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小游戏市场,“快”是终极奥义?
Hu Xiu· 2025-07-10 12:36
Core Viewpoint - The article discusses the challenges and complexities faced by game publishers in dealing with copyright infringement and the increasing prevalence of unauthorized use of game licenses, particularly in the mini-game sector. Group 1: Complaints and Infringement Issues - A player reported issues with accessing a game after spending over 20,000 yuan, suspecting foul play by the game company [1] - The publisher confirmed that the game in question was not theirs, indicating a case of license theft [2][3] - Complaints about unauthorized use of game licenses have become more common, especially with the rise of mini-games that also require licenses [4] Group 2: Complaint Handling Process - Publishers have established processes for handling complaints, which include gathering evidence and submitting it to the relevant platforms [4][9] - Platforms like Douyin and Kuaishou have specific requirements for processing infringement complaints, with varying response times [7] - Publishers must retain documentation for at least five years to support their claims [8] Group 3: Regulatory Environment and Market Dynamics - The regulatory environment for game licenses is strict, with significant penalties for unauthorized use, but finding infringers can be challenging [15][16] - The mini-game market has seen rapid growth, with revenues exceeding 200 billion yuan in 2023 and projected to reach nearly 400 billion yuan in 2024 [16] - Major platforms like WeChat, Douyin, and Kuaishou are increasingly involved in the mini-game sector, creating a competitive landscape [17] Group 4: Developer Experiences and Monetization - Developers face high costs and lengthy processes to obtain game licenses, with some abandoning the process due to complexity [36][47] - The monetization strategies in mini-games are evolving, with a shift towards in-app purchases (IAP) over ad-based revenue models [35][36] - Developers are adapting their games to fit the mini-game format, often prioritizing quick engagement and monetization [34] Group 5: Future Outlook and Industry Support - Recent government policies are expected to facilitate the licensing process and support the growth of the gaming industry [49] - The industry is at a crossroads, with opportunities for growth but also significant challenges related to regulation and competition [48]
你过不了第二关的小游戏,偷偷赚了上亿
Hu Xiu· 2025-07-10 00:42
本文来自微信公众号:新周刊 (ID:new-weekly),作者:草莓脆,编辑:陆一鸣,题图来自:AI生 成 在"疯狂"这条赛道上,现在最流行的宣传语是什么?如果你秒答"疯狂星期四"和"v我50",那只能证明 你在潜意识里给自己选好了今天想吃啥。 正确答案就藏在你边吃炸鸡边顺手点开的朋友圈内,那句熟悉的广告文案又开始袭击你死去的回忆—— 别笑,你试你也过不了第二关。 打工人小陈就这样顺藤摸瓜地玩遍了一系列小程序游戏,包括但不限于《折螺丝》《无尽冬日》《寻道 大千》《向僵尸开炮》等等。但真玩了游戏本体就会发现,其实广告里的试玩模式和游戏本身玩法简直 是"两模两样",因此小陈还发现了第三类广告:拉踩。 有一类广告还会打着"童叟无欺"的旗号,保证试玩广告里的玩法和游戏本身一致,不像别的小游戏"先 把人骗进去再杀"。很容易相信别人的小陈,因此又玩了《肥鹅健身房》《咸鱼之王》《百炼英雄》等 等等等。 今年朋友圈最火的小程序游戏大概是《折螺丝》。游戏本身到底能否复刻《羊了个羊》当年的现象级大 爆并不重要,毕竟在广告评论区假装复读机排队刷屏的人类,又有多少是真的点开了游戏尝试通关第二 关? 事实上,按照"正确逻辑"搜不到游 ...
