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网易:《射雕》游戏将于11月24日15时终止运营
Xin Lang Cai Jing· 2025-09-24 09:42
9月24日,网易公司发布公告称,鉴于网易公司与明河社就《射雕三部曲》IP之合作期即将结束,及游 戏运营策略的调整,《射雕》游戏将于2025年11月24日15时终止运营。网易公司表示,"我们跟您一样 对于《射雕》游戏有着难以割舍的情感,同时也对此次终止运营给您造成的不便深表歉意!" ...
China’s Digital Plan: 3 Chinese Tech Stocks Riding the Digital Wave in 2025
The Smart Investor· 2025-09-24 09:30
Digital China Plan - In May 2025, China released its Digital China Plan, focusing on "Artificial Intelligence (AI) Plus" applications and data infrastructure development [1] - The goal is to increase China's computing power and grow the digital economy's share of GDP beyond 10% [1] - This initiative creates a favorable environment for leading tech firms to scale their platforms [1] Tencent Music Entertainment Group (TME) - In 2Q 2025, TME reported a revenue growth of nearly 18% YoY to approximately US$1.2 billion [2] - Net profits increased by 43.2% YoY to US$336 million [2] - Revenue from online music services surged by 26.4% YoY to US$957 million, with music subscription revenue climbing 17.1% YoY to US$611 million [3] - Successful product innovations, particularly for Super VIP customers, contributed to this growth [3] - TME's acquisition of Ximalaya, a leading online audio platform, is expected to enhance its long-form audio services [4] - A renewed strategic partnership with Galaxy Arena supports TME's live entertainment segment growth [5] NetEase Inc. - In 2Q 2025, NetEase reported a revenue increase of 9.4% YoY to US$3.9 billion [7] - Net profit rose by 27.3% YoY to US$1.2 billion, driven by gaming services revenue growth of 13.7% YoY to US$3.2 billion [7] - The educational technology segment, Youdao, saw a revenue increase of 7.2% YoY to US$198 million, attributed to AI integration [8] - The announcement of Blood Message, a AAA single-player title, positions NetEase competitively in the global gaming market [9] Baidu Inc. - In 2Q 2025, Baidu reported revenue of US$4.6 billion, a decline of 4% YoY, but net profits increased by 33% YoY to US$1 billion [10] - The profit increase is linked to successful AI initiatives, including the AI transformation of Baidu Search [10] - Monthly active users of the Baidu App rose by 5% YoY to 735 million [11] - Non-online marketing revenue, including Baidu AI Cloud and Apollo Go, grew by 34% YoY to US$1.4 billion [11] - Strategic partnerships with Lyft and DeepX aim to expand Baidu's AI capabilities and market access [12]
网易射雕,刚刚宣布即将停运
3 6 Ke· 2025-09-24 08:20
Core Viewpoint - NetEase's MMORPG game "The Legend of the Condor Heroes" will officially cease operations on November 24, 2024, after 545 days of operation, primarily due to the expiration of the "Condor Trilogy" IP copyright and adjustments in operational strategy [1][3]. Group 1: Game Development and Launch - "The Legend of the Condor Heroes" was in development for six years and was launched on March 28, 2024, with high expectations for its long-term narrative spanning 150 years [4]. - The game faced significant player criticism post-launch, including issues with character modeling, core combat experience, and severe mobile optimization problems, leading to an 80% loss of mobile users at launch [6]. Group 2: Performance and Adjustments - Initially, the game reached a peak ranking of 15 on the iOS sales chart but quickly fell out of rankings within a month, dropping to over 100 within two months [6]. - A new producer was appointed on May 24, 2024, leading to a major overhaul of the game, which included a comprehensive "reconstruction plan" addressing various aspects such as graphics, combat systems, and gameplay mechanics [8][12]. Group 3: Changes in Game Design - The game underwent a complete reset of its art style and martial arts system, shifting from a "combo chain" design to a more traditional attack and skill-based combat model, aimed at lowering the entry barrier for players [12]. - The focus of the game shifted significantly, with less emphasis on narrative and more on core gameplay elements like PVE, PVP, and character progression [14]. Group 4: Commercial Performance - The 2.0 version of the game, launched after extensive revisions, only managed to reach a peak of 64 on the iOS sales chart, indicating ongoing struggles despite improvements [16]. - Following the release of a major update, "Hua Shan Lun Jian," the game achieved a new high in commercial performance, reaching 52 on the iOS free chart and 63 on the sales chart [16]. Group 5: Industry Context - The journey of "The Legend of the Condor Heroes" reflects the intense competition and changing landscape of the gaming industry, highlighting the challenges faced by products in a saturated market [18].
