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当工作失去意义,工作的未来将何去何从
3 6 Ke· 2026-02-26 23:08
神译局是36氪旗下编译团队,关注科技、商业、职场、生活等领域,重点介绍国外的新技术、新观点、新风向。 编者按:当产出归于算法,人类最后的筹码是无法被商品化的"主体性"。在意义荒漠里,你的独特偏见就是最贵的真资产。文章来自编译。 每个人都在担心人工智能是否会取代自己。 但我禁不住在想,人类经验中总有一些东西是无法被取代的。 我始终认为人类仍然渴望工作。也就是说,他们仍想创造些什么,与他人分享,并通过获得某种形式的报酬来让自己的贡献得到认可。这是人性中根深蒂固 的一面。遗憾的是,当"生产力"演变为我们的上帝,工作便成了一个被剥夺了意义的贬义词。 我不怎么担心工业化工厂式的工作被自动化取代。我们都清楚那种毫无灵魂的深渊会对人造成怎样的消磨。 通用人工智能(AGI)会包揽所有的散文创作和艺术生产吗? 如果奋斗、地位和好奇心是意义的源泉,而 AGI 承诺要让我们摆脱这些,那我们该怎么办? 如果真有那么一样东西是 AGI 无法取代的,那会是什么? 在一个物质不再稀缺的世界里,你如何让自己成为稀缺品? 我想分享关于工作未来的 6 个观点,包括作为创意工作者必须优化的技能和特质,以及最终如何在令人望而生畏的未来过上更有意义的 ...
中国剧集合作论坛亮相2026伦敦电视节
Xin Lang Cai Jing· 2026-02-26 12:28
本届"中国联合展台"汇聚江苏广电、深圳广电及影视企业共10家机构,集中推出电视剧、纪录片、综 艺、微短剧等50余部精品作品,涵盖历史人文、现实题材、AI创新内容等多元类型,兼顾东方美学与 全球共通情感表达。 期间,展台同步举办"骏马载福春满英伦"中国视听内容推介会,励展集团、江苏广电相关负责人致辞, 中方机构现场推介优质内容,与国际买家、制作发行方对接洽谈、共商合作。 伦敦电视节组委会主席露西·史密斯表示,微短剧、AI等数字内容是本届展会热点,中国机构积极参 与、内容创新亮眼;中国联合展台是展会对接国际市场的重要组成,中国视听内容在全球市场不可或 缺,期待更多中国作品走进国际观众。 据了解,2026伦敦电视节吸引近70个国家和地区1300余名业界人士参会,聚焦版权交易、创作者经济、 微短剧、人工智能等行业前沿方向,推动全球视听产业跨界融合与创新发展。(完) 中新网伦敦2月26日电 (欧阳开宇 卢映荷)2026伦敦电视节(MIP LONDON)日前在伦敦举办。由国务院新 闻办公室、国家广播电视总局指导,江苏广电国际传播有限公司牵头的"中国联合展台"再度亮相本届展 会,集中展示中国精品视听内容、推动国际交流合作。 ...
