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Take-Two CEO自信预测:《GTA 6》今年发布时将激活主机销量
Sou Hu Cai Jing· 2026-02-09 02:53
在索尼阵营,《GTA 6》预计将以 PS5 作为核心平台,有消息称 R 星已与索尼达成营销合作。PS5 Pro 被认为是唯一能够实现该游戏 60 帧运行的主机,配 合即将上线的 PSSR 更新,这款中期机型有望真正打开局面。 此外,延续 R 星以往的发行惯例,《GTA 6》首发阶段将仅登陆主机平台。因此,不少 PC 玩家也很可能为了这款作品专门购买主机。 IT之家 2 月 9 日消息,2 月 6 日,据外媒 Tech4Gamers 报道,Take-Two 首席执行官施特劳斯 · 泽尔尼克确认《GTA 6》将于 11 月 19 日发售,不会再有进一 步延期,围绕该作展开的宣传将在夏季全面启动,。 微软方面已经开始提前提高 Xbox Series X 和 Xbox Series S 的产量,为《GTA 6》上市做准备。对近期硬件表现低迷的 Xbox 而言,这款作品被视为一次关 键转机。 开发投入接近 10 亿美元(IT之家注:现汇率约合 69.43 亿元人民币)的《GTA 6》不仅被寄予极高的销售预期,也有望为整个游戏产业注入强劲动力,其中 一个直接影响就是拉动主机硬件销量。 在 CNBC 节目中,泽尔尼克谈到《 ...
索尼(6758):游戏和传感器表现亮眼,关注26年存储涨价影响
HTSC· 2026-02-06 02:10
证券研究报告 索尼 (6758 JP) 游戏/音乐/传感器表现亮眼,看好 2026 年内容业务部分抵消存储影响 分业务来看,游戏/音乐/传感器业务贡献了主要利润增量:1)游戏业务季度 营收/营业利润同比-4%/+19%。虽然 PS5 硬件销量受周期性因素下滑,但 网络服务和第一方软件销售强劲,公司上调游戏业务全年营业利润指引 2% 至 JPY 510bn;2)音乐业务季度营收/营业利润同比+13%/+9%,主要受益 于流媒体收益和现场活动的拉动。公司将音乐业务全年营业利润指引上调 16%至 JPY 445bn,除了核心业务增长外,更得益于花生漫画并表带来的约 450 亿日元一次性重估收益;3)影像及传感业务季度营收/营业利润同比 +21%/+35%,主要得益于大客户智能手机对高端传感器的旺盛需求以及产 品组合的持续优化,公司上调了该业务的全年营业利润指引 13%。 已锁定下财年存储最低供应量,涨价对利润影响仍需关注 行业性的存储芯片短缺成为关注焦点,根据 TrendForce 预测(2026/2/2), 2026年第一季度通用DRAM合约价格预计将环比上涨约90-95%,而NAND Flash 合约价预计环比 ...
8点1氪丨好想来涉事门店就“误把初中女孩当小偷扣留20分钟”一事致歉;美团拟7.17亿美元收购叮咚,创始人回应;贾跃亭发布人形机器人
3 6 Ke· 2026-02-06 00:01
TOP 3 大新闻 今日热点导览 好想来涉事门店致歉信,涉事门店称会彻底整改 2月5日,好想来零食店礼泉长富路涉事门店发布致歉信,就"误将两名初中女孩当小偷扣留"一事致歉, 并称将彻底整改。 此前2月2日13时许,两名女孩在该店购物付款离店后,因为门店收到总部的一段监控视频提醒,因此两 个女孩被怀疑偷了货架的东西塞进包里,遭扣留20-30分钟;期间女孩想联系家长被拒,最终自行开包 自证清白,且被过往人员围观。女孩家长张女士下班后到店核实,确认监控无偷窃画面,索要监控遭拒 后与店员发生争执,门店随即报警。当晚门店负责人配合警方调查,民警证实两名女孩未偷窃,事件正 在推进处理。据张女士表述,两名内向的青春期女孩受此事影响较大,一人持续哭泣4小时,甚至出现 极端想法;其核心不满是门店未报警、未联系监护人,私自扣留孩子的行为。(大风新闻、大河报) 美团拟7.17亿美元收购叮咚:叮咚创始人发内部信回应 36氪获悉,美团公告,于2026年2月5日(非交易时段),收购方、转让方及梁昌霖订立股份转让协议, 据此(其中包括)收购方同意收购,而转让方同意出售转让方所持有目标公司Dingdong Fresh Holding Lim ...
