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The First ‘God Of War’ Show Kratos Shot Is Here And Looks Very Off
Forbes· 2026-02-27 15:36
Core Viewpoint - Amazon's adaptation of the God of War series has generated mixed reactions, particularly regarding the first look at the characters Kratos and Atreus, which has been described as odd and not meeting expectations [2][3][4]. Group 1: Character Portrayal - Ryan Hurst's portrayal of Kratos has been criticized for not appearing muscular enough, raising concerns about the authenticity of the character's physicality [5]. - Callum Vinson's appearance as Atreus has also drawn attention, with comments on his hairstyle resembling a sample image rather than a character design [5]. Group 2: Production Quality - The initial images released have been compared to cosplay or fan films, leading to doubts about the production quality of the series [3][4]. - There is a call for Amazon to release more visually appealing shots to improve the first impression of the series [7]. Group 3: Expectations and Timeline - The God of War series is a significant project for Amazon, with high expectations from a dedicated fanbase that demands quality comparable to other major productions [6]. - Filming is currently underway, but the series is not expected to be released until 2027, indicating a long wait for fans [8].
《正当防卫》系列创作者桑德伯格:我入行 30 多年,从未见过行业如此绝望、保守
Xin Lang Cai Jing· 2026-02-27 10:31
他还表示,网易是工作室的重要投资方之一。网易于 2021 年投资 Liquid Swords,为工作室发展提供了关键 支持,使其逐步接近推出首款游戏。 桑德伯格亲自为 Liquid Swords 投入资金,不仅需要承担个人财务风险,更要关心工作室能否长期生存并维持 开发团队稳定。 IT之家 2 月 27 日消息,当地时间 2 月 26 日,据外媒 Wccftech 报道,Avalanche Studios 创始人、《正当防卫》系列创作者克里斯托弗 · 桑德伯格正准备推出 新工作室 Liquid Swords 的首款游戏《Samson: A Tyndalston Story》,该游戏将于 2026 年 4 月 8 日发布。 Liquid Swords 由桑德伯格于 2020 年创立,这是他离开 Avalanche Studios 后成立的新公司。 桑德伯格表示,当前游戏行业正处于极度动荡时期。"我从事游戏开发已经超过 30 年,从未见过行业如此绝望、保守(他们还说这是'风险规避')和迷茫。 在 2021 年至 2023 年的收购和过度投资热潮之后,行业现在正承受后遗症,而且这种状态已经持续了三年。" 桑德伯格亲 ...
See the movie, play the game: How Nintendo is pulling out all the stops to sell the Switch 2
CNBC· 2026-02-27 06:31
Core Viewpoint - Nintendo is leveraging its iconic intellectual properties (IPs) to expand its market presence across various sectors, including movies, merchandise, and theme parks, to boost sales of its flagship Switch 2 console and key games [2][4]. Expansion of IP Footprint - Over the past five years, Nintendo has intensified efforts to broaden the reach of its franchises and characters [7]. - Universal Studios opened Super Nintendo World in Osaka in 2021, and other locations followed suit, enhancing brand visibility [8]. - The Super Mario Bros. Movie grossed over $1 billion in 2023, with a sequel planned, and a Zelda movie is also in development [8]. - Despite the expansion, IP-related revenue was 54.5 billion Japanese yen ($347.7 million), accounting for nearly 3% of total sales in the first nine months of the fiscal year starting March 2025 [9]. Impact on Core Gaming Products - The movies and theme parks serve to attract fans to Nintendo's core gaming products and draw in new players [10]. - The success of The Super Mario Bros. Movie provided a short-term profit boost, extending the life of the original Switch console, which has become Nintendo's best-selling device [11]. Nostalgia and Accessibility - Nintendo's long history since entering the home console market in 1983 has fostered nostalgia among multiple generations of players [12]. - The company effectively harnesses nostalgia and accessibility, allowing new audiences to engage with its characters easily [13]. Focus on Switch 2 Sales - The Switch 2, launched in June, has sold over 17 million units, with "Mario Kart World" being the best-selling game [16]. - The challenge lies in continually reinventing its franchises to avoid potential fatigue among gamers regarding its beloved characters [17][18].
