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Electronic Arts Q4 Earnings and Revenues Increase Year Over Year
ZACKS· 2025-05-07 15:45
Core Insights - Electronic Arts (EA) reported fourth-quarter fiscal 2025 earnings of $1.54 per share, a 12.4% year-over-year increase, with revenues rising 6.5% to $1.89 billion driven by growth in Live services and full-game revenues [1][2] Financial Performance - Net bookings for the fiscal fourth quarter reached $1.8 billion, an 8% year-over-year increase [2] - Full-game net bookings surged 48% year over year to $384 million, while Live services net bookings increased by 1% to $1.42 billion [2] - Full-game revenues accounted for 23.1% of total revenues, increasing 31.2% year over year to $437 million, with full-game download revenues rising 38% to $367 million [3] - Live services and other revenues, making up 76.9% of total revenues, grew 0.8% year over year to $1.46 billion [3] Revenue Breakdown - Revenues from consoles increased 13% year over year to $1.18 billion, while revenues from PC & Other rose 1% to $426 million; however, mobile platform revenues decreased 7% to $287 million [4] Operating Metrics - GAAP gross profit increased 7.4% year over year to $1.53 billion, with gross margin expanding by 60 basis points to 80.6% [5] - Operating expenses decreased 4.7% year over year to $1.13 billion, reducing the percentage of revenues from 66.8% to 59.7% [5] - GAAP operating income rose 68.8% year over year to $395 million, with operating margin expanding from 13.2% to 20.8% [6] Balance Sheet and Cash Flow - As of March 31, 2025, EA had $2.25 billion in cash and short-term investments, down from $3.16 billion as of December 31, 2024 [7] - Net cash provided by operating activities was $549 million for the quarter and $2.079 billion for the trailing 12 months [7] - EA repurchased 9.8 million shares for $1.375 billion during the quarter, totaling 17.6 million shares for $2.5 billion over the trailing 12 months [7] Dividend and Guidance - The company declared a quarterly cash dividend of 19 cents per share, payable on June 18, 2025 [8] - For Q1 fiscal 2026, EA expects GAAP revenues between $1.55 billion and $1.65 billion, with earnings per share ranging from 49 cents to 66 cents [9] - For fiscal 2026, EA anticipates revenues between $7.1 billion and $7.5 billion, with earnings per share projected between $3.09 and $3.79 [10]
Take-Two stock prediction for GTA 6 launch
Finbold· 2025-05-07 12:49
Summary:⚈ TTWO could hit $364.68 by GTA 6 launch if it mirrors GTA 5 gains⚈ Post-launch, stock may rise to $493.19 by mid-2027 with similar momentum⚈ Retail investor influence may amplify price swings around GTA 6 releaseTake-Two Interactive (NASDAQ: TTWO) stock’s 2.89% climb on May 6 session and 1.78% May 7 pre-market rally on the release of the Grand Theft Auto VI (GTA 6) trailer 2 demonstrated the video game’s potential to serve as a powerful bullish catalyst even after Rockstar announcing another delay ...
