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Microsoft Q4 Earnings & Revenues Beat on Cloud Business Expansion
ZACKS· 2025-07-31 17:11
Core Insights - Microsoft reported Q4 fiscal 2025 earnings of $3.95 per share, exceeding estimates by 8.96% and showing a year-over-year increase of 23.7% [1] - Revenues reached $76.44 billion, an 18.1% year-over-year growth, surpassing estimates by 3.7% [1] - The stock surged 9% in after-hours trading, driven by strong growth in the Azure cloud infrastructure unit [2] Financial Performance - Commercial bookings exceeded $100 billion for the first time, marking a 37% increase year-over-year [3] - Commercial remaining performance obligation rose to $368 billion, a 37% increase, with 35% expected to be recognized in the next 12 months [4] - Microsoft Cloud revenues were $46.7 billion, growing 27% year-over-year [5] Segment Performance - The Productivity & Business Processes segment contributed 43.3% to total revenues, with a 16% year-over-year increase to $33.1 billion [6] - M365 commercial cloud revenues increased 18%, with paid commercial seats growing 6% year-over-year [7] - The Intelligent Cloud segment reported revenues of $29.9 billion, a 26% increase, driven by Azure and on-premises server business [11] AI and Cloud Growth - Azure achieved over $75 billion in annual revenues with a 34% growth, expanding its global infrastructure to over 400 datacenters [20] - Microsoft optimized its AI infrastructure, delivering 90% more tokens per GPU compared to the previous year [21] - Copilot applications surpassed 100 million monthly active users, with significant enterprise adoption [22] Data Products and Innovations - Microsoft Fabric saw a 55% year-over-year revenue increase, becoming the fastest-growing database product in company history [24] - The company launched Azure AI Foundry to help customers design and manage AI applications [25] - Microsoft introduced the Microsoft Sovereign Cloud, addressing unique data residency and sovereignty requirements [27] Operating Results - Gross profit increased 16.4% year-over-year to $52.4 billion, with a gross margin of 69% [29] - Operating income rose 22.9% to $34.3 billion, with operating margins expanding to 44.9% [30] Balance Sheet and Cash Flow - As of June 30, 2025, Microsoft had $94.56 billion in cash and short-term investments, up from $79.61 billion [31] - Cash flow from operations was $42.6 billion, a 15% increase, with free cash flow at $25.6 billion [32] Guidance - For Q1 fiscal 2026, Microsoft expects revenue growth in the productivity and business processes segment between $32.2 billion and $32.5 billion [33] - In Azure, revenue growth is anticipated at 37% [35] - For More Personal Computing, projected revenues are between $12.4 billion and $12.9 billion [36]
SEGG Media and Quadrant Unveil Speedway Collection in Landmark Apparel Launch
Globenewswire· 2025-07-31 17:00
Core Insights - SEGG Media Corporation has launched the Quadrant Speedway Collection, marking its first major apparel drop since its strategic investment in Veloce Media Group and the acquisition of Quadrant, co-founded by Formula 1 driver Lando Norris [3][4][6] Company Strategy - The Speedway Collection represents a significant activation of SEGG Media's investments in next-generation sports and entertainment platforms, blending motorsport heritage with streetwear aesthetics [4][7] - The launch is seen as a reflection of SEGG Media's long-term vision through its flagship platform Sports.com, aimed at reshaping fan engagement and experience in modern sports [7][9] Market Positioning - Quadrant aims to be at the center of key motorsport subcultures, adopting a more aggressive creative direction with the Speedway Collection, which is characterized by gritty textures and bold finishes [5][8] - The brand has a substantial audience reach, with over 750 million views per month and 55 million subscribers, providing a strong platform for launches like the Speedway Collection [6][12] Leadership Perspective - Matthew McGahan, Chairman & CEO of SEGG Media, emphasized that the Speedway Collection is a realization of their vision for powering the next generation of sport, fashion, and fandom [6][7] - The growth of Quadrant is highlighted as a successful alignment of a powerful brand, a visionary founder, and the resources to scale quickly [7]
Earnings Preview: Skillz Inc. (SKLZ) Q2 Earnings Expected to Decline
ZACKS· 2025-07-31 15:07
Core Viewpoint - Skillz Inc. (SKLZ) is anticipated to report a year-over-year decline in earnings due to lower revenues, with a consensus estimate indicating a quarterly loss of $1.34 per share, reflecting a -135.1% change from the previous year, and revenues expected to be $22.8 million, down 9.9% year-over-year [1][3]. Earnings Expectations - The stock may experience upward movement if the actual earnings exceed expectations, while a miss could lead to a decline [2]. - The consensus EPS estimate has been revised down by 13.84% over the last 30 days, indicating a bearish sentiment among analysts [4]. Earnings Surprise Prediction - The Zacks Earnings ESP model shows that the Most Accurate Estimate for Skillz is lower than the Zacks Consensus Estimate, resulting in an Earnings ESP of -14.18%, which complicates the prediction of an earnings beat [11]. - A positive Earnings ESP is generally a strong predictor of an earnings beat, especially when combined with a favorable Zacks Rank [9]. Historical Performance - In the last reported quarter, Skillz was expected to post a loss of $1.09 per share but actually reported a loss of -$0.92, resulting in a positive surprise of +15.60% [12]. - Over the past four quarters, Skillz has beaten consensus EPS estimates twice [13]. Industry Context - In comparison, DraftKings (DKNG) is expected to report earnings of $0.41 per share for the same quarter, indicating a year-over-year increase of +241.7%, with revenues projected at $1.42 billion, up 28.3% from the previous year [17]. - DraftKings has also seen a significant revision in its EPS estimate, down 133.8% over the last 30 days, and currently holds an Earnings ESP of -10.3% [18].
