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Take-Two CEO calls 'Grand Theft Auto VI' the 'most-anticipated entertainment property of all time'
Business Insider· 2025-05-15 22:00
Core Viewpoint - The delay of "Grand Theft Auto 6" is being framed by Take-Two's CEO as a positive investment for a groundbreaking project, despite Wall Street's skepticism [1][2]. Company Performance - Take-Two's shares fell by more than 8% following the announcement of the game's delay until 2026 [2]. - The company's stock experienced another dip ahead of the earnings call, with forecasts falling short of expectations primarily due to the delay of "GTA VI" [2]. Game Development Insights - The CEO emphasized that the ambition and complexity of "Grand Theft Auto 6" surpass any previous titles from Rockstar, aiming to deliver an extraordinary entertainment experience [2][3]. - The "Grand Theft Auto" series has been described as a standard bearer for both Take-Two and the gaming industry since its inception [3]. Market Research and Future Outlook - Take-Two conducts extensive market research, which has yielded impressive results, although the CEO refrained from claiming success until the game's release [3]. - Despite the delay, executives remain optimistic about the company's overall success for the year, citing upcoming releases such as "Borderlands 4" and "Mafia: The Old Country" [3].
TTWO Earnings: Waiting for GTA VI
The Motley Fool· 2025-05-15 21:39
Key Metrics - Take-Two Interactive reported Q4 2024 revenue of $1.40 billion, which is a 13% increase compared to Q4 2025 revenue of $1.58 billion, beating expectations [1] - Earnings per share for Q4 2024 were ($17.02), which missed expectations as it is projected to be ($21.08) for Q4 2025 [1] - Net bookings increased by 17%, from $1.35 billion in Q4 2024 to $1.58 billion in Q4 2025 [1] - EBITDA improved from a loss of $19.6 million in Q4 2024 to a profit of $161 million in Q4 2025 [1] Fiscal Performance - Take-Two finished fiscal 2025 with strong double-digit revenue and net bookings growth, with approximately 75% of net bookings coming from recurrent consumer spending [2] - Major contributors to net bookings included Grand Theft Auto V and Grand Theft Auto Online [2] Earnings Impact - The company faced significant earnings losses due to impairment charges from previous acquisitions, writing off $3.55 billion related to goodwill and $176 million in acquisition-related intangible assets [3] - This led to earnings per share being deeply negative [3] Future Outlook - The delay of Grand Theft Auto VI to May 2026 has pushed expectations for fiscal 2026 revenue to between $5.95 billion and $6.05 billion, with net bookings projected between $5.9 billion and $6.0 billion [4] - For comparison, net bookings in fiscal 2025 were $5.65 billion [4] - The company anticipates a net loss between $439 million and $499 million for fiscal 2026 [4] Market Reaction - Following the fourth-quarter report, Take-Two's shares fell approximately 2.5% in after-hours trading, reflecting a weak outlook for fiscal 2026 [5] - The earnings miss was attributed to charges that do not necessarily reflect the company's operating performance [5] Upcoming Releases - Fiscal 2027 is expected to be Take-Two's biggest year, driven by the new Grand Theft Auto franchise installment [6] - Significant releases planned for fiscal 2026 include Borderlands 4 and multiple new sports games, although none are expected to match the sales of GTA VI [6] - The company is expected to maintain a steady performance in fiscal 2026 as it prepares for the release of the first new GTA game in over a decade [6]
Take-Two Interactive Software(TTWO) - 2025 Q4 - Earnings Call Transcript
2025-05-15 21:32
Financial Data and Key Metrics Changes - The company reported fourth quarter net bookings of $1,580,000,000, which was at the top of the guidance range [8][27] - For fiscal year 2025, net bookings reached $5,650,000,000, also at the top of the guidance range [29] - GAAP net revenue increased by 13% to $1,580,000,000 in the fourth quarter and rose 5% to $5,630,000,000 for the fiscal year [29][30] - Operating expenses increased by 44% to $4,600,000,000 in the fourth quarter due to an impairment expense of $3,600,000,000 related to goodwill and acquired intangible assets [29][30] Business Line Data and Key Metrics Changes - NBA 2K25 sold nearly 10,000,000 units, a 7% increase compared to NBA 2K24, with engagement metrics showing significant growth [11][12] - WWE 2K25 received critical acclaim with a Metacritic score of 84 for Xbox Series X, and recurrent consumer spending grew by 20% during the quarter [13][14] - Zynga's performance was strong, with Match Factory exceeding expectations and Color Block Jam becoming a top 10 downloaded game in the US Apple App Store [18][19] Market Data and Key Metrics Changes - The mobile gaming segment remains challenging, but Zynga is noted for regularly creating new hits, with Match Factory and Color Block Jam being profitable [49][51] - The company expects recurrent consumer spending to be flat compared to fiscal 2025, representing 76% of net bookings for fiscal 2026 [31] Company