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Sensor Tower:4月共33个中国厂商入围全球手游发行商收入榜TOP100 合计吸金20亿美元
智通财经网· 2025-05-07 02:59
智通财经APP获悉,Sensor Tower商店情报平台显示,2025年4月共33个中国厂商入围全球手游发行商收入榜TOP100,合计吸金20亿美元,占本期全球 TOP100手游发行商收入38.4%。腾讯(00700)、点点互动、网易(09999)、米哈游和柠檬微趣依旧占据中国手游发行商收入榜前5名。 《王者荣耀》4月全球收入大幅增长71%,重回全球手游收入榜首,带动腾讯(00700)手游收入提升10%,稳居中国手游发行商收入榜冠军。该游戏的增长 源于多方面的内容更新,包括S39新赛季的开启、B.Duck小黄鸭和三丽鸥等IP联动,以及"五五开黑节"和多款新皮肤的上线。 点点互动4X策略手游《Kingshot》自2月下旬上线以来收入持续高速增长,4月暴涨209%,成为继爆款手游《Whiteout Survival》之后的全新增长点,推动 发行商本期收入提升5%,蝉联收入榜亚军。 4月米哈游《崩坏:星穹铁道》迎来上市2周年庆典,全新3.2版本"走过安眠地的花丛"和"遐蝶"、"那刻夏"等新角色正式上线,4月9日至11日该游戏连续登 顶全球手游畅销榜,本期收入激增192%,并问鼎海外手游收入榜冠军,带领发行商收入上涨 ...
“砍水果”游戏,成了吸量密码?
Hu Xiu· 2025-05-06 09:28
Core Insights - The article discusses the emergence of a new mobile game called "Chainsaw Juice King," which combines elements of fruit slicing and idle simulation gameplay, aiming to attract players with its unique concept and engaging mechanics [3][5][29] Game Concept and Mechanics - "Chainsaw Juice King" is a blend of idle simulation and action gameplay, where players operate a juice shop on a remote island, initially engaging in manual tasks before transitioning to automated gameplay [6][19] - The game introduces a quirky mechanic where players use a chainsaw to "harvest" fruits that run away, creating a humorous and engaging experience [6][7][24] - The visual style contrasts cute graphics with the violent act of fruit slicing, reminiscent of cult horror films, which helps the game stand out in the market [7][9][29] Development and Collaboration - The game is a collaboration between SayGames from Cyprus and Loadcomplete from South Korea, both of which have experience in idle games [4][10][11] - SayGames has previously achieved significant revenue with its idle simulation game "My Perfect Hotel," while Loadcomplete's "Legend of Slime" has also seen success in the RPG genre [10][11] Market Performance - "Chainsaw Juice King" has shown promising early performance, with daily revenue reaching approximately $45,000 and a daily active user (DAU) count between 150,000 to 250,000 [11][14] - The game experienced a notable increase in user engagement and revenue around early April 2025, coinciding with a peak in marketing efforts on Google Play [16][18] Gameplay Balance and Challenges - The game features a dual progression system where players must balance the action of fruit slicing with the slower-paced simulation elements, which may lead to a disconnect in player experience [18][20][29] - There are concerns regarding the resource allocation between the action and simulation components, with the action gameplay's upgrade speed being slower compared to the simulation aspect [20][26][28] Future Considerations - The article suggests that while "Chainsaw Juice King" has a unique premise, it needs to refine the integration of its gameplay mechanics and improve the balance between action and simulation to enhance player retention and satisfaction [29]
GRAVITY ANNOUNCES FILING OF ANNUAL REPORT ON FORM 20-F FOR FISCAL YEAR 2024
Newsfilter· 2025-04-25 10:00
Core Viewpoint - Gravity Co., Ltd. has filed its annual report on Form 20-F for the fiscal year ended December 31, 2024, revealing significant declines in revenue and profits compared to the previous year [1][3]. Financial Performance - The consolidated revenue for the fiscal year 2024 is KRW 500,845 million, a decrease of 31.0% from KRW 725,516 million in 2023 [4]. - The operating profit for 2024 is KRW 85,384 million, down 46.8% from KRW 160,367 million in 2023 [4]. - The net profit attributable to the parent company is KRW 84,919 million, reflecting a decline of 35.7% from KRW 132,019 million in 2023 [4]. Company Overview - Gravity is a developer and publisher of online and mobile games, with its principal product being Ragnarok Online, which is popular in various markets including Japan and Taiwan, and is offered in 91 regions [4].