对话 XHunt:华人区块链创业者如何做一款插件产品
Xin Lang Cai Jing· 2026-02-19 00:28
Core Insights - XHunt is an AI-driven open-source Chrome extension designed for the cryptocurrency sector, enabling real-time tracking of KOL mentions, analyzing follower quality, and monitoring content dynamics [1] - The discussion highlights the impact of X's tightening API and content incentive policies on the industry, emphasizing a shift towards sustainable content creation and value [1][3] - The founder of XHunt, Teddy, argues that the previous incentive-driven content model is unsustainable and that the future lies in quality content creation based on genuine analysis and insights [3][4] Company Overview - XHunt was initiated by a team with a background in DeFi research and community media, aiming to help users identify valuable content creators amidst a rapidly diversifying KOL landscape [4][5] - The product transitioned from a website to a browser extension to enhance user engagement and retention, significantly increasing its user base [7] User Engagement and Growth - Key growth milestones for XHunt include the introduction of a KOL ranking system and the ability to detect deleted posts, which have attracted significant user interest [6][7] - The user base is primarily Chinese-speaking, with approximately 80%-85% of users from this demographic, and the platform is exploring expansion into English-speaking markets [9] Business Model and Financials - XHunt operates on a freemium model, providing free access to regular users while charging project parties for marketing and data services, with stable revenue but not yet consistent profitability due to high operational costs [10] - The company is focused on refining its product and expanding its user base before considering any token issuance, viewing this as a sign of market validation [15][16] Industry Trends and Future Directions - The tightening of X's API is seen as a necessary measure to protect content quality, aligning with broader trends in the industry towards sustainable content creation [12] - XHunt plans to expand its services across multiple platforms beyond X, including exchanges and social media, to provide comprehensive KOL evaluations [14][17] - The company aims to enhance its offerings for KOLs and project parties, focusing on improving content quality and campaign management through AI-driven tools [17]
工作时间减半?AI驱动下四大乐业场景与产业蓝海
Xin Lang Cai Jing· 2026-02-11 04:17
乐业社会的每一个生活场景,都对应着一片广阔的商业蓝海。 我们正身处一场堪比地理大航海的文明跃迁。十五世纪人类驾驶帆船打破大陆隔绝,今天我们驾驶由人工智能驱动的方舟驶向未知海域。新大航海时代,生 产逻辑、个体价值与宏观格局正深刻重构。 2025年12月,盘古智库新大航海时代公益课题组发布报告《从就业走向乐业:AI时代就业认知变革》指出:以人工智能为核心的技术革命推动生产力跃升 的同时深度重塑生产关系,冲击就业格局。机器工作时长将显著增加,人类工作时间将显著减少,传统全职岗位将大幅萎缩。历史规律表明,生产力提升常 快于生产关系调整。若技术红利集中于少数人,而多数劳动者面临失业、收入下降、上升通道收窄,则可能引发深层利益失衡,危及社会长期稳定。技术进 步不应是少数人的盛宴、多数人的挑战,而应成为每位劳动者实现有价值、有意义、有尊严工作的契机。因此,我们提出"从就业到乐业"的破局之道:顺应 人工智能驱动的生产力跃迁,重新定义工作的意义,构建包容性更强、适应性更高的制度体系,从追求人人有岗的生存保障,转向实现人人乐业的发展愿 景,从"生存驱动型"的就业社会,迈向"意义建构型"的乐业社会。 本报告对"乐业社会生活场景解构 ...
xTool冲刺港股IPO:业绩增速骤降后,激光雕刻离“破圈”还有多远?
Hua Er Jie Jian Wen· 2026-02-06 11:53
Core Viewpoint - xTool Innovate Limited, a Chinese hard-tech company, is leveraging the creator economy of the short video era to drive its growth, with projected revenues exceeding 2 billion yuan in 2024 [1]. Group 1: Company Overview - xTool specializes in laser engraving and cutting, achieving a market share of 35.1% in 2024, leading the personal creative tools segment [3]. - The company has adopted a unique business model by selling directly through its official online store, contributing over 1.086 billion yuan in revenue in the first three quarters of 2025, accounting for more than 60% of total revenue [5]. - xTool's gross margin reached 56% in the first three quarters of 2025, comparable to top global tech hardware manufacturers like Apple [5]. Group 2: Market Dynamics - The rise of xTool is closely tied to the popularity of short videos, transforming traditional laser engraving processes into visually appealing content [3]. - The company has successfully lowered the operational barriers for users, allowing them to create by simply uploading designs [4]. - Despite its success, xTool faces challenges in expanding its user base beyond niche markets, as its core customers remain primarily DIY enthusiasts and hobbyists [9]. Group 3: Growth Potential and Challenges - xTool's future growth is expected to be driven by the increasing installed base of devices, with over 405,000 connected devices reported by September 2025, which could lead to recurring revenue from consumables [5]. - However, the company must overcome the challenge of low-frequency usage of its products among general consumers, which could lead to underutilization and hinder repeat purchases of consumables [6]. - The competitive landscape includes not only similar device manufacturers but also the risk of price competition from generic consumables available in the market [7]. Group 4: Comparison with Industry Peers - xTool is often compared to another Shenzhen-based company, Insta360, which has successfully transitioned from a niche market to a broader consumer base, achieving consistent revenue growth of over 50% annually from 2021 to 2024 [10]. - In contrast, xTool's revenue growth has shown signs of slowing down, with a drop from a 69.97% increase in 2024 to 18.57% in the first three quarters of 2025 [10]. - The disparity in market penetration and audience expansion between xTool and Insta360 highlights the challenges xTool faces in achieving similar growth trajectories [10].
