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海外研发布局调整
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腾讯天美被曝关闭蒙特利尔研发工作室
Group 1 - Tencent's Montreal studio has ceased operations, confirmed by multiple former employees on social media [1] - The studio was established in 2021, led by Ashraf Ismail, and was Tencent's third North American development base [1][3] - Initially, the studio aimed to develop AAA quality, open-world games with cross-platform capabilities, but no completed projects were announced in five years [3] Group 2 - Tencent and NetEase are adjusting their overseas development strategies, with NetEase closing several studios in the U.S. and Canada [4] - The closure of Tencent's Team Kaiju studio in Los Angeles in 2023 reflects a broader trend of reducing overseas operations [4] - Rising overseas development costs and the preference for acquiring IP rights or developing original products domestically are driving these strategic adjustments [4]
调整海外研发布局,腾讯天美被曝关闭蒙特利尔研发工作室
Group 1 - Tencent's Montreal studio, part of TiMi Studio Group, has recently ceased operations, confirmed by multiple former employees on social media [2] - The Montreal studio was established in 2021, led by Ashraf Ismail, a former creative director of the Assassin's Creed series, and was intended to focus on developing AAA quality, open-world games with cross-platform capabilities [2] - Over its five years of operation, the studio did not release any completed projects, shifting its focus to international project extensions of TiMi's IPs, including contributions to Pokémon Unite and Call of Duty Mobile [2] Group 2 - Tencent and NetEase, two major Chinese gaming giants, are continuously adjusting their overseas research and development strategies [3] - NetEase has closed several overseas studios, including Fantastic Pixel Castle and Bad Brain Game Studios, while Tencent's Team Kaiju studio in Los Angeles also ceased operations in 2023 [3] - The initial strategy of establishing overseas studios aimed to attract international creative and development talent for global IP and distribution capabilities, but rising overseas development costs have led to a shift towards collaboration or acquisition of known IPs, or relying on domestic teams for original products [3]