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Virtuix Inc. Named to Fast Company's Annual List of the World's Most Innovative Companies of 2026
Globenewswire· 2026-03-24 11:47
Virtuix Joins the Ranks of Google, Nvidia, Adidas, Walmart, and More AUSTIN, Texas, March 24, 2026 (GLOBE NEWSWIRE) -- Virtuix Inc. (NASDAQ: VTIX), a leading developer of full-body virtual reality systems, is proud to have been named to Fast Company’s prestigious list of the World’s Most Innovative Companies of 2026. This year’s list shines a spotlight on businesses that are shaping industry and culture through their innovations. “We are honored to be recognized by Fast Company as one of the World’s Most ...
Dazhe Technology(DZHE) - Prospectus
2026-03-23 20:29
As filed with the U.S. Securities and Exchange Commission on March 23, 2026. Registration No. 333- UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM F-1 REGISTRATION STATEMENT UNDER THE SECURITIES ACT OF 1933 (I.R.S. Employer Identification Number) 5th Floor, Building D, Sea World, Huli District, Xiamen City, Fujian Provin, China (Address, including zip code, and telephone number, including area code, of registrant's principal executive offices) Qingjiang Liao c/o. Dazhe Technolog ...
3 Stocks to Buy From the Prospering Electronics Industry
ZACKS· 2026-03-23 16:01
The Zacks Electronics - Manufacturing Machinery industry players like Kulicke and Soffa Industries (KLIC) , Ultra Clean Holdings (UCTT) and Veeco Instruments (VECO) are benefiting from increased demand for highly complex semiconductors due to the rapid proliferation of high-performance computing, artificial intelligence (AI), smartphones, the Internet of Things, augmented reality and virtual reality. AI-enabled applications continue to drive the demand for advanced logic and high-bandwidth memory products. ...
Meta to pay dividends this week; Here's how much 100 shares will earn
Finbold· 2026-03-22 12:05
Core Insights - Meta Platforms is set to distribute a quarterly dividend of $0.525 per share on March 26, 2026, maintaining the same payout as the previous quarter, indicating stability in its dividend policy [1][4] - The company's dividend yield is relatively low at 0.35%, translating to approximately $2.10 per share annually [2][4] - Meta's forward payout ratio stands at 6.06%, suggesting that a small portion of profits is returned to shareholders [5] Financial Performance - In Q4 and full-year 2025, Meta reported a revenue increase of 24% year over year, reaching $59.9 billion for the quarter and $200.97 billion for the full year [7] - Net income for Q4 was $22.8 billion, with diluted EPS of $8.88, surpassing consensus estimates [7] - Profit margins are near 30%, operating margins exceed 41%, and return on equity is around 30%, indicating strong profitability metrics [8] Strategic Focus - Meta's advertising revenue, which constitutes the majority of its income, is driven by AI-enhanced targeting and features across its platforms [8] - The company is reportedly considering workforce reductions of up to 20% to offset AI-related costs and support a more AI-centric structure, although the actual impact may be less severe than suggested [9] - Meta is refining its strategic focus by scaling back certain virtual reality and metaverse initiatives to prioritize core platforms and AI investments [9]
Meta backtracks on decision to end Horizon Worlds VR after fans speak up
CNBC· 2026-03-19 18:19
Core Viewpoint - Meta has reversed its decision to shut down Horizon Worlds for Quest VR headsets, stating that the platform will remain operational for the foreseeable future to support its existing user base [1][2]. Group 1: Announcement Changes - Initially, Meta announced that Horizon Worlds would be removed from the Quest Store by the end of the month and completely taken off VR headsets by June 15, with future access limited to a standalone mobile app [2]. - Following user feedback, Meta's CTO Andrew Bosworth confirmed the decision to keep Horizon Worlds available in VR for existing games [1]. Group 2: Future of Horizon Worlds - Bosworth indicated that worlds developed with the Horizon Unity game engine will continue to be exclusively available in VR, but no new games will be added to the VR social network [3].
