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2025年中国游戏成绩单:找到对抗周期的密码
3 6 Ke· 2026-01-09 12:28
年末年初,SensorTower、AppMagic等多家数据机构放出了全年行业数据,可借此一观中国游戏业的现状。过去一年简单来说就是有点"反直觉":在新品 爆款不多的情况下,全行业却实现了稳定增长。 对全球来说这是一个游戏"小年",但对中国来说,行业日益成熟的标志就是小年也有小年的过法。中国厂商似乎找到了抵御游戏行业周期性衰退的方法, 实现了更稳健的发展。 矩阵君统计了过去一年SensorTower发布的"中国游戏发行商全球收入TOP30"列表。或许我们能够从中找到中国游戏能够稳定发展的原因。 | 游戏公司 | 1月 | 2月 | 3月 | 4月 | 5月 | 6日 | 7月 | 8月 | a日 | 10月 | 11月 | 12月 | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 腾讯 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | | 点点互动 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 ...
集体翻倍,这个板块彻底翻身?
Ge Long Hui· 2026-01-07 12:45
去年一年的A股市场,几乎聚焦于贵金属、AI、算力相关概念。 然而在此之中,却有一个相对少被关注的消费板块悄然崛起,2025年板块整体上涨超60%。 那就是,游戏板块。 一方面,在经历了过去几年的行业低迷之后,2025年以来相关政策逐渐放宽,社会态度也逐渐改善。 2025年4月,国家连续提出三项举措支持游戏发展。 先是国家新闻出版署等印发的《网络出版科技创新引领计划》对网络出版公司,落实税费支持政策,支持网络出版公司(包含游戏公司)IPO、并购、再 融资等。 在A股游戏上市公司中,整个2025年,冰川网络、迅游科技、吉比特股价均在年内翻倍,世纪华通、巨人网络更是暴涨近300%。 在整体热度攀升之下,迎来政策和市场双重利好的游戏板块,或将迎来彻底的反转。 01 近一年来,游戏行业最大的利好莫过于版号的复苏。 25年12月底,国家新闻出版署发布了新一批国产网络游戏版号。 加上这次发布的版号,2025年,全年获批游戏数量已经累计达到1771款,相比2024年的1416款增长25.07%,还创下2018年游戏版号新规实施以来的历史 新高。 去年版号的历史新高,并非单一的放量,而是由多种因素共同造成。 后续,《求是》杂志 ...
集体翻倍!这个板块彻底翻身?
格隆汇APP· 2026-01-07 11:33
Core Viewpoint - The gaming sector in the A-share market has seen a significant rise, with an overall increase of over 60% in 2025, driven by favorable policies and market conditions [1] Group 1: Market Recovery and Growth - The number of approved domestic online games reached a historical high of 1,771 in 2025, a 25.07% increase from 1,416 in 2024 [2] - The recovery in game approvals is attributed to a combination of factors, including improved policies and social attitudes towards the gaming industry [4][5] - In April 2025, the government introduced three measures to support the gaming industry, including tax incentives and support for IPOs and mergers [6] - The approval process for game licenses has been optimized, reducing the time to under a year, with some approvals taking as little as three months [8] - Negative impacts from past regulations, such as restrictions on minors and license suspensions, are gradually dissipating [9] Group 2: Industry Investment and Revenue - Leading gaming companies have significantly increased their R&D expenditures, with Century Huatong, Giant Network, and G-bits spending 760 million, 340 million, and 280 million yuan respectively, all showing over 45% growth year-on-year [11] - The actual sales revenue of the domestic gaming market reached 350.79 billion yuan in 2025, reflecting a year-on-year growth of 7.68% [13] - The user base grew by 1.35% to 683 million, marking a historical peak [16] - The gaming industry is experiencing a surge in user engagement and spending, with the overall revenue growth for the industry’s stocks showing increases of 22%, 22%, and 29% in the first three quarters of the year [23] Group 3: Evolving Game Genres and Trends - The gaming industry is witnessing a rapid evolution in game genres, with a notable rise in party games and FPS titles since 2022 [30][32] - The success of games like "Genshin Impact" has set a precedent for future game releases, indicating a trend towards innovative and hybrid game types [35] - WeChat mini-games have emerged as a significant growth area, with market revenue reaching 53.54 billion yuan in 2025, a 34.39% increase [39] - The monthly active users of WeChat mini-games reached 500 million, with daily online time increasing by 10% [40] Group 4: Future Outlook and Competitive Landscape - The gaming market is expected to continue expanding, driven by the rise of high-quality mobile games and the integration of AI in game development and operations [46][47] - Despite the positive outlook, competition within the gaming industry is intensifying, prompting companies to pursue mergers and global market expansion [50][51] - The most promising companies are those that can innovate gameplay and develop platform-based gaming experiences, which may lead to growth and valuation increases [55] - The darkest times for the gaming industry appear to be over, signaling a potential turning point for sustained growth [56]
2025年二游iOS成绩单:336款游戏没赚到钱
3 6 Ke· 2025-12-30 02:51
临近年尾,已经到了年度总结满天飞的时间。12月上旬,游戏新知介绍了在2025年停运下架的2222款产品,而在这些产品之间,二次元游戏算得上是一个 不可忽视的品类。 提起「二次元」,在业内曾是当之无愧的风口,有不少厂商在这个领域拿到了不错的成绩,甚至一举凭此发家。但近几年来,这个品类的市场规模似乎触 达瓶颈,头部厂商增速放缓甚至下滑,大多数新入局的厂商结局都比较惨淡,伤筋动骨已算幸运,更有甚者直接倒闭。 游戏新知曾经介绍过2022-2024年的二游概况,这三年共有124款二游拿到版号,但41款游戏在去年就无了。而今年同样惨淡,从年初到年尾,几乎每个月 都会有产品宣告停运。 游戏新知通过Sensor Tower统计的数据拉出了一份名单(放在文末),国内拥有二次元Tag的产品共有717款。从整体趋势来看,二游市场的两极分化相当 严重。 一方面,头部产品吸金能力依然非常夸张,有1款产品仅iOS渠道营收就达到10亿量级,有14款游戏营收破亿;另一方面,大部分入局者并未拿到什么成 果——名单中共计有407款游戏(占比57%)有流水数据,换句话说,43%的产品在今年近12个月的时间里没有产生收入。 值得一提的是,有112款 ...
超20款二游停运,26年二游将迎来大变局
3 6 Ke· 2025-12-30 00:19
25年的二游市场,说得夸张点,用"尸横遍野"来形容可能都不为过。 据竞核不完全统计,2025年有超过20款以上的二游宣布停服或停更。他们有的是大厂出身,有的是中小厂商最后的绝唱,有的则是运营超过七年的产品, 游戏类型涵盖乙游,战棋,卡牌,MMORPG,箱庭等多个领域。 | 产品名 | 开发/发行 | 紫型 | 上线时间 | 停运/停更时间 | | --- | --- | --- | --- | --- | | 筑梦公馆 | 监港互动 | 乙女 | 2022.5.10 | 2025.1.3 | | 少女的王座 | 星辉娱乐 | 乙女 | 2021.4.22 | 2025.1.6 | | 机动都市阿尔法 | 网易游戏 | 机甲射击 | 2021.1.21 | 2025.1.13 | | 白夜极光 | 腾讯永航科技 | 策略卡牌RPG | 2023.6.13 | 2025.1.24 | | 失落四境 | 之幻网络 | 箱庭探索RPG | 2024.8.29 | 2025.2.10 | | 干年之旅 | 英澈游戏 | 策略卡牌RPG | 2023.8.10 | 2025.2.25 (已重新上线) | | 猫之宿约者 ...
二游从业者们感受到寒气了吗?
