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Meta CTO says cuts to Reality Labs are 'real cause for sadness' — but the company is still 'bullish' on VR
Business Insider· 2026-02-08 10:15
Core Insights - Meta has invested over $70 billion in its VR and metaverse initiatives since 2020, but the growth of the industry has been slower than anticipated, leading to recent cuts in its Reality Labs division [1][2] - The company has acknowledged that its vision for Horizon and VR was overly ambitious, resulting in a need to scale back on several VR products, including virtual workplace and fitness applications [2][3] - Despite the setbacks, Meta remains optimistic about the future of VR, claiming to invest more in content than any competitor [2][3] Investment Strategy - Meta's CTO stated that the current investment exceeds the growth potential of the VR ecosystem, indicating a significant loss and a need for emotional acknowledgment of the situation [2][5] - The company continues to view itself as a net positive investor in the VR ecosystem, even after scaling back its ambitions [3][4] - There is a belief that the challenges faced in VR do not necessarily detract from the potential growth in wearables, as both can be pursued simultaneously [3][4] Future Outlook - The CTO has previously indicated that 2025 will be a critical year for the metaverse, determining whether Meta's efforts will be seen as visionary or a misadventure [4] - There is a cautious tone regarding future investments, with the company emphasizing the need for its investment levels to align with actual growth [5]
Virtualware reports record bookings of over €8 million in 2025
Globenewswire· 2026-02-05 06:59
Bilbao, February 5th, 2026.- Virtualware (EPA: ALVIR), a leading expert in virtual reality for industry, listed on Euronext Growth Paris, closed 2025 with record bookings, exceeding €8 million. These bookings, derived primarily from government and nuclear projects, will enable the company to consolidate its position in the coming years. The company, which today presented its yearly unaudited results to Euronext, reported €4.32 million in revenue in 2025, a 2.85% increase YoY, with reported EBITDA of €598,50 ...
Virtuix CEO talks Nasdaq debut and VR growth plans – ICYMI
Proactiveinvestors NA· 2026-01-31 14:41
Core Insights - Virtuix Holdings Inc has successfully listed on the Nasdaq under the ticker symbol VTIX, marking a significant milestone for the company as it prepares for large-scale growth in both consumer and defense markets [1][8] - The company has launched its flagship home VR system, Omni One, which is designed to enhance user experience in virtual reality applications, including gaming and training [1][2] Company Overview - Virtuix specializes in virtual reality technology, particularly with its Omni system that allows users to walk and run in 360 degrees within virtual environments [2] - The company has sold approximately $20 million worth of systems since its inception, with a reported 138% year-over-year growth in its S-1 filing [4] Product Development - The latest product, Omni One, is specifically geared towards home gaming and has shown strong market traction [4] - The Virtual Terrain Walk system is designed for military training, allowing soldiers to familiarize themselves with mission areas in a hyperrealistic VR environment [5][6] Market Strategy - The company aims to scale its operations with a dual-use strategy that targets high-volume consumer sales alongside potentially high-margin defense contracts [7] - Production capacity is in place to support annual revenues of $100 million, indicating readiness for significant growth [7] Financial Position - The public listing has enabled the company to raise $11 million from Chicago Venture Partners and secure a $50 million equity line of credit, providing necessary capital for growth [8]
Amazon AI Cuts, Snap Spins Out AR, VR Content Studios Retreat
Forbes· 2026-01-30 07:35
NEW YORK, NEW YORK - NOVEMBER 30: Andy Jassy on stage at the 2022 New York Times DealBook on November 30, 2022 in New York City. (Photo by Thos Robinson/Getty Images for The New York Times)Getty Images for The New York TimesAmazon announced another round of layoffs as part of what CEO Andy Jassy described as an ongoing cultural reset. Tens of thousands of roles have been eliminated over the past two years as the company restructures around cloud infrastructure, AI services, and operational efficiency. Many ...
