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“三体・四维空间”科幻体验中心全新落位 以虚实沉浸打造全球科幻文旅新地标
Sou Hu Cai Jing· 2025-10-01 09:11
Core Insights - The "Three-Body · Four-Dimensional Space Sci-Fi Experience Center" is set to open on October 1, leveraging the popularity of Liu Cixin's sci-fi masterpiece "The Three-Body Problem" [1] - The project aims to provide an immersive experience for all age groups, featuring a VR experience area, merchandise store, themed installations, and light dining options [1] Group 1 - The "Three-Body · Four-Dimensional Space" project has shown strong cultural appeal and market influence since its inception, with the Beijing location attracting approximately 25,000 visitors and receiving high ratings on platforms like Maoyan and Meituan [3] - The core experience, "Three-Body Game: Civilization Fragments," was recognized at the 15th Beijing International Film Festival, winning the "Best Art Work" award and being named a benchmark application scenario in the metaverse [3] Group 2 - The new Shenzhen location features significant upgrades, including the largest outdoor "Three-Body" human starship art installation, "Natural Selection," which measures 13 meters long, 6 meters wide, and 8 meters high [4] - Unique offerings at the Shenzhen site include a themed beverage area, a DIY toy experience zone for customizing "Three-Body" themed sweatshirts, and an AI photo area for creating personalized character images [4] - The project signifies the deepening of the "Three-Body" IP from literature to cultural tourism experiences, with plans for national expansion and the introduction of 1-2 new large-scale works annually [4]
“三体·四维空间”华南首发,登陆深圳“湾区之眼”
Sou Hu Cai Jing· 2025-10-01 02:46
Core Viewpoint - The "Three-Body: Four-Dimensional Space Science Fiction Experience Center" has officially opened in Shenzhen's "Bay Area Eye," marking a significant cultural and technological development in the region [1]. Group 1: Project Overview - The "Three-Body: Four-Dimensional Space" is the first store in a series located within the "Bay Area Eye," integrating reading spaces, local cultural exhibits, and urban retail [1]. - This project is developed and operated by the global exclusive copyright holder and operator of the Three-Body IP, aiming to create a comprehensive science fiction experience center that combines virtual and real-world elements [1]. Group 2: Market Performance - Since its opening in Beijing, the "Three-Body: Four-Dimensional Space" has attracted approximately 25,000 visitors, becoming a new landmark for science fiction in the city [4]. - The project has received high ratings, with a score of 9.9 on Maoyan and 4.9 on Meituan, and over 99% of visitors expressing satisfaction [4]. Group 3: Unique Features and Offerings - The Shenzhen location features exclusive content, including the largest outdoor "Three-Body" human-class starship art installation, measuring 13 meters long, 6 meters wide, and 8 meters high [5]. - Visitors can enjoy themed drinks, customize merchandise, and generate personalized images in an AI photo area, creating a comprehensive sci-fi lifestyle experience [5]. Group 4: Future Expansion Plans - The opening of the Shenzhen store signifies a new phase in the national expansion of the "Three-Body: Four-Dimensional Space," with plans to introduce 1-2 large-scale works annually and establish locations in cities like Chongqing and Shanghai [5].
三体 四维空间”华南首发,登陆深圳“湾区之眼
Yang Zi Wan Bao Wang· 2025-09-30 12:55
Core Insights - The "Three-Body Four-Dimensional Space" sci-fi experience center has officially opened in Shenzhen's "Bay Area Eye," marking a significant cultural addition to the region [1][4] - This center is part of a broader strategy to establish a nationwide presence for the "Three-Body" brand, targeting the sci-fi and technology experience market [3][4] Group 1: Project Overview - The "Three-Body Four-Dimensional Space" is developed and operated by the global exclusive copyright holder, Three-Body Universe, and aims to create an immersive sci-fi experience [3] - The center features a VR large space virtual experience area, flagship merchandise store, themed installations, and light dining options, catering to a diverse audience [3] - Since its opening in Beijing, the center has attracted approximately 25,000 visitors and received high ratings on platforms like Maoyan and Meituan [3] Group 2: Unique Features and Offerings - The Shenzhen location introduces exclusive content, including the largest outdoor "Three-Body" human starship art installation, measuring 13 meters long, 6 meters wide, and 8 meters high [4] - Visitors can enjoy themed drinks, customize merchandise, and generate personalized images in an AI photo area, enhancing the immersive experience [4] - The center aims to provide a new sci-fi lifestyle hub that combines immersive experiences, social sharing, and trendy consumption [4] Group 3: Future Expansion Plans - Following the opening of the Shenzhen store, the company plans to continue expanding the "Three-Body Four-Dimensional Space" across major cities in China, including Chongqing and Shanghai [4] - The company intends to release 1-2 large space projects annually, integrating local culture and regional characteristics into its offerings [4] - This expansion strategy is designed to explore the potential of combining sci-fi with cultural tourism, contributing to the high-quality development of China's cultural tourism industry [4]
