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Slotomania Launches "Vegas in PJs," Making Leading Casino Slots Free-to-Play on Mobile and Web
Prnewswire· 2025-05-13 13:00
Group 1: Campaign Overview - Slotomania launched a new 360 campaign titled "Vegas in PJs" on April 29, 2025, which showcases the comfort of playing from home while enjoying IGT's iconic land-based slots [1] - The campaign features a TV spot that highlights players enjoying the gaming experience in their pajamas, emphasizing the blend of comfort and excitement [1] - The commercial includes a real Slotomania player who won a trip to Europe, reinforcing the community engagement aspect of the campaign [1] Group 2: Strategic Partnership - Slotomania's campaign underscores its strategic partnership with IGT, aiming to bring the thrill of real casino slots to mobile and web players [1] - The collaboration focuses on popular IGT titles such as Cleopatra II, Regal Riches, and Wheel of Fortune Lucky Coins On Stage, enhancing the gaming experience for users [1] - This partnership is positioned to strengthen Slotomania's market presence as a leading destination for immersive at-home gaming [1] Group 3: Company Background - Slotomania is recognized as the world's 1 free-to-play slots game, developed by Playtika LTD, a subsidiary of Playtika Holding Corp [2] - The platform offers a wide variety of high-quality slot games with engaging graphics and sound effects, catering to a large community of slot enthusiasts [2] - Playtika, founded in 2010, is a leader in mobile gaming entertainment, known for pioneering free-to-play social games on various platforms [3]
Spin and Win: Slotomania's Virtual Wheel of Fortune Lucky Coins On Stage Social Casino Game Brings Iconic Casino Action to the Free-To-Play Game
Prnewswire· 2025-05-12 13:00
Core Insights - Slotomania, a leading social casino mobile game from Playtika, has launched a new free-to-play slot game called Wheel of Fortune Lucky Coins On Stage, which features 5 reels and 40 paylines, bringing the iconic game show experience to mobile devices [1][3] - The game is part of a marketing campaign that includes a TV spot titled "Vegas in PJs," showcasing the excitement of IGT's land-based slots and featuring a real player who won a trip to Europe [2] - The new game aims to enhance player engagement by combining traditional casino elements with innovative mobile gameplay, appealing to both existing fans and new players [3] Company Overview - Slotomania is recognized as the world's 1 free-to-play slots game, offering a wide variety of high-quality slot games with advanced graphics and sound effects, and a strong community of slot enthusiasts [4] - Playtika Holding Corp., the parent company of Slotomania, is a leader in mobile gaming entertainment, known for pioneering free-to-play social games on various platforms since its founding in 2010 [5]
Why AppLovin Stock Surged Higher This Week
The Motley Fool· 2025-05-08 19:01
Core Insights - AppLovin's shares increased by 12.4% following the announcement of better-than-expected revenue and earnings, along with the decision to sell its gaming division [1][4] - The sale of the gaming division is expected to generate $400 million in cash and allow AppLovin to concentrate on its rapidly growing adtech business [6][9] Financial Performance - AppLovin reported earnings per share of $1.67 for the first quarter, a 149% increase year-over-year, surpassing Wall Street's estimate of $1.45 [4] - The company's revenue reached $1.48 billion, a 40% increase from the previous year, exceeding analysts' expectations of $1.38 billion [4] - Revenue from the advertising segment rose by 71% to $1.16 billion, while revenue from apps declined by 14% to $325 million [5] Strategic Moves - AppLovin is selling its mobile gaming business to Tripledot Studios, which will provide $400 million in cash and a nearly 20% stake in Tripledot [6] - The CEO expressed interest in merging with TikTok Global for assets outside of China, although he acknowledged that this is a "long shot" [2][8] - The potential merger could significantly increase TikTok's annual revenue from $20 billion to $80 billion [8]
Playtika(PLTK) - 2025 Q1 - Earnings Call Transcript
2025-05-08 13:32
