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遇舰泰山!中国航母互动体验空间泰安试营业,首日打卡超2800人次
Qi Lu Wan Bao· 2026-02-02 05:40
Core Viewpoint - The "Encountering the Ship at Mount Tai" interactive experience space for China's aircraft carriers has officially opened for trial operation, attracting significant public interest and participation, particularly from local citizens, military enthusiasts, and families [1][3]. Group 1: Experience Space Overview - The interactive experience space, developed by Zhongke (Shandong) Industrial Operation Service Co., Ltd. and Taishan International Exhibition Center, covers an area of 4,800 square meters and focuses on national defense education, aircraft carrier culture, and technological innovation [1]. - The space aims to promote national defense knowledge and patriotism, making defense education accessible and engaging for the public [1][2]. Group 2: Interactive Features - The experience space incorporates advanced interactive technology, allowing visitors to transition from observers to participants through various activities such as VR experiences of aircraft carrier operations and flight simulations [1][3]. - Special areas for families and youth include hands-on activities like building ship models and remote-controlled tank experiences, designed to enhance both practical skills and military knowledge [2]. Group 3: Educational and Cultural Integration - A dedicated area for aircraft carrier knowledge features models of three aircraft carrier fleets and local naval vessels, providing insights into China's aircraft carrier development and enhancing public awareness of national defense [3]. - The project integrates local cultural elements, enhancing community pride and cultural identity while offering a platform for youth education in national defense and technology [2][3].
“三体・四维空间”科幻体验中心全新落位 以虚实沉浸打造全球科幻文旅新地标
Sou Hu Cai Jing· 2025-10-01 09:11
Core Insights - The "Three-Body · Four-Dimensional Space Sci-Fi Experience Center" is set to open on October 1, leveraging the popularity of Liu Cixin's sci-fi masterpiece "The Three-Body Problem" [1] - The project aims to provide an immersive experience for all age groups, featuring a VR experience area, merchandise store, themed installations, and light dining options [1] Group 1 - The "Three-Body · Four-Dimensional Space" project has shown strong cultural appeal and market influence since its inception, with the Beijing location attracting approximately 25,000 visitors and receiving high ratings on platforms like Maoyan and Meituan [3] - The core experience, "Three-Body Game: Civilization Fragments," was recognized at the 15th Beijing International Film Festival, winning the "Best Art Work" award and being named a benchmark application scenario in the metaverse [3] Group 2 - The new Shenzhen location features significant upgrades, including the largest outdoor "Three-Body" human starship art installation, "Natural Selection," which measures 13 meters long, 6 meters wide, and 8 meters high [4] - Unique offerings at the Shenzhen site include a themed beverage area, a DIY toy experience zone for customizing "Three-Body" themed sweatshirts, and an AI photo area for creating personalized character images [4] - The project signifies the deepening of the "Three-Body" IP from literature to cultural tourism experiences, with plans for national expansion and the introduction of 1-2 new large-scale works annually [4]
比特元宇宙(08645.HK)与北京好通获得授权在中国运营"迪士尼沉浸式体验馆"
Ge Long Hui· 2025-09-25 14:43
Core Viewpoint - The company has signed a memorandum of understanding with Lighthouse Immersive Studios and Haotoon Co., Ltd. to operate and promote the "Disney Animation Immersive Experience" project in mainland China, pending final approval from The Walt Disney Company [1] Group 1: Partnership and Collaboration - The memorandum allows Lighthouse Immersive Studios to develop, produce, and showcase the "Disney Animation Immersive Experience" globally, and to authorize third parties to conduct related business [1] - The company, along with Haotoon Co., Ltd., will promote and operate the "Disney Immersive Experience Centers" in up to five cities in mainland China [1] Group 2: Strategic Importance - The board believes that partnering with a globally recognized brand like Disney demonstrates the company's market operational capabilities and brand promotion abilities in the metaverse business [1] - The company aims to expand its immersive experience offerings based on light and shadow technology, enhancing its brand value and influence in the metaverse sector [1]