X @Cointelegraph
Cointelegraph· 2025-09-24 07:49
Live from Seoul: The future of gaming belongs to players, not corporations. Gabby Dizon @gabusch on how Web3 could turn the industry upside down. #KBW2025 https://t.co/dbmrsac4jb ...
VTC Mobile——越南电竞的先驱
Globenewswire· 2025-09-24 05:09
Core Insights - VTC Mobile has established itself as a pioneer in digital life, particularly in gaming and tech entertainment, with over 85 games released and more than 48 million customer accounts globally [1][2] - The company has been recognized as one of the top 40 IT enterprises in Vietnam and has won the Best Publisher award at the Vietnam Gameverse in both 2023 and 2025 [1] - VTC Mobile is not only a successful publisher but also a symbol of creativity and resilience in the rapidly growing Vietnamese gaming industry [2] Company Achievements - VTC Mobile has made a significant impact with its diverse product lineup, including titles like "Au Mobile," "Truy Kich," "Tap Kich," and "Football Pro," which cater to various gaming interests [1] - The company has played a crucial role in setting professional standards in the industry by organizing nationwide esports events, providing a platform for the next generation of Vietnamese esports players [2] Industry Impact - VTC Mobile's vision extends beyond just providing games; it aims to cultivate a digital culture that inspires millions of young people in Vietnam [2] - The esports stages created by VTC Mobile have transcended entertainment, serving as a launchpad for Vietnamese esports athletes to reach the global stage [2]
Voodoo又一爆款案例:玩法不变,30天IAP收入暴涨137%,怎么做的?
3 6 Ke· 2025-09-24 00:45
Core Insights - Voodoo's game "Epic Plane Evolution" has achieved significant success since its launch in June 2024, reaching the top of the sales charts in its category by Q2 2025 [1][32] - The game experienced a dramatic increase in in-app purchase (IAP) revenue, rising from $590,000 in April 2025 to $1.4 million in May 2025, marking a 137% increase [3][32] - The game's monetization strategy shifted from primarily ad-based revenue to a more balanced approach that includes IAP, particularly in the U.S. market [10][21] Gameplay Mechanics - The gameplay is straightforward, where players launch planes using a slingshot to achieve distance, similar to other hyper-casual games [4][7] - The game incorporates tactical elements, allowing players to use rockets for acceleration and adjust flight paths to avoid obstacles, creating a cycle of flying, earning, and upgrading [7][9] Monetization Strategy - The monetization approach varies significantly between iOS and Android versions, with iOS focusing on IAP and Android primarily relying on ad revenue [10][19] - Key monetization features include the introduction of a "ticket" system for launching planes, which encourages players to either wait or pay for more tickets [11][19] - The game has transitioned from a one-time ad removal purchase to a VIP membership model, enhancing revenue potential through gradual exposure to high-value options [15][19] User Acquisition and Advertising - The game began advertising shortly after launch, with a notable increase in ad spend in April 2025, coinciding with gameplay adjustments [23][32] - The primary advertising markets are concentrated in North America and Europe, with the U.S. accounting for 33.41% of the ad spend [24][32] - Recent ad creatives focus on gameplay upgrades and enhancements, utilizing popular themes to attract users [28][30] Recent Performance and Challenges - Despite initial success, the game's daily revenue and downloads have recently declined, particularly in the U.S. market, highlighting reliance on a single market [32][34] - The game's simplistic nature may not meet player expectations for depth, leading to retention issues and challenges in acquiring new users as advertising costs rise [32][34] Conclusion - "Epic Plane Evolution" demonstrates that even simple hyper-casual games can transition to a mixed casual model through strategic adjustments in monetization and gameplay [33] - The gradual implementation of monetization strategies has proven effective in increasing revenue and shaping player expectations regarding spending [33]
Can RBLX's Discovery Engine Power the Next Engagement Wave?
