Workflow
Roblox平台
icon
Search documents
Roblox (RBLX) Q1 Earnings: Taking a Look at Key Metrics Versus Estimates
ZACKS· 2025-05-01 15:30
For the quarter ended March 2025, Roblox (RBLX) reported revenue of $1.21 billion, up 30.6% over the same period last year. EPS came in at -$0.32, compared to -$0.43 in the year-ago quarter.The reported revenue compares to the Zacks Consensus Estimate of $1.15 billion, representing a surprise of +5.35%. The company delivered an EPS surprise of +21.95%, with the consensus EPS estimate being -$0.41.While investors scrutinize revenue and earnings changes year-over-year and how they compare with Wall Street exp ...
Roblox(RBLX) - 2025 Q1 - Earnings Call Transcript
2025-05-01 12:30
Roblox (RBLX) Q1 2025 Earnings Call May 01, 2025 08:30 AM ET Company Participants Stefanie Notaney - Corporate CommunicationsDavid Baszucki - Founder & CEOMike Guthrie - CFOMatthew Cost - Executive Director, Equity ResearchClark Lampen - Managing DirectorCory Carpenter - Internet Equity ResearchShweta Khajuria - Managing Director Conference Call Participants Jason Bazinet - AnalystKen Gawrelski - Analyst Operator Good morning. My name is Kathleen, and welcome to the Roblox First Quarter twenty twenty five E ...
Roblox(RBLX) - 2025 Q1 - Earnings Call Transcript
2025-05-01 12:30
Financial Data and Key Metrics Changes - Q1 2025 revenue was $1,035 million, up 29% year on year, exceeding guidance of $990 million to $1,015 million [5] - Q1 bookings were $1,207 million, up 31% year on year, surpassing the high end of guidance which was $1,125 million to $1,150 million [5] - Q1 Daily Active Users (DAUs) reached 97.8 million, up 26% year on year [5] - Cash from operations was $443 million, up 86% year on year, exceeding guidance of $380 million [8] - Free cash flow in Q1 was $406 million, up 123%, also above guidance [8] - The company reported a strong balance sheet with $4.5 billion in gross cash and $3.5 billion in net cash [34] Business Line Data and Key Metrics Changes - Developer Exchange (DevEx) increased by 39% year on year to $281 million, representing 27% of revenue [11] - The company noted that the top 100 creators earned an average of $6.7 million over the last twelve months, up 35% year on year [16] Market Data and Key Metrics Changes - DAUs in the US and Canada grew by 22%, while APAC saw a 40% increase, Japan 48%, and India 77% year on year [6] - Engagement hours reached 21.7 billion, up 30% year on year, with significant growth in various regions [7] Company Strategy and Development Direction - The company aims to capture 10% of the gaming market by consumer spending, focusing on genre expansion and technological improvements [19] - Emphasis on AI-driven tools for operational efficiency and creator support, with plans for full 3D scene creation and interactive assets [25][81] - The company is enhancing its advertising capabilities through partnerships, including a collaboration with Google [22] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the company's resilience during potential economic downturns, citing past performance during recessions [50] - The focus remains on innovation as a key driver for growth, with a belief that the platform can thrive even in challenging economic conditions [52] Other Important Information - The company is actively working on improving its search and discovery algorithms to enhance content visibility for creators [15] - The integration of differential pricing is still in early stages but shows promising results [42][44] Q&A Session Summary Question: What steps is the company taking to ensure continued growth from smaller developers? - The company is tracking various genres and believes that technological advancements will support growth across the platform [38] Question: What is the status of the differential pricing initiative? - The initiative is in its early stages, with positive early results, but it is too soon to determine its full impact [42][44] Question: How does the company view the potential impact of macroeconomic conditions on its business? - Management noted that the majority of users do not spend significant amounts, which may buffer against economic downturns [50] Question: What are the biggest opportunities for improving passive hourly monetization? - The focus is on genre expansion and increasing DAU, with ongoing efforts to optimize pricing and payment methods [60][63] Question: Can you discuss the Shopify partnership and its importance for e-commerce? - The Shopify integration is still in early phases, but the company sees significant potential for e-commerce growth on the platform [88][89]