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燃爆了!被大厂扫地出门后,30人团队获腾讯资助成功“复仇”!
3 6 Ke· 2025-05-31 06:05
Core Viewpoint - The article discusses the journey of Raccoon Logic, a game development studio formed by former members of Typhoon Studios, highlighting their successful game "Return to the Savage Planet: Revenge" and the role of Tencent in their revival after being laid off by Google [1][3][17]. Group 1: Company Background - Raccoon Logic was established by former Typhoon Studios members, including Alex Hutchinson and Reid Schneider, who have extensive experience in the gaming industry [6][4]. - The team initially faced challenges as a startup, working in a small, windowless motion capture studio before gaining more investment [7][9]. - Typhoon Studios was acquired by Google in 2019 to enhance its Stadia cloud gaming service, but the studio was disbanded shortly after the release of their game in 2021 [11][14]. Group 2: Game Development and Success - "Return to the Savage Planet: Revenge" achieved over 1 million players within two weeks of its release, marking a significant milestone for the team [3][19]. - The game’s narrative reflects the team's real-life experiences, incorporating themes of revenge and humor, which resonate with players [19][25]. - The gameplay focuses on exploration and character growth, maintaining the quirky style of its predecessor while introducing new mechanics [21][30]. Group 3: Role of Tencent - Tencent played a crucial role by investing in Raccoon Logic during its restructuring phase, allowing the team to maintain independence while securing necessary funding [17][30]. - The partnership with Tencent enabled the team to focus on developing their existing IP rather than expanding into new projects [30][38]. Group 4: Team Philosophy and Future Outlook - The team emphasizes a pragmatic approach, choosing to concentrate on a single project rather than pursuing multiple ventures, which they believe leads to better outcomes [30][32]. - They express a disinterest in returning to AAA game development, preferring to create smaller, more manageable games that can attract a dedicated player base [31][37]. - The team remains optimistic about the gaming market, believing that a tightening environment will eliminate less capable teams, allowing those with real talent to thrive [38][39].