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广东发布6个“政策包”推动文化产业高质量发展
Yang Shi Xin Wen· 2025-05-22 07:29
Core Viewpoint - Guangdong has officially released a comprehensive set of 87 policy measures aimed at promoting high-quality development across six cultural industry sectors during the 21st China (Shenzhen) International Cultural Industries Fair [1] Group 1: Policy Measures Overview - The policy package covers six cultural industry sectors: film and television, performing arts, animation and film, online gaming, esports, and online audio-visual [2] - Specific measures for the film industry include creating a film creation topic database, enhancing support mechanisms, and promoting collaboration within the Guangdong-Hong Kong-Macao Greater Bay Area [2][3] - The performing arts policy emphasizes market cultivation, expanding the supply and consumption of performances, and enhancing service guarantees for the performance market [2] - The animation and film policy focuses on creating a favorable ecosystem, encouraging quality content creation, and strengthening talent development [2] Group 2: Industry Impact and Growth - Guangdong is the largest cultural industry province in China, with a total cultural industry scale ranking first nationally for 22 consecutive years [4] - In 2024, the revenue of large-scale cultural enterprises in Guangdong is projected to reach 2.5 trillion yuan, accounting for over one-sixth of the national total [4] - The new cultural business models in the province generated 915 billion yuan in revenue, reflecting a growth rate of 10.5%, showcasing strong competitive advantages in digital creativity, animation, gaming, and online audio-visual sectors [4]
广东:对在游戏科技领域取得显著突破的优质项目,给予最高500万元的一次性扶持奖励
news flash· 2025-05-22 06:47
Group 1 - The core viewpoint of the article is that Guangdong has introduced policies to promote the high-quality development of the online gaming industry, focusing on technological advancements and collaboration with educational institutions [1] Group 2 - The policies encourage enterprises to conduct research and development around "bottleneck" technologies in the gaming sector, particularly in areas such as virtual engine development and data security [1] - Support is provided for the application of cutting-edge technologies like artificial intelligence in game development and the transformation of advanced gaming technologies to other fields [1] - The provincial government will allocate funds to support high-quality projects that achieve significant breakthroughs in gaming technology, with a maximum one-time subsidy of 5 million yuan available [1]
广东出台《关于推动广东网络游戏产业高质量发展的若干政策措施》
近日,中共广东省委宣传部制定印发了《关于推动广东网络游戏产业高质量发展的若干政策措施》,主 要内容如下: 为全面贯彻党的二十大和二十届二中、三中全会精神,深入贯彻落实习近平文化思想,落实广东省 委"1310"具体部署,充分发挥广州、深圳网络游戏产业"双核"作用,带动提升全省游戏产业创新能力与 国际竞争力,现就推动广东网络游戏产业高质量发展提出以下政策措施。 一、支持原创精品和科技创新 1.支持原创网络游戏精品。对标国际一流水平,大力培育、挖掘、引进优秀游戏团队和优质项目,支持 企业打造兼具社会效益和经济效益的精品力作,鼓励将中华优秀传统文化、岭南文化、现代流行文化等 优质内容融入游戏创作,孵化具有全球影响力的文化IP。省级统筹资金,经公开评选公示,对文化传播 力和社会影响力俱佳的优质项目,给予最高500万元的一次性扶持奖励。 2.支持游戏科技创新。鼓励企业围绕游戏领域"卡脖子"技术开展研发,支持人工智能等前沿科技在游戏 研发中的运用,支持游戏先进技术向其他领域转化应用。重点对虚拟引擎研发、游戏大模型训练、算力 效率提升、先进技术转化、数据安全保障等领域进行支持。鼓励企业与高校、科研机构建立实验室开展 联合攻关 ...