ZACKS· 2025-09-23 15:36
Core Insights - Roblox Corporation (RBLX) highlighted the effectiveness of its discovery engine, which significantly contributed to record engagement levels in Q2 2025, with 111.8 million daily active users, a 41% year-over-year increase, and 27.4 billion engagement hours, up 58% from the previous year [1][8] Engagement and Monetization - The discovery system has been crucial for driving cross-experience engagement, with over 75% of players of the viral game "Grow a Garden" engaging with at least one additional Roblox title on the same day, and more than half of the quarter's spending growth coming from experiences outside the top 10 rankings [2] - The company is refining discovery signals to enhance transparency for developers, focusing on maximizing long-term user value and supporting a healthier ecosystem through initiatives like sponsored tiles and the Creator Rewards program [3] Safety and Trust - Roblox is advancing its safety agenda with the rollout of RoGuard 1.0, an open-source toolkit for establishing guardrails around large language models, along with new privacy and screen-time controls, reflecting a commitment to maintaining trust while scaling engagement [4] Market Aspirations - Roblox aims to capture 10% of the $180 billion global gaming content market, positioning its discovery engine as a structural growth lever that extends engagement beyond a few viral titles and enables smaller developers to gain traction [5] Stock Performance and Valuation - Roblox shares have increased by 30.6% over the past three months, outperforming the industry average rise of 12.8%, while other industry players like Boyd Gaming, DraftKings, and Monarch Casino have seen gains of 7%, 2.4%, and 19.7%, respectively [6] - The stock is currently trading at a forward 12-month price-to-sales (P/S) multiple of 12.89X, significantly above the industry average of 3.28X, with competitors like Boyd Gaming, DraftKings, and Monarch Casino having P/S ratios of 1.85X, 3.04X, and 3.33X, respectively [9] Earnings Outlook - The Zacks Consensus Estimate for Roblox's 2025 loss per share has widened from $1.36 to $1.71, indicating increased caution among analysts regarding the company's near-term earnings profile, with projections suggesting an 18.8% decline in 2025 earnings [11]
Accel Entertainment taps Kraft Heinz alum as CFO
Yahoo Finance· 2025-09-23 14:04
Company Overview - Accel Entertainment appointed Brett Summerer as CFO, effective immediately, succeeding acting CFO Mark Phelan [5] - Summerer previously served as CFO for Verano, where he led a finance and IT team and managed over 20 M&A deals [2] - The company operates more than 27,000 regulated electronic gaming machines, including slot machines [4] Financial Strategy and M&A Focus - Accel is actively evaluating M&A opportunities for expansion in the local gaming industry, with a focus on disciplined and accretive transactions [3][8] - The company aims to execute a multipronged growth strategy targeting revenue, cash flow, and adjusted EBITDA growth [7] - Accel recently closed a $900 million senior secured credit facility to enhance liquidity and reduce capital costs, which includes $300 million in revolving credit and a $600 million term loan [8][9] Recent Financial Performance - For Q2 ended June 30, Accel reported record quarterly revenue of $335.9 million, an 8.6% increase year-over-year [10] - However, net income fell 50.2% year-over-year to $7.3 million, attributed partially to a loss on the change in the fair value of contingent earnout shares [10]
前暴雪总裁揭秘微软Xbox涨价内幕:利润不足是主因
Sou Hu Cai Jing· 2025-09-23 01:39
Core Viewpoint - Microsoft has announced a price increase for its Xbox gaming consoles, citing profit concerns rather than tariffs as the primary reason for the adjustment [3][5]. Group 1: Price Increase Details - The price of the Xbox Series S 512GB has increased from $379 to $399, while the Xbox Series X has risen from $499 to $599, effective October 3 in the U.S. [3] - The price adjustments reflect a significant increase, with the Series S rising by $20 and the Series X by $100 [3]. Group 2: Reasons Behind the Price Increase - Mike Ybarra, former president of Blizzard Entertainment, stated that the price hike is purely a profit issue, indicating that the console's profitability has not met expectations [5]. - Ybarra also mentioned that while tariffs were a factor in earlier price increases, the current hike is unrelated to tariffs and is instead a response to internal profit levels [7]. - Microsoft previously raised Xbox prices in May, with increases reaching up to $150, attributed to changes in the macroeconomic environment [7].
排名飙升,武汉小游戏跑出多个爆款?数据如何?
3 6 Ke· 2025-09-23 01:22
近期,DataEye研究院发现,小游戏赛道有一批黑马出现:《桥梁大亨》近期在抖音小游戏人气飙升,稳居新游榜和畅销榜前列,最高排名来到新游榜第3 名。在微信小游戏《桥梁大亨》也闯入过畅玩榜TOP10。 | 前所谓信 | | | --- | --- | | | 妖怪吃我一拳 AD ■ | | | 使用拳头等各种方式击倒对方吧! | | | 亿代樓主區 | | | 通关?那是万万不可能的!就这?敢说你是 ... | | | 你一关我一关 AD ■ | | | 防线膏加火力全开,打怪通关吧! | | 4 | 我是猫完整版 (AD) ■ | | | 猫咪生活模拟器之和奶奶的日常生活 | | 5 | 小样哪里逃 (AD) ■ | | | 巧妙利用道具和地形尽情奔跑吧! | | 6 | 脑洞有意思 AD | | | 找茬玩梗的烧脑小游戏,没梗的不让来喔 | | | 酷炫火柴人 (AD) ■ | | 7 | | | | 一款休闲竞技格斗类小游戏。 | | | 桥梁大亨 AD ■ | | 8 | 你是桥梁的总设计师,更是财富的掌舵人 | DataEye-ADX数据显示《桥梁大亨》主投厂商为武汉智地卓越信息科技有限公司,该公司旗 ...