Exclusive: Nintendo plans around $1.9 billion share sale by Kyoto bank and others, sources say
Reuters· 2026-02-27 03:32
Core Viewpoint - Nintendo is planning to unwind strategic shareholdings, which will involve companies such as MUFG Bank and the Bank of Kyoto selling shares of the company [1] Group 1 - The unwinding of shareholdings indicates a potential shift in investment strategy for Nintendo [1] - The involvement of major financial institutions like MUFG Bank and the Bank of Kyoto suggests significant market implications [1]
‘God Of War: Sons Of Sparta’ Final Thoughts: It Is What It Is
Forbes· 2026-02-26 23:31
Core Insights - The game "God of War: Sons of Sparta" is a 2D Metroidvania prequel developed by Sony Santa Monica and Mega Cat Studios, diverging from the traditional "Sad Dad Simulator" theme to focus on a younger Kratos, which presents both advantages and disadvantages [2][5] Pricing and Value - The game took approximately 31 hours to complete, and the $30 price point is considered appropriate given its first-party status and overall quality, despite some imperfections [3][4] Artistic Expectations - The game prompts reflections on expectations and acceptance in art, suggesting that it should be appreciated for what it is rather than what it could have been, even if it lacks the action-movie flair of previous titles [5][6] Gameplay Experience - Players can expect a large 2D map with visually appealing backgrounds, a solid progression system, and enjoyable combat mechanics, although the game is noted for its slower pacing compared to earlier installments [6][7] Voice Acting and Soundtrack - The voice acting has been criticized for being lackluster, while the soundtrack and boss designs received positive remarks, contributing to a challenging yet fair gameplay experience [8][9] Narrative Quality - The story is described as underwhelming, akin to a mediocre young adult novel, failing to engage players deeply despite some memorable moments [9][10] Player Engagement - Low trophy completion rates suggest that many players may not be fully engaging with the game, potentially due to pacing issues or increased difficulty [11] Overall Impression - Despite a desire for more excitement and traditional elements, the game is recognized as a competent 2D action title that offers enjoyable gameplay over its duration [12]
Jim Cramer on Take-Two Interactive: “What a Buy That Is”
Yahoo Finance· 2026-02-26 15:02
Core Viewpoint - Take-Two Interactive Software, Inc. is viewed positively by Jim Cramer despite recent challenges posed by Google's Project Genie, which has negatively impacted the gaming industry [1][3]. Company Performance - Take-Two Interactive is known for popular games such as Grand Theft Auto, Red Dead Redemption, and BioShock [3]. - The company reported solid quarterly results and a strong full-year forecast, with the highly anticipated Grand Theft Auto VI set to release in November [3]. - Despite these positive indicators, the stock experienced a decline of over 5% on the day of the report, following a significant drop earlier in the week [3]. Industry Context - The gaming industry has faced a sell-off due to fears of disruption from artificial intelligence, particularly following the announcement of Google's Project Genie, which allows users to create video games using AI [1][3]. - The negative sentiment has affected various companies within the gaming sector, including Roblox, Unity Software, and AppLovin, in addition to Take-Two Interactive [1].
Nintendo Upgrade: IP Quality Over AI Quantity
Seeking Alpha· 2026-02-24 18:45
If an American Blue-Chip stock had dropped 40% in six months, you would have most likely read headlines about it and been tempted to enter just for the sake of paying less than half a year ago. With NintendoExcellent academic Finance background and Finance professional with over five years of cumulative experience in Consulting & Audit Firms including a professional Valuation position, FP&A and Controlling positions, and Financial writing.My approach is mostly value-oriented. However, valuation is rarely an ...
SAVE THE DATE - NACON CONNECT IS BACK ON MARCH 4, 2026
Globenewswire· 2026-02-23 17:23
- SAVE THE DATE -NACON CONNECT IS BACK ON MARCH 4, 2026 Lesquin, February 23, 2026 – NACON is pleased to invite players and the press to its annual online conference, NACON Connect, which will take place on March 4, 2026, at 8 p.m. CET. This key event will highlight the publisher-developer's future releases as well as the latest from its accessories department. The program will include game announcements, the broadcast of new videos and gameplay presentations for anticipated titles such as Cthulhu: The Cosm ...
RBLX Q4 Bookings Up 63%: Is the Platform Entering a New Growth Phase?
ZACKS· 2026-02-23 14:56
Core Insights - Roblox Corporation (RBLX) reported a remarkable fourth quarter with bookings increasing by 63% year over year to $2.2 billion, indicating a potential new phase of sustainable growth for the platform [1][4] Group 1: Performance Metrics - Daily active users rose by 69% year over year, while total engagement hours surged by 88%, reflecting significantly increased user activity on the platform [2][11] - Bookings from the Asia-Pacific (APAC) region nearly doubled, with notable growth in countries like Japan, India, and Indonesia, showcasing broad geographic diversification [2][11] Group 2: User Demographics and Engagement - The 18-plus user segment grew over 50% year over year and monetizes approximately 40% better than younger users, indicating a shift towards older demographics [3][11] - Advancements in discovery, AI-driven personalization, and expanded genre offerings are expected to enhance user engagement and monetization over time [3] Group 3: Competitive Landscape - Meta Platforms (META) is a significant competitor, focusing on metaverse-related products and leveraging its vast user base across Facebook, Instagram, and Oculus to enhance engagement [6] - Electronic Arts (EA) competes for user engagement through its popular franchises like EA Sports and The Sims, targeting similar demographics as Roblox [7][8] Group 4: Financial Metrics and Valuation - Roblox's stock has decreased by 50.4% over the past six months, compared to a 26.1% decline in the industry [9] - The stock is currently trading at a forward price-to-sales (P/S) multiple of 4.72X, significantly above the industry average of 2.16X [12] - The Zacks Consensus Estimate for Roblox's 2026 loss per share has improved to $1.61 from $1.76 over the past month [15]
Xbox换帅:斯宾塞时代落幕,外行新掌门人引发信任危机
Huan Qiu Wang Zi Xun· 2026-02-23 04:21
来源:环球网 【环球网科技综合报道】2月23日消息,据Forbes报道,近日微软宣布对其游戏部门进行大规模人事调 整。微软游戏首席执行官菲尔·斯宾塞将退休,微软游戏部门新任首席执行官是36岁的微软高管阿莎·夏 尔马。但当玩家们得知她之前的职位后,担忧之声立刻涌上心头。 夏尔马即将卸任微软 CoreAI 产品总裁一职,她于 2024 年加入该公司。在此之前,她曾担任 Meta 副总 裁、Instacart 首席运营官。 外媒称,对很多人来说,问题显而易见。夏尔马是一位相对新上任的员工,没有任何管理电子游戏相关 业务的经验。 外媒称,斯宾塞虽然为人友善,也是个资深玩家,但他所处的时代已经走到尽头,变革势在必行。夏尔 马显然在多个领域都颇有建树,为人亲切,并且渴望学习。然而,Xbox玩家并不希望在品牌陷入困境 之际,有人"渴望学习"就走马上任,因为扭转局面的时间已经不多了。人们需要更多关于未来计划的具 体细节,而不是几位高管空洞的商业术语。(思瀚) ...