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A Pizza Bagel Business Owner Makes $20K Per Month, But He Had To Leave His Six-Figure Tech Job First: 'I Sold My Equity Back To My Previous Company'
Yahoo Finance· 2025-11-30 16:01
Jacob Cooper started Pizza Bagel NYC in February, and it's now bringing in more than $20,000 per month. Cooper started the business shortly after leaving his six-figure tech job without any experience in the restaurant industry. He also went all-in on the startup and raised the initial funds by tapping into his equity. "I sold my equity back to my previous company," Cooper told CNBC. Cooper shared what goes into operating a pizza bagel business in New York City and how he grew it so quickly. Don't Miss: ...
VEVOR Powers Black Friday Growth and Lights Up Times Square with Immersive Pop-Up
Prnewswire· 2025-11-29 16:00
Core Insights - VEVOR experienced strong commercial momentum during Black Friday, highlighted by a significant brand activation in Times Square, New York, emphasizing its commitment to the home improvement and maker economy [1][2] - The company reported year-on-year growth driven by increased demand from Home Creators engaged in DIY and home maintenance projects [2] Product Highlights - Standout products included the VEVOR Mechanics Stool, Impact Socket Set, and Mechanics Tool Set, which are favored for their quality and versatility in various hands-on projects [3][4] Brand Activation and Community Engagement - The "Great Upgrade" pop-up event in Times Square featured initiatives focused on sustainability, creativity, and community, allowing participants to trade old items for new product vouchers [5][6] - Collaboration with artist Tom Fruin resulted in a large-scale sculpture made from reclaimed materials, promoting hands-on creativity and community involvement [6][7] Long-term Initiatives - VEVOR announced the launch of the Home Creator Fund, aimed at supporting community organizations and sustainability projects, reinforcing its commitment to long-term community-driven change [8] - The company is focused on building a creator-centered brand with a global user base exceeding 20 million, emphasizing empowerment and accessibility [9] Future Outlook - VEVOR plans to balance rapid growth with long-term responsibility by investing in durable products and meaningful social impact initiatives, aiming to strengthen communities and enhance urban vibrancy [10]
X @wale.moca 🐳
wale.moca 🐳· 2025-11-26 06:26
Becoming a "creator" is currently the cool thing on CT, especially for new people who entered the space this year.In our last Towns livestream, I asked @Tma_420 if he still considers this a path worth pursuing https://t.co/J8zKJsVYnv ...
QYOU Media Reports Record Revenue and First Ever Net Profit in Q3 FY 2025
Prnewswire· 2025-11-24 13:15
Core Insights - QYOU Media Inc. reported positive financial results for Q3 FY 2025, highlighting a strategic focus on QYOU USA and Chatterbox Technologies, which has led to substantial growth and profitability [1][2] - The company achieved record quarterly revenue of $9,615,540, representing a 44% increase compared to the same period last year, driven by the growth of its influencer marketing business in North America and India [7] - For the first time, QYOU Media reported a net income of $738,313 and an Adjusted EBITDA of $1,448,132 for the quarter, indicating sustainable profitability from strategic realignment and cost-optimization initiatives [7] Financial Performance - QYOU Media's revenue for Q3 FY 2025 was $9,615,540, an increase of $2,927,720 compared to the previous year [7] - The company concluded the quarter with cash and cash equivalents of $4,130,530, up from $874,367 in the same period of 2024 [7] - Cash provided by continuing operating activities was $1,176,875, compared to cash used in operations of $850,908 in the prior year [7] Strategic Initiatives - The successful IPO of Chatterbox Technologies, now 51% owned by QYOU, on the Bombay Stock Exchange's SME platform is a significant milestone [2] - The company aims to capitalize on the growing global Creator Economy and influencer marketing industry, projected to exceed $480 billion by 2027 with a CAGR of 22-25% through 2030 [2] - QYOU Media operates in both India and the United States, producing and distributing content created by social media influencers and digital content stars [8] Shareholder Information - A live shareholder call is scheduled for November 24, 2025, to discuss Q3 results and future business plans [1][2] - The company has completed a share consolidation, converting one post-consolidation share for every twelve pre-consolidation shares [4]