心动公司(02400.HK)平台进化论:TAP TAP的破界生长
Ge Long Hui· 2026-02-06 05:42
Core Viewpoint - TapTap is transitioning from a game distribution platform to a comprehensive service provider covering the entire game lifecycle, enhancing its business model and creating a closed-loop B-end service ecosystem [1] Group 1: Business Model Evolution - TapTap is evolving into a full-cycle service provider by integrating developer tools, data services, and community ecosystems, thereby constructing a foundational infrastructure for the gaming industry [1] - The strategic core lies in leveraging technological capabilities across various stages of the game lifecycle, creating a synergistic effect of "traffic + tools + monetization" [1] - The B-end service matrix enhances business stability and profitability diversity, facilitating a shift in company valuation from a "gaming company" to a higher-premium "ecosystem platform" [1] Group 2: Advertising Technology and Efficiency - TapTap has optimized advertising costs and conversion efficiency through a deep understanding of high-value gaming users and continuous iteration of its self-developed advertising algorithms [2] - The emerging Dirichlet advertising aggregation platform aims to replicate this capability in the broader off-site market, potentially opening new growth avenues and enhancing the main site's algorithm capabilities [2] Group 3: UGC Tools and Long-term Growth - The Starfire Editor and "TapTap Manufacturing" AI tools significantly lower the barriers to game creation, transforming a large number of players into potential creators [2] - This development not only provides exclusive low-cost content for the TapTap platform but also begins to establish a closed loop from creation to distribution and commercialization, potentially initiating an endogenous creator economy and forming an ecological moat [2] Group 4: Profit Forecast and Valuation - The company maintains its net profit forecast for 2025-2027 at 1.4 billion, 1.7 billion, and 2.0 billion respectively, with the current price corresponding to 20x and 17x P/E for 2026 and 2027 [2] - The target price has been raised by 10% to 98.7 HKD, reflecting a 26% upside potential, considering the scarcity of the Tap ecosystem which warrants a valuation premium [2]
中金:维持心动公司跑赢行业评级 上调目标价至98.7港元
Zhi Tong Cai Jing· 2026-02-06 01:54
Core Viewpoint - CICC maintains the profit forecast for Xindong Company (02400) at 1.4 billion, 1.7 billion, and 2 billion yuan for 2025, 2026, and 2027 respectively, with a target price increase of 10% to 98.7 HKD, indicating a potential upside of 26% [1] Group 1: Business Model Evolution - TapTap is transitioning from a single game distribution platform to a full-cycle service provider covering "development, testing, launch, and long-term operation," thereby constructing a closed-loop game industry infrastructure [2] - The strategic core of TapTap lies in leveraging its technological capabilities across various stages of the game lifecycle, creating a synergistic effect of "traffic + tools + monetization" [2] - The establishment of a B-end service matrix enhances business stability and profitability diversity, facilitating a shift in company valuation from a "gaming company" to a higher-premium "ecosystem platform" logic [2] Group 2: Advertising Technology and Efficiency - TapTap has optimized advertising costs and conversion efficiency through a deep understanding of high-value gaming users and continuous iteration of its self-developed advertising algorithms [3] - The emerging Dirichlet advertising aggregation platform aims to replicate this capability in the broader external market, potentially opening new growth avenues and enhancing the main site's algorithm capabilities [3] Group 3: UGC Tools and Long-term Growth - The Spark Editor and "TapTap Manufacturing" AI tools significantly lower the barriers to game creation, transforming a large number of players into potential creators [4] - This development not only provides exclusive low-cost content supply for the TapTap platform but also begins to establish a closed loop from creation to distribution and commercialization, potentially unlocking an endogenous creator economy and forming an ecological moat [4]