INVESTOR ALERT: Pomerantz Law Firm Investigates Claims On Behalf of Investors of Take-Two Interactive Software, Inc. - TTWO
Prnewswire· 2025-05-06 22:55
Core Insights - Take-Two Interactive Software, Inc. is under investigation for potential securities fraud and unlawful business practices involving its officers and directors [1] - Rockstar Games, a subsidiary of Take-Two, announced a delay in the release of Grand Theft Auto VI to May 26, 2026, which was previously expected in fall 2025 [2] - Following the announcement of the delayed release, Take-Two's stock price dropped by $15.67, or 6.66%, closing at $219.50 per share on May 2, 2025 [2] Group 1 - The investigation by Pomerantz LLP is focused on claims from investors regarding possible securities fraud by Take-Two and its management [1] - The delay in the release of Grand Theft Auto VI has significant implications for investor sentiment and stock performance [2] - The stock price decline indicates market reaction to the news of the delayed game release, reflecting investor concerns [2] Group 2 - Pomerantz LLP is recognized for its expertise in corporate and securities class litigation, having a long history of advocating for victims of securities fraud [3] - The firm has successfully recovered substantial damages for class members in previous cases, highlighting its effectiveness in handling such legal matters [3]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Transcript
2025-05-06 22:02
Financial Data and Key Metrics Changes - For FY 2025, the company reported net bookings of $7.36 billion, a decrease of 1% year-over-year [24] - Full game net bookings were $2.02 billion, up 1%, driven by strong performance in EA Sports College Football '25 and new releases [25] - Live services net bookings were $5.34 billion, down 2%, impacted by a decline in Apex Legends and softness in FC Ultimate Team [25] - The company achieved a gross margin of 79.3%, an improvement of nearly 200 basis points, due to lower licensing fees [26] - Operating expenses increased by 2% to $4.4 billion, while earnings per share rose to $4.25 [26] Business Line Data and Key Metrics Changes - EA SPORTS FC saw a significant rebound in engagement and monetization following a major gameplay update in January, leading to double-digit growth in player engagement [5][8] - The American football ecosystem generated over $1 billion in net bookings, up over 70% year-over-year, with a 68% increase in hours played [9][10] - The Sims franchise delivered over 30% net bookings growth in Q4, driven by the 25th anniversary celebrations and new content releases [12][29] - The successful launch of the new IP, Split Fiction, resulted in nearly 4 million units sold, exceeding expectations [13] Market Data and Key Metrics Changes - FC Mobile engagement and acquisition were up over 20% year-over-year, with significant growth in key mobile markets [9] - The company noted that its largest mobile markets differ from its largest HD markets, indicating a successful expansion strategy [9] - The American football ecosystem's engagement trends remained strong, with Q4 average weekly active users higher than the fiscal year average [28] Company Strategy and Development Direction - The company aims to broaden its reach into additional markets and enhance app experiences through strategic partnerships [11] - Future growth is expected to be driven by live services, new game launches, and building global fandom [15][18] - The company plans to transform The Sims into a unified ecosystem across games, marketplaces, and social spaces [18] - The acquisition of TRACECAP is expected to enhance gameplay authenticity and immersion [19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate near-term economic uncertainty, emphasizing the resilience of its franchises [39][78] - The company anticipates continued growth in its American football and global football franchises, leveraging the increasing popularity of these sports [20][70] - Management highlighted the importance of community engagement and feedback in shaping future game developments [61] Other Important Information - The company returned over $2.7 billion to stockholders through stock repurchases and dividends in FY 2025 [26] - The upcoming fiscal year is expected to see net bookings of $7.6 billion to $8 billion, reflecting a growth of 3% to 9% year-over-year [30][31] Q&A Session Summary Question: What were the main issues during the temporary slowdown in FC and how were they fixed? - Management noted that temporary slowdowns are not unusual for large franchises and attributed the slowdown to a lack of migration from the previous title and feedback from competitive players regarding gameplay tuning [44][49][54] Question: How does the company view the long-term growth profile and live services? - Management reiterated confidence in the long-term growth framework, emphasizing the importance of live services and new titles in driving growth [55][56] Question: What are the key learnings from the Battlefield beta testing? - Management highlighted the importance of community feedback in shaping the game and ensuring alignment with player expectations, which has been a significant focus for the development team [60][62] Question: How does the company view the competitive landscape for American football? - Management expressed optimism about the growth of American football, citing the increasing engagement and fandom in the sport, and plans to deepen connections between college and NFL products [70][72] Question: How does the company plan to navigate potential macroeconomic challenges? - Management believes that the entertainment industry, particularly its franchises, has shown resilience during economic downturns and expects to continue delivering value to players [78][80]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Transcript