时隔五年,A股有望再现市值千亿游戏企业
财联社· 2025-07-10 00:05
Core Viewpoint - ST Huatuo's stock price reached a new high of 13.32 yuan, with a daily increase of 4.47%, bringing its total market value to 992.68 billion yuan, nearing the 1 trillion yuan mark [1] - The company has seen a cumulative increase of over 280% since the low in September 2024, becoming the highest market value ST company in the A-share market [1] Financial Performance - In Q1 2024, ST Huatuo achieved revenue of 8.145 billion yuan, a year-on-year increase of 91.12%, and a net profit of 1.35 billion yuan, with a year-on-year growth of 107.2% [1] - The explosive growth in performance is closely related to its subsidiary, Diandian Interactive, which focuses on overseas gaming [1] Product Success - Diandian Interactive's flagship SLG product, "Whiteout Survival," has topped the SensorTower's revenue chart for Chinese overseas mobile games for 10 consecutive months [1] - As of March 2024, "Whiteout Survival" has achieved global cumulative revenue of 2.25 billion USD, making it one of the fastest mobile games to reach 2 billion USD in revenue in the past five years [2] Shareholder Composition - Notable shareholders in ST Huatuo include Linzhi Tencent Technology Co., Ltd., holding 10% of shares, and Hainan Qibing Network Technology Co., Ltd., holding 1 billion shares [2][3] - Linzhi Tencent is an investment platform under Tencent Group, indicating strategic interest from major industry players [3] Strategic Collaborations - ST Huatuo has established collaborations with other gaming companies, including a partnership with Yumeide for exclusive rights to the "Legend" series IP in mainland China [4] - A strategic cooperation agreement was signed with Hainan Qibing Network to deepen collaboration around the "Legend" series and its ecosystem [4] Industry Outlook - The gaming industry is experiencing a notable recovery, driven by seasonal demand, increased license approvals, and accelerated AI technology implementation [4] - The sector is expected to benefit from the emotional consumption needs of younger users, indicating potential for upward market correction [4]
恺英网络“捡漏”900亿ST华通
世纪华通成为了年内最火爆的"戴帽"股。 值得注意的是,在ST华通"暴走"后,一众股东坐享泼天富贵,这其中就包含了同行恺英网络。 据了解,恺英网络早在2024年1月便官宣与ST华通加强股权合作,投资额度不超过5亿元。截至一季度 末,恺英网络新进ST华通前十大股东名单,并共计持有1亿股股份;倘若至今持股数量未变,那么其二 季度浮盈接近6亿元,现有持股市值将超12亿元。 最牛ST股世纪华通 ST华通以凌厉的走势成为两市最牛ST股。 7月7日,ST华通报收12.25元,上涨2.94%,市值攀升至913亿元。纵观二季度至今,ST华通大涨近 90%。而如果从2024年"924行情"开始算起,该股更是大涨超280%。 7月7日,ST华通再涨2.94%,市值录得913亿元,距离千亿市值"俱乐部"仅有一步之遥。实际上,ST华 通的"躁动"已有较长时间;二季度开始,该股大涨近90%,而从"924行情"至今,更是上涨超280%。 抽丝剥茧来看,ST华通的持续上涨首先受益于行业环境变好;目前,游戏既是AI和新消费的"交汇 点",又有版号放松、出海迅猛等内外因素加持。另外,在行业"顺风"之下,ST华通凭借诸如"Whiteout Sur ...
产品从换皮到长周期,游戏行业增长确定性提升
2025-07-07 00:51
产品从换皮到长周期,游戏行业增长确定性提升 20250706 摘要 中国游戏行业政策迎来重大变化,版号属地审批试点铺开,加速供给端 增长。但 AI 驱动头部游戏集中度提升,中小企业面临更大竞争压力,需 关注能否做到头部。 规则类(如 MOBA、消除类)和策略类(如回合制、SLG)游戏因不卖 数值、迭代速度快等特点,拥有较长的生命周期,如《王者荣耀》、 《无尽冬日》等。 中国游戏市场增速虽受政策影响,但总体跑赢社零和 GDP 增速。国内外 政策端均有积极变化,如版号审批加速,将进一步推动市场发展。 AI 技术加速游戏版本更新频率,但上线数量占比低,头部游戏集中度持 续提升。长尾企业难以上线获取份额,头部产品生命周期延长,市场竞 争力强化。 电竞赛道及回合制策略 SLG 是较好选择,头部产品生命周期长。腾讯在 电竞赛道占据主导地位,加权半衰期远高于网易和米哈游。 休闲竞技类游戏抗通缩能力强,如《和平精英》、《开心消消乐》等老 游戏仍保持增长。MOBA 类《王者荣耀》通过低 RPU 驱动流水增长。 苹果反垄断调查或迫使其开放侧载和三方支付,降低渠道费用。若参照 欧盟或美国方案,行业净利率将提升 40%或 66%,促 ...