Financial Data and Key Metrics Changes - Playtica achieved record revenue of over $700 million in Q1 2025, marking the highest quarterly revenue in the company's history, reflecting strong performance in mobile games [5] - Revenue increased by 8.6% sequentially and 8.4% year over year, while credit adjusted EBITDA was $167.3 million, down 9% sequentially and 9.9% year over year [15] - GAAP net income was $30.6 million, down 42.3% year over year [15] - Direct to consumer (D2C) business generated $179.2 million, up 2.6% sequentially and 4.5% year over year [15] Business Line Data and Key Metrics Changes - Bingo Blitz achieved record revenues, generating $162.4 million, up 2.1% sequentially and 3.1% year over year, driven by marketing initiatives like the American Idol campaign [21] - Slotomania's revenue was $111.8 million, down 5.5% sequentially and 17.4% year over year, attributed to ongoing game economy issues [21][9] - Dice Dreams generated $78.6 million, up 124.5% sequentially, reflecting successful integration and strong execution [22] Market Data and Key Metrics Changes - Average Daily Users (DAU) increased by 12.5% sequentially and 2.3% year over year to 9 million, while Average Daily Paying Users (DPU) increased by 15% sequentially and 26.2% year over year to 390,000 [26] - Average Revenue Per Daily Active User (ARPDAU) decreased by 2.2% sequentially but increased by 7.4% year over year to $0.87 [26] Company Strategy and Development Direction - The company is focusing on stabilizing Slotomania and launching new slot games, with plans to integrate renowned IGT slot titles into its platform [9][10] - Playtica aims to enhance its D2C business, targeting 30% of revenue from this segment, with several games performing above this mark [16] - The company is committed to strategic capital allocation to enhance financial profiles and capitalize on evolving mobile gaming dynamics [14] Management's Comments on Operating Environment and Future Outlook - Management acknowledged challenges in Slotomania but emphasized efforts to stabilize the game and launch new titles to regain market share [33] - The company expects marketing expenses to decline sequentially in the coming quarters, which typically occurs after the first quarter [18][29] - Management reaffirmed guidance for the year, anticipating that declines in slot games will be offset by growth in casual titles [19] Other Important Information - Cost of revenue increased by 11.5% year over year, while operating expenses rose by 19.4%, primarily due to increased performance marketing spending [24] - Cash, cash equivalents, and short-term investments totaled approximately $514.3 million as of March 31 [25] Q&A Session Summary Question: Discussion on Disney Solitaire's marketing plans - Management expressed excitement about Disney Solitaire's strong launch and indicated that marketing expenses typically decline after Q1, balancing capital allocation across games with the best ROI [28][29] Question: Future of Slotomania and new slot game plans - Management acknowledged ongoing issues with Slotomania and emphasized the importance of stabilizing the game while also planning to launch a new slot game to regain market share [32][33] Question: D2C channel updates and overall mix - Management highlighted the importance of D2C as a significant growth opportunity and indicated readiness to adapt to market changes, emphasizing that D2C is already a part of their strategy [39][41]
Playtika(PLTK) - 2025 Q1 - Earnings Call Transcript
2025-05-08 13:32
Financial Data and Key Metrics Changes - Playtica achieved a historic milestone in Q1 2025, generating over $700 million in revenue, the highest quarterly revenue in the company's history, reflecting an 8.6% sequential increase and an 8.4% year-over-year increase [5][15] - Credit adjusted EBITDA was $167.3 million, down 9% sequentially and down 9.9% year over year, while GAAP net income was $30.6 million, down 42.3% year over year [15] - Direct-to-consumer (D2C) business generated $179.2 million, up 2.6% sequentially and 4.5% year over year, driven by Bingo Blitz, June's Journey, and Solitaire Grand Harvest [15][16] Business Line Data and Key Metrics Changes - Bingo Blitz achieved record revenues of $162.4 million, up 2.1% sequentially and 3.1% year over year, driven by marketing initiatives such as the American Idol campaign [19][20] - Slotomania's revenue was $111.8 million, down 5.5% sequentially and 17.4% year over year, with ongoing challenges leading to a decline in performance [21] - Dice Dreams generated $78.6 million, reflecting a 124.5% sequential increase due to successful integration and marketing efforts [22] Market Data and Key Metrics Changes - Average Daily Users (DAU) increased 12.5% sequentially and 2.3% year over year to 9 million, while Average Revenue Per Daily Active User (ARPDAU) decreased 2.2% sequentially but increased 7.4% year over year to $0.87 [26] Company Strategy and Development Direction - The company is focusing on stabilizing Slotomania and launching new slot games, with plans to integrate renowned IGT slot titles into its platform [9][10] - Playtica is committed to enhancing its D2C business, targeting 30% of revenue