Digitalage Launches Creator-Driven News Marketplace, Declares Legacy Media Obsolete
Accessnewswire· 2025-11-21 11:00
Core Viewpoint - The article discusses the introduction of the "Creator Economy for News," a new monetization model aimed at supporting independent journalists and news aggregators in the wake of declining ad-supported news revenue [1] Group 1: Company Overview - Digitalage, a subsidiary of Hop-on, Inc., is leading the shift towards a new information economy by creating a marketplace for independent correspondents and news publishers to earn revenue directly from their audiences [1] Group 2: Industry Impact - The announcement highlights a significant transition in the news industry, moving away from traditional ad-supported models to a more sustainable revenue generation approach for content creators [1]
QYOU Media To Report FY 2025 Q3 Financial Results On Monday November 24th, 2025
Prnewswire· 2025-11-20 13:30
Core Insights - QYOU Media Inc. will release its financial results for the fiscal third quarter ended September 30, 2025, on November 24, 2025, at 8 AM EST, followed by a live conference call at 11 AM EST to discuss the results and future plans [1][2] Company Overview - QYOU Media operates in India and the United States, focusing on producing and distributing content created by social media influencers and digital content creators [3] - The company is committed exclusively to the Creator Economy and influencer marketing, with a growing confidence in the effectiveness of this strategy [3] - QYOU Media's influencer marketing platform in India, Chtrbox, connects brands with social media influencers, while in the U.S., it collaborates with major film studios and brands to create and market content [3] Audience Reach - QYOU Media's content has reached over one billion consumers, primarily targeting millennials and Gen Z [3]
Overactive Media (OTCPK:OAMC.F) Update / Briefing Transcript
2025-11-19 19:02
OverActive Media (OTCPK: OAMC.F) Conference Call Summary Company Overview - OverActive Media is a digital media and entertainment company with operations in Toronto, Madrid, and Berlin [1][2] - The company focuses on high-margin digital revenue streams, including sponsorships, content licensing, creator monetization, and in-game digital sales [1] - OverActive owns two valuable esports franchises, enhancing its position as a scalable media platform [1] Key Business Strategies - The company is implementing a growth strategy centered around its proprietary AI-powered creator monetization platform, Active Voices [2] - OverActive connects with over 100 million fans globally, primarily young, digital-native consumers with strong purchasing power [5][6] - The revenue model is diversified, leveraging esports, content, merchandise, licensing, and AI technology to enhance scalability and profitability [8][9] Financial Performance - OverActive reported a revenue of CAD 30 million with a compound annual growth rate (CAGR) of 29% [31] - Digital item revenue exceeded CAD 8 million last year, with margins above 95% due to low delivery costs [17][19] - The company anticipates an additional CAD 20 million in revenue potential from existing fan relationships, translating to about CAD 10 million in incremental adjusted EBITDA [20] Active Voices Platform - Active Voices is an AI-powered localization platform that allows creators to reach global audiences in multiple languages using their own voice [21][22] - The platform is designed to be scalable, with low marginal costs for adding new languages, thus enhancing revenue opportunities for creators [46][47] - The creator economy is valued at over $24 billion, and Active Voices aims to capture a portion of this market by enabling creators to expand their reach [28][29] Esports Franchises - OverActive's franchises in League of Legends and Call of Duty provide long-term stability and visibility, with franchise values increasing significantly [35][36] - The company believes its franchises are worth over CAD 30 million based on third-party transactions for similar slots [37] - OverActive differentiates itself from other esports organizations through its large, engaged fan base and ability to host significant events [38] Future Outlook - The integration of KOI and Movistar Riders is expected to enhance operational performance and sponsorship revenue over the next 12 to 18 months [39] - The company plans to leverage its esports brands and creator partners to drive adoption of Active Voices [49] - Investors can expect margin expansion and recurring revenue growth as the company scales its digital media and AI-driven products [50] Conclusion - OverActive Media is positioned for significant growth through its unique combination of esports franchises, a large fan base, and innovative technology like Active Voices [32][51] - The company aims to enhance its valuation by capitalizing on its assets and expanding its market reach [52]