6月全球手游收入Top20:点点2款杀出,绝区零第19,鸣潮第20
3 6 Ke· 2025-07-04 11:59
近日,外媒Mobilegamer.biz发布了2025年6月的全球手游收入榜。(注:数据来源AppMagic,统计范围不包 括第三方安卓渠道、网页商店及广告收入,且已扣除平台分成) | | Honor of Kings Tencent | $143m | | --- | --- | --- | | | Whiteout Survival Century Games | $128m | | | LastWar | $127m | | | FunFly | | | | Royal Match Dream Games | $117m | | | Monopoly Go Scopely | $103m | | 2 | | | | | Candy Crush Saga King | $97m | | | PUBG Mobile | | | | Tencent | | | 10 | Pokémon Go | $62 | | | Niantic | | | | Pokémon TCG Pocket Pokémon Company | $56 | | | Coin Master Moon Active | $55 | 具体来 ...
900亿市值“游戏之王”,是只ST股
21世纪经济报道· 2025-07-04 11:04
Core Viewpoint - ST Huatuo (Century Huatuo, 002602.SZ) has a market value of 88.7 billion yuan, ranking 155th in A-share total market value, and has seen its stock price increase nearly 300% over the past year, significantly outperforming its competitor Giant Network by 40 billion yuan in market value [1][2]. Group 1: Stock Performance - On July 4, ST Huatuo's stock rose by 3.75% to 11.90 yuan per share, reaching its highest level since August 2020 [2]. - Following a period of risk warning due to false financial disclosures, the stock experienced a four-day limit down, dropping to around 4 yuan, before entering a significant upward trend after a month of adjustment [2]. Group 2: Game Development and Market Success - Century Huatuo's success is attributed to its game development, particularly in overseas markets, with its self-developed games achieving major breakthroughs [4]. - The games "Whiteout Survival" and "Endless Winter" have set records in the SLG genre, consistently ranking high in global game release charts, with "Whiteout Survival" surpassing 100 million downloads globally [4][5]. - The company has adopted a "dual-hit" strategy, focusing on revitalizing classic IPs and breaking into niche markets, which has led to sustained performance from multiple successful titles [5]. Group 3: Shareholder Dynamics - Hainan Qibing Network Technology Co., Ltd. emerged as a significant beneficiary of ST Huatuo's stock surge, holding 100 million shares, which accounted for 1.35% of the total shares, and realizing over 500 million yuan in profits during the stock's rise [7]. - The Huaxia Zhongzheng Animation Game ETF, which initially held 168 million shares, had to sell off its holdings due to the stock being classified as ST, missing out on the subsequent price increase [8].
版号管够,游戏大厂先慌了
3 6 Ke· 2025-07-03 11:50
腾讯预计上线2款新产品,分别是低碳环保题材休闲益智游戏《碳碳岛》(在7月2日上线)和异世界多人角色扮演游戏《星痕共鸣》(定档于7月17日)。 网易则派出了重磅PC游戏《无主星渊》(预计在7月17日上线),这是一款星际飞船射击夺宝游戏,主打"搜打撤"玩法,在前不久的Steam新品节中,该 游戏试玩版上线后迅速拿下了全球试玩榜TO1,妥妥的"爆款潜力股" 。 游戏《无主星渊》获得版号后的宣传图 上述头部大厂及一众新作的轮番登场,无疑预示着今年暑期档将上演一场前所未有的"神仙打架"。然而,这场堪称史上"最卷"局面的形成,并非单纯的市 场巧合,其背后实则隐藏着一系列行业变革与市场力量的博弈。 可以说,2025年暑期档的"最卷",既是玩家的一次游戏盛宴,也是对中国游戏厂商研发和运营能力的终极考验。 01 版号开闸放水 游戏版号作为游戏产品进入市场的"通行证",其发放情况多少左右行业发展动向,曾几何时,版号的稀缺让无数游戏厂商夜不能寐。 2018年,全国注销、吊销的游戏公司数量仅为9705家。到了2019年,这一数字达到18710家,较2018年增长了92.79%。一度,行业内还流传着"广州科韵 路上的几千家游戏公司,已 ...
