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普华永道:预计中国娱乐及媒体行业五年复合年增长率4.5% 高于全球增速
Zheng Quan Ri Bao Wang· 2025-08-14 06:11
Group 1 - The total revenue of China's entertainment and media industry is expected to reach approximately $561 billion by 2029, accounting for 16% of the global market [1] - The compound annual growth rate (CAGR) for China's entertainment and media industry from 2024 to 2029 is projected to be 4.5%, surpassing the global rate of 3.7% [1] - The mixed reality, internet advertising, and film sectors are anticipated to maintain high growth rates [1] Group 2 - The augmented reality (AR) market is identified as the fastest-growing segment within mixed reality, with China being the second-largest mobile AR market globally [1] - Mobile AR revenue is expected to reach $11.9 billion in 2024, reflecting a year-on-year growth of 27.9%, and is projected to grow at a CAGR of 13.1% to $22.5 billion by 2029, surpassing the United States [1] - China is the second-largest internet advertising market, with total revenue expected to reach $143.8 billion in 2024 and grow to $220.4 billion by 2029 [1] Group 3 - China is the largest market for video games and esports, with total revenue projected to grow at a CAGR of 5.73% to $82.7 billion by 2029 [2] - The share of social/casual games in China's total video game revenue is expected to increase from 85% in 2024 to 87% in 2029 [2] - The gaming industry is focusing on high-quality production and immersive experiences as key growth drivers [2] Group 4 - The domestic film market is showing signs of recovery, with box office revenue reaching 70.6% of the total for 2024 by July 8, 2025 [2] - The overall trend in the film market is positive, with a projected CAGR of 5.25% for China's film revenue from 2024 to 2029 [2]
美股异动 | 哔哩哔哩(BILI.US)涨超6.8% 港股今日收涨7.39%
智通财经网· 2025-08-13 15:05
Group 1 - Bilibili's stock price increased by over 6.8%, reaching $24.43, with a 7.39% rise in Hong Kong shares [1] - PwC's report projects that by 2029, China's entertainment and media industry will generate approximately $561 billion, accounting for 16% of the global market [1] - The compound annual growth rate (CAGR) for China's entertainment and media industry from 2024 to 2029 is expected to be 4.5%, surpassing the global rate of 3.7% [1] Group 2 - Key growth areas in the industry include mixed reality (VR, AR, metaverse), internet advertising, and film, which are anticipated to maintain high growth rates [1]
中国娱乐及媒体行业趋势向好
Guo Ji Jin Rong Bao· 2025-08-13 12:05
Group 1: Global Entertainment and Media Industry Outlook - By 2029, the global entertainment and media industry is expected to generate approximately $3.51 trillion, with China's share projected at $561 billion, accounting for 16% of the global total [1] - The compound annual growth rate (CAGR) for China's entertainment and media sector from 2024 to 2029 is forecasted at 4.5%, surpassing the global average of 3.7% [1] - The mixed reality market in China is anticipated to grow at a rate of 25.2% in 2024, with total revenue expected to reach $22.8 billion by 2029, reflecting a CAGR of 13.1% [1] Group 2: Internet Advertising Market - Internet advertising remains the largest segment within the advertising market, with China's total revenue projected to reach $143.8 billion in 2024 and $220.4 billion by 2029 [2] - The rise of content creators and short video platforms is expected to enhance the revenue share of internet advertising, driven by more precise ad targeting through data analytics [2] - The application of AI and generative AI technologies in advertising is becoming widespread, with major internet advertising agencies launching related tools [2] Group 3: Film Industry Insights - The Chinese film industry is experiencing a sustained recovery, with a projected CAGR of 5.25% for film revenue from 2024 to 2029 [2] - By 2029, China's share of global film revenue is expected to reach 22%, maintaining its position as one of the two largest film markets alongside the United States [2] - The domestic market continues to dominate box office revenues, with an increasing share of domestic films contributing to overall growth [2] Group 4: Video Game and E-sports Market - China is the largest market for video games and e-sports, with total revenue expected to grow at a CAGR of 5.73% to reach $82.7 billion by 2029 [3] - The share of social/casual games in China's total video game revenue is projected to increase from 85% in 2024 to 87% by 2029 [3] - The evolution of technologies like AIGC is driving growth in the OTT video sector, with China's smart TV market expected to lead globally [3] Group 5: Smart TV Market Dynamics - The number of smart TV households in China is projected to grow from 304 million to 324 million, nearly three times the size of the second-largest market, the United States [3] - By 2029, the smart TV penetration rate in China is expected to approach 57%, significantly higher than the global average of approximately 48% [3] - Despite a slower overall growth rate in the OTT market, China's large user base presents substantial revenue growth potential [3]