Virtuix lists shares after triple-digit growth, advancing physical movement in AI worlds
Proactiveinvestors NA· 2026-01-29 14:30
Core Insights - Virtuix Holdings Inc has made its Nasdaq debut, marking a significant milestone for the company as it aims to expand in both consumer and defense markets [1] Company Overview - Founded in 2013, Virtuix has developed technology that allows users to move naturally in virtual environments, addressing a long-standing challenge in VR development [2] - The company's flagship product, Omni One, has driven a 138% year-over-year revenue increase for the six months ending September 30, with over $20 million in sales across three product generations [2] Technology and Product Development - The Omni platform features an omnidirectional treadmill, overshoes, and a low-friction base, enabling 360-degree movement while remaining stationary [3] - The development of the Omni system took 10 years and $50 million, resulting in a complex hardware solution that integrates various materials and technologies [5] Market Strategy - Virtuix is pursuing a dual-use strategy, targeting both high-volume consumer sales and higher-margin defense contracts [5] - The Virtual Terrain Walk system utilizes AI for rapid 3D reconstruction of VR environments, significantly reducing preparation time for military applications [5] Financial Position - The Nasdaq listing has provided Virtuix with increased visibility and fresh capital, raising $11 million and securing a $50 million equity line of credit for scaling operations [6] - The company has the capacity to produce up to 3,000 units per month, translating to approximately $100 million in potential annual revenue [6] Historical Context and Market Evolution - Virtuix originated from a successful Kickstarter campaign in 2013, raising over $1.1 million, and has since attracted investments from notable figures and firms [7] - The company has adapted its strategy in response to the VR market's evolution, shifting focus from consumer markets to commercial applications and back to consumers with Omni One [9] Consumer Engagement and Health Benefits - The Omni One is designed for easy setup, promoting immersive fitness experiences, with users reporting significant health benefits [10] - With over 500,000 registered players in commercial entertainment, Virtuix aims to scale its consumer business while expanding its defense offerings [11] Vision for the Future - The company's ambition is to have a VR treadmill in every household, integrating entertainment, physical activity, and AI-generated environments [11] - The focus on promoting active lifestyles through immersive technology addresses public health concerns related to sedentary behavior [12]
Snap establishes Specs subsidiary for its AR glasses
CNBC· 2026-01-28 14:00
Core Viewpoint - Snap has established a wholly owned subsidiary named Specs Inc. to focus on the development of augmented reality glasses, aiming for a more operationally aligned approach as it prepares to launch Specs AR glasses this year [1][2]. Group 1: Company Developments - The new subsidiary, Specs Inc., is intended to provide "greater operational focus and alignment" for Snap's augmented reality initiatives [2]. - Specs Inc. is currently hiring for nearly 100 roles, although the exact number of employees has not been disclosed [2]. - Snap plans to release the sixth generation of its AR glasses in 2026, which will be smaller and lighter than previous models, targeting consumers [3]. Group 2: Industry Context - Other companies, such as Meta and Alphabet, are also investing in augmented reality glasses with AI capabilities, indicating a competitive landscape [3]. - Meta and EssilorLuxottica recently launched a new version of their glasses priced at $799, featuring a small display [4]. - Meta has laid off over 1,000 employees in its Reality Labs unit, shifting focus towards AI and wearables, which has raised concerns about a potential downturn in virtual reality development [4].
Do Wall Street Analysts Like Meta Platforms Stock?
Yahoo Finance· 2026-01-28 12:51
Founded in 2004 and headquartered in California, Meta Platforms, Inc. (META) is a global technology company focused on building products that help people connect and share across digital platforms. Its services span mobile devices, personal computers, and emerging technologies such as virtual, mixed, and augmented reality, as well as wearables. Meta’s ecosystem includes some of the world’s most widely used social platforms - Facebook, Instagram, WhatsApp, Messenger, and its newer text-based app, Threads. B ...
激活线下经济 解锁多元场景!虚拟技术拓宽“电影+”新边界
Yang Shi Wang· 2026-01-27 23:32
最近,全国多地的虚拟现实影厅接连投入运营,这种全新的影院业态打破了传统观影的局限,让观众不再只是"看电影",而是能以沉浸式互动的方式"进入 影片"之中,为"电影 +" 的创新发展拓宽了全新边界。 在北京,国内首家虚拟现实影院——北京798超维视界日前投入运营。这家共3层、总面积达3500平方米的影院,设有5个主题影厅,目前上映的VR电影内容 共有15部,涵盖热门影视IP、传统文化、科幻、解谜等多种类型,观众戴上头显设备,即可迈步"进入影片"。 据介绍,目前热门的虚拟电影体验项目中,有去年热映影片《浪浪山小妖怪》电影结局的新番外。水墨国风的三维奇幻空间,通过高精度建模与动态渲染技 术,构建了一个融合东方美学与前沿科技于一体的"国风幻境"。观众打破传统观影中的第三方视角,在其中通过自主探索与互动,与电影角色并肩作战、创 造属于自己的故事剧情。 观众:我觉得比3D电影的效果还要好,它把我拉入到一个虚拟的空间里边。 相关数据显示,2025年全球VR电影用户规模达2.8亿,其中中国用户占比42%,一线城市渗透率突破60%。当前,虚拟现实技术与电影艺术的深度融合,已 成为全球视听内容产业创新发展的重要趋势。去年,全国就有 ...