共筑科幻文旅新生态 中航环球与上海创展科普签约合作
Zhong Guo Xin Wen Wang· 2025-09-26 02:02
Core Insights - The collaboration between AVIC Culture Technology (Beijing) Co., Ltd. and Shanghai Chuangzhan Science Popularization Development Center aims to promote the industrialization of aviation sci-fi IP and explore new paths for science popularization [1][3] Group 1: Partnership Overview - AVIC Culture Technology is wholly owned by China Aviation Industry Corporation and focuses on developing aviation-themed educational products, news film production, IP incubation, and immersive cultural tourism [3] - Shanghai Chuangzhan Science Popularization Development Center is a private non-enterprise under the Shanghai Science and Technology Association, promoting applications of "Artificial Intelligence+" and engaging in various science popularization activities [3] Group 2: Project Scope - The signed cooperation project includes IP popularization development, aviation science education, cultural tourism resource linkage, IP derivative product implementation, and technology achievement transformation [3][4] - The partnership will explore the integration of aviation science culture and design specialized aviation science courses, creating educational bases and immersive study activities [4] Group 3: Innovation and Development - The collaboration will promote the integration of AVIC's ULTRAVIC sci-fi metaverse and the Nantianmen Plan IP with national cultural tourism resources, creating unique "IP + tourism" projects [4] - The initiative aims to develop an "IP + consumption" innovation model through deep integration of culture, tourism, commerce, and education [4] Group 4: Technological Integration - The partnership will establish a platform for incubating aviation sci-fi IP achievements, collaborating with various institutions and enterprises to leverage new technologies like AI and blockchain [4] - The goal is to produce forward-looking policy research reports that enhance scientific literacy and promote the application of new technologies in science popularization [4]
每经智库携手盘古智库 联合发布成都三大产业报告
Mei Ri Jing Ji Xin Wen· 2025-07-24 05:27
Core Insights - Chengdu is emerging as a significant economic and cultural center in Western China, particularly in the digital cultural creation sectors of animation, science fiction, and sports industries, with a strong development momentum and unique advantages [1] Animation Industry - Chengdu's GDP reached 23,511.3 billion yuan in 2024, ranking seventh nationally, with a service industry contribution rate exceeding 70%, providing solid support for the cultural creation industry [5] - The city has attracted over 37,000 enterprises in the animation sector, with a market size exceeding 100 billion yuan, highlighted by the phenomenal success of the animated film "Ne Zha," which grossed over 15.9 billion yuan globally [5] - Chengdu is home to the largest animation complex in Southwest China, the Tianfu International Animation City, which spans over 120,000 square meters and hosts over 200 events annually, fostering a vibrant industry and consumer atmosphere [5] Science Fiction Industry - The science fiction industry in Chengdu has seen rapid growth, with total revenue reaching 23.521 billion yuan in 2023, a year-on-year increase of 17.49%, and is expected to exceed 28 billion yuan in 2024, growing approximately 20% [6] - Chengdu has introduced pioneering policies in the science fiction sector, including the "Science Fiction 13 Articles" and a development fund exceeding 3 billion yuan [6] - The city has established innovative talent cultivation models, including the first national scholarship themed on science fiction at Sichuan University, and launched the "Southwest Science Fiction Alliance" to nurture creative talent [6] Sports Industry - The sports industry in Chengdu is projected to exceed 130 billion yuan in 2024, with sports consumption surpassing 75 billion yuan, reflecting a year-on-year growth of approximately 13% [7] - The city hosted over 70 international and domestic events, generating significant economic benefits, including over 50 million yuan in ticket sales from the Thomas and Uber Cup badminton tournament [7] - Chengdu is leveraging its natural resources and technological advancements to develop unique sports IPs and enhance spectator experiences through innovative venue designs [7] Collaborative Development - The three industries are forming a synergistic "golden triangle" through policies, talent, and internationalization, supporting high-quality development in Chengdu [8] - By 2027, the cultural and related industries' added value, total tourism expenditure, and sports industry scale are expected to reach approximately 200 billion yuan, 470 billion yuan, and 180 billion yuan, respectively [8] - Chengdu is rapidly integrating mythological charm, cosmic fantasy, and sports passion, aiming to compete on a global scale in digital cultural creation and sports [8]