8点1氪:好想来涉事门店就“误把初中女孩当小偷扣留20分钟”一事致歉;美团拟7.17亿美元收购叮咚,创始人回应;贾跃亭发布人形机器人
36氪· 2026-02-05 23:59
Group 1 - The store involved in the incident with two middle school girls issued an apology and stated it would implement thorough reforms following the wrongful detention of the girls, who were suspected of shoplifting [1][5] - The incident occurred on February 2, when the girls were detained for 20-30 minutes after the store received a video alert from headquarters, leading to a confrontation with the girls' parents and police involvement [7] Group 2 - Meituan announced a $717 million acquisition of Dingdong Fresh, with the deal allowing Dingdong to withdraw up to $280 million from its group while ensuring a minimum net cash of $150 million [7] - Dingdong's founder emphasized that the company's core competitive advantages would remain intact post-merger, and the business and team would continue to operate stably [8] Group 3 - Xiaomi announced a reduction in the safety mileage threshold for its assisted driving feature from 1,000 km to 300 km to help users gradually familiarize themselves with the technology [11] - Tencent Games released a notification limiting gameplay for minors during the winter vacation period, allowing only 15 hours of playtime over 29 days [12] Group 4 - The China Securities Regulatory Commission initiated an investigation into the actual controller of Beiliqingsong, Ma Xuejun, for suspected market manipulation, although it is stated that this will not significantly impact the company's operations [15] - Sony raised its full-year operating profit forecast to 1.54 trillion yen, up from a previous estimate of 1.43 trillion yen, following a strong performance in the third quarter [24] Group 5 - Volvo reported fourth-quarter revenue of 94.4 billion Swedish Krona, down from 112.1 billion Swedish Krona year-on-year, with operating profit also declining [25] - NIO projected an adjusted operating profit of between 700 million to 1.2 billion RMB for the fourth quarter of 2025, marking its first quarter of adjusted operating profit [26]
美股盘前要点 | 谷歌资本支出指引爆表,ChatGPT在美市场份额降至45.3%
Ge Long Hui· 2026-02-05 12:35
(格隆汇) 1. 美国三大股指期货齐跌,纳指期货跌0.36%,标普500指数期货跌0.24%,道指期货跌0.13%。 2. 欧股主要指数涨跌不一,德国DAX指数跌0.62%,英国富时100指数跌0.39%,法国CAC指数涨 0.01%,欧洲斯托克50指数跌0.34%。 3. Alphabet Q4业绩全面超预期,今年资本支出指引接近翻倍至1750亿-1850亿美元。 4. 高通第二财季营收及调整后每股收益指引逊于预期,手机芯片业务受制于供应链瓶颈。 5. Arm第三财季营收同比增长26%至12.4亿美元,本季营收指引不及最乐观预期。 6. 索尼第三财季经营利润同比增长22%至5150亿日元,PS5全球累计出货量突破9220万台。 7. 壳牌Q4调整后净利润同比下降11%至32.6亿美元,维持每季35亿美元的股票回购计划。 8. 社交平台公司Snap去年Q4意外录得净利润4520万美元,拟回购5亿美元股票。 9. 1月ChatGPT在美国的市场份额降至45.3%,Gemini和Grok市占分别升至25.1%和15.2%。 10. 美国总统特朗普称不会介入奈飞与派拉蒙争夺华纳兄弟探索的交易。 11. 台积电拟在日 ...
Sony Group(SONY) - 2026 Q3 - Earnings Call Transcript
2026-02-05 08:02
Sony Group (NYSE:SONY) Q3 2026 Earnings call February 05, 2026 02:00 AM ET Company ParticipantsLin Tao - Corporate Executive Officer and CFONaoya Horii - Senior VP of Corporate Planning and ControlYoshihiko Nakane - Managing Director and Chief Equity StrategistNone - Company RepresentativeConference Call ParticipantsJunya Ayada - Executive Director and Research AnalystKyosuke Katsura - Senior AnalystMikio Hirakawa - Senior Equity AnalystMinami Munakata - Equity Research AnalystTaku Umegaki - Senior AnalystY ...