Strategy and Development Direction - The company plans to release approximately 38 titles through fiscal 2028, with 13 titles expected in fiscal 2026 [22][25] - The release of Grand Theft Auto VI is anticipated to significantly enhance the company's financial profile and establish a new baseline for net bookings [21][56] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the upcoming pipeline and the potential for record levels of net bookings, particularly with the release of Grand Theft Auto VI [21][35] - The company is focused on delivering value to consumers and maintaining a player-first approach [21][38] Other Important Information - The company has implemented a cost reduction program and is working on improving operational efficiency [27][29] - The direct-to-consumer business has become a significant part of the company's strategy, particularly following the acquisition of Zynga [74] Q&A Session Summary Question: Pricing strategy for Mafia - Management explained that variable pricing is a long-standing strategy aimed at delivering more value to consumers [38][39] Question: Goodwill impairment related to Zynga - Management confirmed that the impairment was a partial impairment of one of the reporting units, resulting from updated long-term expectations [40] Question: Operating margins and structural changes - Management stated there is no reason to believe operating margins cannot return to previous levels, emphasizing ongoing cost reduction efforts [44] Question: Mobile segment performance - Management acknowledged the challenges in mobile gaming but highlighted Zynga's success in creating new hits [49][51] Question: Anticipated demand for Grand Theft Auto VI - Management noted the unprecedented anticipation for Grand Theft Auto VI, supported by record trailer views and ongoing engagement with existing titles [58][90]
Take-Two Interactive Software(TTWO) - 2025 Q4 - Earnings Call Transcript
2025-05-15 21:30
Financial Data and Key Metrics Changes - The company reported fourth quarter net bookings of $1,580,000,000, which was at the top of the guidance range [6][26] - GAAP net revenue increased by 13% to $1,580,000,000, while GAAP net revenue for the fiscal year rose by 5% to $5,630,000,000 [28][29] - Operating expenses increased by 44% to $4,600,000,000 due to an impairment expense of $3,600,000,000 related to goodwill and acquired intangible assets [28][29] - Recurrent consumer spending grew by 14% year over year, accounting for 77% of net bookings [27] Business Line Data and Key Metrics Changes - NBA 2K25 posted near record performance with nearly 10,000,000 units sold, a 7% increase compared to NBA 2K24 [10] - WWE 2K25 achieved a Metacritic score of 84 on Xbox Series X, with recurrent consumer spending up 20% during the quarter [12] - Zynga's Match Factory and Color Block Jam both showed strong performance, with Match Factory exceeding expectations and Color Block Jam becoming profitable within four months [16][17] Market Data and Key Metrics Changes - The mobile gaming segment remains challenging, but Zynga is noted for regularly creating new hits, with Match Factory and Color Block Jam being profitable [46][47] - The company expects recurrent consumer spending to be flat compared to fiscal 2025, representing 76% of net bookings for fiscal 2026 [30] Company Strategy and Development Direction - The company plans to release 13 titles in fiscal 2026, including major franchises like Mafia and Borderlands [21][23] - The release of Grand Theft Auto VI is anticipated to significantly enhance the company's financial profile, with expectations for record levels of net bookings [20][33] - The company is focusing on delivering value to consumers through variable pricing strategies [36][91] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the upcoming pipeline and the potential for long-term growth, particularly with the release of Grand Theft Auto VI [33][34] - The company is addressing challenges in the gaming industry and is confident in its ability to deliver results [108] Other Important Information - The company has a robust release schedule with approximately 38 titles planned through fiscal 2028 [21] - The anticipated release of Grand Theft Auto VI is expected to set a new baseline for the business [20] Q&A Session Summary Question: Discussion on Mafia's pricing strategy - Management explained that variable pricing is part of their strategy to deliver more value to consumers [36][37] Question: Goodwill impairment related to Zynga - Management confirmed that the impairment was a partial impairment of one of their units, resulting from updated long-term expectations [38] Question: Future operating margins - Management indicated that there is no reason to believe they cannot reach previous operating margin levels, despite increased development costs [42] Question: Mobile segment performance - Management acknowledged the challenges in mobile gaming but highlighted Zynga's success in creating new hits [46][48] Question: Anticipation for Grand Theft Auto VI - Management noted the record excitement for GTA VI, driven by ongoing engagement with GTA V and the success of the recent trailer [86][90] Question: Impact of console price increases - Management stated that their guidance would not be meaningfully affected by potential price increases in the gaming ecosystem [96] Question: Internal royalty line increase - Management explained that the increase in internal royalties is driven by product mix changes [103]