Take-Two Interactive (TTWO) Reports Next Week: Wall Street Expects Earnings Growth
ZACKS· 2025-07-31 15:07
Core Viewpoint - Take-Two Interactive (TTWO) is anticipated to report a significant year-over-year increase in earnings and revenues for the quarter ended June 2025, with earnings expected to be $0.26 per share, reflecting a 420% increase, and revenues projected at $1.28 billion, a 5.4% rise from the previous year [1][3][18]. Earnings Expectations - The upcoming earnings report is scheduled for August 7, and the stock may experience upward movement if the reported figures exceed expectations, while a miss could lead to a decline [2]. - The consensus EPS estimate has remained unchanged over the last 30 days, indicating stability in analyst expectations [4][19]. Earnings Surprise Potential - The Most Accurate Estimate for Take-Two is higher than the Zacks Consensus Estimate, resulting in an Earnings ESP of +13.93%, suggesting a bullish outlook from analysts [12][19]. - Take-Two has a Zacks Rank of 3 (Hold), which, when combined with the positive Earnings ESP, indicates a strong likelihood of beating the consensus EPS estimate [12][19]. Historical Performance - In the last reported quarter, Take-Two exceeded the expected earnings of $1.08 per share by posting $1.09, achieving a surprise of +0.93% [13]. - The company has successfully beaten consensus EPS estimates in each of the last four quarters [14][19]. Industry Context - Take-Two is positioned within the Zacks Gaming industry, where it is expected to deliver robust earnings and revenue growth, reinforcing its status as a compelling earnings-beat candidate [18][19].
Wynn Resorts (WYNN) Earnings Expected to Grow: Should You Buy?
ZACKS· 2025-07-31 15:06
Company Overview - Wynn Resorts (WYNN) is expected to report a year-over-year increase in earnings, with a projected EPS of $1.20, reflecting a +7.1% change, and revenues of $1.74 billion, up 0.5% from the previous year [3][12] - The earnings report is scheduled for August 7, and the actual results will significantly influence the stock price depending on whether they meet or exceed expectations [2][12] Earnings Estimates and Revisions - The consensus EPS estimate has been revised down by 0.43% over the last 30 days, indicating a reassessment by analysts [4] - Wynn's Most Accurate Estimate is higher than the Zacks Consensus Estimate, resulting in a positive Earnings ESP of +7.09%, suggesting a bullish outlook from analysts [12] Historical Performance - In the last reported quarter, Wynn's actual earnings of $1.07 per share fell short of the expected $1.22, resulting in a surprise of -12.30% [13] - Over the past four quarters, Wynn has only beaten consensus EPS estimates once [14] Industry Context - In the Zacks Gaming industry, Light & Wonder (LNW) is also expected to report earnings of $1.44 per share, with a year-over-year change of +1.4% and revenues of $859.95 million, up 5.1% [18] - Light & Wonder's consensus EPS estimate has been revised up by 3.1% in the last 30 days, but it currently has a negative Earnings ESP of -1.39%, making it difficult to predict a beat [19]
美股异动 Q2日均活跃用户创历史新高 “元宇宙第一股”Roblox(RBLX.US)涨超13%
Jin Rong Jie· 2025-07-31 14:55
本文源自:智通财经网 周四,Roblox(RBLX.US)股价走高,截至发稿,该股涨超13%,报142美元。公司Q2营收10.8亿美元, 同比增长21%。日均活跃用户增长41%,达到1.118亿,创下历史新高。用户参与时长也同比跃升58%, 达到274亿小时。这一增长很大程度上得益于"种植园"等病毒式传播的热门游戏。财务方面,第二季度 预订额达14.4亿美元,远超市场预期的12.4亿美元。Roblox大幅上调了2025财年的预订收入预期,从此 前的52.9亿-53.6亿美元提高至58.7亿-59.7亿美元。公司还预计第三季度预订额将达到15.9亿-16.4亿美 元,同样超出了此前13.5亿美元的预期。 ...