from this segment, and believes it has significant growth potential [16][40] - The company is making strategic capital allocation decisions to enhance its financial profile and capitalize on evolving mobile gaming dynamics [14] Management's Comments on Operating Environment and Future Outlook - Management acknowledged the challenges faced by Slotomania and emphasized the need for significant changes to stabilize the game [33] - The company expects marketing expenses to decline sequentially in the coming quarters, which typically occurs after the first quarter [18][29] - Management reaffirmed guidance for the year, anticipating that declines in slot games will be offset by growth in casual titles [19] Other Important Information - Cost of revenue increased 11.5% year over year, driven by revenue growth and increased amortization expenses from the acquisition of Superplay [24] - Operating expenses increased 19.4%, primarily due to increased performance marketing spending [24] - As of March 31, the company had approximately $514.3 million in cash, cash equivalents, and short-term investments [25] Q&A Session Summary Question: Discussion on Disney Solitaire's marketing plans - Management expressed excitement about Disney Solitaire's strong start and noted that Q1 typically has the highest marketing spend, which will decline sequentially [28][29] Question: Future of Slotomania and new slot game plans - Management acknowledged ongoing issues with Slotomania and emphasized the importance of stabilizing the game while also planning to launch a new slot game to regain market share [32][33] Question: D2C channel updates and overall mix - Management highlighted the importance of D2C for Playtica and expressed confidence in its growth potential, noting that the company is well-prepared for current market changes [39][41]
Playtika(PLTK) - 2025 Q1 - Earnings Call Transcript
2025-05-08 13:30
Financial Data and Key Metrics Changes - The company achieved record revenue of over $700 million in Q1 2025, marking the highest quarterly revenue in its history, reflecting the strength of its mobile games portfolio [5] - Revenue for the first quarter was $706 million, an 8.6% sequential increase and an 8.4% year-over-year increase [15] - Credit adjusted EBITDA was $167.3 million, down 9% sequentially and down 9.9% year-over-year [15] - GAAP net income was $30.6 million, down 42.3% year-over-year [15] - Direct-to-consumer (D2C) revenue reached $179.2 million, up 2.6% sequentially and 4.5% year-over-year [15] Business Line Data and Key Metrics Changes - Bingo Blitz achieved revenue of $162.4 million, up 2.1% sequentially and 3.1% year-over-year, driven by marketing initiatives [19] - Slotomania revenue was $111.8 million, down 5.5% sequentially and 17.4% year-over-year, indicating ongoing challenges [21] - Dice Dreams generated $78.6 million in revenue, reflecting a 124.5% sequential increase due to successful integration [22] - The D2C business is expected to grow, with many games performing above the targeted 30% revenue contribution from D2C [16] Market Data and Key Metrics Changes - Average Daily Users (DAU) increased by 12.5% sequentially and 2.3% year-over-year to 9 million [26] - Average Daily Pay Users (DPU) increased by 15% sequentially and 26.2% year-over-year to 390,000 [26] - Average Revenue Per Daily Active User (ARPDAU) decreased by 2.2% sequentially but increased by 7.4% year-over-year to $0.87 [26] Company Strategy and Development Direction - The company is focusing on stabilizing Slotomania while launching new slot games to regain market share [9][35] - There is a commitment to enhancing the D2C business, which is seen as a significant growth opportunity [40] - The company is prioritizing product investments and operational improvements to stabilize underperforming titles [13] Management's Comments on Operating Environment and Future Outlook - Management acknowledged the challenges faced by Slotomania and emphasized the need for significant changes to stabilize the game [34] - The company is optimistic about the growth potential of its casual game franchises and plans to continue investing in them [13] - Marketing expenses are expected to decline sequentially, which may help improve margins in the future [17] Other Important Information - The company has approximately $514.3 million in cash, cash equivalents, and short-term investments as of March 31 [25] - An agreement was made to extend the maturity of the revolving credit facility from March 2026 to September 2027 [26] Q&A Session Summary Question: Discussion on Disney Solitaire's marketing plans - Management expressed excitement about Disney Solitaire's strong launch and indicated that marketing expenses typically decline after Q1, balancing capital allocation across games with the best ROI [29][30] Question: Future of Slotomania and new slot game plans - Management acknowledged ongoing declines in Slotomania and emphasized the importance of stabilizing the game while also launching a new slot game to regain market share [33][34] Question: Updates on D2C initiatives and overall mix - Management highlighted the D2C business as a significant advantage and expressed confidence in its growth potential, indicating that they are well-prepared for current market changes [39][40]