Take-Two Interactive Software(TTWO) - 2025 Q4 - Earnings Call Presentation
2025-05-15 20:47
Financial Performance & Results - Q4 FY2025 GAAP Net Revenue was $1583 million, exceeding the guidance range of $1519 million to $1619 million[6] - Q4 FY2025 Net Bookings reached $1582 million, hitting the top of the guidance range of $1480 million to $1580 million[8] - FY2025 GAAP Net Revenue was $5634 million, within the guidance of $5570 million to $5670 million[11] - FY2025 Net Bookings totaled $5648 million, also at the top of the guidance range of $5550 million to $5650 million[13] - The company projects FY2026 Net Bookings to range from $5900 million to $6000 million, representing approximately 5% growth over FY2025 at the midpoint[27] Recurrent Consumer Spending (RCS) - Q4 FY2025 Recurrent Consumer Spending (RCS) grew by 14% year-over-year, significantly exceeding guidance[8] - FY2025 Recurrent Consumer Spending (RCS) increased by 7% year-over-year, exceeding the company's outlook[13] - The company expects FY2026 Recurrent Consumer Spending (RCS) to be flat compared to FY2025[27] - The company projects Q1 FY2026 Recurrent Consumer Spending (RCS) to increase by approximately 7% year-over-year[32] Fiscal Year 2026 Guidance - The company anticipates GAAP Net Revenue between $5950 million and $6050 million for FY2026[23] - Operating expenses for FY2026 are projected to be between $3780 million and $3800 million[23] - The company expects a GAAP Net Loss between $499 million and $439 million for FY2026[23]
GTA VI Delay Looms Over Take-Two Earnings: Sales Beat, EPS Miss, Outlook Updated
Benzinga· 2025-05-15 20:36
Core Insights - Take-Two Interactive reported fourth-quarter net bookings of $1.58 billion, a 17% increase year-over-year, surpassing the consensus estimate of $1.55 billion [1] - Adjusted earnings per share for the quarter were $1.08, slightly below the consensus estimate of $1.10 [1] Financial Performance - Net bookings from recurrent consumer spending rose 14% year-over-year, accounting for 77% of total net bookings in the quarter [2] - Total net bookings for the fiscal year reached $5.65 billion, a 6% increase year-over-year, with recurrent consumer spending up 7% for the full fiscal year, making up 70% of total net bookings [2] Management Commentary - CEO Strauss Zelnick highlighted the outstanding results for the 2025 Fiscal Year, noting meaningful contributions from each label [3] Future Guidance - Take-Two projects first-quarter net bookings to be between $1.25 billion and $1.30 billion [4] - Full fiscal-year net bookings are expected to range from $5.90 billion to $6.00 billion [4] - The company anticipates record levels of net bookings with the upcoming release of "Grand Theft Auto VI" in Fiscal 2027, which is expected to enhance profitability [5] Upcoming Releases - The game lineup for 2025 includes "Mafia: The Old Country," "Borderlands 4," and "WWE 2K Mobile," with future titles such as "NBA 2K26," "WWE 2K26," and "Grand Theft Auto VI," which has a new release date of May 26, 2026 [5] Stock Performance - Take-Two's stock decreased by 1.7% to $228.33 in after-hours trading, within a 52-week trading range of $135.24 to $238.00 [6]
Snail, Inc. Reports First Quarter 2025 Financial Results
Globenewswire· 2025-05-14 20:05
Core Insights - Snail, Inc. reported a strong financial performance for Q1 2025, with net revenues increasing by 42.5% to $20.1 million compared to $14.1 million in Q1 2024, driven by growth in the ARK franchise and mobile game sales [7][8][9]. Game Portfolio Updates - The ARK franchise saw a 16% increase in daily active users, reaching 243,000 on Steam and Epic platforms [5]. - Units sold for ARK: Survival Evolved were approximately 690,775, while ARK: Survival Ascended sold around 751,960 units in Q1 2025 [6]. - ARK: Ultimate Mobile Edition surpassed 4.8 million downloads, indicating strong momentum since its launch [6]. Business Updates - The company signed a Memorandum of Understanding with Mega Matrix Inc. for the joint development and distribution of short dramas, marking a strategic expansion beyond gaming [4][5]. - The soft launch of Salty TV, a mobile short film platform, currently hosts 49 short dramas, supporting the company's diversification efforts [5]. Financial Highlights - Net loss for Q1 2025 was $(1.9) million, slightly higher than $(1.8) million in Q1 2024, attributed to increased costs in revenues and operating expenses [8]. - Bookings increased by 13.6% to $22.2 million, driven by new DLC releases and other game launches [9]. - EBITDA for Q1 2025 was $(3.2) million, compared to $(1.9) million in the same period last year, reflecting higher operating costs [10]. Cash Position - As of March 31, 2025, the company had unrestricted cash of $9.4 million, up from $7.3 million at the end of 2024 [11].