Sou Hu Cai Jing· 2025-12-29 20:33
Core Insights - The year 2025 marks a continued cooling in the two-dimensional (2D) gaming sector, with several notable games ceasing updates or operations, despite some having been initially promising [1] - The market is characterized by a mix of stagnation and opportunity, as established titles like "Genshin Impact" and "Honkai: Star Rail" continue to perform well, while new releases struggle to gain traction [1][11] - The industry is experiencing a shift towards a more cautious and conservative approach, with a focus on proven content and established IPs, as new titles face significant challenges in user acquisition and retention [10][12] Industry Trends - The number of new users in the 2D gaming sector is declining, with existing products dominating the market, making it difficult for new entries to break through without strong IP or content differentiation [6][12] - Investment in 2D projects is becoming more scrutinized, with tighter cash flow and recovery cycle expectations, leading to increased pressure on content quality and production costs [7][9] - The trend of low-cost, safe-to-play games is no longer viable, as the market demands higher quality and more innovative gameplay experiences [13][18] Market Dynamics - The absence of a "national-level" blockbuster in 2025 has left many older titles stable, as they rely on their established user bases and ongoing content updates [11][12] - Players are increasingly opting for well-established titles over new releases, reflecting a preference for reliability in a market filled with uncertainty [12] - The industry is witnessing a shift in focus from creative gameplay to minimizing risk and ensuring player retention, leading to a more formulaic approach to game development [10][11] Challenges Faced - The pressure on developers has intensified, with a need for community management and risk assessment becoming critical components of game development [4][10] - Recruitment challenges persist, as the industry faces a shortage of skilled professionals who can effectively contribute to 2D game development [4][5] - The overall sentiment in the industry reflects a sense of fatigue and caution, with many professionals feeling overwhelmed by the pressures of maintaining quality and meeting player expectations [4][10]
中国游戏出海:结构化创新,提质增长
HTSC· 2025-12-23 09:07
Investment Rating - The report maintains a "Buy" rating for several companies, including Giant Network, Xindong Company, and Kyeing Network, among others [10]. Core Insights - The Chinese gaming industry is experiencing robust growth in overseas markets, with self-developed game revenues increasing by 5.6% year-on-year in Q1-Q3 2025, projected to rise from $11.6 billion in 2019 to $18.56 billion by 2024, reflecting a CAGR of 9.1% [1][20]. - The global gaming market is shifting from a traffic-driven model to one focused on structural innovation, marking the entry of Chinese gaming companies into a "high-quality growth era" [1][16]. - The report emphasizes the importance of policy support and technological empowerment in driving overseas growth, with the gaming sector becoming a core vehicle for cultural export [2][16]. Summary by Sections Industry Growth Dynamics - The overseas revenue of self-developed games from China is expected to grow significantly, with mobile games maintaining a dominant share of around 90% since 2021 [20][25]. - Emerging markets like Southeast Asia and the Middle East show strong user engagement and growth potential, while mature markets like Europe and North America are focusing on premium content and localized operations [1][29]. Competitive Landscape - The competitive landscape is characterized by large companies like Tencent and NetEase leveraging global strategies and stable revenue from evergreen products, while mid-sized firms like Didi Interactive and Lemon Microfun are successfully carving out niches through focused strategies [4][18]. - The report highlights the success of SLG (Simulation and Strategy Games) genres, which accounted for 43.3% of overseas revenue in the first half of 2025, alongside the emergence of innovative gameplay that combines different genres [3][17]. Investment Opportunities - Future opportunities in the overseas market are identified in regional expansion and the evolution of gameplay and genres, with a recommendation for companies like Giant Network and Xindong Company [6][10]. - The report suggests that the market is not saturated, as there remains potential for growth in both mature and emerging markets through premium content and localized strategies [5][19].
2025游戏十强年度榜揭晓
Xin Lang Cai Jing· 2025-12-20 19:01
(来源:工人日报) 本报讯 (记者苏墨)12月18日,2025游戏十强年度榜在2025年度中国游戏产业年会上揭晓。本次榜单 覆盖产品与企业两大核心维度,设立10个奖项类别。 移动游戏方面,世纪华通旗下《无尽冬日》当选"优秀移动游戏",腾讯旗下《三角洲行动》、祖龙娱乐 《以闪亮之名》等作品获得提名;客户端游戏领域,《三角洲行动》再度发力,将"优秀客户端游戏"收 入囊中,网易《永劫无间》、叠纸游戏《无限暖暖》等热门作品入围提名名单。 在特色奖项评选中,心动网络《心动小镇》获评"优秀社会价值游戏",该游戏以积极向上的内容传递正 向价值观;网易《燕云十六声》凭借对中华传统文化的深度挖掘与创意呈现,斩获"优秀中华传统文化 游戏"称号;米哈游《崩坏:星穹铁道》在音乐设计上表现出众,当选"优秀游戏音乐设计";上海叠纸 科技《无限暖暖》则以精良的美术制作获评"优秀游戏美术设计"。 本次2025游戏十强年度榜的评选涵盖优秀游戏科技创新企业、优秀"走出去"游戏企业、优秀游戏研发团 队、优秀游戏运营企业、优秀移动游戏、优秀客户端游戏、优秀社会价值游戏、优秀中华传统文化游 戏、优秀游戏音乐设计、优秀游戏美术等十大类别,全面覆盖游戏行 ...