无尽冬日,陈琦与世纪华通的「诺亚方舟」
雷峰网· 2025-07-02 13:16
Core Viewpoint - The article discusses the evolution and success of the gaming company 点点互动 (DianDian Interactive) under the leadership of CEO 陈琦 (Chen Qi), highlighting its significant achievements, particularly with the game 《无尽冬日》 (Endless Winter), and its impact on the gaming industry and the parent company 世纪华通 (Century Huatong) [3][6][32]. Group 1: Company Background and Leadership - 点点互动 faced significant challenges in 2020, including a cash flow crisis and lack of hit games, yet maintained the trust of its chairman, 王佶 (Wang Ji) [3][6]. - 陈琦, with nearly a decade of experience in the gaming industry, has been pivotal in shaping the company's strategy and product development, focusing on overseas markets and self-developed games [5][20]. - The acquisition of 点点互动 by 世纪华通 in 2014 is noted as a significant event in Chinese gaming history, positioning the company for future growth despite initial skepticism [10][12][13]. Group 2: Financial Performance and Market Impact - By 2025, 世纪华通's stock price had increased nearly fivefold from its lowest point, driven by the success of 点点互动's products, particularly 《无尽冬日》 [7][32]. - The market valuation of 点点互动 approached 100 billion yuan, reflecting its substantial contribution to 世纪华通's overall financial health [7][32]. - The projected net profit for 世纪华通 is around 50 billion yuan, with 35-40 billion yuan expected from 点点互动, indicating its critical role in the parent company's financial performance [31]. Group 3: Product Development and Market Strategy - 点点互动's strategy involved a dual approach of overseas game publishing and self-development, with a focus on creating innovative gameplay that appeals to a broader audience [23][27]. - The game 《无尽冬日》 successfully combined casual gameplay with SLG mechanics, attracting a diverse player base and achieving significant revenue [34][37]. - The company adopted a flexible and data-driven approach to product development, allowing for rapid iteration and adaptation to market demands [26][42]. Group 4: Industry Trends and Competitive Landscape - The success of 《无尽冬日》 has led to increased competition in the ice and snow survival genre, with many companies attempting to replicate its model [34][36]. - The article emphasizes the importance of innovation in gameplay and marketing strategies to maintain a competitive edge in a rapidly evolving market [38][47]. - The shift towards lighter, more accessible gaming experiences is highlighted as a potential growth area for the industry, allowing smaller developers to compete with larger firms [47][48].
传媒ETF(159805)多只成分股上涨!《王者荣耀》蝉联5月全球手游收入榜首
Xin Lang Cai Jing· 2025-06-30 03:03
传媒ETF紧密跟踪中证传媒指数,中证传媒指数从营销与广告、文化娱乐、数字媒体等行业中,选取总 市值较大的50只上市公司证券作为指数样本,以反映传媒领域代表性上市公司证券的整体表现。 数据显示,截至2025年5月30日,中证传媒指数(399971)前十大权重股分别为分众传媒(002027)、岩山科 技(002195)、昆仑万维(300418)、恺英网络(002517)、光线传媒(300251)、利欧股份(002131)、三七互娱 (002555)、蓝色光标(300058)、神州泰岳(300002)、巨人网络(002558),前十大权重股合计占比48.11%。 截至2025年6月30日 10:23,中证传媒指数(399971)强势上涨2.34%,成分股恺英网络(002517)上涨 10.03%,巨人网络(002558)上涨9.39%,吉比特(603444)上涨6.19%,神州泰岳(300002),三七互娱 (002555)等个股跟涨。传媒ETF(159805)上涨2.48%,最新价报1.2元。 根据Sensor Tower "应用表现洞察"数据,腾讯旗下《王者荣耀》蝉联5月全球手游收入榜首,其余收入 前五的游戏分 ...