Meta decides not to shut down Horizon Worlds on VR after all
TechCrunch· 2026-03-19 15:36
According to an Instagram post from Meta’s CTO Andrew Bosworth, Meta is not shutting down VR support for Horizon Worlds after all, which should come as a huge relief to, like, five people.“We have decided, just today in fact, that we will keep Horizon Worlds working in VR,” Bosworth said as part of an Instagram Stories Q&A after a fan of the app reached out to say they were “heartbroken” about the decision. A Meta spokesperson confirmed Bosworth’s comments to TechCrunch.Meta indicated earlier this year tha ...
Meta Expands Physical Retail Presence as Virtual Spaces Close
PYMNTS.com· 2026-03-18 18:21
Group 1: Retail Expansion - Meta is expanding its physical retail presence by opening a new store on Fifth Avenue in Manhattan, signing a 10-year lease for a five-story building [2][3] - The new store follows previous initiatives, including a pop-up store in Los Angeles in 2024 and the introduction of the Meta Lab store, which allows visitors to experiment with AI smart glasses and virtual reality headsets [2] Group 2: Shift in Virtual Reality Focus - Meta announced that after June 17, its Meta Quest VR headsets will no longer access the Horizon Worlds app, which will transition to a mobile-only experience [7][8] - This change is part of a broader strategy to reduce focus on VR products, following a report of a 10% job cut in the Reality Labs division [8] Group 3: Infrastructure Agreement - Meta has formed a $27 billion infrastructure agreement with AI cloud company Nebius, which includes $12 billion of dedicated capacity across multiple locations [9] - The partnership will involve a large-scale deployment of the Nvidia Vera Rubin platform, with Meta agreeing to purchase additional compute capacity for up to $15 billion over five years [9][10]
NetEase, Inc. (NTES) Cuts Funding to Nagoshi Studio
Yahoo Finance· 2026-03-18 12:57
NetEase, Inc. (NASDAQ:NTES) is one of the best metaverse stocks to buy, according to analysts. On March 7, Bloomberg reported that NetEase, Inc. (NASDAQ:NTES) will cut off funding to a studio led by Yakuza franchise creator Toshihiro Nagoshi. NetEase, Inc. (NTES) Cuts Funding to Nagoshi Studio The move is part of the company’s broader strategy to shrink game development activities. The company has been reducing its overseas investments as it faces rising costs for AAA game development. It also underscore ...
Virtuix to Attend the 38th Annual Roth Conference
Globenewswire· 2026-03-11 11:47
Core Viewpoint - Virtuix Inc. is actively engaging with institutional investors at the upcoming 38th Annual ROTH Conference, showcasing its Omni One platform and discussing strategic initiatives following its recent Nasdaq listing [1][2]. Group 1: Conference Participation - Virtuix will participate in the 38th Annual ROTH Conference from March 22-24, 2026, in Dana Point, California [1][4]. - Jan Goetgeluk, the CEO and Founder of Virtuix, will host one-on-one meetings with institutional investors during the conference [2][4]. Group 2: Product Demonstration - The company will showcase its Omni One platform with a live demo at Booth 10, allowing institutional investors to experience the product firsthand [3]. - Attendees can submit their business cards for a chance to win an Omni One, valued at $3,495 [3]. Group 3: Company Overview - Virtuix Inc. is a leading manufacturer of full-body virtual reality systems, targeting consumer, enterprise, and defense markets [5]. - The company's Omni-directional treadmills enable users to walk and run in 360 degrees within virtual reality applications, emphasizing its commitment to innovation in XR and AI [5].
Caring 101 via VR | Kris Hsu | TEDxNightingale College
TEDx Talks· 2026-03-10 15:13
perform. You don't perform your best in not how I want to say it. Um, you don't perform your best in the heat of the moment. You perform your best because you rehearsed.And what just happened there. That that wasn't nerves. That was my mini rehearsal to show you that the ability to pause, reset, and respond.That's what rehearsal trains. I spent years creating immersive virtual reality experiences for entertainment. But my most meaningful work wasn't in entertainment.It was an educational VR film I produced ...