中金:维持心动公司(02400)跑赢行业评级 上调目标价至98.7港元
智通财经网· 2026-02-06 01:50
Core Viewpoint - CICC maintains the profit forecast for Xindong Company (02400) at 1.4 billion, 1.7 billion, and 2 billion yuan for 2025, 2026, and 2027 respectively, with a target price increase of 10% to 98.7 HKD, indicating a potential upside of 26% [1] Group 1: Business Model Evolution - TapTap is transitioning from a single game distribution platform to a full-cycle service provider covering "development, testing, launch, and long-term operation," creating a closed-loop game industry infrastructure [2] - The strategic core involves leveraging technological capabilities across the game lifecycle, forming a synergistic effect of "traffic + tools + monetization," enhancing business stability and profitability diversity [2] Group 2: Advertising Technology and Efficiency - TapTap has optimized advertising costs and conversion efficiency through a deep understanding of high-value gaming users and self-developed advertising algorithms [3] - The emerging Dirichlet advertising aggregation platform aims to replicate this capability in the broader external market, potentially opening new growth avenues [3] Group 3: UGC Tools and Long-term Growth - The Spark Editor and "TapTap Manufacturing" AI tools significantly lower the barriers to game creation, transforming a large number of players into potential creators [4] - This development not only provides exclusive low-cost content supply for the TapTap platform but also begins to establish a closed loop from creation to distribution and commercialization, potentially fostering a creator economy within the platform [4]
在流量逻辑之外:趣金探索知识短视频的“长期主义”
在林世彪看来,促使自己离开大型科技公司、选择创业的重要原因,并非单一的商业机会,而是对人工 智能所引发系统性变化的判断。 公开资料显示,南京趣金科技有限公司成立于2021年,是一家以人工智能技术为核心驱动、面向专业创 作者的知识型短视频平台公司。与以娱乐内容为主的泛娱乐平台不同,该公司将金融、研究、产业分析 等专业内容作为重点方向,试图解决当前平台生态中高价值内容"供给不足、分发效率偏低、生命周期 较短"等结构性问题。 他表示,在谷歌长期从事技术与管理工作的经历,让他更直观地看到AI对社会结构和生产方式的潜在 影响。"这并不只是效率提升的问题,而是可能会重塑生产关系。"在他看来,人工智能带来的不仅是工 具升级,更可能改变不同角色在系统中的位置。 在短视频平台高度集中、头部效应不断强化的当下,围绕内容创作者与平台之间关系的讨论不断。一方 面,平台规模与市值持续扩大;另一方面,大量创作者却依然面临收入不稳定、规则不透明以及账号风 险等现实问题。随着流量红利趋于放缓,这种矛盾正在成为行业绕不开的议题。 在这样的背景下,趣金诞生了,开始尝试跳出传统流量框架,从内容分发、激励方式以及创作者权益结 构等层面进行探索。 在 ...
X上爆火的一篇AI产品经理博客:我们会被AI取代吗?
3 6 Ke· 2026-01-23 05:13
Group 1 - The article discusses the potential impact of AI on the future of work, emphasizing that while AI may automate many tasks, it cannot replace the intrinsic human desire to create and be recognized for contributions [2][4][25] - It highlights a fundamental aspect of human nature, suggesting that people will continue to seek meaningful work and connection, even in an AI-dominated landscape [3][21][44] - The author proposes that the meaning crisis in society has made meaning itself a scarce commodity, leading to a need for new structures and frameworks to generate meaning in work and life [6][19][23] Group 2 - The evolution of societal structures and the techno-economic base is discussed, indicating that as societies progress, the dominant worldview and value systems shift, impacting how meaning is derived [8][12][18] - The article outlines the transition from premodern to modern and postmodern worldviews, ultimately leading to a crisis of meaning that must be addressed in the upcoming age of intelligence [10][19][20] - It suggests that the future will require individuals to embrace their roles as creators and problem solvers, actively generating meaning rather than relying on external sources [41][47][48] Group 3 - The concept of the creator economy is introduced, positing that individuals will derive income and meaning from their creative endeavors rather than traditional employment [52][58] - Attention is identified as a scarce resource in the creator economy, with successful individuals capturing and leveraging it to build meaningful connections and communities [53][54] - The article emphasizes that the creator economy is not a zero-sum game, allowing for diverse paths to success and fulfillment beyond the pursuit of wealth [58][60]