从这场产业年会,读懂上海徐汇吸“游”记
Xin Lang Cai Jing· 2025-12-20 13:55
转自:新华财经 新华财经上海12月20日电(程思琪、杨子华)这几日的上海徐汇西岸,是中国游戏产业目光汇聚之地。12月17日至19日,由中国音像与数字出版协会和上海 市徐汇区人民政府共同主办的2025年度中国游戏产业年会在上海徐汇西岸国际会展中心举行,论坛场内座无虚席,体验区排起长队,席卷会场的热情映射出 中国游戏产业的蓬勃活力。 19日下午,中国音像与数字出版协会游戏出版工作委员会在会上发布《2025年中国游戏产业报告》。数据显示,2025年,国内游戏市场实际销售收入达 3507.89亿元,同比增长7.68%;用户规模为6.83亿,同比增长1.35%。 2025年度中国游戏产业年会现场,徐汇区人民政府与中国音数协举行战略合作签约仪式(受访者供图) 作为大会东道主,徐汇区也交出一份令人瞩目的"成绩单"。徐汇区文化和旅游局局长伍彦心在年会期间公布:2025年1月至11月,徐汇区游戏产业营收已达 714.81亿元,同比增长5.7%。回看2024年,徐汇区游戏产业营收规模也突破700亿元,占上海全市总量近五成,牢牢占据上海游戏产业的半壁江山。 规模之下,是高质量的产业集聚。目前,超过70家头部游戏企业扎根徐汇。以西岸 ...
从这场产业年会 读懂上海徐汇吸“游”记
Xin Hua Cai Jing· 2025-12-20 13:55
Core Insights - The 2025 China Game Industry Annual Conference was held in Shanghai, showcasing the vibrant growth of the gaming industry in China, with a projected market revenue of 350.79 billion yuan and a user base of 683 million by 2025 [1][2] Group 1: Market Performance - The domestic gaming market is expected to achieve an actual sales revenue of 350.79 billion yuan in 2025, reflecting a year-on-year growth of 7.68% [1] - The user base for the gaming market is projected to reach 683 million, with a year-on-year increase of 1.35% [1] - Xu Hui District reported a gaming industry revenue of 71.48 billion yuan from January to November 2025, marking a 5.7% year-on-year growth [1] Group 2: Industry Concentration - Over 70 leading gaming companies are based in Xu Hui, which houses nearly 60% of Shanghai's gaming enterprises, forming a complete industry chain from development to operation [2] - Major companies like Tencent, NetEase, and miHoYo have established their headquarters in Xu Hui, contributing to the district's prominence in the gaming sector [2] Group 3: Policy Support - Xu Hui District launched the first government-operated service platform focused on the gaming industry, providing comprehensive support from registration to international compliance [3] - The district's policies include financial support for gaming and esports, with individual grants up to 30 million yuan available for various aspects of industry development [3] Group 4: Success Stories - miHoYo, which started in a university dormitory, has grown from a three-person studio to a global enterprise with over 6,000 employees, highlighting the supportive ecosystem in Xu Hui [4] - The annual conference coincided with various cultural events, boosting local hotel occupancy rates to 99%, a 10% year-on-year increase [4] Group 5: Future Outlook - The China Game Industry Annual Conference will be held in Xu Hui for the next five years, emphasizing the district's role as a supporter and enabler for gaming companies [5] - Xu Hui aims to enhance its digital cultural and creative industry cluster by focusing on technological breakthroughs, content innovation, and global operations [5]