广东发布推动文化产业高质量发展“政策包”
news flash· 2025-05-22 06:37
Core Viewpoint - Guangdong has introduced a comprehensive "policy package" consisting of 87 measures aimed at promoting high-quality development in the cultural industry, covering six key sectors including film, performing arts, animation, online gaming, esports, and online audio-visual [1] Group 1: Policy Measures - The policy package includes specific measures for six sectors: film industry, performing arts market, animation and film industry, online gaming industry, esports industry, and online audio-visual industry [1] - Each sector has its own dedicated policy document outlining strategies for high-quality development [1]
广东发布推动文化产业高质量发展六大“政策包”
news flash· 2025-05-22 06:30
Core Viewpoint - Guangdong has introduced six major policy packages aimed at promoting the high-quality development of its cultural industry [1] Group 1: Policy Packages - The six policy packages include measures for the following sectors: film industry, performing arts market, animation and film industry, online gaming industry, electronic sports industry, and online audio-visual industry [1]
新华财经早报:5月22日
Group 1 - Eight departments jointly issued measures to support financing for small and micro enterprises, focusing on increasing financing supply and improving financing conditions [2][3] - Shanghai government released a special action plan to boost consumption, including policies for trade-in of consumer goods and support for automotive consumption [2] - Baidu's Q1 2025 total revenue increased by 3% year-on-year to 32.452 billion yuan, with net profit attributable to Baidu rising by 42% to 7.717 billion yuan [2] - XPeng Motors reported a 141.5% year-on-year increase in total revenue for Q1 2025, amounting to 15.81 billion yuan, despite a net loss of 660 million yuan [2] Group 2 - Major banks in China, including CITIC Bank and Industrial Bank, lowered deposit rates, with reductions of 5 basis points for demand deposits and 15-25 basis points for time deposits [2] - The State Grid Tibet Electric Power Company reported that green electricity transactions in Tibet exceeded 100 million kilowatt-hours for the first time [2] - The National Press and Publication Administration approved 130 domestic online games in May, including titles from Perfect World and Kaixin Network [2]
天舟文化:2025年一季度净利润同比增长4635.85%
Chang Sha Wan Bao· 2025-05-21 11:49
Core Viewpoint - Tianzhou Culture Co., Ltd. has turned a corner in 2024 after four consecutive years of losses, achieving a net profit of 32.8 million yuan, driven by strong performance in its two main businesses: book publishing and mobile online gaming [1][2] Group 1: Financial Performance - In Q1 2025, the company continued its momentum with a quarterly net profit of 24.3 million yuan, representing a year-on-year increase of 4635.85%, the highest growth rate among listed companies in Hunan [1] - The book publishing segment generated revenue of 393 million yuan in 2024, a year-on-year increase of 12.37%, with self-developed educational books achieving over 10 million in sales in their first year [1] - The mobile online gaming segment saw profits increase by 375.17% in 2024, with significant contributions from games launched by its affiliate, Hainan Yuanyou [1] Group 2: Strategic Direction - The company has redefined its strategic direction under the leadership of founder and controlling shareholder Xiao Zhihong, focusing on a "Big Culture + Technology" strategy [1] - The strategy includes deepening its core businesses while exploring new growth areas such as AI + education, AI digital humans, and the ACG (Anime, Comic, and Games) sector [1][2] - The company is collaborating with iFLYTEK to develop AI + education solutions, enhancing various educational processes through technology [1] Group 3: Innovation and Future Outlook - Tianzhou Culture is actively exploring innovative paths, including investments in the emerging ACG industry, with its subsidiary, Xi'an Biaomeng Technology, rapidly developing a two-dimensional social platform [2] - The company plans to continue integrating culture and technology, focusing on the digitalization, intelligence, and internationalization of the cultural education industry in 2025 [2]
国家新闻出版署公布2025年进口网络游戏审批信息,5月共14款进口网络游戏获批。
news flash· 2025-05-21 11:12
Core Insights - The National Press and Publication Administration has announced the approval of 14 imported online games in May 2025 [1] Group 1 - The approval of 14 imported online games indicates a potential increase in market opportunities for gaming companies [1] - This marks a significant step in the regulatory environment for the gaming industry in China, which has seen fluctuating policies in recent years [1] - The approval process reflects the government's ongoing efforts to manage and regulate the gaming sector while allowing for some level of foreign participation [1]
国家新闻出版署发布2025年进口网络游戏审批信息,5月共44款进口游戏获批
news flash· 2025-05-21 11:11
Core Insights - The National Press and Publication Administration has released information regarding the approval of imported online games for 2025, with a total of 44 imported games approved in May [1] Industry Summary - The approval of 44 imported games in May indicates a potential increase in market activity and opportunities for foreign game developers looking to enter the Chinese market [1]
5月21日电,国家新闻出版署发布2025年进口网络游戏审批信息,5月共14款进口游戏获批。
news flash· 2025-05-21 11:07
Core Insights - The National Press and Publication Administration has released information regarding the approval of imported online games for 2025, with a total of 14 imported games approved in May [1] Industry Summary - The approval of 14 imported games indicates a potential increase in market opportunities for gaming companies looking to enter or expand in the Chinese market [1] - This approval process reflects the regulatory environment for the gaming industry in China, which has been known for its stringent controls and selective approval of foreign games [1] - The news may signal a shift in policy or an easing of restrictions, which could lead to increased competition and innovation within the industry [1]