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国家新闻出版署公布2025年12月份国产网络游戏审批信息,共144款游戏获批
Mei Ri Jing Ji Xin Wen· 2025-12-25 10:19
每经AI快讯,12月25日,国家新闻出版署公布2025年12月份国产网络游戏审批信息,共144款游戏获 批。 ...
国家新闻出版署:12月共144款国产网络游戏获批
Di Yi Cai Jing· 2025-12-25 10:14
(文章来源:第一财经) 国家新闻出版署公布2025年12月份国产网络游戏审批信息,12月共144款游戏获批。 ...
网络游戏应以国家通用 语言文字为基本用语用字
Xin Lang Cai Jing· 2025-12-22 17:13
(来源:衢州日报) 为更好发挥国家通用语言文字在国际交流中的作用,草案二审稿还明确,在境内举办的国际展览、国际 会议等,其标识、标牌、宣传品等需要使用外国语言文字的,应当同时使用国家通用语言文字;国际中 文教育应当教授国家通用语言文字,通过国际交流合作促进人类文明交流互鉴。 据了解,草案初次审议并向社会公开征求意见,有的常委会组成人员、人大代表、有关部门、地方、社 会公众建议进一步规范国家通用语言文字的网络使用,对网络出版物用语用字作出规定。草案二审稿对 此予以明确,规定网络游戏等网络出版物应当以国家通用语言文字为基本的用语用字。 转自:衢州日报 新华社北京12月22日电 (记者 魏冠宇) 十四届全国人大常委会第十九次会议12月22日继续审议国家通 用语言文字法修订草案。草案二审稿明确,网络游戏等网络出版物应当以国家通用语言文字为基本的用 语用字。 ...
网络游戏应以国家通用语言文字为基本用语用字拟入法
Bei Jing Shang Bao· 2025-12-22 02:47
Core Viewpoint - The draft amendment of the National Common Language and Writing Law emphasizes that online games and other online publications should primarily use the national common language and writing [1] Group 1: Legislative Changes - The second draft of the amendment clarifies that online games and other online publications must use the national common language and writing as the basic language [1] - The initial review of the draft solicited public opinions, leading to suggestions for further regulation of the use of the national common language in online contexts [1] Group 2: International Communication - The draft also states that for international exhibitions and conferences held domestically, any signage or promotional materials that use foreign languages must also include the national common language [1] - It emphasizes the importance of teaching the national common language in international Chinese education to promote cultural exchange through international cooperation [1]
落马副市长郭柏春与宁夏前首富的交织往事
Xin Lang Cai Jing· 2025-12-20 03:16
登录新浪财经APP 搜索【信披】查看更多考评等级 来源:1号财料 文丨安道 据媒体披露,备受关注的银川市政府原党组成员、副市长郭柏春(副厅级)涉嫌挪用公款、滥用职权一 案,将于2025年12月29日至31日开庭审理。 郭柏春共涉挪用公款与滥用职权等两项指控,根据相关的司法材料显示,这两项指控部分涉及宁夏前首 富马生国,另有部分则涉及盛大游戏。而两起事件中,均可见郭柏春介入刑事案件的明显痕迹。 实际上,综合官方通报与机构媒体报道,郭柏春在银川5年期间,与马生国有过多次交集。 4600万元公款挪借用于个人炒股 司法材料显示,2016年5月至12月,郭柏春利用担任银川市人民政府党组成员、副市长的职务便利,先 后两次指令银川市属国有企业挪用公款共计5.46亿元,供个人从事营利活动,其中第一笔款项的流向间 接牵扯出马生国相关商业版图。 2016年5月,郭柏春接受银川金天仑投资管理有限公司(下称"金天仑公司")实控人陈建宏的请托,同 意出借4600万元供其炒股使用。 郭柏春随即安排时任银川市产业基金管理有限公司董事长田友强落实借款事宜,田友强又指令公司副总 经理张海涛具体办理。 同年7月,张海涛与产业基金公司员工田志云向 ...