IZEA Extends Profitability Momentum in Q3 2025 with $8.1 Million in Revenue
Globenewswire· 2025-11-12 21:01
Core Insights - IZEA Worldwide, Inc. reported a year-over-year improvement in net income of $8.8 million, achieving positive cash from operations [1][11] - The company experienced its third consecutive quarter of financial improvement, focusing on sustainable and profitable growth despite a decline in total revenue and bookings due to shedding unprofitable work [5][6] Financial Performance - Total revenue for Q3 2025 was $8.1 million, a decrease from $8.8 million in Q3 2024, but a 2.5% increase year-over-year when excluding the divested Hoozu [7][24] - Managed services revenue increased by 5% to $8.0 million compared to $7.7 million in the previous year, excluding Hoozu [8][29] - Net income for Q3 2025 was $0.1 million, a significant recovery from a net loss of $8.8 million in Q3 2024 [11][30] - Adjusted EBITDA for the quarter was $0.4 million, improving by $3.8 million year-over-year [12][31] Cost Management - Cost of revenue decreased to $4.2 million, representing 51% of revenue, down from 59% in the prior-year quarter [8][25] - Total costs and expenses declined by 54% to $8.4 million compared to $18.2 million in Q3 2024 [8][30] - Sales and marketing costs were reduced by 62% to $1.1 million, largely due to workforce reductions and a pause in advertising spending [10][30] Strategic Initiatives - The company has focused on strengthening U.S. operations and prioritizing enterprise clients, resulting in double- and triple-digit growth among enterprise accounts [6][8] - New business wins include contracts with major brands such as Amazon, General Motors, and Kellogg's, contributing to the company's growth trajectory [6][8] - Investment in technology has been emphasized, with enhancements to the platform including AI-powered insights to improve client performance [6][8] Cash Position - As of September 30, 2025, cash and equivalents totaled $51.4 million, reflecting positive cash from operations [12][23] - The company has no outstanding long-term debt, indicating a strong financial position [12][23]
What Is Happening With Roblox Stock?
Forbes· 2025-11-12 19:15
Core Insights - Roblox's stock has surged nearly 92% over the past year, driven by a 33% increase in revenue and a 55% enhancement in the price-to-sales (P/S) multiple, reflecting strong user growth and innovative strategies [2][5] - Despite a recent pullback due to a softer-than-expected earnings report, the underlying fundamentals remain strong, with expanding user base and improving monetization initiatives indicating long-term growth potential [3][11] User & Engagement Growth - Daily Active Users (DAUs) increased by 70% year-over-year to 151.5 million, with hours engaged rising by 91%, showcasing consistent user growth [11] Financial Performance - Bookings for Q3 2025 jumped 70% year-over-year to $1.9 billion, while revenue climbed 48% year-over-year, indicating robust financial growth [11] Creator Economy Enhancements - Developer Exchange (DevEx) payouts to creators increased by 85% in Q3 2025, elevating creator earnings to over $1 billion in a 12-month period, highlighting the platform's commitment to its creator economy [11] Strategic Partnerships and Innovations - New strategic partnerships include Shopify integration for physical goods and an IP licensing platform launched in early 2025 [11] - Product innovations revealed at the Roblox Developer Conference (RDC) 2024/2025 include new AI tools, 100,000 player servers, and advancements in avatar technology [11]
Bionic Awards Gives Human Creativity A New Stage In The AI Era
Forbes· 2025-11-08 10:45
Bionic Awards launches in London to feature creativity at the intersection of AI and mediaBionic AwardsThe worlds of creative, AI, tech, and brands are all colliding in new ways in the generative AI age. To highlight talent operating in this next generation, London will host a new showcase for visual storytellers who work with code, creatives, and brands. The Bionic Awards aims to bring visibility to AI creative works from around the world across a dozen categories with a public preview at Rich Mix on Decem ...