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Jim Cramer on DraftKings: “I Like It Very Much”
Yahoo Finance· 2025-12-19 20:14
Company Overview - DraftKings Inc. (NASDAQ:DKNG) is a digital sports entertainment and gaming company that offers online sports betting, daily fantasy sports, and iGaming products such as blackjack, roulette, and slots [2]. Recent Performance - The company has experienced a challenging year, primarily due to adverse outcomes in the NFL and increased competition from the predictions market [2]. - DraftKings reported a significant revenue miss and a larger-than-expected loss for the third quarter [2]. - Management has reduced the full-year forecast for both revenue and earnings before interest, taxes, depreciation, and amortization (EBITDA) [2]. Analyst Sentiment - Despite the recent difficulties, the company is viewed positively by analysts, with one stating it is "the best company in gambling" and expressing a strong preference for investing in DraftKings over other companies in the industry [1][2]. - The overall sentiment indicates that the unusual losses are expected to end, and the statistics favor a recovery for DraftKings [1].
GameFi News: More Crypto Market Pain, Beware of Web3 Gaming Malware
Yahoo Finance· 2025-12-19 17:22
Market Overview - The U.S. Senate confirmed Michael Selig as the new CFTC head, which may bring regulatory clarity to the crypto industry [1] - Bitcoin's price fluctuated, reclaiming $88.2K after dropping to $85K, but ended the week down 4% [1] - Fidelity warns that Bitcoin could potentially drop to $65,000 [1] GameFi Sector Performance - The GameFi sector experienced a downturn, with most leading tokens in the red [2] - Victoria (VR) managed a 16% weekly gain, indicating capital rotation towards altcoins [2] - The overall market cap of the Web3 gaming sector decreased by 15% to $7.7 billion, while trading volume surged by 116% to $2.8 billion [6] Security Concerns - A fake Telegram game led to a significant loss for a Singapore entrepreneur, highlighting vulnerabilities in browser wallets and the importance of Web3 security practices [5] Industry Sentiment - The Fear and Greed Index fell from 29 to 21, indicating a shift into Fear territory [7] - The Web3 gaming sector dropped from second to twelfth place on DeFiLlama's narrative tracker, reflecting thin liquidity and a shift in market focus [9] Specific Game Performance - Ronin network activity declined by 70% in 2025, revealing its reliance on popular Web3 games for momentum [10] - MetaArena outperformed its peers with a 25% weekly increase [4]
X @TechCrunch
TechCrunch· 2025-12-19 17:02
Netflix acquires gaming avatar maker Ready Player Me https://t.co/zhDOThQyTM ...
Netflix acquires gaming avatar maker Ready Player Me
TechCrunch· 2025-12-19 17:00
Core Insights - Netflix is shifting its gaming strategy to focus on TV games and has acquired Ready Player Me, an avatar-creation platform, to enhance its gaming experience for subscribers [1][5] - The acquisition aims to allow Netflix users to carry their avatars across different games, enhancing user engagement and personalization [1][5] Acquisition Details - The financial terms of the acquisition were not disclosed, but Ready Player Me had previously raised $72 million from various investors [2] - The team from Ready Player Me, consisting of around 20 members, will join Netflix, including the founders [3] Strategic Shift in Gaming - Netflix's initial gaming strategy involved mobile games, but it is now pivoting towards more interactive and engaging experiences on TV [6][11] - The company has faced mixed results with its gaming strategy, leading to changes in leadership and a focus on different game types, including party games and narrative-driven titles [11][13] Future Plans - Ready Player Me will cease its current services by January 31, 2026, as Netflix integrates its technology [3] - Netflix has plans to release new titles, including a FIFA game in time for the 2026 World Cup, as part of its expanded gaming lineup [14] Interactive Features - Netflix is also exploring interactive features, such as real-time voting for live content, to enhance viewer engagement [15] - This move aligns with trends in the TV industry towards more interactive experiences, although it remains to be seen if Netflix can successfully transition its brand perception from passive viewing to interactive gaming [15]
美股异动 | 网易(NTES.US)涨2% 《燕云十六声》海外版本玩家数量突破1500万
Zhi Tong Cai Jing· 2025-12-19 15:44
Core Insights - NetEase (NTES.US) shares rose by 2%, reaching $138.08 [1] - The overseas version of NetEase's open-world martial arts game "Where Winds Meet" has surpassed 15 million players in its first month [1] - The PC version achieved over 9 million players in two weeks and ranked second on the Steam bestseller list [1] - The mobile version topped the free games chart in 60 markets on the App Store, marking it as a significant cultural export from China [1]
Are Consumer Discretionary Stocks Lagging Rush Street Interactive (RSI) This Year?
