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澳大利亚拟禁止16岁以下人群使用优兔
Zhong Guo Xin Wen Wang· 2025-07-30 21:25
中新社悉尼7月30日电澳大利亚政府30日宣布,将通过立法把视频网站优兔(YouTube)列入16岁以下人群 禁用的社交媒体目录。 优兔发言人对此发表声明称,优兔是拥有高质量内容的视频分享平台,越来越多地通过电视观看,并不 是社交媒体。澳大利亚政府的声明"推翻了将优兔排除在禁令之外的明确、公开承诺"。该公司将考虑下 一步举措,并继续与澳政府沟通。 去年11月,澳大利亚议会通过《2024网络安全(社交媒体最低年龄)修正案》,禁止16岁以下未成年人使 用脸书(Facebook)、照片墙(Instagram)、X等社交媒体平台。当时优兔得到豁免。(完) (文章来源:中国新闻网) 据澳大利亚总理办公室发表的声明,澳政府30日向议会提交的《2025网络安全(年龄限制社交媒体平台) 规则》,将优兔纳入针对16岁以下人群的社交媒体禁令。未能采取负责任措施阻止未成年人使用其服务 的社交媒体平台,将面临最高4950万澳元(约合3200万美元)罚款。 澳总理阿尔巴尼斯当天在社交媒体上表示,社交媒体平台的运行方式可能会对孩子们造成伤害。通过社 交媒体年龄限制法案,澳大利亚儿童及青少年将"摆脱算法的束缚",在现实世界中成长、交流并增强 ...
Zhihu Inc. to Report Second Quarter 2025 Financial Results on August 27, 2025
Globenewswire· 2025-07-30 09:50
BEIJING, China, July 30, 2025 (GLOBE NEWSWIRE) -- Zhihu Inc. ("Zhihu" or the "Company") (NYSE: ZH; HKEX: 2390), a leading online content community in China, today announced that it will report its unaudited financial results for the quarter ended June 30, 2025 before the U.S. market opens on August 27, 2025. The Company's management will host a conference call at 7:00 A.M. U.S. Eastern Time on Wednesday, August 27, 2025 (7:00 P.M. Beijing/Hong Kong Time on Wednesday, August 27, 2025) to discuss the results. ...
Sohu.com to Report Second Quarter 2025 Financial Results on August 4, 2025
Prnewswire· 2025-07-25 05:00
Company Overview - Sohu.com Limited (NASDAQ: SOHU) is a leading Chinese online media platform and game business group, established by Dr. Charles Zhang in the 1990s [3] - The company operates a comprehensive matrix of Chinese language web properties, including Sohu News App, Sohu Video App, mobile portal m.sohu.com, PC portal www.sohu.com, and online games platform www.changyou.com/en/ [3] Business Operations - Sohu provides a vast array of content such as news, information, text, pictures, videos, and live broadcasting, making it indispensable to the daily life of millions of Chinese users [4] - The online games business is conducted through its subsidiary Changyou, which develops and operates a diverse portfolio of PC and mobile games, including the well-known Tian Long Ba Bu ("TLBB") [4] Financial Reporting - Sohu will report its second quarter 2025 unaudited financial results on August 4, 2025, before U.S. market hours [1] - A conference call hosted by Sohu's management team will take place on the same day at 7:30 a.m. U.S. Eastern Time [1]
Autohome Inc. to Announce Second Quarter and Interim 2025 Financial Results on July 31, 2025
Prnewswire· 2025-07-21 09:30
Core Viewpoint - Autohome Inc. will report its financial results for Q2 and the first half of 2025 on July 31, 2025, before U.S. markets open, with a conference call scheduled for the same day [1]. Group 1: Financial Reporting - The financial results for the second quarter and six months ended June 30, 2025, will be announced before U.S. markets open on July 31, 2025 [1]. - An earnings conference call will be hosted by Autohome's management team at 8:00 AM U.S. Eastern Time on July 31, 2025 [1]. Group 2: Conference Call Details - Participants must register in advance to join the conference call, receiving dial-in numbers and a personal PIN upon registration [2]. - The conference call can be accessed ten minutes prior to the scheduled start time [2]. Group 3: Company Overview - Autohome Inc. is a leading online platform for automobile consumers in China, providing a wide range of content and services related to car purchasing and ownership [4]. - The company offers dealer subscription and advertising services, enabling dealers to market their inventory to millions of internet users in China [4]. - Autohome operates "Autohome Mall," a full-service online transaction platform, and provides additional services such as auto financing, insurance, used car transactions, and aftermarket services [4].