2025-05-06 21:00
Financial Data and Key Metrics Changes - For FY 2025, the company reported net bookings of $7.36 billion, a decrease of 1% year-over-year [23] - Net revenue was $7.46 billion, also down 1% [25] - The company generated free cash flow of $1.86 billion, returning 145% of this amount, or $2.7 billion, to shareholders through stock repurchases and dividends [26][34] Business Line Data and Key Metrics Changes - EA SPORTS FC saw a significant rebound in engagement and monetization, with player engagement up double digits following a major gameplay update [6][22] - The American football ecosystem surpassed $1 billion in net bookings, up over 70% year-over-year, driven by strong postseason engagement [9][24] - The Sims franchise delivered over 30% net bookings growth in Q4, marking its best fourth-quarter performance ever [12][29] Market Data and Key Metrics Changes - FC Mobile continues to exceed expectations with over 20% growth in new player acquisition and daily active users year-over-year [7][8] - The company noted that its four largest mobile markets differ from its largest HD markets, indicating successful global reach [8] Company Strategy and Development Direction - The company plans to broaden its reach into additional markets with new strategic partners and enhance app experiences [11] - Upcoming launches include iconic franchises like Skate and Battlefield, with a focus on community engagement and innovative gameplay [14][15] - The company aims to transform The Sims into a unified ecosystem across games, marketplaces, and social spaces [17] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate potential economic uncertainties, emphasizing the resilience of the gaming industry [39][78] - The company anticipates continued growth driven by its core franchises and the upcoming World Cup in 2026, which presents a significant opportunity [19][34] Other Important Information - The company is investing in AI to enhance game development and player experiences, viewing it as a powerful accelerator of creativity [20] - The company has a strong return of capital program, aiming to return at least 80% of free cash flow to shareholders through stock repurchases and dividends [34] Q&A Session Summary Question: What were the main issues during the temporary slowdown in EA SPORTS FC and how were they addressed? - Management noted that temporary slowdowns are not unusual for large franchises and attributed the slowdown to a lack of migration from the previous title and feedback from competitive players regarding gameplay tuning [44][54] Question: How does the company view continued growth in live services and new titles? - Management reiterated confidence in the growth framework shared during Investor Day, emphasizing the potential for margin expansion and cash flow growth [55] Question: What key learnings have emerged from the Battlefield beta testing? - The company highlighted the importance of community feedback in shaping the game, noting that this approach has led to overwhelming positive responses and deeper engagement [60][62] Question: How does the company plan to navigate potential macroeconomic challenges? - Management expressed optimism about the resilience of the gaming industry, emphasizing the fundamental human need for entertainment and the value provided by gaming experiences [78] Question: How does the company view pricing power for its IP? - Management indicated that the business model has evolved, allowing for a range of pricing strategies, and emphasized the importance of delivering quality and value to players [80]
Electronic Arts(EA) - 2025 Q4 - Earnings Call Transcript
2025-05-06 21:00
Financial Data and Key Metrics Changes - For FY 2025, the company reported net bookings of $7.36 billion, a decrease of 1% year-over-year [25] - Full game net bookings were $2.02 billion, up 1%, driven by strong performance in EA Sports College Football '25 and new releases [26] - Live services net bookings were $5.34 billion, down 2%, impacted by a decline in Apex Legends and softness in FC Ultimate Team [26] - The company achieved a gross margin of 79.3%, an improvement of nearly 200 basis points, due to lower licensing fees [26] - Operating expenses increased by 2% to $4.4 billion, with earnings per share at $4.25 [27] Business Line Data and Key Metrics Changes - EA SPORTS FC saw a significant rebound in engagement and monetization following a major gameplay update in January, leading to double-digit growth in player engagement [6][9] - The American football ecosystem, including Madden NFL and college football, generated over $1 billion in net bookings, up over 70% year-over-year [10][25] - The Sims franchise delivered over 30% net bookings growth in Q4, driven by the 20th birthday celebrations and new content releases [30] - The successful launch of the new IP, Split Fiction, resulted in nearly 4 million units sold, exceeding expectations [14] Market Data and Key Metrics Changes - FC Mobile engagement and acquisition were up over 20% year-over-year, with significant growth in key mobile markets [10] - The company noted that its four largest mobile markets differ from its largest HD markets, indicating a successful expansion strategy [10] - The American football ecosystem's engagement remained strong post-season, with increased monetization opportunities during the offseason [11] Company Strategy and Development Direction - The company plans to broaden its reach into additional markets with new strategic partners and enhance app