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游戏大厂们的「产品长青」,与不得不提的「手游小年」
雷峰网· 2025-05-19 06:52
Core Viewpoint - The article discusses the shift in the gaming industry from content-driven products to platform-driven products, highlighting the challenges faced by major game developers in launching new titles that replicate past successes [2][5]. Group 1: Industry Overview - In April 2025, 33 mobile game publishers generated $2 billion, capturing nearly 40% of global publisher revenue [5]. - The current market is characterized by a "mobile gaming small year," with new heavy mobile games failing to perform as expected due to a lack of innovative content [5][6]. Group 2: Company Strategies - Major companies like Tencent are focusing on long-term operations of flagship products, such as "Honor of Kings," which saw a 71% increase in global revenue in April [6]. - NetEase is emphasizing self-developed games and international expansion, as seen with "Marvel Duel," which topped the Steam global sales chart after seasonal updates [7]. - MiHoYo maintains its position in the rankings through flagship projects like "Genshin Impact," which significantly boosted overseas revenue by nearly 200% [7]. Group 3: Market Dynamics - The gaming industry is witnessing a trend where casual and hyper-casual games are gaining traction, attracting a broader user base beyond traditional gamers [8]. - The competition in the overseas market is intense, with higher performance expectations for products compared to the domestic market [9]. - Smaller game developers are finding success with light games, although the profit margins and return on investment timelines are challenging for larger companies [9].