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X @Cointelegraph
Cointelegraph· 2025-07-22 08:01
🎮 Struggling to keep up with all the gaming news?Stay ahead of the game with Cointelegraph's https://t.co/BVLOESxer1 – your one-stop source for esports, hardware, and industry updates. https://t.co/GpyTr9gMEu ...
X @BNB Chain
BNB Chain· 2025-07-22 00:00
How do you build a vibrant gaming community?Join our X Spaces with @Seraph_global, @GAIMIN_Network, @ValhallaP2E and @okzoo_app as we dive into the future of Web3 gaming on July 23, 12PM UTC.Set your reminders 👇https://t.co/GzAp8IwrVC https://t.co/pMRBf50kAd ...
AlphaGen Announces Private Placement of up to $856,440
Globenewswire· 2025-07-21 23:01
Core Viewpoint - AlphaGen Intelligence Corp. plans to conduct a non-brokered private placement offering of up to 7,137,000 common shares at a price of $0.12 per share, aiming for gross proceeds of up to $856,440 [1][2]. Group 1: Offering Details - The offering will be used for general working capital purposes [2]. - All securities issued will be subject to a statutory hold period of four months and one day [2]. - The closing of the offering is contingent upon receiving necessary regulatory approvals, with an anticipated closing date around August 11, 2025 [2][6]. Group 2: Company Overview - AlphaGen Intelligence Corp. is publicly traded and holds a portfolio in gaming, entertainment, eCommerce, and retail [4]. - The company operates units such as Shape Immersive, a metaverse studio, and MANA, a SaaS solution for community engagement [4]. - Notable clients and partners include RTFKT, Olympics, Red Bull, Intel, and TED [4].
X @BSCN
BSCN· 2025-07-21 17:40
RT BSCN (@BSCNews)ASTRA NOVA - AN INNOVATOR IN AI & GAMING: Discover @Astra__Nova and why it's got people excited in 2025... https://t.co/bNlOYmapUU ...
HAS Q2 Earnings on Deck: Will Consumer Product Drag Its Results?
ZACKS· 2025-07-21 15:15
Core Insights - Hasbro, Inc. is set to report its second-quarter fiscal 2025 results on July 23, with earnings expected to decline significantly compared to the previous year [1][9] Earnings Estimates - The Zacks Consensus Estimate for earnings is 78 cents per share, reflecting a 36.1% decrease from $1.22 reported a year ago [2][9] - Revenue estimates stand at $873 million, indicating a 12.3% decline from the prior-year quarter [2] Revenue Performance - The Consumer Products segment is projected to see a revenue decline of 23.6% year over year to $400.9 million [4] - Conversely, revenues from Wizards of the Coast & Digital Gaming and Entertainment are expected to increase by 2.1% and 1% year over year, reaching $461.4 million and $19 million, respectively [4] Market Challenges - Hasbro's revenue growth is likely impacted by macroeconomic uncertainties and tariff-related disruptions, particularly in the Consumer Products segment [3] - A slowdown in direct import activity and ongoing SKU rationalization may further constrain revenue growth [3] Margin Pressures - The company faces significant margin pressure due to rising input costs associated with tariffs and supply chain shifts, estimating a gross impact of $100 million to $300 million for the year [6] - Despite cost-saving initiatives, near-term expenses related to logistics and royalty increases are expected to compress operating margins in Q2 [6][9] Earnings Prediction Model - The current model does not predict an earnings beat for Hasbro, with an Earnings ESP of 0.00% and a Zacks Rank of 3 [7]
Is Roblox (RBLX) Outperforming Other Consumer Discretionary Stocks This Year?
ZACKS· 2025-07-21 14:41
Group 1 - Roblox is part of the Consumer Discretionary sector, which includes 254 companies and is currently ranked 14 in the Zacks Sector Rank [2] - Roblox has a Zacks Rank of 2 (Buy), indicating a positive outlook based on earnings estimates and revisions [3] - The Zacks Consensus Estimate for Roblox's full-year earnings has increased by 6.7% over the past three months, reflecting improved analyst sentiment [3] Group 2 - Year-to-date, Roblox has gained approximately 115.2%, significantly outperforming the average gain of 10.6% for the Consumer Discretionary sector [4] - Roblox is categorized under the Gaming industry, which consists of 39 companies and is currently ranked 79 in the Zacks Industry Rank [5] - The Gaming industry has seen an average gain of about 19% this year, indicating that Roblox is also outperforming its immediate industry peers [5] Group 3 - Another notable stock in the Consumer Discretionary sector is Roku, which has increased by 25.5% year-to-date [4] - Roku's consensus EPS estimate has risen by 31.9% over the past three months, and it also holds a Zacks Rank of 2 (Buy) [5] - Roku belongs to the Broadcast Radio and Television industry, which has 18 stocks and is currently ranked 188, with an industry gain of 27.8% since the beginning of the year [6]
腾讯《星痕共鸣》公测;《完蛋!2》发售;《龙之谷》迎来十五周年庆| 氪游周报7.14-7.20
3 6 Ke· 2025-07-21 07:14
Group 1: Game Releases - Tencent's new MMO "Star Resonance" officially launched on July 17, 2023, and topped the iOS free chart on its opening day [1] - "I Am Surrounded by Beautiful Women! 2" was released on Steam on July 17, 2023, maintaining romance simulation elements while focusing on ancient costume comedy and suspense [3] - "The Age of Discovery: Legends" was launched on July 17, 2023, allowing players to navigate as sailors during the 16th-century Age of Discovery [5] - Nintendo's "Donkey Kong: Bananarama" was released on July 17, 2023, receiving an average score of 91 from 87 media outlets on Metacritic, with IGN giving it a perfect score [7] - "Lily's "Far Light 84" began its third testing phase on July 18, 2023, featuring first-person shooting and multi-civilization warfare gameplay [9] Group 2: Industry News - Century Huatong released its 2025 first-half performance data on July 14, 2023, reporting a consolidated revenue of approximately 17 billion, a year-on-year increase of about 83.27%, and an expected net profit of 2.4 billion to 3 billion, reflecting a year-on-year growth of 107.20% to 159.00% [15] - The Shanghai Game Industry Report for the first half of 2025 was published on July 15, 2023, indicating that the overall sales revenue of online games in Shanghai reached approximately 83.28 billion, a year-on-year increase of 10.80%, with domestic revenue at 68.74 billion and overseas revenue at 14.55 billion, both achieving double-digit growth [17]
X @BSCN
BSCN· 2025-07-21 06:40
RT BSCN (@BSCNews)ASTRA NOVA - AN INNOVATOR IN AI & GAMING: Discover @Astra__Nova and why it's got people excited in 2025... https://t.co/bNlOYmapUU ...
X @Sei
Sei· 2025-07-21 06:40
RT Sei (@SeiNetwork)The gaming economy is $87B and built on microtransactions, a perfect use case for stablecoins.Roblox alone drove $1B in Q1 revenue through its internal currency.As the #1 gaming chain, Sei is uniquely positioned for dominant stablecoin adoption.Markets Move Faster on Sei. https://t.co/hurv8GqdFp ...
X @BSCN
BSCN· 2025-07-21 03:34
ASTRA NOVA - AN INNOVATOR IN AI & GAMING: Discover @Astra__Nova and why it's got people excited in 2025... https://t.co/bNlOYmapUU ...