for gamified content to outperform traditional advertising methods [4][5] Group 3: Technology and Advertising Performance - The INGAGE interactive ad platform by ES3 achieves an average of 20 minutes of consumer activity and click-through rates of up to 70%, showcasing the effectiveness of interactive advertising [8] - Native playable ads powered by AdArcade have click-through rates that are six times higher than standard ads, demonstrating the potential for enhanced consumer engagement through gamified advertising [9][19]
WEBTOON Entertainment (NasdaqGS:WBTN) 2025 Conference Transcript
2025-12-01 20:17
WEBTOON Entertainment Conference Summary Company Overview - **Company**: WEBTOON Entertainment (NasdaqGS: WBTN) - **Industry**: Digital storytelling and content creation platform Key Points Company Vision and Market Position - WEBTOON is described as a global storytelling hub with 24 million creators producing 120,000 stories daily [7][8] - The platform boasts 155 million monthly active users, with significant growth in the U.S. and other regions outside Asia [7][8] - Revenue for 2024 is projected at approximately $1.35 billion, primarily from paid content [8] User Demographics and Engagement - The majority of users in the U.S. are Gen Z, aged 18-25, who spend an average of 30-60 minutes daily on the platform [9][10] - The average revenue per user (ARPU) is $6 in the rest of the world and $8 in Korea, indicating strong monetization potential [11] Business Model - WEBTOON operates on a micropayment model where users pay between $0.15 and $0.70 for each episode of content they choose to follow [21] - The platform emphasizes user choice and discovery, leading to higher voluntary spending over time [21][22] Content Creation and Creator Ecosystem - The majority of creators are amateurs, with success stories like Rachel Smythe, who created "Lore Olympus," demonstrating the platform's potential for talent discovery [43][44] - WEBTOON has shared $2.8 billion with creators from 2017 to 2022, fostering a supportive creator economy [47] - Collaborations with established companies like Disney and Warner Bros. are in place to enhance content offerings [46][67] Market Penetration and Growth Opportunities - WEBTOON has achieved 50% market penetration in Korea and aims to replicate this success in other regions, particularly the U.S. where penetration is below 5% [12][68] - The company sees significant growth potential in deepening community engagement among users and expanding its creator base [78] Future Outlook - The company aims to leverage its unique content and creator relationships to drive growth in the coming years, with expectations of increased adoption among young consumers [92] - There is a focus on expanding into advertising and enhancing user experience before aggressively pursuing monetization strategies in new markets [87][88] Additional Insights - WEBTOON's flexible content format allows users to engage with stories at their convenience, differentiating it from other platforms [38] - The company is cautious about creator contracts, advocating for their success across various platforms while maintaining a supportive ecosystem [79][82] This summary encapsulates the key insights from the WEBTOON Entertainment conference, highlighting the company's innovative approach to digital storytelling and its strategic growth plans in the competitive content creation landscape.
X @CoinMarketCap
CoinMarketCap· 2025-12-01 15:59
👀 Top Crypto Fundraising Last Week1. Upbit ( @Official_Upbit) - $10.30B; CEX2. ht.​digital ( @htdgtl) - $262.00M; PoR3. FORDEFI ( @FordefiHQ) - $100.00M; Wallet, MPC4. Figure ( @figure) - $25.00M; RWA, Stablecoin5. Gonka ( @gonka_ai) - $12.00M; AI, DePIN6. SpaceComputer ( @SpaceComputerIO) - $10.00M; Security, DePIN7. Nexton ( @NextonNode) - $4.00M; LSDfi, Ton Ecosystem8. Pruv Finance ( @PruvFinance) - $3.00M; RWA9. CreatorFi ( @insomnia_labs) - $2.00M; Creator Economy, Aptos Ecosystem ...
A Pizza Bagel Business Owner Makes $20K Per Month, But He Had To Leave His Six-Figure Tech Job First: 'I Sold My Equity Back To My Previous Company'
Yahoo Finance· 2025-11-30 16:01
Jacob Cooper started Pizza Bagel NYC in February, and it's now bringing in more than $20,000 per month. Cooper started the business shortly after leaving his six-figure tech job without any experience in the restaurant industry. He also went all-in on the startup and raised the initial funds by tapping into his equity. "I sold my equity back to my previous company," Cooper told CNBC. Cooper shared what goes into operating a pizza bagel business in New York City and how he grew it so quickly. Don't Miss: ...