张一鸣又出爆款,红果短剧拿下2亿用户
Sou Hu Cai Jing· 2025-07-17 02:11
Core Insights - Hongguo Short Drama has achieved remarkable growth, reaching nearly 200 million monthly active users, positioning itself as a leading platform in the short drama segment [1][3][4] Group 1: User Growth and Market Position - As of now, Hongguo Short Drama has 199 million monthly active users, significantly surpassing its closest competitor, Hema Theater, which has approximately 40.96 million [1][3] - The platform's user base has grown from 20 million in December 2023 to 54 million in March 2024, and then to over 120 million in September 2024 [3][4] Group 2: Business Model and Content Strategy - Hongguo Short Drama leverages a free content model, which lowers the barriers for user engagement and accelerates user acquisition [4][6] - The platform features a diverse range of themes, including over 30 different storylines, and has produced multiple short dramas with over 1 billion views each [4][6] Group 3: Quality and Content Development Initiatives - The platform is focusing on enhancing content quality through the "Guo Ran Plan," which aims to promote high-quality short dramas by providing investment support and promotional opportunities [7][13] - Hongguo Short Drama has established partnerships with various media and institutions to develop premium micro-short dramas, with over 60 projects launched under the "Guo Ran Plan" [13][15] Group 4: Ecosystem Integration and Future Plans - The establishment of the "Short Drama Copyright Center" aims to integrate resources across Douyin, Hongguo, and Tomato Novel, enhancing content quality and copyright management [48][49] - Hongguo Short Drama is expanding its product matrix with the introduction of new free short drama apps, such as "Muyu," to cater to different user demographics [49][54]
B站下场自研AI配音!纯正美音版甄嬛传流出,再不用看小红书学英语了(Doge)
量子位· 2025-07-14 09:08
白交 发自 凹非寺 量子位 | 公众号 QbitAI 当甄嬛传、让子弹飞全都转英文,会怎样? 小红书经常刷到这种视频,然后英语就这么丝滑地经过我的脑子。 现在,AI就可以搞定!就像这样。 不仅符合原版的音色和情感,还能保证唇形同步。 很好, 以后再不需要看小红书麻烦配音老师来教我英语了(Doge)。 而这次出手的,正好是那个创造诸多魔性视频的 B站 。真是好你个B站。 他们发布的TTS模型IndexTTS2,在社区引发不少的关注。 网友表示:已经迫不及待地想用它来做搞笑视频了。 IndexTTS2:AI配音无压力 它最大的亮点,就在于在实现时长控制的同时,还能再现符合Prompt的情感特征。 它支持两种生成方式。 一种是明确token数量,以精准控制时长。 比如原音频是这样: 要求替换成的文本是只有当科技为本地社群创造价值的时候,才真正有意义。 那么控制它的时长分别为原来的0.75倍、1倍(原速)、1.25倍。效果是这样的。 另一种是无需手动输入,自动生成语音,同时保留输入提示的韵律特征。 比如生气的情感。 指定替换文本:你在我们屋里走路的时候,发现了一条遥远的路,这是不够奇怪的。 此外还支持音频和情绪表达独 ...
这个二次元盛会火了,BW三天吸引20多个国家及地区40万人次
Guang Zhou Ri Bao· 2025-07-14 04:51
Core Insights - The Bilibili World 2025 (BW 2025) event showcased significant growth in attendance and international participation, with 400,000 attendees, a 60% increase from the previous year [1][3] - The event featured 167 global exhibitors and attracted a diverse audience from over 20 countries, highlighting the international appeal of ACGN culture [1][2] Group 1: Event Overview - BW 2025 took place from July 11 to July 13 at the National Exhibition and Convention Center in Shanghai, covering an exhibition area of 240,000 square meters, making it the largest ACGN event in Asia [1] - The event saw a record high of 13% passport ticket purchasers, indicating a growing international audience [1][2] Group 2: International Participation - Attendees included fans from countries such as Russia, Brazil, Saudi Arabia, and Egypt, showcasing the global reach of ACGN culture [2] - The event trended on Japanese Twitter, reaching the 6th position, further emphasizing its international significance [2] Group 3: Economic Impact - The influx of 400,000 young attendees significantly boosted local consumption in Shanghai, with hotel bookings near the venue increasing nearly fivefold compared to the previous year [3] - Bilibili's collaboration with over 1,000 local businesses provided attendees with various discounts and benefits, enhancing the overall experience [3]
高盛:中国游戏与娱乐-2025 年第二季度财报季展望、关键市场争议与布局
Goldman Sachs· 2025-07-11 01:13
Investment Ratings - Kuaishou: Buy rated, share price increased by 55% YTD and 28% post 1Q result [3] - Tencent Music: Buy rated, share price increased by 80% YTD and 37% post 1Q result [5] - NetEase: Buy rated, share price increased by 52% YTD and 25% post 1Q result [11] - Focus Media: Buy rated, share price increased by 11% YTD and 8% post 1Q result [14] - Bilibili: Buy rated, share price increased by 31% YTD and 22% post 1Q result [18] Core Insights - The report highlights a strong rally in major games and entertainment names post 1Q25 results, driven by resilient growth profiles, disciplined competition, AI applications potential, and rising expectations on game pipelines [1] - Key focus areas for the upcoming earnings season include advertising outlook, game momentum into the summer peak season, AI