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第九艺术
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从“艺术的平方”通向“艺术的立方”——作为“第九艺术”的游戏
Xin Lang Cai Jing· 2026-01-30 19:46
Core Viewpoint - The rapid development of domestic video games in China has garnered significant attention, showcasing the country's strong capabilities in game creation and positioning video games as a new form of cultural export [1][2]. Group 1: Evolution of Video Games as Art - Video games are increasingly recognized as the "ninth art," following traditional forms such as painting, sculpture, and film, with the potential to redefine artistic expression [1][4]. - The concept of video games as a new medium reflects a shift in how art is perceived, moving from static observation to interactive experiences [6][7]. - The integration of various artistic elements into video games allows for a unique form of engagement, transforming traditional art into dynamic, interactive systems [6][7]. Group 2: Cultural and Historical Context - The global cultural market has evolved rapidly since the late 20th century, with video games emerging as a significant player in this landscape, often referred to as the "tenth art" in some contexts [2]. - The historical context of video games draws parallels with the evolution of film, where new media often build upon the foundations of previous art forms [5][8]. - The transition from traditional art forms to digital mediums signifies a broader cultural shift, with video games representing a new paradigm in artistic expression [9]. Group 3: The Role of Interactivity - Video games possess a unique ability to absorb and transform elements from traditional art, acting as a "digital ark" that revitalizes cultural heritage [6]. - The interactive nature of video games allows players to engage with art in ways that were previously unimaginable, creating a new dimension of artistic experience [6][7]. - The concept of "gameplay" has emerged as a critical aspect of video games, representing a shift from narrative-driven experiences to interactive, rule-based systems [9].
《黑神话:悟空》制作人冯骥谈公司命名:游戏技术含量很高,是第九艺术丨直击乌镇
Xin Lang Ke Ji· 2025-11-07 11:38
专题:2025年世界互联网大会乌镇峰会 冯骥指出,历史上很多很厉害的科技公司,包括英伟达、微软、英特尔等,这些公司有很多时间是跟游 戏本身的发展相辅相成的。 "游戏它不光是科学,还是一门艺术,游戏为什么叫第九艺术,它其实很像融合了文学、绘画、音乐、 戏剧等前八种艺术之后,才诞生的第九门艺术,有点像所有这些元素的一个集大成。"冯骥表示。(文 猛) 新浪声明:所有会议实录均为现场速记整理,未经演讲者审阅,新浪网登载此文出于传递更多信息之目 的,并不意味着赞同其观点或证实其描述。 责任编辑:梁斌 SF055 新浪科技讯 11月7日晚间消息,在2025年世界互联网大会上,"杭州六小龙"企业领导人首聚乌镇,并在 中国工程院院士、阿里云创始人王坚主持下同台对话。 游戏科学创始人、CEO,《黑神话:悟空》制作人冯骥谈及公司命名游戏科学背后的原因。冯骥表 示,"很多人可能会觉得游戏好像跟科学关系不大,我想稍微澄清一下,游戏尤其所谓的狭义电子游 戏,它其实是一个技术含量很高,甚至可以说集成了很多计算机领域科技成果的这么一个行业。" ...