Ragnarok: Back to Glory Official Launching in Korea and Southeast Asia on April 17, 2025
Newsfilter· 2025-04-17 10:00
Core Insights - Gravity Co., Ltd. officially launched its mobile game "Ragnarok: Back to Glory" in Korea and Southeast Asia on April 17, 2025 [1][3] - The game features a globally integrated marketplace for users in Taiwan, Hong Kong, Macau, Korea, and Southeast Asia to trade in-game items freely [2] - The game received positive feedback during its closed beta test (CBT) in Korea and attracted over 2 million pre-registrations in Southeast Asia, indicating strong anticipation for its launch [2] Company Overview - Gravity is a developer and publisher of online and mobile games, with its principal product being "Ragnarok Online," which is popular in various markets including Japan and Taiwan [3] - The company currently offers its games commercially in 91 regions [3]
2025年12月俄罗斯游戏市移动场广告趋势洞察报告
AppGrowing· 2025-04-07 07:35
Investment Rating - The report indicates a cautious investment rating for the Russian gaming market, particularly in mobile advertising, reflecting a stable yet competitive landscape [4][6]. Core Insights - The Russian mobile gaming advertising market experienced a "rise and fall" trend in ad volume from January to February 2025, with a recovery noted at the end of February [4][6]. - Casual and puzzle games remain the primary focus for ad spending, with a notable interest in PVP and simulation elements among Russian players [4][11]. - Chinese developers dominate the advertising market in Russia, significantly outpacing other foreign competitors, with Vietnamese firms as key challengers [11][17]. Summary by Sections Overall Advertising Scale and Trends - In January-February 2025, the Russian mobile game advertising market showed a weekly trend of "rise and fall," with a 13.2% increase in ad volume in the second week of January, followed by a decline until a 12.2% increase at the end of February [6][7]. - The number of apps being advertised remained stable, with over 9,000 games consistently in the market, indicating a stable competitive landscape [6][8]. Advertising Volume Trends - The weekly advertising volume fluctuated, with notable increases and decreases, reflecting a dynamic market environment [7]. - The number of apps advertised showed minor fluctuations, maintaining a consistent presence in the market [8]. Category Advertising Volume and Competitive Insights - The distribution of advertising across game categories in Russia aligns closely with global trends, with casual and puzzle games leading in ad volume [11][12]. - The competitive landscape is heavily influenced by Chinese developers, who hold a significant market share, followed by Vietnamese developers [15]. Media Platform Insights - Advertising networks are the primary channel for game developers in Russia, accounting for 97% of the market, with local media platforms like Yandex and Vkontakte being significant players [17][19]. - The main game categories advertised on local platforms include role-playing and strategy games [20]. Creative Material Characteristics - Video ads dominate the advertising format, with vertical videos making up 40.3% of the total, and the most common video length being 16 to 30 seconds [24][25]. - The use of engaging video content aligns with current mobile user preferences, enhancing the effectiveness of advertising campaigns [24]. Developer and Product Insights - The report lists the top developers and their main products in the Russian market, highlighting the competitive nature of the landscape [30][33]. - New entrants in the market are also identified, indicating ongoing competition and innovation within the sector [35].
Siyata Mobile Reports Fourth Quarter and Full Year 2024 Financial Results
Prnewswire· 2025-04-01 00:35