ZACKS· 2025-12-19 15:41
Company Performance - Rush Street Interactive, Inc. (RSI) has gained approximately 45.4% year-to-date, significantly outperforming the average gain of 2.7% in the Consumer Discretionary sector [4] - The Zacks Consensus Estimate for RSI's full-year earnings has increased by 37.9% over the past quarter, indicating improved analyst sentiment and a stronger earnings outlook [4] Industry Comparison - RSI is part of the Gaming industry, which consists of 41 companies and has an average gain of 10.9% this year, showcasing RSI's superior performance within this industry [6] - In contrast, Sony, another Consumer Discretionary stock, has returned 22.5% year-to-date and belongs to the Audio Video Production industry, which has gained 20.3% this year [5][6] Zacks Rank - Rush Street Interactive, Inc. currently holds a Zacks Rank of 2 (Buy), suggesting it is positioned to outperform the broader market in the near term [3] - The Zacks Sector Rank for the Consumer Discretionary sector is 11 out of 16, indicating a relatively lower performance compared to other sectors [2]
Snail(SNAL) - Prospectus(update)
2025-12-19 14:58
As filed with the Securities and Exchange Commission on December 18, 2025 Registration No. 333-292129 UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 AMENDMENT NO. 1 TO FORM S-1 REGISTRATION STATEMENT UNDER THE SECURITIES ACT OF 1933 SNAIL, INC. (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or organization) Delaware 7372 88-4146991 (Primary Standard Industrial Classification Code Number) (I.R.S. Employer Identification No.) Snail ...
X @TechCrunch
TechCrunch· 2025-12-19 14:39
Krafton hikes India bet with new $670M fund https://t.co/0GNBRM7sV6 ...
Krafton hikes India bet with new $670M fund
Yahoo Finance· 2025-12-19 14:37
Core Viewpoint - Krafton is launching a growth investment fund called the Unicorn Growth Fund, focusing on the Indian market to tap into the largest internet user base globally [1] Group 1: Fund Details - The Unicorn Growth Fund is a collaboration between Krafton, Naver, and Mirae Asset, aiming to deploy up to ₹60 billion (approximately $669.3 million) over four years [1] - The fund will be managed by Mirae Asset Venture India and is expected to start operations in January with an initial size of over ₹30 billion (about $334.6 million) [2] - Krafton will contribute ₹12.3 billion (approximately $137.2 million) at the first close, with Naver's capital commitment expected to be similar [2][3] Group 2: Investment Strategy - Investments from the fund will primarily be treated as financial positions rather than strategic bets, with varying levels of engagement with portfolio companies based on opportunities [4] - Typical investment sizes are expected to range between $10 million and $30 million [3] Group 3: Previous Investments and Market Presence - Krafton has invested over $200 million in India across gaming, content, and fintech sectors, with recent investments in companies like Cashfree and IMM Investment [5] - The company launched a gaming incubator in India in 2023 and acquired a controlling stake in Nautilus Mobile for $14 million [5] Group 4: Challenges and Regulatory Changes - Krafton's expansion in India faced challenges, including the ban of BGMI in 2022, which was lifted in 2023 after a trial approval [6] - BGMI, launched in 2021, has surpassed 240 million downloads and was developed as a localized version of PUBG Mobile, which was banned in 2020 [7] Group 5: Future Strategy - With the new fund, Krafton aims to extend its strategy in India beyond gaming, investing in a broader range of technology startups to establish a long-term presence in a rapidly growing digital market [8]
Chinese Wuxia Game Shines on the Global Stage as CreateAI Wins Pinnacle Award Platinum
Prnewswire· 2025-12-19 07:53
Core Insights - CreateAI's upcoming open-world RPG, Heroes of Jin Yong, has won the Platinum award at the 2025 Pinnacle Awards, highlighting its status as a category benchmark in the gaming industry [1][2] - The game is recognized for its strong intellectual property foundation, advanced production pipeline, and innovative take on Wuxia culture, marking a significant achievement in the AAA gaming sector [2] Company Overview - CreateAI is a global applied artificial intelligence company with a focus on digital entertainment, operating in the US, China, and Japan [5] - The company aims to redefine digital storytelling through the integration of generative AI technology and creative talent, enhancing the immersive experience for global audiences [5] Product Details - Heroes of Jin Yong is built using Unreal Engine 5 and features a large-scale open world of 960 square kilometers, recreating characters and locations from 15 classic Wuxia novels [3] - The game emphasizes player freedom, diverse gameplay systems, and rich storytelling, aiming to deliver a cinematic and immersive experience [3] Strategic Importance - Heroes of Jin Yong is a high-investment strategic project for CreateAI, alongside the global IP The Three-Body Problem, forming the core of the company's content portfolio [4] - The company is committed to promoting Chinese culture globally and leveraging technological advancements to enhance its storytelling capabilities [4]