从本土遇冷到销量逆袭 PS5靠低价机挽回日本玩家
Xin Lang Cai Jing· 2026-01-18 00:57
Group 1 - The core viewpoint is that despite challenges, the PS5 has achieved commercial success globally, surpassing 84 million units sold, but struggles in its home market of Japan [1] - To address the sales issues in Japan, PlayStation's new CEO introduced a lower-priced PS5 model in 2025, which led to a resurgence in sales [1] - Following the launch of the lower-priced model, PS5 sales in Japan rebounded, demonstrating the effectiveness of a consumer-centric strategy [4] Group 2 - According to Famitsu's sales data for early 2026, PS5 ranked second in Japan with 46,700 units sold, with the new lower-priced digital model contributing significantly [4] - From December 29 to January 11, the new digital model sold 36,800 units, while the standard PS5 sold 6,000 units and the PS5 Pro sold 3,800 units [4] - Although PS5's total sales still lag behind Nintendo Switch 2's 313,000 units, the recent sales increase is a positive sign for Sony, especially given the recent decline in sales [4]
ARC Raiders上线两月持续火爆,玩家留存率近90%
Xin Lang Cai Jing· 2026-01-08 01:30
Core Insights - The cooperative extraction multiplayer game ARC Raiders has been performing strongly in the market since its release two months ago, with a stable player base across major platforms including Steam, Epic, PS5, and Xbox Series [2][3] Player Engagement - As of January 4, ARC Raiders achieved a peak concurrent player count of approximately 466,000 on Steam, nearing its historical high of 481,000, indicating a player retention rate of around 90% [3] - This high retention rate suggests that the game effectively maintains user engagement and has strong long-term appeal [3] Comparison with Competitors - In contrast, other similar titles released around the same time have shown a significant decline in player numbers. For instance, another popular shooter peaked at 747,000 players but has recently dropped to about 118,000 concurrent players, indicating a substantial user loss [3] - ARC Raiders demonstrates a more robust performance in user retention compared to its competitors, highlighting its stability in the market [3]
蓝光兴衰史:从高清之争到流媒体时代的技术传承
Xin Lang Cai Jing· 2026-01-07 01:45
Core Insights - The Blu-ray technology, launched by Sony and the Blu-ray Alliance in 2006, significantly increased storage capacity from 4.7GB in DVDs to 25GB, marking a major advancement in optical storage [1][4] - Despite winning the format war against HD DVD in 2008, Blu-ray's subsequent growth has been hindered by the rise of streaming services and increased internet bandwidth, leading to a decline in physical disc usage [1][4] - The Japanese market has shown a longer reliance on optical media, with some environments still using floppy disks, which has allowed Blu-ray products to persist longer in that region [3][4] Industry Developments - Production of Blu-ray products is shrinking, with LG announcing the cessation of Blu-ray drive manufacturing in 2024 and Sony ending the production of recordable Blu-ray discs in 2025 [5] - Sony remains active in the Blu-ray space through gaming consoles, with the PS5 featuring a detachable Blu-ray drive and plans for the next-generation console in 2027 to support external Blu-ray devices [5] - Although hardware like Blu-ray drives and discs are declining, the Blu-ray video format standard continues to be widely used for 4K ultra-high-definition movie content, influencing the digital media landscape for the foreseeable future [6]
日本半导体_消费电子-Investor Presentation_ Japan Semiconductors _ Consumer Electronics
2026-01-04 11:35
Summary of Key Points from the Conference Call Industry Overview Japan Semiconductors - The semiconductor market is experiencing strong growth driven by AI and datacenter demand, with a broader market recovery gaining momentum. However, risks include memory shortages affecting the supply chain and potential demand slowdown due to rising end product prices [3][29]. Consumer Electronics - The consumer electronics sector, particularly companies like Sony Group and Nintendo, has underperformed due to concerns over memory procurement and declining gross margins for products like PS5 and Switch 2. Despite expected margin deterioration in FY3/27, much of this risk is already reflected in current share prices [4][18]. Company Insights Panasonic Holdings - Panasonic is highlighted as a top pick due to anticipated significant profit growth from cost reductions and growth in datacenter energy storage systems, conductive polymer capacitors, and multilayer circuit board materials for AI servers. The divestiture of Panasonic Housing is expected to aid in portfolio restructuring [2][5]. Renesas Electronics - Renesas is noted for its flat stock performance in 2025, impacted by downward revisions of financial targets and losses from loans. However, datacenter revenue is projected to reach approximately 14% of total revenue in 4Q25, with growth expected to continue into 2026. Inventory adjustments in automotive and industrial segments may drive growth [6][29]. Financial Projections Market Forecast - Global GDP growth is projected at +3.3% for CY24, +3.2% for CY25, and +2.9% for CY26. The semiconductor market is expected to grow to $628 billion in CY24 (+19%), $781 billion in CY25 (+24%), and $940 billion in CY26 (+20%) [14]. Company Valuations - Panasonic Holdings (6752.T) has a target price of ¥2,500, currently trading at ¥2,092, indicating a potential upside of 27% [15]. - Renesas Electronics (6723.T) has a target price of ¥2,500, currently trading at ¥2,163, suggesting a 16% upside [15]. Risks and Considerations - The semiconductor industry faces long-term threats from China's initiatives to localize the semiconductor supply chain, which could impact global supply and demand dynamics [14]. - The memory super-cycle poses downside risks to hardware OEM earnings as the market heads into 2026 [18]. Additional Insights - The gaming industry is expected to benefit from AI advancements, with Sony's PS5 hardware sales projected at 15.8 million units, slightly above company forecasts [18]. - Nintendo's Switch 2 is expected to achieve hardware sales of 21.8 million units, exceeding company expectations [18]. Conclusion - The semiconductor and consumer electronics sectors in Japan are navigating a complex landscape of growth opportunities and risks. Companies like Panasonic and Renesas are positioned for potential growth, while broader market dynamics and supply chain challenges remain critical factors for investors to monitor.