Get Paid To Buy META Stock?
Forbes· 2026-01-26 14:05
Core Viewpoint - Meta Platforms (NASDAQ: META) is currently trading at approximately $659 per share, which is about 16% lower than its 52-week high, presenting a potential buying opportunity at a 30% discount around $460 per share [2][3] Company Analysis - Meta's established network effects and extensive user base create a strong competitive edge, positioning the company at the forefront of significant growth trends in digital advertising and the metaverse [7][10] - The company has successfully raised advertising prices without notable advertiser turnover, indicating inelastic demand and high switching costs for advertisers due to deep integration within its ecosystem [12] - Meta maintains a prominent market share in the digital advertising sector, with Facebook and Instagram serving as default platforms for numerous businesses [12] Financial Position - Meta has a robust financial position that enables aggressive investments in future growth drivers such as AI and virtual reality, with a strong net cash position and minimal debt providing significant financial flexibility [7][17] - The company generates positive free cash flow, indicating a healthy financial state with no discernible bankruptcy risk [17] Investment Strategy - An annualized yield of 8.4% can be achieved by selling long-term Put options with a strike price of $460, providing a potential opportunity to purchase META stock at a significantly reduced price [3][11] - The Trefis High Quality Portfolio offers a sophisticated framework to mitigate stock-specific risk while providing upside exposure [4][5] Industry Trends - The digital advertising industry is projected to grow at a compound annual growth rate (CAGR) of 11.0% – 15.4%, while the metaverse is expected to grow at approximately 40%+ [10] - The secular trend of digitalization of advertising and the emergence of immersive social experiences are key drivers for Meta's long-term growth potential [13]
Meta's Reality Labs cuts sparked fears of a 'VR winter'
CNBC· 2026-01-24 12:00
Core Insights - Meta is shifting its focus from virtual reality (VR) to artificial intelligence (AI) and smart glasses, raising concerns about the future of the VR industry [1][3][4] - The company recently laid off 10% of its Reality Labs employees, primarily affecting VR-related projects, resulting in approximately 1,000 job cuts [2][4] - Meta's Reality Labs has incurred over $70 billion in cumulative losses since late 2020, indicating significant financial challenges in the VR sector [4] Company Actions - Meta's layoffs are part of a broader strategy to redirect investments from VR to AI and wearable devices, such as the Ray-Ban Meta smart glasses [3][4] - The company introduced the $799 Meta Ray-Ban Display glasses at its annual Connect conference, marking a departure from its traditional focus on VR hardware [5][6] - Meta's tech chief Andrew Bosworth emphasized that the company is not abandoning VR but is adjusting its investment strategy due to slower-than-expected growth in the VR market [6] Industry Trends - Market research firm IDC reported a significant transition in the Extended Reality (XR) device segment, with VR and mixed-reality headset shipments expected to drop by 42.8% to 3.9 million units in 2025 [9] - In contrast, AI-powered smart glasses are projected to grow by 211.2% year-over-year, reaching 10.6 million units shipped in 2025 [9] - The VR headset market is characterized as niche, appealing primarily to a small segment of video gamers, with average consumers showing little interest in bulky headsets [10] Developer Perspectives - VR developers express concern over the future of the industry, noting that while Meta is not completely abandoning VR, a significant shift is underway [5][6] - Some developers believe that Meta's focus on Horizon Worlds has hindered third-party developers' visibility and opportunities within the VR ecosystem [12][13] - The enterprise VR market is showing slow but positive growth, as companies recognize the return on investment associated with deploying VR headsets [16]