Core Viewpoint - Siyata Mobile Inc. is focusing on its merger with Core Gaming, which is expected to create new growth opportunities and enhance shareholder value [2] Financial Highlights - For Q4 2024, Siyata reported revenues of $1.5 million, a decrease of 20.3% from $1.9 million in Q4 2023 [5] - The net loss for Q4 2024 was $8.9 million, compared to a net loss of $3.9 million in the same period last year [5] - For the full year 2024, revenues increased by 41% to $11.6 million from $8.2 million in 2023 [5] - The net loss for the full year 2024 was $25.3 million, compared to a net loss of $12.9 million in 2023 [5] Liquidity and Capital Resources - As of December 31, 2024, the company had a cash balance of $0.2 million, down from $0.9 million as of December 31, 2023 [2] Upcoming Events - Siyata will present its growth strategy at the AI & Technology Virtual Investor Conference on April 3, 2025, where Core Gaming's CEO will also present [1][3] Company Overview - Siyata Mobile Inc. specializes in Push-to-Talk over Cellular handsets and accessories, serving various sectors including emergency services and enterprises [4][7] - Core Gaming, the company Siyata is merging with, is an AI-driven mobile games developer with a significant global presence [8]
Ragnarok V: Returns Official Launching in Thailand, Indonesia and the Philippines on March 27, 2025
Newsfilter· 2025-03-27 10:00
Core Points - Gravity Co., Ltd. has officially launched its game Ragnarok V: Returns in Thailand, Indonesia, and the Philippines on March 27, 2025, expanding its reach in Southeast Asia [1][3] - The game was initially launched in other Southeast Asian countries in December 2024 and has shown stable service and user engagement since then [2] - During the Closed Beta Test (CBT) in March 2024, the game attracted over 20,000 users on the first day, indicating strong interest and engagement from players [2] Company Overview - Gravity Co., Ltd. is a developer and publisher of online and mobile games, with its principal product, Ragnarok Online, being popular in various markets including Japan and Taiwan [3] - The company has a significant presence, with its games currently offered in 91 regions [3]
仙境传说:破晓 (Ragnarok Dawn, Tentative English Title) Has Successfully Launched in China
Newsfilter· 2025-03-18 10:00
Core Insights - Gravity Co., Ltd. has successfully launched its idle MMORPG mobile game, Ragnarok: Dawn, in China on February 20, 2025, following positive feedback from its closed beta test [1][2] - The game achieved notable success by ranking eighth in the top grossing of WeChat Mini Programs shortly after its launch, indicating strong market reception [2] - The company attributes the success of Ragnarok: Dawn to the support of its user base and expresses anticipation for the upcoming mobile app version [3] Company Overview - Gravity is a developer and publisher of online and mobile games, with its principal product, Ragnarok Online, being popular in various markets including Japan and Taiwan [3] - The company has successfully launched three previous Ragnarok IP titles that received ISBNs, contributing to the positive momentum for Ragnarok: Dawn [3]
星邦互娱冲刺港交所:《天剑奇缘》贡献超65亿流水,累计注册玩家约17亿人
IPO早知道· 2025-02-27 04:23
2024年前三季度营收20.95亿元。 本文为IPO早知道原创 作者|Stone Jin 微信公众号|ipozaozhidao 据IPO早知道消息,Uni-Star Interactive Holding Limited(以下简称"星邦互娱")于2025年2 月27日正式向港交所递交招股说明书,拟主板挂牌上市,中金公司担任独家保荐人。 最早可追溯至2014年的星邦互娱自2017年专注于RPG游戏的移动游戏开发、发行及业务运营一体 化的产业化业务战略,并孵化出《九州仙剑传》和《天剑奇缘》等多款标志性游戏。 截至2 025 年 2月1 8 日, 《九州仙剑传》自正式推出以来已运营约62个月,《天剑奇缘》自正式推出以来已运 营约50个月 , 显著超过一般RPG游戏介乎十个月至24个月的生命 周期 。 其中,2022年、2023年以及2024年前三季度,《九州仙剑传》和《天剑奇缘》各自贡献了约60亿 元的累计流水,《天剑奇缘》的累计流水在今年2月突破65亿元。 自2022年以来,星邦互娱对其模式作出战略优化,更专注于自主发行,并将游戏品类从RPG扩展到 SLG、卡牌游戏等多种类型。为加速增长与创新,星邦互娱还加大投资 ...
靠“吸血”不想动脑子的疲惫打工人,这新型时间黑洞一年赚了400亿
创业邦· 2025-02-26 02:55
以下文章来源于Vista看天下 ,作者指听 Vista看天下 . 一个永远理解你的朋友 来源丨Vista看天下(ID:vistaweek) 作者丨指听 图源丨Midjourney 当代网友的文化体力,看起来已经退化到了极其衰弱的程度了。 有理由怀疑,人类的大脑中有一个区域始终保留着原始结构,只能接受最简单的刺激。 这个区域如今已经被两件事占领,半分钟就能刷一集的短剧——和3分钟就能打一局的无聊小程序游戏。 表面看来,曾经席卷朋友圈的合成大西瓜、羊了个羊、抓大鹅们,到今年已经从社交话题里退场。 但在不为人知的角落里,更多又土又简陋的小程序游戏正在占领人们的手机。 "救命啊!这种弱智游戏到底给我下了什么蛊啊!" 号称"打发零碎时间" 结果从天黑玩到天亮 如果说"抓大鹅"们在辉煌时期都是一枝独秀,那么现在的幼稚小游戏堪称多点开花。 你玩你的"疯狂来解压",我玩我的"肥鹅健身房",相同的是极其简单的操作和无脑沉迷。 以前还得靠想通关的好友分享才能出圈,如今推广路数已经进化到了类似短剧的投放模式。 广告遍布各个社交平台——"第三关就开始没几个人能过""摸鱼时就该玩这个",点一下就能极其丝滑地跳 转到对应的小程序。 虽然 ...