Q2日均活跃用户创历史新高 “元宇宙第一股”Roblox(RBLX.US)涨超13%
Zhi Tong Cai Jing· 2025-07-31 14:35
周四,Roblox(RBLX.US)股价走高,截至发稿,该股涨超13%,报142美元。公司Q2营收10.8亿美元, 同比增长21%。日均活跃用户增长41%,达到1.118亿,创下历史新高。用户参与时长也同比跃升58%, 达到274亿小时。这一增长很大程度上得益于"种植园"等病毒式传播的热门游戏。财务方面,第二季度 预订额达14.4亿美元,远超市场预期的12.4亿美元。Roblox大幅上调了2025财年的预订收入预期,从此 前的52.9亿-53.6亿美元提高至58.7亿-59.7亿美元。公司还预计第三季度预订额将达到15.9亿-16.4亿美 元,同样超出了此前13.5亿美元的预期。 ...
美股异动 | Q2日均活跃用户创历史新高 “元宇宙第一股”Roblox(RBLX.US)涨超13%
智通财经网· 2025-07-31 14:30
周四,Roblox(RBLX.US)股价走高,截至发稿,该股涨超13%,报142美元。公司Q2营收10.8亿美元, 同比增长21%。日均活跃用户增长41%,达到1.118亿,创下历史新高。用户参与时长也同比跃升58%, 达到274亿小时。这一增长很大程度上得益于"种植园"等病毒式传播的热门游戏。财务方面,第二季度 预订额达14.4亿美元,远超市场预期的12.4亿美元。Roblox大幅上调了2025财年的预订收入预期,从此 前的52.9亿-53.6亿美元提高至58.7亿-59.7亿美元。公司还预计第三季度预订额将达到15.9亿-16.4亿美 元,同样超出了此前13.5亿美元的预期。 ...
Melco Resorts (MLCO) Q2 Earnings and Revenues Surpass Estimates
ZACKS· 2025-07-31 14:11
分组1 - Melco Resorts reported quarterly earnings of $0.23 per share, exceeding the Zacks Consensus Estimate of $0.09 per share, and showing an increase from $0.06 per share a year ago, representing an earnings surprise of +155.56% [1] - The company posted revenues of $1.33 billion for the quarter ended June 2025, surpassing the Zacks Consensus Estimate by 6.01%, compared to $1.16 billion in the same quarter last year [2] - Melco shares have increased approximately 48.2% since the beginning of the year, significantly outperforming the S&P 500's gain of 8.2% [3] 分组2 - The current consensus EPS estimate for the upcoming quarter is $0.06 on revenues of $1.25 billion, and for the current fiscal year, it is $0.27 on revenues of $4.96 billion [7] - The Zacks Industry Rank indicates that the Gaming industry is currently in the top 38% of over 250 Zacks industries, suggesting a favorable outlook for stocks within this sector [8]
Roblox stock soars 16% after revenue beat, strong user growth
CNBC· 2025-07-31 14:01
Core Insights - Roblox stock increased by 16% following the announcement of second-quarter revenue that exceeded expectations due to strong user growth [1] - The company reported net bookings of $1.44 billion, representing a 51% increase year-over-year, surpassing analyst expectations of $1.24 billion [1] - Daily active users reached 111.8 million, a 41% year-over-year increase, while hours engaged totaled 27.4 billion, up 58% year-over-year [1] User Engagement and Strategy - The company’s daily active users were expected to be 106 million according to StreetAccount [2] - CEO David Baszucki attributed the year-over-year growth to strategic investments in infrastructure, performance, discovery, and the virtual economy, fostering a thriving ecosystem for creators [2] - The company aims to capture 10% of the global gaming content market [2]