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腾讯天美被曝关闭蒙特利尔研发工作室
记者丨吴立洋 编辑丨高梦阳 骆一帆 近日,腾讯天美旗下蒙特利尔工作室被曝已于近期停止运营,多名前员工在社交媒体平台确认了这一消 息。21世纪经济报道记者就此询问了腾讯天美工作室群,截至发稿未获得回复。 据悉,天美蒙特利尔工作室成立于2021年,由曾担任刺客信条系列创意总监的阿什拉夫·伊斯梅尔领衔 组建,是天美在美国洛杉矶工作室和西雅图工作室外的第三处北美研发基地。 图源:图虫 编辑丨张嘉钰 21君荐读 在蒙特利尔工作室成立之初,腾讯内部对其定位是专注于开发具备3A品质、开放世界架构及跨平台能 力的大型游戏产品,但在成立后的五年中该工作室始终未有成品项目公布。在运营过程中,其工作中心 逐渐转向承接天美IP的国际化项目延伸,包括参与《宝可梦大集结》《使命召唤手游》等产品的开发和 本地化工作。 值得注意的是,近年来腾讯与网易两家中国游戏巨头正持续调整海外研发布局。 以网易为例,其于2025年下旬先后关闭了美国Fantastic Pixel Castle、T-Minus Zero Entertainment、 Jackalytic Games,加拿大Bad Brain Game Studios等多个海外游戏工作室;腾 ...
调整海外研发布局,腾讯天美被曝关闭蒙特利尔研发工作室
据悉,天美蒙特利尔工作室成立于2021年,由曾担任刺客信条系列创意总监的阿什拉夫·伊斯梅尔领衔 组建,是天美在美国洛杉矶工作室和西雅图工作室外的第三处北美研发基地。 在蒙特利尔工作室成立之初,腾讯内部对其定位是专注于开发具备3A品质、开放世界架构及跨平台能 力的大型游戏产品,但在成立后的五年中该工作室始终未有成品项目公布。在运营过程中,其工作中心 逐渐转向承接天美IP的国际化项目延伸,包括参与《宝可梦大集结》《使命召唤手游》等产品的开发和 本地化工作。 近日,腾讯天美旗下蒙特利尔工作室被曝已于近期停止运营,多名前员工在社交媒体平台确认了这一消 息。21世纪经济报道记者就此询问了腾讯天美工作室群,截至发稿未获得回复。 值得注意的是,近年来腾讯与网易两家中国游戏巨头正持续调整海外研发布局。 以网易为例,其于2025年下旬先后关闭了美国Fantastic Pixel Castle、T-Minus Zero Entertainment、 Jackalytic Games,加拿大Bad Brain Game Studios等多个海外游戏工作室;腾讯此前在美国洛杉矶建立的 Team Kaiju工作室也已于2023年停止运 ...
七件事,带你看完2025科隆游戏展
3 6 Ke· 2025-08-25 11:01
Core Insights - The 2025 Cologne International Game Show will take place in Cologne, Germany, from August 20 to 24, and is recognized as Europe's largest and most authoritative interactive entertainment exhibition, focusing on game hardware, software, technology, and related content [1][3] Group 1: Exhibition Overview - The event attracted 1,500 exhibitors from 72 countries and regions, marking an 11% increase from the previous year, setting a historical record for the Cologne International Game Show [4] - The exhibition area reached a record 233,000 square meters, featuring various segments including interactive gaming experiences, cosplay performances, independent games, card games, artist zones, and merchandise sales [9] Group 2: Chinese Participation - Over 50 Chinese exhibitors participated, a 32% increase from last year, showcasing new titles such as Tencent's "Honor of Kings World," "Delta Action," and "Crossfire: Rainbow" [13] - The presence of Chinese games in Europe has significantly increased, with Germany being the largest game market in Europe, housing approximately 37.5 million gamers [17] Group 3: Awards and Recognitions - The mobile game "Love and Deep Space" by Paper Games won the Best Mobile Game award, becoming the first female-oriented game to achieve this honor at the Cologne Game Show [19] - Other notable nominations included "Genshin Impact" and "Tomorrow's Ark" for Best Mobile Game, and "Shadow Blade Zero" for Best Sound Effects [24][26] Group 4: Major Game Releases and Innovations - Tencent's TiMi Studio Group showcased several titles, including "Delta Action," which announced cross-platform support for PC, mobile, and console [26] - The new game "Black Myth: Zhong Kui" was unexpectedly revealed, focusing on a new hero and gameplay, although its release is projected to be three years away [29] Group 5: Japanese Dominance - Japanese companies excelled at the event, with Capcom winning multiple awards for "Resident Evil 9: Requiem," including Best Visual Effects and Best PlayStation Game [42] - Nintendo also received accolades for innovative gameplay with "Donkey Kong: Banana Power" and topped the Switch 2 sales chart with "Mario Kart: World" [46]
中国游戏:从本土爆款到全球品牌
Core Insights - The article highlights the rapid growth and global success of Chinese mobile games, with 33 Chinese companies making it to the top 100 global mobile game publishers, generating $2 billion in revenue, accounting for 38.4% of the total [3] - Chinese mobile games have seen a significant increase in overseas revenue, reaching $18.56 billion in 2024, with a year-on-year growth rate of 13.39% [3][5] - The shift in strategy from domestic-focused development to global-first design has been crucial for the success of Chinese games in international markets [5][6] Industry Growth - The mobile gaming sector has become a dominant force for Chinese games, with approximately 25% of the top 50 global mobile publishers being Chinese [3] - The revenue from Chinese games in overseas markets has grown from less than $1 million to over $100 billion in five years, with a consistent annual growth rate exceeding 10% [4][5] Strategic Shifts - Companies have transitioned from primarily exporting game copyrights to designing games with global releases in mind from the outset [5][6] - Successful titles like "Black Myth: Wukong" and "Genshin Impact" were developed with global audiences in mind, featuring multi-language support from launch [5][6] Market Understanding - Chinese game developers have deepened their understanding of overseas markets, tailoring content to local preferences and cultural contexts [6][7] - Different strategies are employed for various regions, with IP collaborations being more effective in Japan and Korea compared to Western markets [7] Technological Advancements - Chinese game developers have surpassed their international counterparts in mobile game development efficiency and technology application [9][16] - The use of advanced game engines and AI technology has contributed to the leading position of Chinese mobile games [16] Marketing and Promotion - Chinese companies have leveraged social media and targeted marketing strategies to enhance visibility and user acquisition in international markets [17][19] - The integration of local cultural elements into games has been positively received, enhancing the appeal of Chinese games abroad [21] Cultural Impact - The success of Chinese games abroad reflects the broader trend of Chinese cultural products gaining international recognition, with a significant increase in cultural exports [22][23] - The gaming industry's growth is indicative of China's rising global influence and competitiveness in various sectors [23]