从“产品出海”到“文化符号出海”,上海探索游戏IP新发展
Nan Fang Du Shi Bao· 2025-12-19 14:13
Group 1 - The core viewpoint of the articles emphasizes the importance of game IP as a driving force for the high-quality and long-term development of the gaming industry in the context of globalization and the "content is king" era of competition [1][2] - The "Game IP Value Forum" held in Shanghai discussed the global development paths of game IP and aimed to provide forward-looking solutions for building a scientific and efficient IP value ecosystem [1][2] - The report "Research on High-Quality Transformation of Game IP" indicates that Shanghai leads in diverse forms of game IP transformation, including content recreation, themed tourism, and cross-industry collaborations, with player satisfaction and payment rates for IP transformation products being the highest in the country [3][4] Group 2 - The gaming industry in China is transitioning from "high-speed growth" to "high-quality development," focusing on nurturing quality IP and enhancing cultural depth and overall industry value [2][3] - Shanghai is at the forefront of game IP incubation, with over 70 leading game companies in the Xuhui District, which has established diverse incubators and a copyright protection alliance for game IP [2][3] - The report highlights the need for risk management and revenue balance in cross-industry collaborations, as well as the growing demand for high-quality offline activities that compel small and medium enterprises to improve cost control and resource integration [3] Group 3 - The "Shanghai Consensus on Game IP Value" was released, advocating for a global path for Shanghai game IP that emphasizes cultural export and integration with diverse global cultures [4] - The consensus calls for a systematic innovation mechanism in the gaming industry, integrating Chinese cultural aesthetics into the IP worldview, art, and music, while mastering global narrative languages [4] - Key industry initiatives were proposed around five dimensions: culture as the foundation, technology-driven, scientific evaluation, legal protection, and open coexistence, aimed at promoting high-quality development of the game IP industry in Shanghai and nationwide [4][5]
厦门吉比特网络技术股份有限公司2025年第三次临时股东会会议决议公告
Zhong Guo Zheng Quan Bao - Zhong Zheng Wang· 2025-12-19 10:21
Meeting Overview - The shareholder meeting was held on December 18, 2025, at the company's conference room in Shenzhen [1] - The meeting was chaired by Chairman Lu Hongyan, and all procedures complied with the Company Law and Articles of Association [1] Attendance - All 8 current directors attended the meeting, including 3 independent directors and 1 employee director [1] - The company secretary and all senior management were present as well [1] Resolutions Passed - The proposal for the "Shareholder Return Plan for the Next Three Years (2025-2027)" was approved [1] - The proposal for the "Director Remuneration Management System" was also approved [1] - All resolutions were ordinary resolutions and passed with more than half of the voting rights held by attending shareholders [1] Legal Verification - The meeting was witnessed by Beijing Haiwen (Shenzhen) Law Firm, with lawyers Li Liping and Li Jun'e providing legal opinions [2] - The legal opinion confirmed that the meeting's procedures and voting were in compliance with relevant laws and the company's regulations, validating the voting results [2] Announcement - A legal opinion signed and stamped by the law firm's director will be made available online [3]
网络游戏指数早盘拉升,巨人网络、吉比特涨超4%
Mei Ri Jing Ji Xin Wen· 2025-12-18 02:54
Group 1 - The core viewpoint of the article highlights a significant increase in the online gaming index, with notable gains from companies such as Giant Network and G-bits, which both rose over 4% [1] - Other companies in the sector, including New Xunda, 37 Interactive Entertainment, and Aofei Entertainment, also experienced upward movement in their stock prices [1] Group 2 - The article reports on the performance of the online gaming industry, indicating a positive trend in stock prices for key players [1] - The overall market sentiment appears to be favorable for the online gaming sector, as evidenced by the collective rise in stock values [1]
文投控股:12月17日召开董事会会议
Mei Ri Jing Ji Xin Wen· 2025-12-17 10:36
Group 1 - The core viewpoint of the article is that Wento Holdings (SH 600715) held a temporary board meeting on December 17, 2025, to discuss the election of new members to the Strategic Committee [1] - For the year 2024, Wento Holdings' revenue composition is as follows: cinema film screening and related derivative businesses account for 63.02%, online gaming business accounts for 32.38%, film investment and production business accounts for 4.23%, and "cultural+" business accounts for 0.36% [1] - As of the report date, Wento Holdings has a market capitalization of 8.9 billion yuan [1]
多维度树标杆 盛趣游戏入选“中国知识产权保护优质企业Top100”
Xin Lang Cai Jing· 2025-12-15 13:34
盛趣游戏入选知产宝"中国知识产权保护优质企业Top100" "中国知识产权保护优质企业Top100榜单"评选活动由中国领先的创新与合规数据资讯提供商知产宝与知产力联合主办,旨在树立行业标杆,推动中国企业 知识产权保护工作向规范化、专业化方向迈进,全面、客观展现中国领先企业在知识产权保护领域的卓越成就与最佳实践,进一步彰显中国企业在全球化 竞争中的创新实力与知识产权保护水平。 近日,凭借在IP维权与品牌保护领域的卓越成果与突出贡献,盛趣游戏成功入选"中国知识产权保护优质企业Top100"榜单,再度彰显其在知识产权保护领 域的行业领先地位。 为确保榜单的权威性与公正性,本次评选历经数月精心筹备,构建了多维度、立体化的严谨评估体系,从案件数量、案件胜诉率、判赔支持率、判赔金 额、典型案例、诉讼覆盖年份、专家评审等七大核心维度,对参与企业进行全面筛选与综合评估。盛趣游戏的成功入选,正是其在知识产权保护领域长期 深耕、多维发力的必然结果。 为确保榜单的权威性与公正性,本次评选历经数月精心筹备,构建了多维度、立体化的严谨评估体系,从案件数量、案件胜诉率、判赔支持率、判赔金 额、典型案例、诉讼覆盖年份、专家评审等七大核心维 ...