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网易:第三季度净收入284亿元
Bei Ke Cai Jing· 2025-11-20 11:31
Core Insights - The company reported a net revenue of 28.4 billion yuan in Q3, up from 26.2 billion yuan in the same period last year [1] - The net profit attributable to shareholders under non-GAAP was 9.5 billion yuan, compared to 7.5 billion yuan in the previous year [1] - Research and development expenditure reached 4.5 billion yuan, with an R&D intensity of 16%, leading the industry [1] - The net revenue from online gaming services was 23.3 billion yuan [1]
Roblox日活用户超1.5亿人,北美以外地区增长显著
Sou Hu Cai Jing· 2025-11-03 09:41
Core Insights - Roblox reported Q3 2025 revenue growth of 48% year-over-year to $1.4 billion, with bookings for virtual currency Robux increasing by 51% to $1.9 billion [1][3] - Daily Active Users (DAU) reached 151.5 million, a 70% increase year-over-year, with total engagement hours at 39.6 billion, up 91% [1][3] - The growth in DAU and engagement time indicates a rising trend in average user participation [1] Regional Performance - DAU in the Asia-Pacific (APAC) region grew by 108%, the highest globally, while Europe and North America saw increases of 56% and 32%, respectively [3] - For users aged 13 and above, DAU increased by 89%, surpassing 100 million, while users under 13 grew by 44% [3] - Engagement time in APAC rose by 127%, with Europe and North America increasing by 82% and 47%, respectively [3] User Engagement and Content - The surge in user numbers and engagement is attributed to the emergence of popular content since Q2 2025, including titles like "Grow a Garden" and "99 nights in the forest" [6] - The average bookings per daily active user (ABPDAU) remained stable at $12.68, with regional variations showing a 13% increase in the US/Canada and 22% in Europe [3][6] Financial Performance - Despite revenue growth, Roblox reported a net loss of $250 million in Q3 2025, with creator payout expenses rising by 85% and infrastructure costs increasing by 61% [6] - Roblox announced a 7% increase in the creator payout percentage effective September 2025 [6]
Roblox (RBLX) Q1 Earnings: Taking a Look at Key Metrics Versus Estimates
ZACKS· 2025-05-01 15:30
Core Insights - Roblox reported revenue of $1.21 billion for the quarter ended March 2025, reflecting a year-over-year increase of 30.6% and surpassing the Zacks Consensus Estimate of $1.15 billion by 5.35% [1] - The company's EPS was -$0.32, an improvement from -$0.43 in the same quarter last year, with an EPS surprise of 21.95% compared to the consensus estimate of -$0.41 [1] Financial Performance Metrics - Bookings reached $1.21 billion, exceeding the average estimate of $1.15 billion from eight analysts [4] - Daily Active Users (DAUs) totaled 97.8 million, surpassing the estimated 92.95 million from five analysts [4] - Total Hours Engaged amounted to 21.7 billion, exceeding the average estimate of 20.4 billion from five analysts [4] Regional Performance - DAUs in the Rest of the World (ROW) were 28.2 million, compared to the estimated 26.86 million from four analysts [4] - DAUs in the Asia-Pacific (APAC) region reached 26.3 million, exceeding the estimate of 24.18 million from four analysts [4] - DAUs in the US & Canada were 19.7 million, slightly above the average estimate of 19.07 million from four analysts [4] - DAUs in Europe totaled 23.6 million, compared to the average estimate of 23.41 million from four analysts [4] Stock Performance - Roblox shares have returned +8.8% over the past month, while the Zacks S&P 500 composite has seen a decline of -0.7% [3] - The stock currently holds a Zacks Rank 2 (Buy), indicating potential for outperformance in the near term [3]