Playtika Holding Corp. Reports Q1 2025 Financial Results
Globenewswire· 2025-05-08 10:35
Financial Performance - Playtika Holding Corp. reported revenue of $706.0 million for Q1 2025, representing an increase of 8.6% sequentially and 8.4% year over year [9][21] - Direct-to-Consumer (DTC) revenue reached $179.2 million, with a sequential increase of 2.6% and a year-over-year increase of 4.5% [9] - GAAP net income was $30.6 million, a decrease of 42.3% year over year, while adjusted net income was $36.2 million, reflecting a sequential increase of 34.1% but a year-over-year decrease of 39.6% [9][34] - Adjusted EBITDA for the quarter was $167.3 million, down 9.0% sequentially and 9.9% year over year [9][34] Operational Highlights - The average daily paying users (DPUs) increased to 390,000, marking a 15.0% sequential growth and 26.2% year-over-year growth [10] - Bingo Blitz, the company's largest title, generated revenue of $162.4 million, up 2.1% sequentially and 3.1% year over year [10] - Slotomania revenue decreased to $111.8 million, down 5.5% sequentially and 17.4% year over year [10] Capital Structure and Outlook - The company reaffirmed its revenue guidance for 2025, projecting between $2.80 billion and $2.85 billion, and adjusted EBITDA between $715 million and $740 million [6] - Playtika's Board of Directors declared a cash dividend of $0.10 per share, payable on July 7, 2025 [5] - The company entered into an agreement to extend the maturity of its revolving credit facility to September 2027, reducing the principal amount from $600 million to $550 million [7]
Applovin shares pop on earnings beat as it announces sale of mobile gaming business
CNBC· 2025-05-07 20:30
Applovin shares soared as high as 15% in extended trading after the company reported earnings and revenue that beat expectations and announced the sale of its mobile gaming business.Here's how the company did compared to LSEG consensus estimates:Earnings: $1.67 per share vs $1.45 per share expectedRevenue: $1.48 billion vs $1.38 billion expectedApplovin also agreed on Wednesday to sell its mobile gaming business to Tripledot Studios in a deal worth $400 million in cash considerations. The advertising tech c ...
Granite Ridge Resources: A Look At Its Guidance For 2025
Seeking Alpha· 2025-04-17 22:17
Group 1 - The article promotes a free two-week trial for the investment group Distressed Value Investing, which offers exclusive research on various companies and investment opportunities [1] - The investment group focuses on value opportunities and distressed plays, particularly in the energy sector [2] - The author, Aaron Chow, has over 15 years of analytical experience and previously co-founded a mobile gaming company that was acquired by PENN Entertainment [2] Group 2 - The article emphasizes that past performance is not indicative of future results and does not provide specific investment recommendations [3] - It clarifies that the analysts contributing to the platform may not be licensed or certified by any regulatory body [3]
Get Your Game On! The Global Candy Crush All Stars Tournament Returns with $1M Prize Pool Up for Grabs
Prnewswire· 2025-03-20 13:00
Group 1: Tournament Overview - The Candy Crush All Stars tournament returns for its fifth consecutive year, starting on March 20, 2025, with a $1 million prize pool [1][5] - The tournament is open to players worldwide, from newcomers to experienced players, featuring qualifiers, knockout rounds, and a live final in Los Angeles [1][2] - Last year's tournament saw over 15 million players participating, swiping through 2.2 billion levels and collecting 11.4 trillion All Stars Candies [1][5] Group 2: Company Background - Candy Crush Saga is one of the most popular mobile games globally, with over 18,000 levels and millions of players matching colorful candies [3] - King, the company behind Candy Crush, has over 20 years of experience in the mobile gaming industry and is part of Activision Blizzard, which was acquired by Microsoft [4] - King games have over 200 million monthly active users, and Candy Crush has been the top-grossing franchise in U.S. app stores for six years [4]