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从全球到中国,娱乐及媒体行业展望(2025-2029)
Sou Hu Cai Jing· 2025-09-10 09:27
01概述 1.1 全球摘要和宏观趋势 根据我们对54个国家/地区的12个娱乐及媒体细分市场信息的追踪调研,以及对消费者/终端用户与广告商的历史和5年预测的消费数据与分析,预计2029 年的全球娱乐及媒体行业的总收入约为3.51万亿美元,2029年的中国娱乐及媒体行业的总收入约为5,610亿美元,占全球16%。 | | 900 TS L K / Catt / 1 /1 // 2 // 1 / | | | --- | --- | --- | | . | B2B | OTT视频 | | | 电影 | 户外媒体 | | . | 互联网广告 | . 传统电视 | | | 混合实境 | 电子游戏及电子竞技 | | . | 音乐、广播及播客 | . 人工智能 | | | 书籍,报纸及杂志 | 互联网数据使用 | | . | 中国内地 | 德国 | | --- | --- | --- | | . | 香港 | 法国 | | . | 美国 | 印度 | | . | 日本 | 巴西 | | . | 英国 | 等等 …… . | | 全球 | 中国 | | --- | --- | | 2024-2029 | 2024-2029 | ...
中国娱乐及媒体行业趋势向好
Guo Ji Jin Rong Bao· 2025-08-13 12:05
Group 1: Global Entertainment and Media Industry Outlook - By 2029, the global entertainment and media industry is expected to generate approximately $3.51 trillion, with China's share projected at $561 billion, accounting for 16% of the global total [1] - The compound annual growth rate (CAGR) for China's entertainment and media sector from 2024 to 2029 is forecasted at 4.5%, surpassing the global average of 3.7% [1] - The mixed reality market in China is anticipated to grow at a rate of 25.2% in 2024, with total revenue expected to reach $22.8 billion by 2029, reflecting a CAGR of 13.1% [1] Group 2: Internet Advertising Market - Internet advertising remains the largest segment within the advertising market, with China's total revenue projected to reach $143.8 billion in 2024 and $220.4 billion by 2029 [2] - The rise of content creators and short video platforms is expected to enhance the revenue share of internet advertising, driven by more precise ad targeting through data analytics [2] - The application of AI and generative AI technologies in advertising is becoming widespread, with major internet advertising agencies launching related tools [2] Group 3: Film Industry Insights - The Chinese film industry is experiencing a sustained recovery, with a projected CAGR of 5.25% for film revenue from 2024 to 2029 [2] - By 2029, China's share of global film revenue is expected to reach 22%, maintaining its position as one of the two largest film markets alongside the United States [2] - The domestic market continues to dominate box office revenues, with an increasing share of domestic films contributing to overall growth [2] Group 4: Video Game and E-sports Market - China is the largest market for video games and e-sports, with total revenue expected to grow at a CAGR of 5.73% to reach $82.7 billion by 2029 [3] - The share of social/casual games in China's total video game revenue is projected to increase from 85% in 2024 to 87% by 2029 [3] - The evolution of technologies like AIGC is driving growth in the OTT video sector, with China's smart TV market expected to lead globally [3] Group 5: Smart TV Market Dynamics - The number of smart TV households in China is projected to grow from 304 million to 324 million, nearly three times the size of the second-largest market, the United States [3] - By 2029, the smart TV penetration rate in China is expected to approach 57%, significantly higher than the global average of approximately 48% [3] - Despite a slower overall growth rate in the OTT market, China's large user base presents substantial revenue growth potential [3]