Nintendo's Imminent Switch 2 Launch
Seeking Alpha· 2025-05-14 17:04
Nintendo Co., Ltd. ( OTCPK:NTDOF ) ( OTCPK:NTDOY ) reported FY 2025 earnings on Thursday last week. I don't think this year's earnings are relevant, but before jumping into what's important (guidance and Switch 2 commentary), let's take a quick look at the numbers. As expected,Best Anchor Stocks helps you find the best quality stocks to outperform the market over the long term. We look for high-quality companies that are currently undergoing a bad period and therefore offer an asymmetric opportunity.Best An ...
Ubisoft Reports Full-Year 2024-25 Earnings Figures
Globenewswire· 2025-05-14 15:40
Core Insights - Ubisoft reported its earnings figures for FY2024-25, highlighting a challenging year with mixed dynamics across its portfolio but managed to generate positive free cash flow [6][9][10] Financial Performance - FY2024-25 IFRS 15 sales were €1,899.2 million, down 17.5% from €2,300.9 million in FY2023-24 [39] - Net bookings for FY2024-25 amounted to €1,846.4 million, a decrease of 20.5% compared to €2,321.4 million in the previous fiscal year [40] - Free cash flow was reported at €128 million, driven by cash flow from operating activities of €169 million [2][7] - Non-IFRS operating income was a loss of €15.1 million, compared to a profit of €401.4 million in FY2023-24 [41] Key Metrics - Digital net bookings were €1,585.4 million, down 20.2%, representing 85.9% of total net bookings [3] - The company maintained a solid balance sheet with a cash position of approximately €1 billion and net debt reduced to €885 million [4][44] - Unique active players for Assassin's Creed and Rainbow Six franchises remained stable at around 30 million each, while Far Cry maintained around 20 million [3][14] Strategic Initiatives - Ubisoft is pursuing a transformation strategy, planning to announce a new overall Group organization by the end of the year to better serve player needs and improve game quality [4][11] - A new subsidiary backed by Tencent is being created to accelerate growth of three leading IPs, with the transaction expected to close by the end of 2025 [12][27] - The company has achieved its initial cost reduction program ahead of schedule, targeting an additional €100 million in fixed cost reductions over the next two years [8][33] Product Development and Releases - The launch of Assassin's Creed Shadows on March 20, 2025, received strong praise, achieving the second-highest Day 1 sales in franchise history [15][16] - The game has logged 160 million hours of playtime, indicating strong player engagement [15] - Upcoming expansions and new content for Assassin's Creed Shadows are planned, including the Claws of Awaji expansion [17][18] Market Outlook - For FY2025-26, Ubisoft expects stable net bookings year-on-year and approximately breakeven non-IFRS operating income [47] - The company anticipates a return to positive non-IFRS operating income and free cash flow generation in FY2026-27, supported by significant content from its largest brands [49]
Take-Two (TTWO) Q4 Earnings Preview: What You Should Know Beyond the Headline Estimates
ZACKS· 2025-05-12 14:15
Group 1 - The upcoming report from Take-Two Interactive (TTWO) is expected to show quarterly earnings of $1.08 per share, a 248.4% increase year over year [1] - Analysts forecast revenues of $1.55 billion, representing a 14.7% year-over-year increase [1] - The consensus EPS estimate for the quarter has remained unchanged over the past 30 days, indicating a reassessment by covering analysts [1] Group 2 - Analysts predict 'Total net bookings' will reach $1.54 billion, up from $1.35 billion in the same quarter last year [4] - 'Net bookings by platform - Mobile' are expected to be $703.35 million, slightly down from $708.30 million year over year [4] - 'Net bookings by distribution channel - Digital online' is projected to reach $1.43 billion, compared to $1.29 billion in the same quarter last year [4] Group 3 - 'Net bookings by distribution channel - Physical retail and other' is estimated to be $86.89 million, up from $57.20 million year over year [5] - Over the past month, shares of Take-Two have returned +6.8%, outperforming the Zacks S&P 500 composite's +3.8% change [5] - Currently, TTWO holds a Zacks Rank 3 (Hold), suggesting its performance may align with the overall market in the near future [5]