VEVOR Powers Black Friday Growth and Lights Up Times Square with Immersive Pop-Up
Prnewswire· 2025-11-29 16:00
Core Insights - VEVOR experienced strong commercial momentum during Black Friday, highlighted by a significant brand activation in Times Square, New York, emphasizing its commitment to the home improvement and maker economy [1][2] - The company reported year-on-year growth driven by increased demand from Home Creators engaged in DIY and home maintenance projects [2] Product Highlights - Standout products included the VEVOR Mechanics Stool, Impact Socket Set, and Mechanics Tool Set, which are favored for their quality and versatility in various hands-on projects [3][4] Brand Activation and Community Engagement - The "Great Upgrade" pop-up event in Times Square featured initiatives focused on sustainability, creativity, and community, allowing participants to trade old items for new product vouchers [5][6] - Collaboration with artist Tom Fruin resulted in a large-scale sculpture made from reclaimed materials, promoting hands-on creativity and community involvement [6][7] Long-term Initiatives - VEVOR announced the launch of the Home Creator Fund, aimed at supporting community organizations and sustainability projects, reinforcing its commitment to long-term community-driven change [8] - The company is focused on building a creator-centered brand with a global user base exceeding 20 million, emphasizing empowerment and accessibility [9] Future Outlook - VEVOR plans to balance rapid growth with long-term responsibility by investing in durable products and meaningful social impact initiatives, aiming to strengthen communities and enhance urban vibrancy [10]
X @wale.moca 🐳
wale.moca 🐳· 2025-11-26 06:26
Becoming a "creator" is currently the cool thing on CT, especially for new people who entered the space this year.In our last Towns livestream, I asked @Tma_420 if he still considers this a path worth pursuing https://t.co/J8zKJsVYnv ...
QYOU Media Reports Record Revenue and First Ever Net Profit in Q3 FY 2025
Prnewswire· 2025-11-24 13:15
Core Insights - QYOU Media Inc. reported positive financial results for Q3 FY 2025, highlighting a strategic focus on QYOU USA and Chatterbox Technologies, which has led to substantial growth and profitability [1][2] - The company achieved record quarterly revenue of $9,615,540, representing a 44% increase compared to the same period last year, driven by the growth of its influencer marketing business in North America and India [7] - For the first time, QYOU Media reported a net income of $738,313 and an Adjusted EBITDA of $1,448,132 for the quarter, indicating sustainable profitability from strategic realignment and cost-optimization initiatives [7] Financial Performance - QYOU Media's revenue for Q3 FY 2025 was $9,615,540, an increase of $2,927,720 compared to the previous year [7] - The company concluded the quarter with cash and cash equivalents of $4,130,530, up from $874,367 in the same period of 2024 [7] - Cash provided by continuing operating activities was $1,176,875, compared to cash used in operations of $850,908 in the prior year [7] Strategic Initiatives - The successful IPO of Chatterbox Technologies, now 51% owned by QYOU, on the Bombay Stock Exchange's SME platform is a significant milestone [2] - The company aims to capitalize on the growing global Creator Economy and influencer marketing industry, projected to exceed $480 billion by 2027 with a CAGR of 22-25% through 2030 [2] - QYOU Media operates in both India and the United States, producing and distributing content created by social media influencers and digital content stars [8] Shareholder Information - A live shareholder call is scheduled for November 24, 2025, to discuss Q3 results and future business plans [1][2] - The company has completed a share consolidation, converting one post-consolidation share for every twelve pre-consolidation shares [4]
Digitalage Launches Creator-Driven News Marketplace, Declares Legacy Media Obsolete
Accessnewswire· 2025-11-21 11:00
Core Viewpoint - The article discusses the introduction of the "Creator Economy for News," a new monetization model aimed at supporting independent journalists and news aggregators in the wake of declining ad-supported news revenue [1] Group 1: Company Overview - Digitalage, a subsidiary of Hop-on, Inc., is leading the shift towards a new information economy by creating a marketplace for independent correspondents and news publishers to earn revenue directly from their audiences [1] Group 2: Industry Impact - The announcement highlights a significant transition in the news industry, moving away from traditional ad-supported models to a more sustainable revenue generation approach for content creators [1]