Workflow
玩法驱动
icon
Search documents
米哈游新游尝试“自走棋+”,这次真要挑战腾讯了?
3 6 Ke· 2025-09-04 00:00
Group 1 - MiHoYo is breaking out of its comfort zone with the new game "Honkai: Resonance Spirits," which combines auto-chess, spirit cultivation, and exploration gameplay, marking its first foray into the PVP arena [1][8] - The official announcement of "Honkai: Resonance Spirits" garnered over 1 million views on Bilibili within 7 hours, and the pre-registration count exceeded 3 million [1][2] - The game features a sunny coastal town where players, as "Fate Masters," interact with various spirits, emphasizing exploration and combat [2][4] Group 2 - Combat is the core gameplay of "Resonance Spirits," with each spirit having unique attributes that contribute to the auto-chess mechanics, alongside additional strategies like in-game equipment and buffs [4][11] - The game also includes various interactive mini-games to enhance non-combat entertainment, increasing its appeal to players [4][7] - The design of spirits is engaging, with 31 spirits showcased, which could lead to potential merchandise opportunities [4][7] Group 3 - The introduction of "Resonance Spirits" adds a new option in the auto-chess genre and represents MiHoYo's exploration of PVP games or high DAU games [8][12] - The mobile game market saw a decline of 8% in actual sales revenue in the first half of 2025, highlighting the challenges faced by traditional content-heavy games [8][15] - MiHoYo's shift towards lighter and fragmented gameplay in "Resonance Spirits" aligns with current player preferences for casual experiences [11][12] Group 4 - The game signifies a fundamental shift in MiHoYo's business logic, moving from content-driven models to gameplay-driven models, potentially creating a mixed commercial model centered on competitive gameplay [11][12][16] - The success of "Honkai: Resonance Spirits" could redefine player engagement and monetization strategies in the gaming industry [12][16] - The overall Chinese gaming market is recovering, with actual sales revenue reaching 168 billion yuan in the first half of 2025, growing by 14% [13][15] Group 5 - The emergence of "Resonance Spirits" reflects a broader trend in the gaming industry towards innovative gameplay experiences, as seen in other successful titles that combine different genres [15][16] - MiHoYo's attempt to innovate in the PVP space could set a precedent for future developments in the gaming sector, encouraging more companies to explore gameplay integration [16]