applications monetization, and pricing strategies [2] - The report anticipates that further upside in share prices will require continued earnings delivery or new growth engines contributing to revenue growth in future years [1] Kuaishou - Kuaishou is expected to deliver in-line results for 2Q25 with a 12% year-over-year growth in ads and a 13% growth in GMV, with a 3Q25 outlook of 14% ads growth [3][4] - The company is positioned to improve sequential ads from 2Q onwards due to higher monetization efforts, despite competition from peers [4] - The revenue target for Kling AI has been raised from US$100 million to over US$140 million for FY25 [4] Tencent Music - Tencent Music is projected to achieve a 17% year-over-year growth in music revenue for 2Q25, with an ARPU increase of 9% [8] - The company is expected to maintain good momentum in ARPU due to lower discounts on SVIP subscriptions and new content initiatives [9] - Long-term growth visibility remains strong, with expectations of mid-teen year-over-year music revenue growth [10] NetEase - NetEase is expected to report a 15% year-over-year growth in game revenue for 2Q25, with operating profit increasing by 20% [11][12] - The company is focusing on updates for its 2026 game pipeline, with expectations of stable performance from legacy titles [13] - The stock is trading at 16X 2025E PE, with potential for further EPS upgrades [13] Focus Media - Focus Media's revenue is expected to increase by 1% year-over-year in 2Q25, with operating profit up by 3% [14] - The company anticipates a 6% year-over-year sales increase in 2H25 due to rising ad demand from internet and selective consumer players [15] - The collaboration with Alipay aims to target 400K devices across tier 1/2 locations [17] Bilibili - Bilibili's game sales are projected to increase by 58% year-over-year in 2Q25, with ads up by 18% [18] - The company is expected to face a high comparison in 2H24 but has reset market expectations lower, with potential catalysts from new game approvals [19] - Despite valuation concerns, Bilibili is expected to deliver faster than industry growth in ads and livestreaming [20] Price Targets and Estimates - For NetEase, revenue estimates for 2025-27E have been slightly adjusted downwards, while net profit estimates have been raised [21] - Focus Media's revenue estimates have been trimmed slightly, but the price target has been revised up to Rmb8.3 [21] - Across game coverage, price targets and estimates for XD have been raised due to solid new game releases and better profit margins [21]
YouTube将更新政策打击AI生成低质内容
Huan Qiu Wang Zi Xun· 2025-07-10 06:38
来源:环球网 【环球网科技综合报道】7月10日消息,视频平台YouTube近日对其合作伙伴计划(YPP)的货币化政策 进行更新,进一步明确内容盈利标准,重点打击利用人工智能技术批量生产的重复、低质"不真实"内 容,以维护平台生态与用户体验。 随着人工智能技术的快速发展,内容制作门槛大幅降低,大量被称为"AI垃圾"的低质内容涌入YouTube 平台。这些内容形式多样,包括利用文本转视频工具生成的作品——在图片、视频片段或重组素材上叠 加AI配音;还有AI生成的音乐频道、虚假新闻事件视频,甚至完全由AI制作的真实犯罪系列视频等。 更有甚者,YouTube首席执行官尼尔·莫汉的形象曾被用于AI生成的网络钓鱼诈骗视频,凸显出AI滥用 带来的风险。尽管平台提供了深度伪造视频举报工具,但此类低质内容的泛滥已对平台环境造成负面影 响。 部分创作者担忧新政策会影响反应视频、剪辑视频等内容的盈利能力。对此,平台方面虽未详细说明政 策具体措辞,但强调调整旨在规范内容生态,而非限制合理的创作形式。业内分析认为,若任由AI生 成的低质内容获利,可能损害平台声誉与核心价值。此次政策更新,是YouTube应对技术变革、筑牢内 容质量防线 ...
KUAISHOU TECHNOLOGY(1024.HK)2Q25 PREVIEW:INLINE QUARTER;ACCELERATED MONETISATIONS ON SOLIDIFIED LEADING POSITION OF KLING AI
Ge Long Hui· 2025-07-09 02:16
Core Viewpoint - Kuaishou is expected to report inline 2Q25 results with a projected 11% YoY revenue growth and 14.6% adjusted net profit margin, driven by accelerated monetization of Kling AI [1][3] Group 1: Financial Performance Expectations - Total revenue for 2Q25 is estimated to rise 11% YoY to RMB34.5 billion, aligning with consensus expectations [3] - Revenue contributions from streaming, online advertising, and eCommerce are projected to grow by 5% YoY, 12% YoY, and 22% YoY respectively [3] - Kling AI is forecasted to generate approximately RMB270 million in revenue for 2Q25, indicating continued acceleration in monetization efforts [3] Group 2: AI Strategy Execution - The company is effectively executing its AI strategies, particularly with Kling AI, focusing on version upgrades, internal ad and eCommerce integrations, and expansion into various industry verticals [2] - Kling AI is expected to contribute RMB1.2 billion in revenue (0.8% of total revenue) in 2025, driven by improved paying penetration among global users [2] - The company maintains stable forecasts for online advertising and eCommerce GMV despite raising Kling revenue estimates, indicating confidence in the core business [2] Group 3: Operational Adjustments - Total operating expenses assumptions for FY2025-27 have been raised by 1-2% due to committed investments in AI, leading to a 1% reduction in adjusted EPS estimates for FY2025-26 [2]