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数字游戏与实体游戏之争
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实体游戏,无暇赴死
Hu Xiu· 2025-06-21 16:07
Group 1 - The initial sales momentum of the Nintendo Switch 2 (NS2) indicates that early controversies did not significantly impact its market performance, with sales surpassing 3.5 million units within just four days of launch, exceeding the first-month sales of the original Nintendo Switch [1][2] - The NS2's sales trajectory suggests it may soon break the record of 4.5 million units sold within the first two months, previously held by Sony's PS4 and PS5 [1][2] - Despite the strong sales, there are concerns regarding Nintendo's shift in strategy towards physical game cartridges, which may affect the overall gaming ecosystem [3][4] Group 2 - Nintendo's introduction of the key card technology for NS2 means that physical cartridges will no longer store the game itself but will serve as activation and authentication mediums, requiring players to download the game content separately [4][5] - The majority of confirmed third-party games for NS2 will still be released in physical form as key cards, leading to a perception among players that publishers who include full games on cartridges are "heroes" [5][6] - The shift towards digital gaming has been ongoing, with significant growth in digital game sales observed during the pandemic, leading to a projected decline in physical game sales [24][25] Group 3 - The gaming industry has seen a gradual transition from physical to digital formats, with statistics indicating that by 2024, physical game revenue will account for only 4.6% of the global gaming market, while digital games will dominate at approximately 95.4% [25] - The pandemic has accelerated this transition, as more players adapted to purchasing digital games, leading to a significant increase in digital sales for companies like Nintendo, Sony, and Microsoft [23][24] - Despite the dominance of digital games, there remains a belief that physical games will not completely disappear, as they still hold value for players in terms of cost, ownership, and emotional connection [26][28] Group 4 - Nintendo's new "virtual card" feature allows digital games to mimic the experience of physical cartridges, enabling actions like lending and transferring games between devices, thus providing a sense of ownership [44][45] - This feature represents a potential compromise for Nintendo, allowing it to transition towards digital gaming while still respecting the preferences of traditional physical game users [48][49] - The ongoing evolution of gaming media suggests that the lines between physical and digital formats may continue to blur, with both formats coexisting in the future [50][51]