experiences [12] - Upcoming launches include iconic franchises like Skate and Battlefield, with a focus on community engagement and player feedback [16][17] - The company aims to transform The Sims into a unified ecosystem across games, marketplaces, and social spaces [19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to navigate potential economic uncertainties, emphasizing the resilience of the gaming industry [41][80] - The company anticipates continued growth driven by live services, new game launches, and the upcoming 2026 World Cup [19][36] - Management highlighted the importance of community engagement and feedback in shaping future game developments [64] Other Important Information - The company returned over $2.7 billion to stockholders through stock repurchases and dividends, representing 145% of free cash flow [27] - The company expects net bookings for FY 2026 to be between $7.6 billion and $8 billion, reflecting a growth of 3% to 9% year-over-year [32] Q&A Session Questions and Answers Question: What were the main issues during the temporary slowdown in FC and how were they fixed? - Management noted that the slowdown was not unusual for large franchises and was attributed to a lack of migration from the previous title and feedback from the core competitive cohort regarding gameplay tuning [46][51][56] Question: How does the company view the growth investments behind Battlefield? - Management indicated that the primary growth investment for Battlefield is in go-to-market costs, with continued investment post-launch expected [66] Question: How does the company expect American football to perform in the coming year? - Management expressed optimism about the growth of American football, citing the increasing popularity of the sport and the potential for deeper connections between college and NFL products [70][72] Question: What areas of the business are most sensitive to macroeconomic changes? - Management highlighted the resilience of the gaming industry during economic downturns, emphasizing the fundamental need for entertainment and the value provided by gaming [79][80] Question: How does the company view pricing power for its IP? - Management stated that the business model has evolved, allowing for a range of pricing strategies, and emphasized the importance of delivering quality and value to players [81][84]
EA tops fourth-quarter bookings as CEO touts 'Battlefield' reveal
CNBC· 2025-05-06 20:14
Core Insights - Electronic Arts (EA) exceeded fiscal fourth-quarter bookings estimates, leading to a 7% increase in shares [1] - The company anticipates fiscal 2026 bookings between $7.60 billion and $8 billion, surpassing StreetAccount's estimate of $7.62 billion [1] - Net bookings for fiscal 2025 reached $7.355 billion [1] Financial Performance - First-quarter bookings guidance is projected between $1.175 billion and $1.275 billion, falling short of analyst expectations of $1.275 billion [2] - Earnings per share reported at 98 cents, not comparable to analyst estimates [3] - Revenue (bookings) for the quarter was $1.80 billion, exceeding the expected $1.56 billion [3] Contributions to Growth - CEO Andrew Wilson highlighted that the company's FC and College Football games significantly contributed to a strong year of bookings [2]
Motorsport Games to Report First Quarter 2025 Financial Results
Globenewswire· 2025-05-06 20:05
Core Viewpoint - Motorsport Games Inc. is scheduled to report its financial results for the first quarter of 2025 on May 9, 2025, after market close, followed by a conference call to discuss the results [1][6]. Company Overview - Motorsport Games is a developer and publisher of racing games and an esports ecosystem provider for official motorsport racing series, aiming to create authentic racing experiences [3]. - The company holds licenses for prominent racing series such as the 24 Hours of Le Mans and the FIA World Endurance Championship, with recent releases including Le Mans Ultimate in Early Access [3]. - Motorsport Games owns the rFactor 2 and KartKraft simulation platforms and powers F1® Arcade through a partnership with Kindred Concepts [3]. - The company is recognized as an award-winning esports partner for the 24 Hours of Le Mans, having established the Le Mans Virtual Series [3]. Financial Reporting Details - The financial results will be discussed in a conference call and webcast on May 9, 2025, at 5:00 p.m. ET, accessible via the company's investor relations website and by phone [1][2].
Nintendo: After Slight Turbulence, Switch 2 Launch Is A Go
Seeking Alpha· 2025-05-06 16:15
Compounding Chef combines a business education background with professional experience in a variety of industries to find opportunities across the investing universe including… Media, Marketing, and Public Relations Travel, Tourism, Hospitality, Corporate Events, and Software as a Service. I have been managing the growth of personal and family assets for 15 years with the goal of building wealth that compounds for multiple generations. While I occasionally find short term opportunities in undervalued assets ...
Rockstar launches GTA 6 trailer; TTWO stock reacts
Finbold· 2025-05-06 14:18
Summary:⚈ GTA 6 trailer release caused brief volatility in Take-Two stock on May 6⚈ TTWO remained slightly red, likely due to 2026 launch delay announcement⚈ Despite dips, stock is up 23.21% YTD, outperforming the broader marketTake-Two Interactive (NASDAQ: TTWO) stock began the Tuesday, May 6 session with uncertainty rapidly changing direction within minutes as Rockstar Games – one of its subsidiaries – released the second trailer for the upcoming Grand Theft Auto VI (GTA 6).The TTWO share whipsaw in the f ...