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一张二手卡牌竟拍出5.5万天价
Qi Lu Wan Bao· 2026-01-21 10:06
Core Insights - The trading card market is experiencing significant growth, with a compound annual growth rate of 25%, and is projected to exceed 30 billion yuan in the next three years [2] - The market is characterized by a stark contrast in pricing, with rare cards fetching high prices while ordinary cards are valued very low [2][5] - The industry is attracting capital interest, leading to a competitive race for listings among leading companies [6] Market Overview - The trading card market has evolved from childhood entertainment to a collectible asset for adults, with a diverse age demographic participating [2] - The market is divided into two main categories: Trading Card Games (TCG) that support gameplay and Collectible Card Games (CCG) that focus on rarity and collection [3] - The market is expected to reach 35.1 billion yuan by 2027 according to Citic Securities [2] Pricing Dynamics - Recent trends show a 5% decline in the price of simplified Chinese Pokémon cards, while Japanese versions have seen a slight increase of 0.33% [5] - A specific Pokémon card, "梦幻ex," has reached a price of 55,000 yuan, while common cards can be as low as 0.2 yuan, indicating a depreciation rate of over 91.67% for ordinary cards [5] - The disparity in card values highlights a market where high-value cards are sought after, while low-value cards struggle to find buyers [5] Online Trading and Community Engagement - Many transactions are conducted through online platforms, with dedicated apps providing market information and facilitating sales [4] - The demand for graded cards is increasing, as ratings significantly impact their marketability and price [5] - Live streaming has become a popular method for card sales, enhancing the emotional experience of unboxing and trading [5] Competitive Landscape - Card Game Company (卡游) holds a dominant market share of 71% in the TCG sector, with a projected revenue of 10.057 billion yuan in 2024, marking a 278% year-on-year growth [6] - Suplay (超级玩咖) has emerged as a strong competitor in the collectible card segment, with a revenue of 283 million yuan and a gross margin of 54.5% [6] - New entrants and investments from major companies like Pop Mart and miHoYo indicate a growing interest in the trading card market [7]
果然财经|卡牌市场规模将破300亿元,评级卡受追捧
Qi Lu Wan Bao· 2026-01-20 12:43
Group 1 - The core viewpoint of the article is that the card market in China is expected to exceed 30 billion yuan in the next three years, with a significant demand for graded cards [1] - According to Citic Securities, the card market is projected to reach over 30 billion yuan by 2025, indicating strong growth potential [1] - The popularity of graded cards is highlighted, with examples showing that a card rated 10 can sell for 280 yuan, while a card rated 8 may only fetch around 70 yuan, emphasizing the importance of card condition in the collector's market [1] Group 2 - In 2025, CCG alone is expected to complete the grading of over 1,145,831 cards, surpassing its million-card target, which reflects the booming grading market [1]
卡牌市场向好?卡游供应商文创收入增六成
3 6 Ke· 2025-08-28 02:47
Core Insights - The article highlights the positive performance of major Japanese companies in the trading card game (TCG) sector for the first half of 2025, with notable sales growth across various brands [1] - In China, there is a surge in demand for card products, particularly following the release of the domestic film "Nezha: Birth of the Demon Child," which significantly boosted related card sales [1][2] Company Performance - Bandai's One Piece TCG released 10 new card packs, contributing to strong sales [1] - Bushiroad's TCG business saw a year-on-year sales increase of 34.42% [1] - Jinghua Laser reported a 61.98% year-on-year revenue growth in its cultural business, driven by the popularity of the "Nezha" card products [1][2] - Yaoji Technology's subsidiary "Katao" achieved approximately 105 million yuan in revenue, a 33% increase year-on-year, with a net profit of about 12 million yuan, up 39% [4] - Huali Technology's revenue from anime IP derivative products reached approximately 166 million yuan, a 14.51% increase, although its gross margin declined from 44% to 39% [7][9] Market Trends - The article notes a shift in the market, with three-dimensional IP card products experiencing explosive growth, while two-dimensional anime IP collectible cards are entering a period of adjustment [15] - The Ultraman franchise is facing challenges, with a 7.4% decline in toy revenue and a significant drop in other merchandise categories, despite a surge in TCG sales due to the launch of the "ULTRAMAN CARDGAME" [15][16] - The article emphasizes the need for new hit products in the two-dimensional IP collectible card market to revitalize interest, as no new titles have matched the success of "Nezha" or previous hits like "My Little Pony" and "Ultraman" [15][18]